#include <stdio.h> // sprintf
#include <string.h>
+#include <simgear/compiler.h>
+
+#include SG_GLU_H
+
#include <plib/ssg.h>
#include <plib/fnt.h>
// my hardware/driver requires many more.
#define POFF_UNITS 4
-\f
////////////////////////////////////////////////////////////////////////
// Local functions.
////////////////////////////////////////////////////////////////////////
static fntRenderer text_renderer;
static fntTexFont *default_font = 0;
static fntTexFont *led_font = 0;
+static sgVec4 panel_color;
/**
* Constructor.
_jitter(fgGetNode("/sim/panel/jitter", true)),
_flipx(fgGetNode("/sim/panel/flip-x", true)),
_xsize_node(fgGetNode("/sim/startup/xsize", true)),
- _ysize_node(fgGetNode("/sim/startup/ysize", true))
+ _ysize_node(fgGetNode("/sim/startup/ysize", true)),
+ _enable_depth_test(false)
{
}
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
- glDisable(GL_DEPTH_TEST);
- sgVec4 panel_color;
+ if( _enable_depth_test )
+ glDepthFunc(GL_ALWAYS);
+ else
+ glDisable(GL_DEPTH_TEST);
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
sgCopyVec4( panel_color, l->scene_diffuse());
// restore some original state
+ if( _enable_depth_test )
+ glDepthFunc(GL_LESS);
glPopAttrib();
glPolygonOffset(0, 0);
glDisable(GL_POLYGON_OFFSET_FILL);
return doLocalMouseAction(button, updown, x, y);
}
+void FGPanel::setDepthTest (bool enable) {
+ _enable_depth_test = enable;
+}
+
\f
////////////////////////////////////////////////////////////////////////.
bool repeatable)
: _button(button), _x(x), _y(y), _w(w), _h(h), _repeatable(repeatable)
{
- for (unsigned int i = 0; i < 2; i++) {
- for (unsigned int j = 0; j < _bindings[i].size(); j++)
- delete _bindings[i][j];
- }
}
FGPanelAction::~FGPanelAction ()
{
+ for (unsigned int i = 0; i < 2; i++) {
+ for (unsigned int j = 0; j < _bindings[i].size(); j++)
+ delete _bindings[i][j];
+ }
}
void
// From Curt: turn on the panel
// lights after sundown.
- sgVec4 panel_color;
-
- FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
- sgCopyVec4( panel_color, l->scene_diffuse());
- if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
- if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7;
- if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2;
- if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2;
- }
glColor4fv( panel_color );
glTexCoord2f(_texture.getMinX(), _texture.getMinY()); glVertex2f(-w2, -h2);
break;
case DOUBLE_VALUE:
double d = _offs + _node->getFloatValue() * _mult;
- if (_trunc) d = truncf(d);
+ if (_trunc) d = (d < 0) ? -floor(-d) : floor(d);
sprintf(_buf, _fmt.c_str(), d);
break;
}