set_texture( osg::Node* branch,
SGPropertyNode* placement,
osg::Texture2D* new_texture,
- osg::NodeCallback* cull_callback = 0 );
+ osg::NodeCallback* cull_callback = 0,
+ const simgear::canvas::CanvasWeakPtr& canvas =
+ simgear::canvas::CanvasWeakPtr() );
/**
* Replace an opengl texture name inside the aircraft scene graph.
simgear::canvas::Placements
set_aircraft_texture( SGPropertyNode* placement,
osg::Texture2D* new_texture,
- osg::NodeCallback* cull_callback = 0 );
+ osg::NodeCallback* cull_callback = 0,
+ const simgear::canvas::CanvasWeakPtr& canvas =
+ simgear::canvas::CanvasWeakPtr() );
};