glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 0.0); glVertex3f(_winx, _winy, 0);
- glTexCoord2f(10.0, 0.0); glVertex3f(_winx + _width, _winy, 0);
- glTexCoord2f(10.0, 5.0); glVertex3f(_winx + _width, _winy + _height, 0);
- glTexCoord2f(0.0, 5.0); glVertex3f(_winx, _winy + _height, 0);
+ glTexCoord2f(1.0, 0.0); glVertex3f(_winx + _width, _winy, 0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(_winx + _width, _winy + _height, 0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(_winx, _winy + _height, 0);
glEnd();
// Draw the instruments.