// velocity vector
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
for(count=0; count<50; count++) {
- cosine = 6 * cos(count * 2 * M_PI/50.0);
- sine = 6 * sin(count * 2 * M_PI/50.0);
+ cosine = 6 * cos(count * 2 * FG_PI/50.0);
+ sine = 6 * sin(count * 2 * FG_PI/50.0);
glVertex2f(cosine+vel_x, sine+vel_y);
}
glEnd();