]> git.mxchange.org Git - flightgear.git/blobdiff - src/Cockpit/panel.cxx
One more pass at a reorg.
[flightgear.git] / src / Cockpit / panel.cxx
index 90c1dd3313c1f07c860dc616022a666d15489b7a..430dd0288a3f418c13b9cab11ae7056480c2a72d 100644 (file)
@@ -1,25 +1,22 @@
-// panel.cxx -- routines to draw an instrument panel
+//  panel.cxx - default, 2D single-engine prop instrument panel
 //
-// Written by Friedemann Reinhard, started June 1998.
+//  Written by David Megginson, started January 2000.
 //
-// Copyright(C)1998 Friedemann Reinhard-reinhard@theorie2.physik.uni-erlangen.de
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License as
+//  published by the Free Software Foundation; either version 2 of the
+//  License, or (at your option) any later version.
+// 
+//  This program is distributed in the hope that it will be useful, but
+//  WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+//  General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 //
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-//
-// $Id$
-
+//  $Id$
 
 #ifdef HAVE_CONFIG_H
 #  include <config.h>
 #  include <windows.h>
 #endif
 
-#define FILLED true
+#include <string.h>
 
+#include <plib/ssg.h>
 #include <GL/glut.h>
-#include <XGL/xgl.h>
+#include <simgear/xgl/xgl.h>
 
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <string>
-#include <math.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
 
-#include <Debug/logstream.hxx>
-#include <Aircraft/aircraft.hxx>
 #include <Main/options.hxx>
-#include <Main/views.hxx>
-#include <Misc/fgpath.hxx>
 #include <Objects/texload.h>
+#include <Autopilot/autopilot.hxx>
 
-#include "panel.hxx"
 #include "cockpit.hxx"
-#include "hud.hxx"
-
-GLubyte *imag;
-int imag_width, imag_height;
-
-GLubyte *img;
-int img_width, img_height;
-
-static float value[4];
-static GLuint panel_tex_id[2];
-static GLubyte tex[32][128][3];
-static float alphahist;
-static float Xzoom, Yzoom;
-static Pointer pointer[20];
-static int NumPoint = 4;
-static int i = 0;
-static GLdouble mvmatrix[16];
-static GLdouble matrix[16];
-static double var[20];
-static double offset;
-static float alpha;
-static int n1;
-static int n2;
-
-static GLfloat Wings[] = {
-    -1.25, -28.125, 1.255, -28.125, 1.255, 28.125, -1.25, 28.125};
-    
-static GLfloat Elevator[] = {
-    3.0, -10.9375, 4.5, -10.9375, 4.5, 10.9375, 3.0, 10.9375};
-    
-static GLfloat Rudder[] = {
-    2.0, -0.45, 10.625, -0.45, 10.625, 0.55, 2.0, 0.55};
-
-FGPanel* FGPanel::OurPanel = 0;
-
-// FGPanel::FGPanel() - constructor to initialize the panel.                 
-FGPanel::FGPanel(void){
-    int x, y;
-    FILE *f;
-    char line[256];
-    GLint test;
-    GLubyte *tex = new GLubyte[262144];
-    
-    if(OurPanel) {
-        FG_LOG( FG_GENERAL, FG_ALERT, "Error: only one Panel allowed" );
-        exit(-1);
-    }
-    
-    OurPanel = this;   
-    
-    Xzoom = (float)((float)(current_view.get_winWidth())/1024);
-    Yzoom = (float)((float)(current_view.get_winHeight())/768);
-    
-    test_instr[3] = new FGTexInstrument(144.375, 166.875, 4, 32, 3, 30, 15.0,
-                                        260.0, -20.0, 360, 65, 193, 0);
-    test_instr[4] = new FGTexInstrument(358, 52, 4, 30, 3, 30, -3.0, 3.0, 100,
-                                        440, 66.15, 66, 2);
-    test_instr[5] = new FGTexInstrument(357.5, 167, 5, 25, 4, 30, 0, 10000, 0,
-                                        360, 194, 191, 1);
-    test_instr[6] = new FGTexInstrument(357.5, 167, 5, 32, 3, 30, 0, 3000, 0,
-                                        1080, 194, 191, 1);
-    test_instr[0] = new FGHorizon(251, 166.75);
-    test_instr[1] = new FGTurnCoordinator(143.75, 51.75);
-    //test_instr[2] = new FGRpmGauge(462.5, 133);
-    test_instr[2] = new FGTexInstrument(462.5, 133, 10, 20, 5.5, 60, 0.0, 1.0,
-                                        -67, 180, 174, 83, 3); 
-    
-    // FontList = glGenLists (256);
-    // glListBase(FontList);
-    // InitLists();
-    
-#ifdef GL_VERSION_1_1
-    xglGenTextures(2, panel_tex_id);
-    xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
-#elif GL_EXT_texture_object
-    xglGenTexturesEXT(2, panel_tex_id);
-    xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
-#else
-#  error port me
-#endif
-    
-    xglMatrixMode(GL_PROJECTION);
-    xglPushMatrix();
-    xglLoadIdentity();
-    xglViewport(0, 0, 640, 480);
-    xglOrtho(0, 640, 0, 480, 1, -1);
-    xglMatrixMode(GL_MODELVIEW);
-    xglPushMatrix();
-    xglLoadIdentity();
-    xglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);   
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    
-    // load in the texture data 
-    
-    xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
-    FGPath tpath( current_options.get_fg_root() );
-    tpath.append( "Textures/gauges.rgb" );
-    if((img = read_rgb_texture( (char *)tpath.c_str(), &img_width,                      &img_height ))==NULL){
-    }
-    
-    xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
-    tpath.set( current_options.get_fg_root() );
-    tpath.append( "Textures/gauges2.rgb" );
-    if((imag = read_rgb_texture( (char *)tpath.c_str(), &imag_width,                     &imag_height ))==NULL){
-    }
-    
-    xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
-    
-    tpath.set( current_options.get_fg_root() );
-    tpath.append( "Textures/Fullone.rgb" );
-    if ((background = read_rgb_texture( (char *)tpath.c_str(), &width,                         &height ))==NULL ){
-    }
-    
-    //    for(y=0;y<256;y++){
-    //      for(x=0;x<256;x++){
-    //      tex[(y+x*256)*3] = imag[(y+x*256)*3];
-    //      tex[(y+x*256)*3 + 1] = imag[(y+x*256)*3 + 1];
-    //      tex[(y+x*256)*3 + 2] = imag[(y+x*256)*3 + 2];
-    //      tex[(y+x*256)*3 + 3] = (imag[(y+x*256)*3 + 1] + imag[(y+x*256)*3 + 2]   //                               + imag[(y+x*256)*3 + 0])/3;
-    //      
-    //  if((imag[(y+x*256)*3] < 150) && (imag[(y+x*256)*3 +1] < 150) &&         //             (imag[(y+x*256)*3 + 2] < 150) ){
-    //              tex[(y+x*256)*3 + 3] = 0x0;
-    //               }
-    //           else{
-    //             tex[(y+x*256)*3 + 3] = 0xff;
-    //             }
-    //       }
-    // }
-    
-    xglPixelZoom(Xzoom, Yzoom);
-    xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-    xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
-    xglRasterPos2i(0,0);
-    xglPixelZoom(Xzoom, Yzoom);
-    xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
-    xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB,                                   GL_UNSIGNED_BYTE, imag);
-    
-#ifdef GL_VERSION_1_1
-    xglBindTexture(GL_TEXTURE_2D, panel_tex_id[0]);
-#elif GL_EXT_texture_object
-    xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[0]);
-#else
-#  error port me
-#endif
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);   
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB,                                  GL_UNSIGNED_BYTE, (GLvoid *)(img)); 
-    
-    xglMatrixMode(GL_MODELVIEW);
-    xglPopMatrix();
+#include "panel.hxx"
+
+#define SIX_X 200
+#define SIX_Y 345
+#define SIX_W 128
+#define SIX_SPACING (SIX_W + 5)
+#define SMALL_W 112
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGPanel.
+////////////////////////////////////////////////////////////////////////
+
+FGPanel * FGPanel::OurPanel = 0;
+
+FGPanel::FGPanel ()
+{
+  if (OurPanel == 0) {
+    OurPanel = this;
+  } else {
+    FG_LOG(FG_GENERAL, FG_ALERT, "Multiple panels");
+    exit(-1);
+  }
+
+  int x = SIX_X;
+  int y = SIX_Y;
+
+  FGPath tpath(current_options.get_fg_root());
+  tpath.append("Textures/Panel/panel-bg.rgb");
+  _bg = new ssgTexture((char *)tpath.c_str(), false, false);
+
+  _airspeed = new FGAirspeedIndicator(x, y);
+  x += SIX_SPACING;
+  _horizon = new FGHorizon(x, y);
+  x += SIX_SPACING;
+  _altimeter = new FGAltimeter(x, y);
+  x = SIX_X;
+  y -= SIX_SPACING;
+  _coordinator = new FGTurnCoordinator(x, y);
+  x += SIX_SPACING;
+  _gyro = new FGGyroCompass(x, y);
+  x += SIX_SPACING;
+  _vertical = new FGVerticalVelocity(x, y);
+
+  y -= SIX_SPACING;
+  _rpm = new FGRPMGauge(x, y);
+
+  x -= SIX_SPACING;
+  _flaps = new FGFlapIndicator(x, y);
 }
 
-void FGPanel::ReInit( int x, int y, int finx, int finy){
-    fgOPTIONS *o;
-    FGView *v = &current_view;
-    int i;
-    GLint buffer;
-    
-    o = &current_options;
-    
-    xglDisable(GL_DEPTH_TEST);
-    
-    Xzoom = (float)((float)(current_view.get_winWidth())/1024);
-    Yzoom = (float)((float)(current_view.get_winHeight())/768);
-    
-    // save the current buffer state
-    xglGetIntegerv(GL_DRAW_BUFFER, &buffer);
-    
-    // and enable both buffers for writing
-    xglDrawBuffer(GL_FRONT_AND_BACK);
-    
-    xglMatrixMode(GL_PROJECTION);
-    xglPushMatrix();
-    xglLoadIdentity();
-    xglViewport(0, 0, 640, 480);
-    xglOrtho(0, 640, 0, 480, 1, -1);
-    xglMatrixMode(GL_MODELVIEW);
-    xglPushMatrix();
-    xglLoadIdentity();
-    xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-    xglPixelZoom(Xzoom, Yzoom);
-    xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-    xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
-    xglPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
-    xglPixelStorei(GL_UNPACK_SKIP_ROWS, y);
-    xglRasterPos2i(x, y);
-    xglPixelZoom(Xzoom, Yzoom);
-    xglDrawPixels(finx - x, finy - y, GL_RGB, GL_UNSIGNED_BYTE,
-                  (GLvoid *)(background));
-    
-    // restore original buffer state
-    xglDrawBuffer( (GLenum)buffer );
-    xglEnable(GL_DEPTH_TEST);
+FGPanel::~FGPanel ()
+{
+  OurPanel = 0;
+  delete _airspeed;
+  delete _horizon;
+  delete _altimeter;
+  delete _coordinator;
+  delete _gyro;
+  delete _vertical;
+  delete _rpm;
+  delete _flaps;
 }
 
-void FGPanel::Update ( void ) {
-    
-    float alpha;
-    double pitch;
-    double roll;
-    float alpharad;
-    double speed;
-    int i;
-    
-    //    static bool beech_drawn = false;
-    //    char *test = "ALM 100";
-    
-    var[0] = get_speed() /* * 1.4 */; // We have to multiply the airspeed by a 
-    // factor, to simulate flying a Bonanza 
-    var[1] = get_altitude();
-    var[2] = get_climb_rate() / 1000.0; 
-    var[3] = get_throttleval();
-    
-    xglMatrixMode(GL_PROJECTION);
-    xglPushMatrix();
-    xglLoadIdentity();
-    xglOrtho(0, 640, 0, 480, 10, -10);
-    xglMatrixMode(GL_MODELVIEW);
-    xglPushMatrix();
-    xglLoadIdentity();
-    xglDisable(GL_DEPTH_TEST);
-    xglEnable(GL_LIGHTING);
-    xglEnable(GL_TEXTURE_2D);
-    xglDisable(GL_BLEND);
-    
-    xglMatrixMode(GL_MODELVIEW);
-    xglPopMatrix();
-    xglPushMatrix();
-    
-    xglDisable(GL_LIGHTING);
-    test_instr[3]->Render();
-    test_instr[4]->Render();
-    test_instr[5]->Render();
-    test_instr[6]->Render();
-    xglPopMatrix();
-    xglPushMatrix();
-    
-    test_instr[1]->Render();
-    test_instr[2]->Render();
-    
-    //   DrawBeechcraftLogo(230, 235, 30, 10);
-    //   DrawScale(144.375, 166.875, 38, 41.0, 18, 340, 44, 2.0, 1.0, 1.0, 1.0);
-    
-    xglEnable(GL_LIGHTING);
-    
-    test_instr[0]->Render();
-    
-    
-    xglDisable(GL_TEXTURE_2D);
-    xglPopMatrix();   
-    xglEnable(GL_DEPTH_TEST);
-    xglEnable(GL_LIGHTING);
-    xglDisable(GL_TEXTURE_2D);
-    xglDisable(GL_BLEND);
-    xglMatrixMode(GL_PROJECTION);
-    xglPopMatrix();
-    xglMatrixMode(GL_MODELVIEW);
-    xglPopMatrix();
+float
+FGPanel::get_height () const
+{
+  return _panel_h;
 }
 
-// horizon - Let's draw an artificial horizon using both texture mapping and 
-//           primitive drawing
-
-void FGHorizon::Render(void){ 
-    double pitch;
-    double roll;
-    float shifted, alpha, theta;
-    float epsi = 360 / 180;
-    GLboolean Light;
-    GLfloat normal[2];
-    
-    static int n, dn, rot, tmp1, tmp2;
-    float a;
-    
-    GLfloat material[] = { 0.714844, 0.265625, 0.056875 ,1.0};
-    GLfloat material2[] = {0.6640625, 0.921875, 0.984375, 1.0};
-    GLfloat material3[] = {0.2, 0.2, 0.2, 1.0};
-    GLfloat material4[] = {0.8, 0.8, 0.8, 1.0};
-    GLfloat material5[] = {0.0, 0.0, 0.0, 1.0};
-    GLfloat direction[] = {0.0, 0.0, 0.0};
-    GLfloat light_position[4];
-    GLfloat light_ambient[] = {0.7, 0.7, 0.7, 1.0};
-    GLfloat light_ambient2[] = {0.7, 0.7, 0.7, 1.0};
-    GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0};
-    GLfloat light_specular[] = {1.0, 1.0, 1.0, 1.0};
-    
-    pitch = get_pitch() * RAD_TO_DEG;
-    if(pitch > 45)
-        pitch = 45;
-    
-    if(pitch < -45)
-        pitch = -45;
-    
-    roll = get_roll() * RAD_TO_DEG;
-    
-    xglEnable(GL_NORMALIZE);
-    xglEnable(GL_LIGHTING);
-    xglEnable(GL_TEXTURE_2D);
-    xglEnable(GL_LIGHT1);
-    xglDisable(GL_LIGHT2);
-    xglDisable(GL_LIGHT0);
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    xglTranslatef(XPos, YPos, 0);
-    xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-    xglMatrixMode(GL_TEXTURE);
-    xglPushMatrix();
-    
-    // computations for the non-textured parts of the AH
-    
-    shifted = -((pitch / 10) * 7.0588235);
-    
-    if(shifted > (bottom - radius)){
-        theta = (180 - (acos((bottom - shifted) / radius)*RAD_TO_DEG));
-        n = (int)(theta / epsi) - 1;
-        n1 = n;
-        n2 = (180 - n1) + 2;
-        dn = n2 - n1;
-        rot = (int)(roll / epsi);
-        n1 += rot + 45;
-        n2 += rot + 45;
-    }
-    
-    if(shifted < (-top + radius)){
-        theta = ((acos((-top - shifted) / radius)*RAD_TO_DEG));
-        n = (int)(theta / epsi) + 1;
-        n1 = n;
-        n2 = (180 - n1) + 2;
-        dn = n2 - n1;
-        rot = (int)(roll / epsi);
-        n1 += rot - 45;
-        n2 += rot - 45;
-        if(n1 < 0){ n1 += 180; n2 +=180;}
-    }
-    
-    // end of computations  
-    
-    light_position[0] = 0.0;
-    light_position[1] = 0.0; 
-    light_position[2] = 1.5;
-    light_position[3] = 0.0;
-    xglLightfv(GL_LIGHT1, GL_POSITION, light_position);
-    xglLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);  
-    xglLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
-    xglLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
-    xglLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction);
-    
-#ifdef GL_VERSION_1_1
-    xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
-#elif GL_EXT_texture_object
-    xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
-#else
-#  error port me
-#endif
-    
-    xglLoadIdentity();
-    xglTranslatef(0.0, ((pitch / 10) * 0.046875), 0.0);
-    xglTranslatef((texXPos/256), (texYPos/256), 0.0);
-    xglRotatef(-roll, 0.0, 0.0, 1.0);
-    xglScalef(1.7, 1.7, 0.0);
-    
-    // the following loop draws the textured part of the AH
-    
-    xglMaterialf(GL_FRONT, GL_SHININESS, 85.0);
-    
-    xglMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material4);
-    xglMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material5);
-    xglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material3);
-    
-    xglMatrixMode(GL_MODELVIEW);
-    xglBegin(GL_TRIANGLES);
-    for(i=45;i<225;i++){
-        xglTexCoord2f(0.0, 0.0);
-        xglNormal3f(0.0, 0.0, 0.6);
-        xglVertex3f(0.0, 0.0, 0.0);
-        xglTexCoord2f(texCoord[i % 180][0], texCoord[i % 180][1]);
-        xglNormal3f(normals[i % 180][0], normals[i % 180][1], 0.6);
-        xglVertex3f(vertices[i % 180][0], vertices[i % 180][1], 0.0);
-        n = (i + 1) % 180;
-        xglTexCoord2f(texCoord[n][0], texCoord[n][1]);
-        xglNormal3f(normals[n][0], normals[n][1], 0.6);
-        xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
-    }
-    xglEnd();
-    
-    
-    if((shifted > (bottom - radius)) && (n1 < 1000) && (n1 > 0)){
-        
-        a = sin(theta * DEG_TO_RAD) * sin(theta * DEG_TO_RAD);
-        light_ambient2[0] = a;
-        light_ambient2[1] = a;
-        light_ambient2[2] = a;
-        
-        xglLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient2);
-        xglLightfv(GL_LIGHT1, GL_DIFFUSE, light_ambient2); 
-        xglLightfv(GL_LIGHT1, GL_SPECULAR, light_ambient2);
-        
-        xglBegin(GL_TRIANGLES);
-        
-        tmp1 = n1; tmp2 = n2;
-        
-        for(i = tmp1; i < tmp2 + 1; i++){
-            n = i % 180;
-            xglNormal3f(0.0, 0.0, 1.5);
-            xglTexCoord2f((56 / 256), (140 / 256));
-            xglVertex3f(((vertices[n1 % 180][0] + vertices[n2 % 180][0]) / 2),                            ((vertices[n1 % 180][1] + vertices[n2 % 180][1]) / 2),                             0.0);
-            
-            xglTexCoord2f((57 / 256), (139 / 256));        
-            xglNormal3f(normals[n][0], normals[n][1], normals[n][3]);
-            xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
-            
-            n = (i + 1) % 180;
-            xglTexCoord2f((57 / 256), (139 / 256));      
-            xglNormal3f(normals[n][0], normals[n][1], normals[n][3]);
-            xglVertex3f(vertices[n][0], vertices[n][1], 0.0);        
-        }
-        xglEnd();
-    }
-    
-    if((shifted < (-top + radius)) && (n1 < 1000) && (n1 > 0)){
-        a = sin(theta * DEG_TO_RAD) * sin(theta * DEG_TO_RAD);
-        light_ambient2[0] = a;
-        light_ambient2[1] = a;
-        light_ambient2[2] = a;
-        
-        xglLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient2);
-        xglLightfv(GL_LIGHT1, GL_DIFFUSE, light_ambient2); 
-        xglLightfv(GL_LIGHT1, GL_SPECULAR, light_ambient2);
-        xglMaterialf(GL_FRONT, GL_SHININESS, a * 85);
-        xglBegin(GL_TRIANGLES);
-        tmp1 = n1; tmp2 = n2;
-        for(i = tmp1; i <= tmp2; i++){
-            n = i % 180;
-            xglNormal3f(0.0, 0.0, 1.5);
-            xglTexCoord2f((73 / 256), (237 / 256));
-            xglVertex3f(((vertices[n1 % 180][0] + vertices[n2 % 180][0]) / 2),                            ((vertices[n1 % 180][1] + vertices[n2 % 180][1]) / 2), 0.0); 
-            
-            xglTexCoord2f((73 / 256), (236 / 256));
-            xglNormal3f(normals[n][0], normals[n][1], normals[n][2]);
-            xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
-            
-            n = (i + 1) % 180;
-            xglTexCoord2f((73 / 256), (236 / 256)); 
-            xglNormal3f(normals[n][0], normals[n][1], normals[n][2]);
-            xglVertex3f(vertices[n][0], vertices[n][1], 0.0); 
-        }
-        xglEnd();
-    }
-    
-    // Now we will have to draw the small triangle indicating the roll value
-    
-    xglDisable(GL_LIGHTING);
-    xglDisable(GL_TEXTURE_2D);
-    
-    xglRotatef(roll, 0.0, 0.0, 1.0);
-    
-    xglBegin(GL_TRIANGLES);
-    xglColor3f(1.0, 1.0, 1.0);
-    xglVertex3f(0.0, radius, 0.0);
-    xglVertex3f(-3.0, (radius - 7.0), 0.0);
-    xglVertex3f(3.0, (radius - 7.0), 0.0);    
-    xglEnd();
-    
-    xglLoadIdentity();
-    
-    xglBegin(GL_POLYGON);
-    xglColor3f(0.2109375, 0.23046875, 0.203125);
-    xglVertex2f(275.625, 138.0);
-    xglVertex2f(275.625, 148.125);
-    xglVertex2f(258.125, 151.25);
-    xglVertex2f(246.875, 151.25);
-    xglVertex2f(226.875, 147.5);
-    xglVertex2f(226.875, 138.0);
-    xglVertex2f(275.625, 138.0);
-    xglEnd();
-    
-    xglLoadIdentity();
-    
-    xglMatrixMode(GL_TEXTURE);
-    xglPopMatrix();
-    xglMatrixMode(GL_PROJECTION);
-    xglPopMatrix();
-    xglDisable(GL_TEXTURE_2D);
-    xglDisable(GL_NORMALIZE);
-    xglDisable(GL_LIGHTING);
-    xglDisable(GL_LIGHT1);
-    xglEnable(GL_LIGHT0);
+void
+FGPanel::ReInit (int x, int y, int finx, int finy)
+{
+  _x = x;
+  _y = y;
+  _w = finx - x;
+  _h = finy - y;
+  _panel_h = (int)((finy - y) * 0.5768 + 1);
 }
 
-// fgHorizonInit - initialize values for the AH
-
-void FGHorizon::Init(void){
-    radius = 28.9;
-    texXPos = 56;
-    texYPos = 174;
-    bottom = 36.5;
-    top = 36.5;
-    int n;
-    
-    float step = (360*DEG_TO_RAD)/180;
-    
-    for(n=0;n<180;n++){
-        vertices[n][0] = cos(n * step) * radius;
-        vertices[n][1] = sin(n * step) * radius;
-        texCoord[n][0] = (cos(n * step) * radius)/256;
-        texCoord[n][1] = (sin(n * step) * radius)/256;
-        normals[n][0] = cos(n * step) * radius + sin(n * step);
-        normals[n][1] = sin(n * step) * radius + cos(n * step);
-        normals[n][2] = 0.0;
-    }
+void
+FGPanel::Update () const
+{
+  // glPushAttrib(GL_ALL_ATTRIB_BITS);
+
+  glMatrixMode(GL_PROJECTION);
+  glPushMatrix();
+  glLoadIdentity();
+  gluOrtho2D(_x, _x + _w, _y, _y + _h);
+
+  glMatrixMode(GL_MODELVIEW);
+  glPushMatrix();
+  glLoadIdentity();
+
+                               // Draw the background
+  glDisable(GL_LIGHTING);
+  glEnable(GL_TEXTURE_2D);
+  if ( _bg->getHandle() >= 0 ) {
+      glBindTexture(GL_TEXTURE_2D, _bg->getHandle());
+  } else {
+      cout << "invalid texture handle in FGPanel::Update()" << endl;
+  }
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+  glBegin(GL_POLYGON);
+  glTexCoord2f(0.0, 0.0); glVertex3f(_x, _y, 0);
+  glTexCoord2f(10.0, 0.0); glVertex3f(_x + _w, _y, 0);
+  glTexCoord2f(10.0, 5.0); glVertex3f(_x + _w, _y + _panel_h, 0);
+  glTexCoord2f(0.0, 5.0); glVertex3f(_x, _y + _panel_h, 0);
+  glEnd();
+
+                               // Draw the instruments.
+  glLoadIdentity();
+  glTranslated(_airspeed->getXPos(), _airspeed->getYPos(), 0);
+  _airspeed->draw();
+
+  glLoadIdentity();
+  glTranslated(_horizon->getXPos(), _horizon->getYPos(), 0);
+  _horizon->draw();
+
+  glLoadIdentity();
+  glTranslated(_altimeter->getXPos(), _altimeter->getYPos(), 0);
+  _altimeter->draw();
+
+  glLoadIdentity();
+  glTranslated(_coordinator->getXPos(), _coordinator->getYPos(), 0);
+  _coordinator->draw();
+
+  glLoadIdentity();
+  glTranslated(_gyro->getXPos(), _gyro->getYPos(), 0);
+  _gyro->draw();
+
+  glLoadIdentity();
+  glTranslated(_vertical->getXPos(), _vertical->getYPos(), 0);
+  _vertical->draw();
+
+  glLoadIdentity();
+  glTranslated(_rpm->getXPos(), _rpm->getYPos(), 0);
+  _rpm->draw();
+
+  glLoadIdentity();
+  glTranslated(_flaps->getXPos(), _flaps->getYPos(), 0);
+  _flaps->draw();
+
+  glMatrixMode(GL_PROJECTION);
+  glPopMatrix();
+  glMatrixMode(GL_MODELVIEW);
+  glPopMatrix();
+
+  // glPopAttrib();
+
+//   ssgForceBasicState();
 }
 
-void FGTexInstrument::UpdatePointer(void){
-    double pitch;
-    double roll;
-    float alpharad;
-    double speed;    
-    glEnableClientState(GL_VERTEX_ARRAY);
-    glVertexPointer(2, GL_FLOAT, 0, vertices);
-    
-    alpha=((((float)((var[variable]) - (value1))) /
-            (value2 - value1))* (alpha2 - alpha1) + alpha1);
-    
-    if (alpha < alpha1)
-        alpha = alpha1;
-    if (alpha > alpha2)
-        alpha -= alpha2;
-    xglMatrixMode(GL_MODELVIEW);  
-    xglPushMatrix();
-    xglLoadIdentity();
-    xglDisable(GL_TEXTURE_2D);
-    xglTranslatef(XPos, YPos, 0);
-    xglRotatef(-alpha, 0.0, 0.0, 1.0);
-    xglColor4f(1.0, 1.0, 1.0, 1.0);
-    glDrawArrays(GL_POLYGON, 0, 10);
-    tape[0] = tape[1];
-    tape[1] = alpha;
-    xglEnable(GL_TEXTURE_2D);
-    glDisableClientState(GL_VERTEX_ARRAY);
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGPanelInstrument.
+////////////////////////////////////////////////////////////////////////
+
+
+FGPanelInstrument::FGPanelInstrument ()
+{
+  setPosition(0, 0);
+  setSize(0, 0);
 }
 
-// fgEraseArea - 'Erases' a drawn Polygon by overlaying it with a textured 
-//                 area. Shall be a method of a panel class once.
-
-void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos,                                  GLfloat texYPos, GLfloat XPos, GLfloat YPos,                                    int Texid, float ScaleFactor){
-    int i, j;
-    int n;
-    float a;
-    float ififth;
-    
-    xglEnable(GL_TEXTURE_2D);
-    xglEnable(GL_TEXTURE_GEN_S);
-    xglEnable(GL_TEXTURE_GEN_T);
-    glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
-    glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
-    xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-    xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-    xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-    xglMatrixMode(GL_TEXTURE);
-    xglLoadIdentity();
-    
-#ifdef GL_VERSION_1_1
-    xglBindTexture(GL_TEXTURE_2D, panel_tex_id[Texid]);
-#elif GL_EXT_texture_object
-    xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[Texid]);
-#else
-#  error port me
-#endif
-    
-    xglMatrixMode(GL_TEXTURE);
-    xglLoadIdentity();
-    xglTranslatef(-((float)((XPos/0.625)/256)),                                                   -((float)((YPos/0.625)/256)), 0.0);
-    xglTranslatef(texXPos/256 , texYPos/256, 0.0);
-    xglScalef(0.00625, 0.00625, 1.0);
-    
-    xglBegin(GL_POLYGON);
-    for(n=0;n<NumVerti;n += 2){ 
-        xglVertex2f(array[n] * ScaleFactor, array[n + 1] * ScaleFactor);
-    } 
-    xglEnd();
-    
-    xglLoadIdentity();
-    xglMatrixMode(GL_MODELVIEW);
-    xglPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
-    xglPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
-    xglDisable(GL_TEXTURE_2D);
-    xglDisable(GL_TEXTURE_GEN_S);
-    xglDisable(GL_TEXTURE_GEN_T);
-    
+FGPanelInstrument::FGPanelInstrument (int x, int y, int w, int h)
+{
+  setPosition(x, y);
+  setSize(w, h);
 }
 
-// CreatePointer - calculate the vertices of a pointer 
-
-void FGTexInstrument::CreatePointer(void){
-    int i;
-    float alpha;
-    float alphastep;
-    float r = radius;
-    
-    vertices[0] = 0;
-    vertices[1] = length;
-    vertices[2] = -(width/2);
-    vertices[3] = length - ((width/2)/(tan(angle*DEG_TO_RAD/2)));
-    vertices[4] = -(width/2);
-    vertices[5] = cos(asin((width/2)/r))*r;
-    
-    alphastep = (asin((width/2)/r)+asin((width/2)/r))/5;
-    alpha = asin(-(width/2)/r);
-    
-    for(i=0;i<5;i++){
-        alpha += alphastep;
-        vertices[(i*2)+6] = sin(alpha)*r;
-    }
-    
-    alpha = asin(-(width/2)/r);
-    
-    for(i=0;i<5;i++){
-        alpha +=alphastep;
-        vertices[(i*2)+7]= cos(alpha)*r;
-    }
-    
-    vertices[16] = - vertices[4];
-    vertices[17] = vertices[5];
-    vertices[18] = - vertices[2];
-    vertices[19] = vertices[3];
-    
+FGPanelInstrument::~FGPanelInstrument ()
+{
 }
 
-// fgUpdateTurnCoordinator - draws turn coordinator related stuff
-
-void FGTurnCoordinator::Render(void){
-    int n;
-    
-    xglDisable(GL_LIGHTING);
-    xglDisable(GL_BLEND);
-    xglEnable(GL_TEXTURE_2D);
-    
-    alpha = (get_sideslip() / 1.5) * 560;
-    if(alpha > 56){
-        alpha = 56;
-    }
-    if(alpha < -56){
-        alpha = -56;
-    }
-    
-    PlaneAlpha = get_roll();
-    
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-    
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    xglTranslatef(BallXPos, BallYPos, 0.0);
-    xglTranslatef(0.75 * sin(alphahist[0] * DEG_TO_RAD) * 31,                                     0.3 * (39 - (cos(alphahist[0] * DEG_TO_RAD) * 39)),                             0.0);
-    fgEraseArea(vertices, 72, BallTexXPos +                                                     ((0.75 * sin(alphahist[0] * DEG_TO_RAD) * 31) / 0.625),                         BallTexYPos + ((0.3 * (39 - (cos(alphahist[0] * DEG_TO_RAD)                                  * 39))) / 0.625),                                                   BallXPos + (0.75 * sin(alphahist[0] * DEG_TO_RAD) * 31),                       BallYPos + (0.3 * (39 - (cos(alphahist[0] * DEG_TO_RAD)                         * 39))), 1, 1);
-    xglDisable(GL_TEXTURE_2D);
-    xglEnable(GL_BLEND);
-    xglBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    xglTranslatef(BallXPos, BallYPos, 0.0);
-    xglTranslatef(0.75 * sin(alpha * DEG_TO_RAD) * 31,                                            0.3 * (39 - (cos(alpha * DEG_TO_RAD) * 39)), 0.0);
-    xglBegin(GL_POLYGON);
-    xglColor3f(0.8, 0.8, 0.8);
-    for(i=0;i<36;i++){
-        xglVertex2f(vertices[2 * i],                                                                vertices[(2 * i) + 1]);
-    }
-    xglEnd(); 
-    
-    xglDisable(GL_TEXTURE_2D);
-    xglDisable(GL_BLEND);
-    
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    xglTranslatef(XPos, YPos, 0.0);
-    xglRotatef(rollhist[0] * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
-    
-    fgEraseArea(Wings, 8, PlaneTexXPos, PlaneTexYPos,                                                     XPos, YPos, 1, 1); 
-    fgEraseArea(Elevator, 8, PlaneTexXPos, PlaneTexYPos,                                                     XPos, YPos, 1, 1); 
-    fgEraseArea(Rudder, 8, PlaneTexXPos, PlaneTexYPos,                                                     XPos, YPos, 1, 1); 
-    
-    xglLoadIdentity();
-    xglTranslatef(XPos, YPos, 0.0);
-    xglRotatef(-get_roll() * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
-    
-    xglBegin(GL_POLYGON);
-    xglColor3f(1.0, 1.0, 1.0);
-    for(i=0;i<90;i++){
-        xglVertex2f(cos(i * 4 * DEG_TO_RAD) * 5, sin(i * 4 * DEG_TO_RAD) * 5);
-    }
-    xglEnd();
-    
-    xglBegin(GL_POLYGON);
-    xglVertex2f(Wings[0], Wings[1]);
-    xglVertex2f(Wings[2], Wings[3]);
-    xglVertex2f(Wings[4], Wings[5]);
-    xglVertex2f(Wings[6], Wings[7]);
-    xglVertex2f(Wings[0], Wings[1]);
-    xglEnd();
-    
-    xglBegin(GL_POLYGON);
-    xglVertex2f(Elevator[0], Elevator[1]);
-    xglVertex2f(Elevator[2], Elevator[3]);
-    xglVertex2f(Elevator[4], Elevator[5]);
-    xglVertex2f(Elevator[6], Elevator[7]);
-    xglVertex2f(Elevator[0], Elevator[1]);
-    xglEnd();
-    
-    xglBegin(GL_POLYGON);
-    xglVertex2f(Rudder[0], Rudder[1]);
-    xglVertex2f(Rudder[2], Rudder[3]);
-    xglVertex2f(Rudder[4], Rudder[5]);
-    xglVertex2f(Rudder[6], Rudder[7]);
-    xglVertex2f(Rudder[0], Rudder[1]);
-    xglEnd();
-    
-    
-    alphahist[0] = alphahist[1];
-    alphahist[1] = alpha;
-    rollhist[0] = rollhist[1];
-    rollhist[1] = -get_roll();
-    
-    xglDisable(GL_BLEND);
+void
+FGPanelInstrument::setPosition (int x, int y)
+{
+  _x = x;
+  _y = y;
 }
 
-void FGTurnCoordinator::Init(void){
-    int n;
-    PlaneTexXPos = 49;
-    PlaneTexYPos = 59.75;
-    BallXPos = 145;
-    BallYPos = 24;
-    BallTexXPos = 49;
-    BallTexYPos = 16;
-    BallRadius = 3.5;
-    
-    for(n=0;n<36;n++){
-        vertices[2 * n] = cos(10 * n * DEG_TO_RAD) * BallRadius;
-        vertices[(2 * n) + 1] = sin(10 * n * DEG_TO_RAD) * BallRadius;
-    }   
+void
+FGPanelInstrument::setSize (int w, int h)
+{
+  _w = w;
+  _h = h;
 }
 
-void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius,                   float alpha1, float alpha2, int steps, float LineWidth,
-               float red, float green, float blue, bool filled){
-    int i;
-    float diff = (alpha2 - alpha1) / (float)(steps - 1);
-    
-#define ANTIALIASED_INSTRUMENTS
-    
-#ifdef ANTIALIASED_INSTRUMENTS
-    xglEnable(GL_LINE_SMOOTH);
-    xglEnable(GL_BLEND);
-    xglHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
-#endif
-    
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    
-    xglTranslatef(XPos, YPos, 0.0);
-    xglRotatef(-alpha1, 0.0, 0.0, 1.0);
-    
-    xglLineWidth(LineWidth);
-    xglColor3f(red, green, blue);
-    
-    if(!filled){
-        xglBegin(GL_LINES);
-    }
-    else{
-        xglBegin(GL_QUAD_STRIP);
-    }
-    
-    for(i=0;i < steps; i++){
-        xglVertex3f(sin(i * diff * DEG_TO_RAD) * OuterRadius,
-                    cos(i * diff * DEG_TO_RAD) * OuterRadius,
-                    0.0);
-        xglVertex3f(sin(i * diff * DEG_TO_RAD) * InnerRadius,
-                    cos(i * diff * DEG_TO_RAD) * InnerRadius,
-                    0.0);
-    }
-    xglEnd();
-    
-    xglLoadIdentity();
-    xglDisable(GL_LINE_SMOOTH);
-    xglDisable(GL_BLEND);
+int
+FGPanelInstrument::getXPos () const
+{
+  return _x;
 }
 
-void DrawBeechcraftLogo(float XPos, float YPos, float width, float height){
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    xglTranslatef(XPos, YPos, 0.0);
-    xglEnable(GL_BLEND);
-    xglEnable(GL_TEXTURE_2D);
-    //   xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
-    //   xglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-    
-#ifdef GL_VERSION_1_1
-    xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
-#elif GL_EXT_texture_object
-    xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
-#else
-#  error port me
-#endif
-    
-    xglBegin(GL_POLYGON);
-    
-    xglTexCoord2f(.39844, .01953);
-    xglVertex2f(0.0, 0.0);
-    xglTexCoord2f(.58594, .01953);
-    xglVertex2f(width, 0.0);
-    xglTexCoord2f(.58594, .074219);
-    xglVertex2f(width, height);
-    xglTexCoord2f(.39844, .074219);
-    xglVertex2f(0.0, height);
-    
-    xglEnd();
-    
-    xglDisable(GL_BLEND);
-    xglDisable(GL_TEXTURE_2D);
+int
+FGPanelInstrument::getYPos () const
+{
+  return _y;
 }
 
 
-// PrintMatrix - routine to print the current modelview matrix.                 
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGTexturedInstrument.
+////////////////////////////////////////////////////////////////////////
 
-void PrintMatrix( void){
-    xglGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
-    printf("matrix2 = %f %f %f %f \n",
-           mvmatrix[0], mvmatrix[1], mvmatrix[2], mvmatrix[3]);
-    printf("         %f %f %f %f \n",
-           mvmatrix[4], mvmatrix[5], mvmatrix[6], mvmatrix[7]);
-    printf("         %f %f %f %f \n",
-           mvmatrix[8], mvmatrix[9], mvmatrix[10], mvmatrix[11]);
-    printf("         %f %f %f %f \n",
-           mvmatrix[12], mvmatrix[13], mvmatrix[14], mvmatrix[15]);
+FGTexturedInstrument::FGTexturedInstrument (int x, int y, int w, int h)
+  : FGPanelInstrument(x, y, w, h)
+{
+  for (int i = 0; i < MAX_LAYERS; i++) {
+    _layers[i] = false;
+  }
 }
 
-void FGRpmGauge::Init(void){
-    list = xglGenLists (1);
-    int n;
-    
-    xglNewList(list, GL_COMPILE);
-    
-    xglColor3f(.26, .289, .3281);
-    xglBegin(GL_POLYGON);
-    for(n = 0; n < 180; n++){
-        xglVertex2f(cos(n * 0.0349066) * 24.5, sin(n * 0.0349066) * 24.5);
-    }
-    xglEnd();
-    
-    DrawScale(XPos, YPos, 22.5, 25.625, 50, 135, 10, 1.0, 0.0, 0.7, 0.0,FILLED);
-    DrawScale(XPos, YPos, 21.0, 25.625, -70, 180, 8, 1.8, 0.88, 0.88, 0.88, false);
-    DrawScale(XPos, YPos, 22.5, 25.0, -70, 180, 40, 0.6, 0.5, 0.5, 0.5, false);
-    
-    xglEndList();
+FGTexturedInstrument::~FGTexturedInstrument ()
+{
+  // FIXME: maybe free textures
 }
 
-void FGRpmGauge::Render(void){
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    xglTranslatef(XPos, YPos, 0.0);
-    
-    xglCallList(list);
-    
+void
+FGTexturedInstrument::addLayer (int layer, const char * textureName)
+{
+  FGPath tpath(current_options.get_fg_root());
+  tpath.append(textureName);
+  ssgTexture * texture = new ssgTexture((char *)tpath.c_str(), false, false);
+  cerr << "Loaded texture " << textureName << endl;
+  addLayer(layer, texture);
 }
 
-void FGPanel::DrawTestLetter(float X, float Y){
-    xglEnable(GL_TEXTURE_2D);
-    xglEnable(GL_BLEND);
-    
-    xglMatrixMode(GL_TEXTURE);
-    xglLoadIdentity();
-    xglTranslatef(X, Y, 0.0);
-    
-    DrawLetter();
-    
-    xglMatrixMode(GL_MODELVIEW); 
-    xglTranslatef(6.0, 0.0, 0.0);
-    xglDisable(GL_TEXTURE_2D);
-    xglDisable(GL_BLEND);
+void
+FGTexturedInstrument::addLayer (int layer, ssgTexture * texture)
+{
+  _layers[layer] = true;
+  _textures[layer] = texture;
+  _rotation[layer] = 0.0;
+  _xoffset[layer] = _yoffset[layer] = 0;
+  _xcenter[layer] = _ycenter[layer] = 0;
 }
 
-void FGPanel::InitLists(void){
-    xglNewList(FontList + 'A', GL_COMPILE);
-    DrawTestLetter(0.391625, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'B', GL_COMPILE);
-    DrawTestLetter(0.391625 + 1 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'C', GL_COMPILE);
-    DrawTestLetter(0.391625 + 2 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'D', GL_COMPILE);
-    DrawTestLetter(0.391625 + 3 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'E', GL_COMPILE);
-    DrawTestLetter(0.391625 + 4 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'F', GL_COMPILE);
-    DrawTestLetter(0.391625 + 5 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'G', GL_COMPILE);
-    DrawTestLetter(0.391625 + 6 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'H', GL_COMPILE);
-    DrawTestLetter(0.391625 + 7 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'I', GL_COMPILE);
-    DrawTestLetter(0.391625 + 8 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'J', GL_COMPILE);
-    DrawTestLetter(0.391625 + 9 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'K', GL_COMPILE);
-    DrawTestLetter(0.391625 + 9.7 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'L', GL_COMPILE);
-    DrawTestLetter(0.399625 + 10.6 * LETTER_OFFSET, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'M', GL_COMPILE);
-    DrawTestLetter(0.80459375, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'N', GL_COMPILE);
-    DrawTestLetter(0.83975, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'O', GL_COMPILE);
-    DrawTestLetter(0.871, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'P', GL_COMPILE);
-    DrawTestLetter(0.90715625, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + 'Q', GL_COMPILE);
-    DrawTestLetter(0.9413125, 0.29296875);
-    xglEndList();
-    
-    xglNewList(FontList + '1', GL_COMPILE);
-    DrawTestLetter(0.390625, 0.35546875);
-    xglEndList();
-    
-    xglNewList(FontList + '2', GL_COMPILE);
-    DrawTestLetter(0.390625 + 1*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '3', GL_COMPILE);
-    DrawTestLetter(0.390625 + 2*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '4', GL_COMPILE);
-    DrawTestLetter(0.390625 + 3*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '5', GL_COMPILE);
-    DrawTestLetter(0.390625 + 4*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '6', GL_COMPILE);
-    DrawTestLetter(0.390625 + 5*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '7', GL_COMPILE);
-    DrawTestLetter(0.390625 + 6*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '8', GL_COMPILE);
-    DrawTestLetter(0.390625 + 7*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '9', GL_COMPILE);
-    DrawTestLetter(0.390625 + 8*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + '0', GL_COMPILE);
-    DrawTestLetter(0.383625 + 9*LETTER_OFFSET, 0.3515625); 
-    xglEndList();
-    
-    xglNewList(FontList + ' ', GL_COMPILE);
-    xglTranslatef(8.0, 0.0, 0.0);
-    xglEndList();
+void
+FGTexturedInstrument::setLayerCenter (int layer, int x, int y)
+{
+  _xcenter[layer] = x;
+  _ycenter[layer] = y;
 }
 
-void FGPanel::TexString(char *s, float XPos, float YPos, float size){
-    xglMatrixMode(GL_MODELVIEW);
-    xglLoadIdentity();
-    xglTranslatef(XPos, YPos, 0.0);
-    xglScalef(size, size, 1.0);
-    
-#ifdef GL_VERSION_1_1
-    xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
-#elif GL_EXT_texture_object
-    xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
-#else
-#  error port me
-#endif
-    
-    while((*s) != '\0'){
-        xglCallList(FontList + (*s));
-        s++;
+void
+FGTexturedInstrument::setLayerRot (int layer, double rotation) const
+{
+  _rotation[layer] = rotation;
+}
+
+void
+FGTexturedInstrument::setLayerOffset (int layer, int xoff, int yoff) const
+{
+  _xoffset[layer] = xoff;
+  _yoffset[layer] = yoff;
+}
+
+bool
+FGTexturedInstrument::hasLayer (int layer) const
+{
+  return _layers[layer];
+}
+
+void
+FGTexturedInstrument::draw () const
+{
+  glEnable(GL_TEXTURE_2D);
+
+  int i;
+  int w2 = _w / 2;
+  int h2 = _h / 2;
+
+  glMatrixMode(GL_MODELVIEW);
+  for (i = 0; i < MAX_LAYERS; i++) {
+    if (hasLayer(i)) {
+      glPushMatrix();
+      glTranslated(_xcenter[i], _ycenter[i], 0);
+      glRotatef(0.0 - _rotation[i], 0.0, 0.0, 1.0);
+      glTranslated(_xoffset[i], _yoffset[i], 0);
+      if ( _textures[i]->getHandle() >= 0 ) {
+         glBindTexture(GL_TEXTURE_2D, _textures[i]->getHandle());
+      } else {
+         cout << "invalid texture handle in FGTexturedInstrument::draw()" 
+              << endl;
+      }
+      glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+      glBegin(GL_POLYGON);
+                               // FIXME: is this really correct
+                               // for layering?
+      glTexCoord2f(0.0, 0.0); glVertex3f(-w2, -h2, i / 100.0 + 0.1);
+      glTexCoord2f(1.0, 0.0); glVertex3f(w2, -h2, i / 100.0 + 0.1);
+      glTexCoord2f(1.0, 1.0); glVertex3f(w2, h2, i / 100.0 + 0.1);
+      glTexCoord2f(0.0, 1.0); glVertex3f(-w2, h2, i / 100.0 + 0.1);
+      glEnd();
+      glPopMatrix();
     }
-    xglLoadIdentity();
+  }
+
+  glDisable(GL_TEXTURE_2D);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGAirspeedIndicator.
+////////////////////////////////////////////////////////////////////////
+
+FGAirspeedIndicator::FGAirspeedIndicator (int x, int y)
+  : FGTexturedInstrument(x, y, SIX_W, SIX_W)
+{
+  addLayer(0, "Textures/Panel/airspeed.rgb");
+  addLayer(1, "Textures/Panel/long-needle.rgb");
+}
+
+FGAirspeedIndicator::~FGAirspeedIndicator ()
+{
 }
 
-void FGTexInstrument::Init(void){
-    CreatePointer();
+void
+FGAirspeedIndicator::draw () const
+{
+  double speed = get_speed();
+  if (speed < 30.0) {
+    speed = 30.0;
+  } else if (speed > 220.0) {
+    speed = 220.0;
+  }
+  double angle = speed / 20.0 * 36.0 - 54.0;
+  setLayerRot(1, angle);
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGHorizon.
+////////////////////////////////////////////////////////////////////////
+
+FGHorizon::FGHorizon (int x, int y)
+  : FGTexturedInstrument(x, y, SIX_W, SIX_W)
+{
+  addLayer(0, "Textures/Panel/horizon-bg.rgb");
+  addLayer(1, "Textures/Panel/horizon-float.rgb");
+  addLayer(2, "Textures/Panel/horizon-rim.rgb");
+  addLayer(3, "Textures/Panel/horizon-fg.rgb");
 }
 
-void FGTexInstrument::Render(void){
-    xglEnable(GL_TEXTURE_2D);
-    xglLoadIdentity();
-    xglTranslatef(XPos, YPos, 0.0);
-    xglRotatef(-tape[0], 0.0, 0.0, 1.0);
-    fgEraseArea(vertices, 20, (GLfloat)(teXpos),                                               (GLfloat)(texYpos), (GLfloat)(XPos),                                            (GLfloat)(YPos), 0, 1);
-    
-    UpdatePointer();
-    
-    xglDisable(GL_TEXTURE_2D);
+FGHorizon::~FGHorizon ()
+{
 }
+
+void
+FGHorizon::draw () const
+{
+  double rot = get_roll() * RAD_TO_DEG;
+  double pitch = get_pitch() * RAD_TO_DEG;
+  if (pitch > 20)
+    pitch = 20;
+  else if (pitch < -20)
+    pitch = -20;
+  int yoffset = 0 - (pitch * ((1.5 / 160.0) * _h));
+  setLayerRot(0, 0 - rot);
+  setLayerRot(1, 0 - rot);
+  setLayerOffset(1, 0, yoffset);
+  setLayerRot(2, 0 - rot);
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGAltimeter.
+////////////////////////////////////////////////////////////////////////
+
+// TODO: add 10,000 bug
+
+FGAltimeter::FGAltimeter (int x, int y)
+  : FGTexturedInstrument(x, y, SIX_W, SIX_W)
+{
+  addLayer(0, "Textures/Panel/altimeter.rgb");
+  addLayer(1, "Textures/Panel/long-needle.rgb");
+  addLayer(2, "Textures/Panel/short-needle.rgb");
+  addLayer(3, "Textures/Panel/bug.rgb");
+}
+
+FGAltimeter::~FGAltimeter ()
+{
+}
+
+void
+FGAltimeter::draw () const
+{
+  long altitude = get_altitude();
+  setLayerRot(1, (altitude % 1000) / 1000.0 * 360.0);
+  setLayerRot(2, (altitude % 10000) / 10000.0 * 360.0);
+  setLayerRot(3, (altitude % 100000) / 100000.0 * 360.0);
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGTurnCoordinator.
+////////////////////////////////////////////////////////////////////////
+
+// TODO: add slip/skid ball
+
+FGTurnCoordinator::FGTurnCoordinator (int x, int y)
+  : FGTexturedInstrument(x, y, SIX_W, SIX_W)
+{
+  addLayer(0, "Textures/Panel/turn-bg.rgb");
+  addLayer(1, "Textures/Panel/turn.rgb");
+  addLayer(2, "Textures/Panel/ball.rgb");
+}
+
+FGTurnCoordinator::~FGTurnCoordinator ()
+{
+}
+
+void
+FGTurnCoordinator::draw () const
+{
+                               // Set little plane
+                               // FIXME: this should be turn, maybe
+  double rot = get_roll() * RAD_TO_DEG;
+  if (rot > 30.0)
+    rot = 30.0;
+  else if (rot < -30.0)
+    rot = -30.0;
+  setLayerRot(1, rot);
+
+                               // Set ball
+                               // FIXME: totally bogus values
+  double slip = get_sideslip() * 450;
+  if (slip > 45) {
+    slip = 45;
+  } else if (slip < -45) {
+    slip = -45;
+  }
+  setLayerRot(2, 0 - slip);
+
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGGyroCompass.
+////////////////////////////////////////////////////////////////////////
+
+// TODO: add heading bug
+
+FGGyroCompass::FGGyroCompass (int x, int y)
+  : FGTexturedInstrument(x, y, SIX_W, SIX_W)
+{
+  addLayer(0, "Textures/Panel/gyro-bg.rgb");
+  addLayer(1, "Textures/Panel/bug.rgb");
+  addLayer(2, "Textures/Panel/gyro-fg.rgb");
+}
+
+FGGyroCompass::~FGGyroCompass ()
+{
+}
+
+void
+FGGyroCompass::draw () const
+{
+  setLayerRot(0, 0.0 - get_heading());
+  setLayerRot(1, 0.0 - get_heading() + fgAPget_TargetHeading());
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGVerticalVelocity.
+////////////////////////////////////////////////////////////////////////
+
+FGVerticalVelocity::FGVerticalVelocity (int x, int y)
+  : FGTexturedInstrument(x, y, SIX_W, SIX_W)
+{
+  addLayer(0, "Textures/Panel/vertical.rgb");
+  addLayer(1, "Textures/Panel/long-needle.rgb");
+}
+
+FGVerticalVelocity::~FGVerticalVelocity ()
+{
+}
+
+void
+FGVerticalVelocity::draw () const
+{
+  double climb = get_climb_rate() / 500.0;
+  if (climb < -4.0) {
+    climb = -4.0;
+  } else if (climb > 4.0) {
+    climb = 4.0;
+  }
+  double rot = (climb * 42.0) + 270.0;
+                               // FIXME: why inverted?
+  setLayerRot(1, rot);
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGRPMGauge.
+////////////////////////////////////////////////////////////////////////
+
+FGRPMGauge::FGRPMGauge (int x, int y)
+  : FGTexturedInstrument(x, y, SMALL_W, SMALL_W)
+{
+  addLayer(0, "Textures/Panel/rpm.rgb");
+  addLayer(1, "Textures/Panel/long-needle.rgb");
+}
+
+FGRPMGauge::~FGRPMGauge ()
+{
+}
+
+void
+FGRPMGauge::draw () const
+{
+  double rot = get_throttleval() * 300 - 150;
+  setLayerRot(1, rot);
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGFlapIndicator.
+////////////////////////////////////////////////////////////////////////
+
+FGFlapIndicator::FGFlapIndicator (int x, int y)
+  : FGTexturedInstrument(x, y, SMALL_W, SMALL_W)
+{
+  addLayer(0, "Textures/Panel/flaps.rgb");
+  addLayer(1, "Textures/Panel/long-needle.rgb");
+  setLayerCenter(1, 0 - (SMALL_W / 4) + (SMALL_W / 16), 0);
+}
+
+FGFlapIndicator::~FGFlapIndicator ()
+{
+}
+
+void
+FGFlapIndicator::draw () const
+{
+  double rot = controls.get_flaps() * 120 + 30;
+  setLayerRot(1, rot);
+  FGTexturedInstrument::draw();
+}
+
+
+\f
+// end of panel.cxx