-// Abstract Base Class instr_item
-//
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include <Aircraft/aircraft.hxx>
-#include <Include/fg_constants.h>
-#include <Math/fg_random.h>
-#include <Math/mat3.h>
-#include <Math/polar3d.hxx>
-#include <Scenery/scenery.hxx>
-#include <Time/fg_timer.hxx>
-
#include "hud.hxx"
+
UINT instr_item :: instances = 0; // Initial value of zero
int instr_item :: brightness = BRT_MEDIUM;
glRGBTRIPLE instr_item :: color = {0.1, 0.7, 0.0};