# include <windows.h>
#endif
+#include <stdio.h> // sprintf
#include <string.h>
#include <plib/ssg.h>
* Update the panel.
*/
void
-FGPanel::update ()
+FGPanel::update (int dt)
{
// Do nothing if the panel isn't visible.
- if (!fgPanelVisible())
+ if ( !fgPanelVisible() ) {
return;
+ }
// If the mouse is down, do something
if (_mouseDown) {
FGPanelTransformation::~FGPanelTransformation ()
{
+ delete table;
}