if(type=="gauge") {
float x,y;
float i;
- int decimal, sign;
y=(float)(scrn_rect.top);
x=(float)(scrn_rect.left);
glEnable(GL_POINT_SMOOTH);
//type-fixed & zoom=1, behaviour to be defined
// Code for Moving Type Pointer included by suma.
float ycentre, ypoint,xpoint;
- int range,wth;
+ int range;
if(cur_value > maxValue)
cur_value = maxValue;