#define DO_PANEL_HACK
//====================== Top of HudLadder Class =======================
-HudLadder :: HudLadder( int x,
- int y,
- UINT width,
- UINT height,
- UINT mini,
- FLTFNPTR ptch_source,
- FLTFNPTR roll_source,
- float span_units,
- float major_div,
- float minor_div,
- UINT screen_hole,
- UINT lbl_pos,
- bool working) :
- dual_instr_item( x, y, width, height,
- ptch_source,
- roll_source,
- working,
- HUDS_RIGHT),
- width_units ( (int)(span_units) ),
- div_units ( (int)(major_div < 0? -major_div: major_div) ),
- minor_div ( (int)(minor_div) ),
- label_pos ( lbl_pos ),
- scr_hole ( screen_hole ),
- vmax ( span_units/2 ),
- vmin ( -vmax )
- {
- if( !width_units ) {
- width_units = 45;
- }
-// $$$ begin -added VS Renganthan 16 Oct 2k
-#ifdef FIGHTER_HUD
- factor = 480.0 / 33.75;
-#else
-// $$$ begin -added VS Renganthan 16 Oct 2k
- factor = (float)get_span() / (float) width_units;
-#endif
- minimal = mini;
- }
+HudLadder :: HudLadder( string name,
+ int x,
+ int y,
+ UINT width,
+ UINT height,
+ float factr,
+ FLTFNPTR ptch_source,
+ FLTFNPTR roll_source,
+ float span_units,
+ float major_div,
+ float minor_div,
+ UINT screen_hole,
+ UINT lbl_pos,
+ bool frl_spot,
+ bool target,
+ bool vel_vec,
+ bool drift,
+ bool alpha,
+ bool energy,
+ bool climb,
+ bool glide,
+ float glide_slope_val,
+ bool worm_energy,
+ bool waypoint,
+ bool working,
+ int zenithsymbol, //suma
+ int nadirsymbol, //suma
+ int hat_marker): //suma
+
+ dual_instr_item( x, y, width, height,
+ ptch_source,
+ roll_source,
+ working,
+ HUDS_RIGHT),
+ width_units ( (int)(span_units) ),
+ div_units ( (int)(major_div < 0? -major_div: major_div) ),
+ minor_div ( (int)(minor_div) ),
+ label_pos ( lbl_pos ),
+ scr_hole ( screen_hole ),
+ vmax ( span_units/2 ),
+ vmin ( -vmax ),
+ factor ( factr ),
+ hudladder_type ( name ),
+ frl ( frl_spot ),
+ target_spot ( target ),
+ velocity_vector ( vel_vec ),
+ drift_marker ( drift ),
+ alpha_bracket ( alpha ),
+ energy_marker ( energy ),
+ climb_dive_marker ( climb ),
+ glide_slope_marker ( glide ),
+ glide_slope ( glide_slope_val),
+ energy_worm ( worm_energy),
+ waypoint_marker ( waypoint)
+
+
+{
+
+ zenith= zenithsymbol; //suma
+ nadir=nadirsymbol; //suma
+ hat= hat_marker; //suma
+
+ if( !width_units )
+ {
+ width_units = 45;
+ }
+}
HudLadder :: ~HudLadder()
- {
- }
+{
+}
- HudLadder ::
- HudLadder( const HudLadder & image ) :
- dual_instr_item( (dual_instr_item &) image),
- width_units ( image.width_units ),
- div_units ( image.div_units ),
- label_pos ( image.label_pos ),
- scr_hole ( image.scr_hole ),
- vmax ( image.vmax ),
- vmin ( image.vmin ),
- factor ( image.factor )
- {
- }
+HudLadder ::
+HudLadder( const HudLadder & image ) :
+ dual_instr_item ( (dual_instr_item &) image),
+ width_units ( image.width_units ),
+ div_units ( image.div_units ),
+ label_pos ( image.label_pos ),
+ scr_hole ( image.scr_hole ),
+ vmax ( image.vmax ),
+ vmin ( image.vmin ),
+ factor ( image.factor ),
+ hudladder_type ( image.hudladder_type),
+ frl ( image.frl),
+ target_spot ( image.target_spot),
+ velocity_vector ( image.velocity_vector),
+ drift_marker ( image.drift_marker),
+ alpha_bracket ( image.alpha_bracket),
+ energy_marker ( image.energy_marker),
+ climb_dive_marker ( image.climb_dive_marker),
+ glide_slope_marker ( image.glide_slope_marker),
+ glide_slope ( image.glide_slope),
+ energy_worm ( image.energy_worm),
+ waypoint_marker ( image.waypoint_marker)
+{
+}
HudLadder & HudLadder :: operator = ( const HudLadder & rhs )
- {
- if( !(this == &rhs)) {
- (dual_instr_item &)(*this) = (dual_instr_item &)rhs;
- width_units = rhs.width_units;
- div_units = rhs.div_units;
- label_pos = rhs.label_pos;
- scr_hole = rhs.scr_hole;
- vmax = rhs.vmax;
- vmin = rhs.vmin;
- factor = rhs.factor;
- }
- return *this;
+{
+ if( !(this == &rhs)) {
+ (dual_instr_item &)(*this) = (dual_instr_item &)rhs;
+ width_units = rhs.width_units;
+ div_units = rhs.div_units;
+ label_pos = rhs.label_pos;
+ scr_hole = rhs.scr_hole;
+ vmax = rhs.vmax;
+ vmin = rhs.vmin;
+ factor = rhs.factor;
+ hudladder_type = rhs.hudladder_type;
+ frl = rhs.frl;
+ velocity_vector = rhs.velocity_vector;
+ drift_marker = rhs.drift_marker;
+ alpha_bracket = rhs.alpha_bracket;
+ energy_marker = rhs.energy_marker;
+ climb_dive_marker = rhs.climb_dive_marker;
+ target_spot = rhs.target_spot;
+ glide_slope_marker = rhs.glide_slope_marker;
+ glide_slope = rhs.glide_slope;
+ energy_worm = rhs.energy_worm;
+ waypoint_marker = rhs.waypoint_marker;
}
+ return *this;
+}
//
// Draws a climb ladder in the center of the HUD
//
-// $$$ begin - added VS Renganathan, 13 Oct 2K
-#ifdef FIGHTER_HUD
+
void HudLadder :: draw( void )
{
- float x_ini;
- float x_end;
- float y;
+
+ float x_ini,x_ini2;
+ float x_end,x_end2;
+ float y = 0;
int count;
- float cosine, sine,xvvr,yvvr,Vxx,Vyy,Vzz,up_vel,ground_vel,actslope;
- float Axx,Ayy,Azz,total_vel,pot_slope,t1,t2,psi,alpha,pla;
- float vel_x,vel_y,drift;
- char Textaux[8] ;
+ float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0,
+ up_vel, ground_vel, actslope = 0.0;
+ float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1,
+ t2 = 0.0, psi = 0.0, alpha,pla;
+ float vel_x = 0.0, vel_y = 0.0, drift;
+ // char Textaux[8] ;
+ bool pitch_ladder = false;
+ bool climb_dive_ladder = false;
+ bool clip_plane = false;
GLdouble eqn_top[4] = {0.0,-1.0,0.0,0.0};
GLdouble eqn_left[4] = {-1.0,0.0,0.0,100.0};
alpha = get_aoa();
pla = get_throttleval();
- int lgear,wown,wowm,iclaw,ihook;
- iclaw = get_iaux1();
- lgear = get_iaux2();
- wown = get_iaux3();
- wowm = get_iaux4();
- ihook = get_iaux5();
+ int lgear,wown,wowm,ilcanclaw,ihook;
+ ilcanclaw = get_iaux2();
+ lgear = get_iaux3();
+ wown = get_iaux4();
+ wowm = get_iaux5();
+ ihook = get_iaux6();
- float pitch_value = current_ch1() * RAD_TO_DEG;
- vmin = pitch_value - (float)width_units;
- vmax = pitch_value + (float)width_units; //$$$
-
+ float pitch_value = current_ch1() * SGD_RADIANS_TO_DEGREES;
+
+ if(hudladder_type=="Climb/Dive Ladder") {
+ pitch_ladder = false;
+ climb_dive_ladder = true;
+ clip_plane = true;
+ }
+ else
+ // hudladder_type=="Pitch Ladder"
+ {
+ pitch_ladder = true;
+ climb_dive_ladder = false;
+ clip_plane = false;
+ }
+
+ //**************************************************************
glPushMatrix();
+ // define (0,0) as center of screen
glTranslatef( centroid.x, centroid.y, 0);
-//*********************************************************
-//waypoint marker computation
- float fromwp_lat,towp_lat,fromwp_lon,towp_lon,dist,delx,dely,hyp,theta,brg;
-
- fromwp_lon = get_longitude()*DEG_TO_RAD;
- fromwp_lat = get_latitude()*DEG_TO_RAD;
- towp_lon = get_aux5()*DEG_TO_RAD;
- towp_lat = get_aux6()*DEG_TO_RAD;
-
- dist = acos(sin(fromwp_lat)*sin(towp_lat)+cos(fromwp_lat)*cos(towp_lat)*cos(fabs(fromwp_lon-towp_lon)));
- delx= towp_lat - fromwp_lat;
- dely = towp_lon - fromwp_lon;
- hyp = sqrt(pow(delx,2)+pow(dely,2));
- if (hyp != 0) {
- theta = asin(dely/hyp);
- } else {
- theta = 0.0;
- }
- brg = theta*RAD_TO_DEG;
- if (brg > 360.0) brg = 0.0;
- if (delx < 0) brg = 180 - brg;
-
-// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
-// Brg = Brg * RAD_TO_DEG; }
- dist = dist*RAD_TO_DEG * 60.0*1852.0; //rad->deg->nm->m
-//*********************************************************
+ // OBJECT STATIC RETICLE
+ // TYPE FRL
+ // ATTRIB - ALWAYS
// Draw the FRL spot and line
+ if(frl) {
#define FRL_DIAMOND_SIZE 2.0
- glBegin(GL_LINE_LOOP);
- glVertex2f( -FRL_DIAMOND_SIZE, 0.0);
- glVertex2f(0.0, FRL_DIAMOND_SIZE);
- glVertex2f( FRL_DIAMOND_SIZE, 0.0);
- glVertex2f(0.0, -FRL_DIAMOND_SIZE);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(0, FRL_DIAMOND_SIZE);
- glVertex2f(0, 8.0 );
- glEnd();
+ glBegin(GL_LINE_LOOP);
+ glVertex2f( -FRL_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, FRL_DIAMOND_SIZE);
+ glVertex2f( FRL_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, -FRL_DIAMOND_SIZE);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(0, FRL_DIAMOND_SIZE);
+ glVertex2f(0, 8.0 );
+ glEnd();
#undef FRL_DIAMOND_SIZE
+ }
+ // TYPE WATERLINE_MARK (W shaped _ _ )
+ // \/\/
+
+ //****************************************************************
+ // TYPE TARGET_SPOT
+ // Draw the target spot.
+ if (target_spot) {
+#define CENTER_DIAMOND_SIZE 6.0
+ glBegin(GL_LINE_LOOP);
+ glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, CENTER_DIAMOND_SIZE);
+ glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
+ glEnd();
+#undef CENTER_DIAMOND_SIZE
+ }
- //velocity vector reticle - computations
+ //****************************************************************
+ //velocity vector reticle - computations
+ if(velocity_vector) {
Vxx = get_Vx();
Vyy = get_Vy();
Vzz = get_Vz();
- Axx = get_Ax();
+ Axx = get_Ax();
Ayy = get_Ay();
Azz = get_Az();
psi = get_heading();
- if (psi > 180.0) psi = psi - 360;
+ if (psi > 180.0) psi = psi - 360;
- total_vel = sqrt(Vxx*Vxx + Vyy*Vyy + Vzz*Vzz);
+ total_vel = sqrt(Vxx*Vxx + Vyy*Vyy + Vzz*Vzz);
ground_vel = sqrt(Vxx*Vxx + Vyy*Vyy);
up_vel = Vzz;
if (ground_vel < 2.0) {
- if (fabs(up_vel) < 2.0) {
- actslope = 0.0;
- } else {
- actslope = (up_vel/fabs(up_vel))*90.0;
- }
+ if (fabs(up_vel) < 2.0) {
+ actslope = 0.0;
+ } else {
+ actslope = (up_vel/fabs(up_vel))*90.0;
+ }
} else {
- actslope = atan(up_vel/ground_vel)*RAD_TO_DEG;
+ actslope = atan(up_vel/ground_vel)*SGD_RADIANS_TO_DEGREES;
}
- xvvr = (((atan2(Vyy,Vxx)*RAD_TO_DEG)-psi)*(640.0/45.0));
- drift = ((atan2(Vyy,Vxx)*RAD_TO_DEG)-psi);
- yvvr = ((actslope - pitch_value)*factor);
- vel_y = ((actslope -pitch_value) * cos(roll_value) + drift*sin(roll_value))*factor;
- vel_x = (-(actslope -pitch_value)*sin(roll_value) + drift*cos(roll_value))*(640/45.0);
-// printf("%f %f %f %f\n",vel_x,vel_y,drift,psi);
-
+ xvvr = (((atan2(Vyy,Vxx)*SGD_RADIANS_TO_DEGREES)-psi)*
+ (factor/globals->get_current_view()->get_aspect_ratio()));
+ drift = ((atan2(Vyy,Vxx)*SGD_RADIANS_TO_DEGREES)-psi);
+ yvvr = ((actslope - pitch_value)*factor);
+ vel_y = ((actslope -pitch_value) * cos(roll_value) + drift*sin(roll_value))*factor;
+ vel_x = (-(actslope -pitch_value)*sin(roll_value) + drift*cos(roll_value))*
+ (factor/globals->get_current_view()->get_aspect_ratio());
+ // printf("%f %f %f %f\n",vel_x,vel_y,drift,psi);
+ //****************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE - DRIFT MARKER
+ // ATTRIB - ALWAYS
// drift marker
- glBegin(GL_LINE_STRIP);
- glVertex2f((xvvr*25/120)-6, -4);
- glVertex2f(xvvr*25/120, 8);
- glVertex2f((xvvr*25/120)+6, -4);
- glEnd();
-
-// clip hud ladder
- glClipPlane(GL_CLIP_PLANE0,eqn_top);
- glEnable(GL_CLIP_PLANE0);
- glClipPlane(GL_CLIP_PLANE1,eqn_left);
- glEnable(GL_CLIP_PLANE1);
- glClipPlane(GL_CLIP_PLANE2,eqn_right);
- glEnable(GL_CLIP_PLANE2);
-
- // alpha bracket - reqd only for landing (tied to hook)
- if (ihook == 1) {
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-20 , vel_y-(16-alpha)*factor);
- glVertex2f(vel_x-17, vel_y-(16-alpha)*factor);
- glVertex2f(vel_x-17, vel_y-(14-alpha)*factor);
- glVertex2f(vel_x-20, vel_y-(14-alpha)*factor);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+20 , vel_y-(16-alpha)*factor);
- glVertex2f(vel_x+17, vel_y-(16-alpha)*factor);
- glVertex2f(vel_x+17, vel_y-(14-alpha)*factor);
- glVertex2f(vel_x+20, vel_y-(14-alpha)*factor);
- glEnd();
+ if(drift_marker) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f((xvvr*25/120)-6, -4);
+ glVertex2f(xvvr*25/120, 8);
+ glVertex2f((xvvr*25/120)+6, -4);
+ glEnd();
}
- //printf("xvr=%f,yvr=%f,Vx=%f,Vy=%f,Vz=%f\n",xvvr,yvvr,Vx,Vy,Vz);
- //printf("Ax=%f,Ay=%f,Az=%f\n",Ax,Ay,Az);
-
+ //****************************************************************
+ // Clipping coordinates for ladder to be input from xml file
+ // Clip hud ladder
+ if (clip_plane) {
+ glClipPlane(GL_CLIP_PLANE0,eqn_top);
+ glEnable(GL_CLIP_PLANE0);
+ glClipPlane(GL_CLIP_PLANE1,eqn_left);
+ glEnable(GL_CLIP_PLANE1);
+ glClipPlane(GL_CLIP_PLANE2,eqn_right);
+ glEnable(GL_CLIP_PLANE2);
+ // glScissor(-100,-240,200,240);
+ // glEnable(GL_SCISSOR_TEST);
+ }
+ //****************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE VELOCITY VECTOR
+ // ATTRIB - ALWAYS
+ // velocity vector
+ glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
+ for(count=0; count<50; count++) {
+ cosine = 6 * cos(count * 2 * SGD_PI/50.0);
+ sine = 6 * sin(count * 2 * SGD_PI/50.0);
+ glVertex2f(cosine+vel_x, sine+vel_y);
+ }
+ glEnd();
+ //velocity vector reticle orientation lines
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x-12, vel_y);
+ glVertex2f(vel_x-6, vel_y);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x+12, vel_y);
+ glVertex2f(vel_x+6, vel_y);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x, vel_y+12);
+ glVertex2f(vel_x, vel_y+6);
+ glEnd();
+
+ // OBJECT MOVING RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ if (lgear == 1) {
+ // undercarriage status
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x+8, vel_y);
+ glVertex2f(vel_x+8, vel_y-4);
+ glEnd();
+ // OBJECT MOVING RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x-8, vel_y);
+ glVertex2f(vel_x-8, vel_y-4);
+ glEnd();
+ // OBJECT MOVING RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x, vel_y-6);
+ glVertex2f(vel_x, vel_y-10);
+ glEnd();
+ }
+
+ // OBJECT MOVING RETICLE
+ // TYPE V
+ // ATTRIB - ON CONDITION
+ if (ihook == 1) {
+ // arrestor hook status
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x-4, vel_y-8);
+ glVertex2f(vel_x, vel_y-10);
+ glVertex2f(vel_x+4, vel_y-8);
+ glEnd();
+ }
+ }//if velocity_vector
+
+ //***************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE - SQUARE_BRACKET
+ // ATTRIB - ON CONDITION
+ // alpha bracket
+ if (alpha_bracket) {
+ if (ihook == 1) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x-20 , vel_y-(16-alpha)*factor);
+ glVertex2f(vel_x-17, vel_y-(16-alpha)*factor);
+ glVertex2f(vel_x-17, vel_y-(14-alpha)*factor);
+ glVertex2f(vel_x-20, vel_y-(14-alpha)*factor);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x+20 , vel_y-(16-alpha)*factor);
+ glVertex2f(vel_x+17, vel_y-(16-alpha)*factor);
+ glVertex2f(vel_x+17, vel_y-(14-alpha)*factor);
+ glVertex2f(vel_x+20, vel_y-(14-alpha)*factor);
+ glEnd();
+ }
+ }
+ //printf("xvr=%f,yvr=%f,Vx=%f,Vy=%f,Vz=%f\n",xvvr,yvvr,Vx,Vy,Vz);
+ //printf("Ax=%f,Ay=%f,Az=%f\n",Ax,Ay,Az);
+ //****************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE ENERGY_MARKERS
+ // ATTRIB - ALWAYS
//energy markers - compute potential slope
+ if(energy_marker) {
if (total_vel < 5.0) {
- t1 = 0;
- t2 = 0;
+ t1 = 0;
+ t2 = 0;
} else {
- t1 = up_vel/total_vel;
- t2 = asin((Vxx*Axx + Vyy*Ayy + Vzz*Azz)/(9.81*total_vel));
+ t1 = up_vel/total_vel;
+ t2 = asin((Vxx*Axx + Vyy*Ayy + Vzz*Azz)/(9.81*total_vel));
+ }
+ pot_slope = ((t2/3)*SGD_RADIANS_TO_DEGREES)*factor + vel_y;
+ // if (pot_slope < (vel_y - 45)) pot_slope = vel_y-45;
+ // if (pot_slope > (vel_y + 45)) pot_slope = vel_y+45;
+
+ //energy markers
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x-20, pot_slope-5);
+ glVertex2f(vel_x-15, pot_slope);
+ glVertex2f(vel_x-20, pot_slope+5);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x+20, pot_slope-5);
+ glVertex2f(vel_x+15, pot_slope);
+ glVertex2f(vel_x+20, pot_slope+5);
+ glEnd();
+ if (pla > (105.0/131.0)) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x-24, pot_slope-5);
+ glVertex2f(vel_x-19, pot_slope);
+ glVertex2f(vel_x-24, pot_slope+5);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x+24, pot_slope-5);
+ glVertex2f(vel_x+19, pot_slope);
+ glVertex2f(vel_x+24, pot_slope+5);
+ glEnd();
}
- pot_slope = ((t2/3)*RAD_TO_DEG)*factor + vel_y;
-
- //energy markers
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-20, pot_slope-5);
- glVertex2f(vel_x-15, pot_slope);
- glVertex2f(vel_x-20, pot_slope+5);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+20, pot_slope-5);
- glVertex2f(vel_x+15, pot_slope);
- glVertex2f(vel_x+20, pot_slope+5);
- glEnd();
- if (pla > (105.0/131.0)) {
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-24, pot_slope-5);
- glVertex2f(vel_x-19, pot_slope);
- glVertex2f(vel_x-24, pot_slope+5);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+24, pot_slope-5);
- glVertex2f(vel_x+19, pot_slope);
- glVertex2f(vel_x+24, pot_slope+5);
- glEnd();
}
-
-// ramp reticle - for ski jump takeoff only
- if (iclaw == 1) {
- glBegin(GL_LINE_STRIP);
- glVertex2f(-15, -134);
- glVertex2f(15, -134);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(-6, -134);
- glVertex2f(-6, t2*RAD_TO_DEG*4.0 - 134);
- glVertex2f(+6, t2*RAD_TO_DEG*4.0 - 134);
- glVertex2f(6, -134);
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(-6, actslope*4.0 - 134);
- glVertex2f(0, actslope*4.0 -134 +3);
- glVertex2f(6, actslope*4.0 - 134);
- glVertex2f(0, actslope*4.0 -134 -3);
- glEnd();
+ //**********************************************************
+ // ramp reticle
+ // OBJECT STATIC RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ if (energy_worm) {
+ if (ilcanclaw == 1) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(-15, -134);
+ glVertex2f(15, -134);
+ glEnd();
+ // OBJECT MOVING RETICLE
+ // TYPE BOX
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(-6, -134);
+ glVertex2f(-6, t2*SGD_RADIANS_TO_DEGREES*4.0 - 134);
+ glVertex2f(+6, t2*SGD_RADIANS_TO_DEGREES*4.0 - 134);
+ glVertex2f(6, -134);
+ glEnd();
+ // OBJECT MOVING RETICLE
+ // TYPE DIAMOND
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(-6, actslope*4.0 - 134);
+ glVertex2f(0, actslope*4.0 -134 +3);
+ glVertex2f(6, actslope*4.0 - 134);
+ glVertex2f(0, actslope*4.0 -134 -3);
+ glEnd();
+ }
}
-
+ //*************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE DIAMOND
+ // ATTRIB - ALWAYS
// Draw the locked velocity vector.
- glBegin(GL_LINE_LOOP);
+ if(climb_dive_marker) {
+ glBegin(GL_LINE_LOOP);
glVertex2f( -3.0, 0.0+vel_y);
glVertex2f(0.0, 6.0+vel_y);
glVertex2f( 3.0, 0.0+vel_y);
glVertex2f(0.0, -6.0+vel_y);
- glEnd();
-
-// draw velocity vector
- glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
- for(count=0; count<50; count++) {
- cosine = 6 * cos(count * 2 * M_PI/50.0);
- sine = 6 * sin(count * 2 * M_PI/50.0);
- glVertex2f(cosine+vel_x, sine+vel_y);
- }
- glEnd();
-
- //velocity vector reticle orientation lines
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-12, vel_y);
- glVertex2f(vel_x-6, vel_y);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+12, vel_y);
- glVertex2f(vel_x+6, vel_y);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x, vel_y+12);
- glVertex2f(vel_x, vel_y+6);
- glEnd();
-
- if (lgear == 1) {
-// undercarriage status
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x+8, vel_y);
- glVertex2f(vel_x+8, vel_y-4);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-8, vel_y);
- glVertex2f(vel_x-8, vel_y-4);
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x, vel_y-6);
- glVertex2f(vel_x, vel_y-10);
- glEnd();
+ glEnd();
}
- if (ihook == 1) {
-// arrestor hook status
- glBegin(GL_LINE_STRIP);
- glVertex2f(vel_x-4, vel_y-8);
- glVertex2f(vel_x, vel_y-10);
- glVertex2f(vel_x+4, vel_y-8);
- glEnd();
+ //****************************************************************
+
+ if(climb_dive_ladder)
+ { // CONFORMAL_HUD
+
+ vmin = pitch_value - (float)width_units;
+ vmax = pitch_value + (float)width_units;
+
+ glTranslatef( vel_x, vel_y, 0);
+
}
+ else
+ // pitch_ladder - Default Hud
+ {
- // FRL marker not rotated - this line shifted below
- glTranslatef( vel_x, vel_y, 0);
- glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
+ vmin = pitch_value - (float)width_units * 0.5f;
+ vmax = pitch_value + (float)width_units * 0.5f;
- if( div_units ) {
-
+ }
+
+ glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
+ // FRL marker not rotated - this line shifted below
+
+ if( div_units )
+ {
char TextLadder[8] ;
float label_length ;
float label_height ;
float bot ;
float top ;
float text_offset = 4.0f ;
- float zero_offset = 50.0f ;
-
- fntFont *font = HUDtext->getFont();
- float pointsize = HUDtext->getPointSize();
- float italic = HUDtext->getSlant();
+ float zero_offset = 0.0;
+
+ if ( climb_dive_ladder ) {
+ zero_offset = 50.0f ; // horizon line is wider by this much (hard coded ??)
+ } else {
+ zero_offset = 10.0f ;
+ }
+
+ fntFont *font = HUDtext->getFont();
+ float pointsize = HUDtext->getPointSize();
+ float italic = HUDtext->getSlant();
- TextList.setFont( HUDtext );
- TextList.erase();
- LineList.erase();
- StippleLineList.erase();
+ TextList.setFont( HUDtext );
+ TextList.erase();
+ LineList.erase();
+ StippleLineList.erase();
- int last = FloatToInt(vmax)+1;
- int i = FloatToInt(vmin);
+ int last = FloatToInt(vmax)+1;
+ int i = FloatToInt(vmin);
if( !scr_hole ) {
- for( ; i<last ; i++ ) {
+ x_end = half_span;
+ for( ; i<last ; i++ )
+ {
y = (((float)(i - pitch_value) * factor) + .5f);
- if( !(i % div_units )) { // At integral multiple of div
+ if( !(i % div_units )) // At integral multiple of div
+ {
sprintf( TextLadder, "%d", i );
font->getBBox ( TextLadder, pointsize, italic,
label_height = (top - bot)/2.0f;
x_ini = -half_span;
- x_end = half_span;
- if( i >= 0 ) {
+ if( i >= 0 )
+ {
// Make zero point wider on left
if( i == 0 )
x_ini -= zero_offset;
- // Zero or above draw solid lines
- Line(x_ini, y, x_end, y);
+
+ // Zero or above draw solid lines
+ Line(x_ini, y, x_end, y);
+
+ if(i == 90)
+ if(zenith == 1)
+ {
+ drawZenith(x_ini, x_end,y);
+ }
} else {
// Below zero draw dashed lines.
StippleLine(x_ini, y, x_end, y);
+
+
+ if(i == -90)
+ if(nadir ==1)
+ {
+ drawNadir(x_ini, x_end,y);
+ }
}
// Calculate the position of the left text and write it.
}
}
else // if(scr_hole )
- { // Draw ladder with space in the middle of the lines
- float hole = (float)((scr_hole)/2.0f);
- for( ; i<last ; i++ ) {
+ { // Draw ladder with space in the middle of the lines
+ float hole = (float)((scr_hole)/2.0f);
-// y = (((float)(i - pitch_value) * factor) + .5);
- y = (((float)(i - actslope) * factor) + .5);
+ x_end = -half_span + hole;
+ x_ini2= half_span - hole;
+ for( ; i<last ; i++ )
+ {
- if( !(i % div_units )) { // At integral multiple of div
-
- sprintf( TextLadder, "%d", i );
- font->getBBox ( TextLadder, pointsize, italic,
- &left, &right, &bot, &top ) ;
- label_length = right - left;
- label_length += text_offset;
- label_height = (top - bot)/2.0f;
-// printf("l %f r %f b %f t %f\n",left, right, bot, top );
+ if(hudladder_type=="Pitch Ladder")
+ y = (((float)(i - pitch_value) * factor) + .5);
+ else
+ if(hudladder_type=="Climb/Dive Ladder")
+ y = (((float)(i - actslope) * factor) + .5);
+
+ if( !(i % div_units )) { // At integral multiple of div
+
+ sprintf( TextLadder, "%d", i );
+ font->getBBox ( TextLadder, pointsize, italic,
+ &left, &right, &bot, &top ) ;
+ label_length = right - left;
+ label_length += text_offset;
+ label_height = (top - bot)/2.0f;
+ // printf("l %f r %f b %f t %f\n",left, right, bot, top );
- // Start by calculating the points and drawing the
- // left side lines.
- x_ini = -half_span;
- x_end = -half_span + hole;
-
- if( i >= 0 ) {
- // Make zero point wider on left
- if( i == 0 ) {
- x_ini -= zero_offset;
- } else {
- // Zero or above draw solid lines
- Line(x_end, y-5.0, x_end, y);
- }
-
- Line(x_ini, y, x_end, y);
-
- } else {
- // Below zero draw dashed lines.
- Line(x_end, y+5.0, x_end, y);
- StippleLine(x_ini, y, x_end, y);
- }
-
- // Now calculate the location of the left side label using
- Text( x_ini-label_length, y-label_height, TextLadder );
-
- // Now calculate and draw the right side line location
- x_ini = half_span - hole;
- x_end = half_span;
+ // Start by calculating the points and drawing the
+ // left side lines.
+ x_ini = -half_span;
+ x_end2= half_span;
- if( i >= 0 ) {
- if( i == 0 ) {
- x_end += zero_offset;
- } else {
- Line(x_ini, y-5.0, x_ini, y);
- }
- // Zero or above draw solid lines
- Line(x_ini, y, x_end, y);
- } else {
- // Below zero draw dashed lines.
- Line(x_ini, y+5.0, x_ini, y);
- StippleLine(x_ini, y, x_end, y);
- }
+ if( i >= 0 )
+ {
+ // Make zero point wider on left
+ if( i == 0 )
+ {
+ x_ini -= zero_offset;
+ x_end2 +=zero_offset;
+ }
+ //draw climb bar vertical lines
+ if(climb_dive_ladder)
+ {
+ // Zero or above draw solid lines
+ Line(x_end, y-5.0, x_end, y);
+ Line(x_ini2, y-5.0, x_ini2, y);
+ }
+ // draw pitch / climb bar
+ Line(x_ini, y, x_end, y);
+ Line(x_ini2, y, x_end2, y);
+
+ if(i == 90)
+ if(zenith == 1)
+ {
+ drawZenith(x_ini2, x_end,y);
+ }
+ }
+ else // i < 0
+ {
+ // draw dive bar vertical lines
+ if(climb_dive_ladder)
+ {
+ Line(x_end, y+5.0, x_end, y);
+ Line(x_ini2, y+5.0, x_ini2, y);
+ }
+ // draw pitch / dive bars
+ StippleLine(x_ini, y, x_end, y);
+ StippleLine(x_ini2, y, x_end2, y);
+
+ if(i == -90)
+ if(nadir == 1)
+ {
+ drawNadir(x_ini2, x_end,y);
+ }
+ }
- // Calculate the location and draw the right side label
- Text( x_end+text_offset, y-label_height, TextLadder );
- }
- }
-
- // draw appraoch glide slope marker - for landing only (tied to hook)
- if (ihook) {
- Line(-half_span+15, (-4-actslope)*factor, -half_span + hole, (-4-actslope)*factor);
- Line(half_span-15, (-4-actslope)*factor, half_span - hole, (-4-actslope)*factor);
- }
+ // Now calculate the location of the left side label using
+ Text( x_ini-label_length, y-label_height, TextLadder );
+ Text (x_end2+text_offset, y-label_height, TextLadder );
- }
+ }
+ }
+ // OBJECT LADDER MARK
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ // draw appraoch glide slope marker
+ if (glide_slope_marker) {
+ if (ihook) {
+ Line(-half_span+15, (glide_slope-actslope)*factor, -half_span + hole, (glide_slope-actslope)*factor);
+ Line(half_span-15, (glide_slope-actslope)*factor, half_span - hole, (glide_slope-actslope)*factor);
+ }
+ }// if glide_slope_marker
+ }
TextList.draw();
glLineWidth(0.2);
glDisable(GL_CLIP_PLANE0);
glDisable(GL_CLIP_PLANE1);
glDisable(GL_CLIP_PLANE2);
-// glDisable(GL_SCISSOR_TEST);
- glPopMatrix();
-//*************************************************************
-// waypoint marker
-if (fabs(brg-psi) > 10.0) {
- glPushMatrix();
- glTranslatef( centroid.x, centroid.y, 0);
- glTranslatef( vel_x, vel_y, 0);
- glRotatef(brg - psi,0.0,0.0,-1.0);
- glBegin(GL_LINE_LOOP);
- glVertex2f(-2.5,20.0);
- glVertex2f(-2.5,30.0);
- glVertex2f(-5.0,30.0);
- glVertex2f(0.0,35.0);
- glVertex2f(5.0,30.0);
- glVertex2f(2.5,30.0);
- glVertex2f(2.5,20.0);
- glEnd();
+ // glDisable(GL_SCISSOR_TEST);
glPopMatrix();
-}
-// waypoint marker on heading scale
-if (fabs(brg-psi) < 12.0) {
- glBegin(GL_LINE_LOOP);
- glVertex2f(((brg-psi)*60/25)+320,240.0);
- glVertex2f(((brg-psi)*60/25)+326,240.0-4);
- glVertex2f(((brg-psi)*60/25)+323,240.0-4);
- glVertex2f(((brg-psi)*60/25)+323,240.0-8);
- glVertex2f(((brg-psi)*60/25)+317,240.0-8);
- glVertex2f(((brg-psi)*60/25)+317,240.0-4);
- glVertex2f(((brg-psi)*60/25)+314,240.0-4);
- glEnd();
-}
-//*************************************************************
+ //*************************************************************
+ //*************************************************************
+ if(waypoint_marker) {
+ //waypoint marker computation
+ float fromwp_lat,towp_lat,fromwp_lon,towp_lon,dist,delx,dely,hyp,theta,brg;
+
+ fromwp_lon = get_longitude()*SGD_DEGREES_TO_RADIANS;
+ fromwp_lat = get_latitude()*SGD_DEGREES_TO_RADIANS;
+ towp_lon = get_aux2()*SGD_DEGREES_TO_RADIANS;
+ towp_lat = get_aux1()*SGD_DEGREES_TO_RADIANS;
+
+ dist = acos(sin(fromwp_lat)*sin(towp_lat)+cos(fromwp_lat)*cos(towp_lat)*cos(fabs(fromwp_lon-towp_lon)));
+ delx= towp_lat - fromwp_lat;
+ dely = towp_lon - fromwp_lon;
+ hyp = sqrt(pow(delx,2)+pow(dely,2));
+ if (hyp != 0) {
+ theta = asin(dely/hyp);
+ } else {
+ theta = 0.0;
+ }
+ brg = theta*SGD_RADIANS_TO_DEGREES;
+ if (brg > 360.0) brg = 0.0;
+ if (delx < 0) brg = 180 - brg;
+
+ // {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
+ // Brg = Brg * SGD_RADIANS_TO_DEGREES; }
+ dist = dist*SGD_RADIANS_TO_DEGREES * 60.0*1852.0; //rad->deg->nm->m
+ // end waypoint marker computation
+ //*********************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE ARROW
+ // waypoint marker
+
+ if (fabs(brg-psi) > 10.0)
+ {
+ glPushMatrix();
+ glTranslatef( centroid.x, centroid.y, 0);
+ glTranslatef( vel_x, vel_y, 0);
+ glRotatef(brg - psi,0.0,0.0,-1.0);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(-2.5,20.0);
+ glVertex2f(-2.5,30.0);
+ glVertex2f(-5.0,30.0);
+ glVertex2f(0.0,35.0);
+ glVertex2f(5.0,30.0);
+ glVertex2f(2.5,30.0);
+ glVertex2f(2.5,20.0);
+ glEnd();
+ glPopMatrix();
+ }
+
+ // waypoint marker on heading scale
+ if (fabs(brg-psi) < 12.0)
+ {
+ if(hat ==0)
+ {
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(((brg-psi)*60/25)+320,240.0);
+ glVertex2f(((brg-psi)*60/25)+326,240.0-4);
+ glVertex2f(((brg-psi)*60/25)+323,240.0-4);
+ glVertex2f(((brg-psi)*60/25)+323,240.0-8);
+ glVertex2f(((brg-psi)*60/25)+317,240.0-8);
+ glVertex2f(((brg-psi)*60/25)+317,240.0-4);
+ glVertex2f(((brg-psi)*60/25)+314,240.0-4);
+ glEnd();
+ } else {//if hat=0
+
+ float x= (brg-psi)*60/25 + 320, y=240.0, r=5.0;
+ float x1,y1;
+
+ glEnable(GL_POINT_SMOOTH);
+
+ glBegin(GL_POINTS);
+
+ for(int count=0; count<=200; count++)
+ {
+ float temp = count * 3.142 * 3 / (200.0*2.0);
+ float temp1 = temp-(45.0*SGD_DEGREES_TO_RADIANS);
+ x1 = x + r * cos(temp1);
+ y1 = y + r * sin(temp1);
+
+ glVertex2f(x1, y1);
+ }
+
+ glEnd();
+ glDisable(GL_POINT_SMOOTH);
+ } //hat=0
+
+ } //brg<12
+ } // if waypoint_marker
+}//draw
+
+/******************************************************************/
+
+//begin suma
+ // draws the zenith symbol for highest possible climb angle (i,e 90 degree climb angle)
+
+void HudLadder ::
+drawZenith(float xfirst,float xlast,float yvalue )
+{
-}
-#else
-// $$$ end - added VS Renganathan, 13 Oct 2K
+ float xcentre = (xfirst + xlast)/2.0;
+ float ycentre = yvalue;
-// draw DEFAULT_HUD
-void HudLadder :: draw( void )
+ Line(xcentre-9.0, ycentre, xcentre-3.0, ycentre+1.3);
+ Line(xcentre-9.0, ycentre, xcentre-3.0, ycentre-1.3);
+
+ Line(xcentre+9.0, ycentre, xcentre+3.0, ycentre+1.3);
+ Line(xcentre+9.0, ycentre, xcentre+3.0, ycentre-1.3);
+
+ Line(xcentre, ycentre+9.0, xcentre-1.3, ycentre+3.0);
+ Line(xcentre, ycentre+9.0, xcentre+1.3, ycentre+3.0);
+
+ Line(xcentre-3.9, ycentre+3.9, xcentre-3.0, ycentre+1.3);
+ Line(xcentre-3.9, ycentre+3.9, xcentre-1.3, ycentre+3.0);
+
+ Line(xcentre+3.9, ycentre+3.9, xcentre+1.3, ycentre+3.0);
+ Line(xcentre+3.9, ycentre+3.9, xcentre+3.0, ycentre+1.3);
+
+ Line(xcentre-3.9, ycentre-3.9, xcentre-3.0, ycentre-1.3);
+ Line(xcentre-3.9, ycentre-3.9, xcentre-1.3, ycentre-2.6);
+
+ Line(xcentre+3.9, ycentre-3.9, xcentre+3.0, ycentre-1.3);
+ Line(xcentre+3.9, ycentre-3.9, xcentre+1.3, ycentre-2.6);
+
+ Line(xcentre-1.3, ycentre-2.6, xcentre, ycentre-27.0);
+ Line(xcentre+1.3, ycentre-2.6, xcentre, ycentre-27.0);
+
+
+}
+ //end suma
+
+//begin suma
+ // draws the nadir symbol for lowest possible dive angle (i,e 90 degree dive angle)
+
+
+void HudLadder ::
+drawNadir(float xfirst, float xlast, float yvalue)
{
- POINT centroid = get_centroid();
-
- float roll_value = current_ch2();
-
- glPushMatrix();
- glTranslatef( centroid.x, centroid.y, 0);
- // Alex's panel patch
-// glScalef( current_options.get_fov()/55.0, 1.0, 1.0 );
- glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
- // Draw the target spot.
-#define CENTER_DIAMOND_SIZE 6.0f
+ float xcentre = (xfirst + xlast)/2.0;
+ float ycentre = yvalue;
+
+
+ float r = 7.5;
+ float x1,y1,x2,y2;
+
- glBegin(GL_LINE_LOOP);
- glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
- glVertex2f( 0.0, CENTER_DIAMOND_SIZE);
- glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
- glVertex2f( 0.0, -CENTER_DIAMOND_SIZE);
- glEnd();
-
- if( minimal || ! div_units ) {
- glPopMatrix();
- return;
- }
+ // to draw a circle
+
+ float xcent1, xcent2, ycent1, ycent2;
+ xcent1 = xcentre + r * cos(0.0);
+ ycent1 = ycentre + r * sin(0.0);
+ for(int count=1; count<=400; count++)
+ {
+ float temp = count * 2 * 3.142 / 400.0;
+ xcent2 = xcentre + r * cos(temp);
+ ycent2 = ycentre + r * sin(temp);
+
+ Line(xcent1, ycent1, xcent2, ycent2);
+
+ xcent1 = xcent2;
+ ycent1 = ycent2;
+ }
+
+ xcent2 = xcentre + r * cos(0.0);
+ ycent2 = ycentre + r * sin(0.0);
- float x_ini;
- float x_end;
- float y;
+ drawOneLine(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
+ //end circle
- float pitch_value = current_ch1() * RAD_TO_DEG;
- vmin = pitch_value - (float)width_units * 0.5f;
- vmax = pitch_value + (float)width_units * 0.5f;
- RECT box = get_location();
+ Line(xcentre, ycentre+7.5, xcentre, ycentre+22.5); //to draw a line above the circle
- float half_span = box.right * 0.5f ;
+ Line(xcentre-7.5, ycentre, xcentre+7.5,ycentre); //line in the middle of circle
+
+ float theta = asin (2.5/7.5);
+ float theta1 = asin(5.0/7.5);
+
+ x1 = xcentre + r * cos(theta);
+ y1 = ycentre + 2.5;
+
+ x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
+ y2 = ycentre + 2.5;
+
+ Line(x1,y1,x2,y2);
- char TextLadder[8] ;
- float label_length ;
- float label_height ;
- float left ;
- float right ;
- float bot ;
- float top ;
- float text_offset = 4.0f ;
- float zero_offset = 10.0f ;
-
- fntFont *font = HUDtext->getFont();
- float pointsize = HUDtext->getPointSize();
- float italic = HUDtext->getSlant();
-
- TextList.setFont( HUDtext );
- TextList.erase();
- LineList.erase();
- StippleLineList.erase();
-
- int last = FloatToInt(vmax)+1;
- int i = FloatToInt(vmin);
-
- if( !scr_hole ) {
- x_end = half_span;
- for( ; i<last ; i++ ) {
-
- y = (((float)(i - pitch_value) * factor) + .5f);
- if( !(i % div_units )) { // At integral multiple of div
-
- sprintf( TextLadder, "%d", i );
- font->getBBox ( TextLadder, pointsize, italic,
- &left, &right, &bot, &top ) ;
-
- label_length = right - left;
- label_length += text_offset;
- label_height = (top - bot) * 0.5f;
-
- x_ini = -half_span;
-
- if( i >= 0 ) {
- // Make zero point wider on left
- if( i == 0 )
- x_ini -= zero_offset;
- // Zero or above draw solid lines
- Line(x_ini, y, x_end, y);
- } else {
- // Below zero draw dashed lines.
- StippleLine(x_ini, y, x_end, y);
- }
-
- // Calculate the position of the left text and write it.
- Text( x_ini-label_length, y-label_height, TextLadder );
- Text( x_end+text_offset, y-label_height, TextLadder );
- }
- }
- } else { // scr_hole != 0
- // Draw ladder with space in the middle of the lines
- float x_ini2;
- float x_end2;
- float hole = (float)((scr_hole)*0.5f);
- x_end = -half_span + hole;
- x_ini2 = half_span - hole;
+ x1 = xcentre + r * cos(theta1);
+ y1 = ycentre + 5.0;
+
+ x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS)-theta1);
+ y2 = ycentre + 5.0;
+
+ Line(x1,y1,x2,y2);
+
+
+ x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) +theta);
+ y1 = ycentre - 2.5;
+
+ x2 = xcentre + r * cos((360.0* SGD_DEGREES_TO_RADIANS)-theta);
+ y2 = ycentre - 2.5;
+
+ Line(x1,y1,x2,y2);
+
- for( ; i<last ; i++ ) {
-
- y = (((float)(i - pitch_value) * factor) + .5);
- if( !(i % div_units )) { // At integral multiple of div
-
- sprintf( TextLadder, "%d", i );
- font->getBBox ( TextLadder, pointsize, italic,
- &left, &right, &bot, &top ) ;
- label_length = right - left;
- label_length += text_offset;
- label_height = (top - bot) * 0.5f;
-
- // Start by calculating the points and drawing the
- // left side lines.
- x_ini = -half_span;
- x_end2 = half_span;
-
- if( i >= 0 ) {
- // Make zero point wider on left
- if( i == 0 ) {
- x_ini -= zero_offset;
- x_end2 += zero_offset;
- }
- // Zero or above draw solid lines
- Line(x_ini, y, x_end, y);
- Line(x_ini2, y, x_end2, y);
- } else {
- // Below zero draw dashed lines.
- StippleLine(x_ini, y, x_end, y);
- StippleLine(x_ini2, y, x_end2, y);
- }
- // Calculate the location of the left side label using
- Text( x_ini-label_length, y-label_height, TextLadder );
- // Calculate the location and draw the right side label
- Text( x_end2+text_offset, y-label_height, TextLadder );
- }
- }
- }
- TextList.draw();
-
- LineList.draw();
-
- glEnable(GL_LINE_STIPPLE);
-#ifdef DO_PANEL_HACK
- glLineStipple( 1, fgPanelVisible() ? 0x0F0F : 0x00FF );
-#else
- glLineStipple( 1, 0x00FF );
-#endif
-
- StippleLineList.draw( );
- glDisable(GL_LINE_STIPPLE);
+ x1 = xcentre + r * cos((180.0* SGD_DEGREES_TO_RADIANS) +theta1);
+ y1 = ycentre - 5.0;
-// } // if(div_units)
- glPopMatrix();
-}
+ x2 = xcentre + r * cos((360.0* SGD_DEGREES_TO_RADIANS)-theta1);
+ y2 = ycentre - 5.0;
+
+ Line(x1,y1,x2,y2);
-#endif // DEFAULT_HUD
+
+}