#ifdef USE_HUD_TextList
-#define textString( x , y, text, digit ) TextString( text, x , y,digit )
+#define textString(x, y, text, digit) TextString(text, x , y ,digit)
#else
-#define textString( x , y, text, digit ) puDrawString ( guiFnt, text, x, y )
+#define textString(x, y, text, digit) puDrawString(guiFnt, text, x, y)
#endif
//======================= Top of instr_label class =========================
}
-lat_label& lat_label::operator=(const lat_label & rhs)
-{
- if (!(this == &rhs)) {
- instr_item::operator = (rhs);
- pformat = rhs.pformat;
- fontSize = rhs.fontSize;
- blink = rhs.blink;
- justify = rhs.justify;
- pre_str = rhs.pre_str;
- post_str = rhs.post_str;
- strcpy(format_buffer,rhs.format_buffer);
- }
- return *this;
-}
-
-
//
// draw Draws a label anywhere in the HUD
//