extern float get_rudderval ( void );
extern float get_speed ( void );
extern float get_aoa ( void );
+extern float get_nlf ( void );
extern float get_roll ( void );
extern float get_pitch ( void );
extern float get_heading ( void );
fnt->puts(tmp1);
fnt->setPointSize(12);
- char tmp2[p1+1];
+ char tmp2[64];
strncpy(tmp2,msg,p1);
tmp2[p1]='\0';
void Draw()
{
- puDrawString ( guiFnt, msg, FloatToInt(x), FloatToInt(y) );
+ guiFnt.drawString( msg, FloatToInt(x), FloatToInt(y) );
}
};
{
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
for(int count=0; count<25; count++) {
- float cosine = r * cos(count * 2 * M_PI/10.0);
- float sine = r * sin(count * 2 * M_PI/10.0);
+ float cosine = r * cos(count * 2 * SG_PI/10.0);
+ float sine = r * sin(count * 2 * SG_PI/10.0);
glVertex2f(cosine+x1, sine+y1);
}
glEnd();