alpha = get_aoa();
pla = get_throttleval();
-#ifdef ENABLE_SP_FMDS
+#ifdef ENABLE_SP_FDM
int lgear, wown, wowm, ilcanclaw, ihook;
ilcanclaw = get_iaux2();
lgear = get_iaux3();
glVertex2f(vel_x, vel_y + 6);
glEnd();
-#ifdef ENABLE_SP_FMDS
+#ifdef ENABLE_SP_FDM
// OBJECT MOVING RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
// TYPE - SQUARE_BRACKET
// ATTRIB - ON CONDITION
// alpha bracket
-#ifdef ENABLE_SP_FMDS
+#ifdef ENABLE_SP_FDM
if (alpha_bracket && ihook == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * factor);
// OBJECT STATIC RETICLE
// TYPE LINE
// ATTRIB - ON CONDITION
-#ifdef ENABLE_SP_FMDS
+#ifdef ENABLE_SP_FDM
if (energy_worm && ilcanclaw == 1) {
glBegin(GL_LINE_STRIP);
glVertex2f(-15, -134);
// TYPE LINE
// ATTRIB - ON CONDITION
// draw appraoch glide slope marker
-#ifdef ENABLE_SP_FMDS
+#ifdef ENABLE_SP_FDM
if (glide_slope_marker && ihook) {
Line(-half_span + 15, (glide_slope-actslope) * factor,
-half_span + hole, (glide_slope - actslope) * factor);
//*************************************************************
//*************************************************************
-#ifdef ENABLE_SP_FMDS
+#ifdef ENABLE_SP_FDM
if (waypoint_marker) {
//waypoint marker computation
float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;