UINT instr_item :: instances = 0; // Initial value of zero
-int instr_item :: brightness = BRT_MEDIUM;
+int instr_item :: brightness = HUD_BRT_MEDIUM;
//glRGBTRIPLE instr_item :: color = {0.1, 0.7, 0.0};
glRGBTRIPLE instr_item :: color = {0.0, 1.0, 0.0};