#ifdef USE_HUD_TextList
-#define textString( x , y, text, digit ) TextString( text, x , y,digit )
+#define textString(x, y, text, digit) TextString(text, x , y ,digit)
#else
-#define textString( x , y, text, digit ) puDrawString ( guiFnt, text, x, y )
+#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
#endif
//======================= Top of instr_label class =========================