#ifdef USE_HUD_TextList
-#define textString( x , y, text, font,digit ) TextString( text, x , y,digit ) //suma
+#define textString( x , y, text, digit ) TextString( text, x , y,digit ) //suma
#else
-#define textString( x , y, text, font,digit ) puDrawString ( guiFnt, text, x, y ); //suma
+#define textString( x , y, text, digit ) puDrawString ( guiFnt, text, x, y ); //suma
#endif
//============== Top of gauge_instr class member definitions ==============
}
// Now we know where to put the text.
text_y = marker_ys;
- textString( text_x, text_y, TextScale, GLUT_BITMAP_8_BY_13,0 ); //suma
+ textString( text_x, text_y, TextScale, 0 ); //suma
}
}
} //
if( !huds_notext(options) ) {
textString ( marker_xs - lenstr, marker_ys + 4,
- TextScale, GLUT_BITMAP_8_BY_13 ,0); //suma
+ TextScale ,0); //suma
}
}
else {
if( huds_top(options) ) {
textString ( marker_xs - lenstr,
height - 10,
- TextScale, GLUT_BITMAP_8_BY_13,0 ); //suma
+ TextScale, 0 ); //suma
}
else {
textString( marker_xs - lenstr, scrn_rect.top,
- TextScale, GLUT_BITMAP_8_BY_13,0 ); //suma
+ TextScale, 0 ); //suma
}
}
}