#include <stdio.h> // sprintf
#include <string.h>
#include <iostream>
+#include <cassert>
#include <osg/CullFace>
#include <osg/Depth>
#include <plib/fnt.h>
+#include <boost/foreach.hpp>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/model.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Main/viewmgr.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <Viewer/viewer.hxx>
#include <Time/light.hxx>
#include <GUI/FGFontCache.hxx>
-#include <Main/viewer.hxx>
#include <Instrumentation/dclgps.hxx>
#define WIN_X 0
// my hardware/driver requires many more.
#define POFF_UNITS 8
+const double MOUSE_ACTION_REPEAT_DELAY = 0.5; // 500msec initial delay
+const double MOUSE_ACTION_REPEAT_INTERVAL = 0.1; // 10Hz repeat rate
+
using std::map;
////////////////////////////////////////////////////////////////////////
float real_aspect = float(xsize) / float(ysize);
return (real_aspect / ideal_aspect);
}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Global functions.
-////////////////////////////////////////////////////////////////////////
-
-bool
-fgPanelVisible ()
-{
- const FGPanel* current = globals->get_current_panel();
- if (current == 0)
- return false;
- if (current->getVisibility() == 0)
- return false;
- if (globals->get_viewmgr()->get_current() != 0)
- return false;
- if (current->getAutohide() && globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS != 0)
- return false;
- return true;
-}
-
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGTextureManager.
: _mouseDown(false),
_mouseInstrument(0),
_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
- _view_height(int(WIN_H * 0.4232)),
- _visibility(fgGetNode("/sim/panel/visibility", true)),
_x_offset(fgGetNode("/sim/panel/x-offset", true)),
_y_offset(fgGetNode("/sim/panel/y-offset", true)),
_jitter(fgGetNode("/sim/panel/jitter", true)),
_xsize_node(fgGetNode("/sim/startup/xsize", true)),
_ysize_node(fgGetNode("/sim/startup/ysize", true)),
_enable_depth_test(false),
+ _autohide(true),
_drawPanelHotspots("/sim/panel-hotspots")
{
}
_instruments.push_back(instrument);
}
-
-/**
- * Initialize the panel.
- */
-void
-FGPanel::init ()
-{
-}
-
-
-/**
- * Bind panel properties.
- */
-void
-FGPanel::bind ()
-{
- fgSetArchivable("/sim/panel/visibility");
- fgSetArchivable("/sim/panel/x-offset");
- fgSetArchivable("/sim/panel/y-offset");
- fgSetArchivable("/sim/panel/jitter");
-}
-
-
-/**
- * Unbind panel properties.
- */
-void
-FGPanel::unbind ()
-{
-}
-
-
-void
-FGPanel::update (double /* dt */)
-{
- updateMouseDelay();
-}
-
double
FGPanel::getAspectScale() const
{
* fgUpdate3DPanels(). This functionality needs to move into the
* input subsystem. Counting a tick every two frames is clumsy...
*/
-void FGPanel::updateMouseDelay()
-{
- if (_mouseDown) {
- _mouseDelay--;
- if (_mouseDelay < 0) {
- _mouseInstrument->doMouseAction(_mouseButton, 0, _mouseX, _mouseY);
- _mouseDelay = 2;
- }
- }
+void FGPanel::updateMouseDelay(double dt)
+{
+ if (!_mouseDown) {
+ return;
+ }
+
+ _mouseActionRepeat -= dt;
+ while (_mouseActionRepeat < 0.0) {
+ _mouseActionRepeat += MOUSE_ACTION_REPEAT_INTERVAL;
+ _mouseInstrument->doMouseAction(_mouseButton, 0, _mouseX, _mouseY);
+
+ }
}
void
for ( unsigned int i = 0; i < _instruments.size(); i++ )
_instruments[i]->drawHotspots(state);
+ // disable drawing of panel extents for the 2.8 release, since it
+ // confused use of hot-spot drawing in tutorials.
+#ifdef DRAW_PANEL_EXTENTS
+ glColor3f(0, 1, 1);
+
+ int x0, y0, x1, y1;
+ getLogicalExtent(x0, y0, x1, y1);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x0, y0);
+ glVertex2f(x1, y0);
+ glVertex2f(x1, y1);
+ glVertex2f(x0, y1);
+ glEnd();
+#endif
+
glPopAttrib();
state.popStateSet();
}
}
-/**
- * Set the panel's visibility.
- */
-void
-FGPanel::setVisibility (bool visibility)
-{
- _visibility->setBoolValue( visibility );
-}
-
-
-/**
- * Return true if the panel is visible.
- */
-bool
-FGPanel::getVisibility () const
-{
- return _visibility->getBoolValue();
-}
-
-
/**
* Set the panel's background texture.
*/
int ih = inst->getHeight() / 2;
if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
_mouseDown = true;
- _mouseDelay = 20;
+ _mouseActionRepeat = MOUSE_ACTION_REPEAT_DELAY;
_mouseInstrument = inst;
_mouseButton = button;
_mouseX = x - ix;
_enable_depth_test = enable;
}
-
+class IntRect
+{
+
+public:
+ IntRect() :
+ x0(std::numeric_limits<int>::max()),
+ y0(std::numeric_limits<int>::max()),
+ x1(std::numeric_limits<int>::min()),
+ y1(std::numeric_limits<int>::min())
+ { }
+
+ IntRect(int x, int y, int w, int h) :
+ x0(x), y0(y), x1(x + w), y1( y + h)
+ {
+ if (x1 < x0) {
+ std::swap(x0, x1);
+ }
+
+ if (y1 < y0) {
+ std::swap(y0, y1);
+ }
+
+ assert(x0 <= x1);
+ assert(y0 <= y1);
+ }
+
+ void extend(const IntRect& r)
+ {
+ x0 = std::min(x0, r.x0);
+ y0 = std::min(y0, r.y0);
+ x1 = std::max(x1, r.x1);
+ y1 = std::max(y1, r.y1);
+ }
+
+ int x0, y0, x1, y1;
+};
+
+void FGPanel::getLogicalExtent(int &x0, int& y0, int& x1, int &y1)
+{
+ IntRect result;
+ BOOST_FOREACH(FGPanelInstrument *inst, _instruments) {
+ inst->extendRect(result);
+ }
+
+ x0 = result.x0;
+ y0 = result.y0;
+ x1 = result.x1;
+ y1 = result.y1;
+}
\f
////////////////////////////////////////////////////////////////////////.
// Implementation of FGPanelAction.
return _h;
}
+void
+FGPanelInstrument::extendRect(IntRect& r) const
+{
+ IntRect instRect(_x, _y, _w, _h);
+ r.extend(instRect);
+
+ BOOST_FOREACH(FGPanelAction* act, _actions) {
+ r.extend(IntRect(getXPos() + act->getX(),
+ getYPos() + act->getY(),
+ act->getWidth(),
+ act->getHeight()
+ ));
+ }
+}
+
void
FGPanelInstrument::addAction (FGPanelAction * action)
{