-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-#include <stdlib.h>
-#include <string.h>
-#include <Aircraft/aircraft.hxx>
-#include <GUI/gui.h>
-#include <Include/fg_constants.h>
-#include <Math/fg_random.h>
-#include <Math/mat3.h>
-#include <Math/polar3d.hxx>
-#include <Scenery/scenery.hxx>
-#include <Time/fg_timer.hxx>
#include "hud.hxx"
+
#ifdef USE_HUD_TextList
#define textString( x , y, text, font ) TextString( text, x , y )
#else
char TextScale[80];
bool condition;
int disp_val = 0;
- float vmin = min_val();
- float vmax = max_val();
- POINT mid_scr = get_centroid();
- float cur_value = get_value();
- RECT scrn_rect = get_location();
+ float vmin = min_val();
+ float vmax = max_val();
+ POINT mid_scr = get_centroid();
+ float cur_value = get_value();
+ RECT scrn_rect = get_location();
UINT options = get_options();
width = scrn_rect.left + scrn_rect.right;