]> git.mxchange.org Git - flightgear.git/blobdiff - src/Cockpit/panel.cxx
Modified Files:
[flightgear.git] / src / Cockpit / panel.cxx
index b0f6db745a2f159c466a1081cd9a88b6dbffe70f..7274e5570ccbf2949643c1c23e3a13c1afa15480 100644 (file)
@@ -368,19 +368,21 @@ FGPanel::draw(osg::State& state)
     material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));
     material->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));
     panelStateSet->setAttribute(material);
-    panelStateSet->setMode(GL_COLOR_MATERIAL, osg::StateAttribute::ON);
     panelStateSet->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
     panelStateSet->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK));
-    if ( _enable_depth_test )
-      panelStateSet->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS));
-    else
-      panelStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
+    panelStateSet->setAttributeAndModes(new osg::Depth(osg::Depth::LEQUAL));
   }
+  if ( _enable_depth_test )
+    panelStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
+  else
+    panelStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
   state.pushStateSet(panelStateSet.get());
   state.apply();
+  state.setActiveTextureUnit(0);
+  state.setClientActiveTextureUnit(0);
 
   FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
-  sgCopyVec4( panel_color, l->scene_diffuse());
+  sgCopyVec4( panel_color, l->scene_diffuse().data());
   if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
       if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7;
       if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2;
@@ -390,6 +392,9 @@ FGPanel::draw(osg::State& state)
   if (_bg != 0) {
     state.pushStateSet(_bg.get());
     state.apply();
+    state.setActiveTextureUnit(0);
+    state.setClientActiveTextureUnit(0);
+
     glBegin(GL_POLYGON);
     glTexCoord2f(0.0, 0.0); glVertex2f(WIN_X, WIN_Y);
     glTexCoord2f(1.0, 0.0); glVertex2f(WIN_X + _width, WIN_Y);
@@ -398,11 +403,17 @@ FGPanel::draw(osg::State& state)
     glEnd();
     state.popStateSet();
     state.apply();
+    state.setActiveTextureUnit(0);
+    state.setClientActiveTextureUnit(0);
+
   } else {
     for (int i = 0; i < 4; i ++) {
       // top row of textures...(1,3,5,7)
       state.pushStateSet(_mbg[i*2].get());
       state.apply();
+      state.setActiveTextureUnit(0);
+      state.setClientActiveTextureUnit(0);
+
       glBegin(GL_POLYGON);
       glTexCoord2f(0.0, 0.0); glVertex2f(WIN_X + (_width/4) * i, WIN_Y + (_height/2));
       glTexCoord2f(1.0, 0.0); glVertex2f(WIN_X + (_width/4) * (i+1), WIN_Y + (_height/2));
@@ -411,9 +422,15 @@ FGPanel::draw(osg::State& state)
       glEnd();
       state.popStateSet();
       state.apply();
+      state.setActiveTextureUnit(0);
+      state.setClientActiveTextureUnit(0);
+
       // bottom row of textures...(2,4,6,8)
       state.pushStateSet(_mbg[i*2+1].get());
       state.apply();
+      state.setActiveTextureUnit(0);
+      state.setClientActiveTextureUnit(0);
+
       glBegin(GL_POLYGON);
       glTexCoord2f(0.0, 0.0); glVertex2f(WIN_X + (_width/4) * i, WIN_Y);
       glTexCoord2f(1.0, 0.0); glVertex2f(WIN_X + (_width/4) * (i+1), WIN_Y);
@@ -422,6 +439,9 @@ FGPanel::draw(osg::State& state)
       glEnd();
       state.popStateSet();
       state.apply();
+      state.setActiveTextureUnit(0);
+      state.setClientActiveTextureUnit(0);
+
     }
   }
 
@@ -467,21 +487,40 @@ FGPanel::draw(osg::State& state)
 
   state.popStateSet();
   state.apply();
+  state.setActiveTextureUnit(0);
+  state.setClientActiveTextureUnit(0);
+
 
   // Draw yellow "hotspots" if directed to.  This is a panel authoring
   // feature; not intended to be high performance or to look good.
   if ( fgGetBool("/sim/panel-hotspots") ) {
-    static osg::ref_ptr<osg::StateSet> hotspotStateSet = new osg::StateSet;
-    hotspotStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
+    static osg::ref_ptr<osg::StateSet> hotspotStateSet;
+    if (!hotspotStateSet.valid()) {
+      hotspotStateSet = new osg::StateSet;
+      hotspotStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
+      hotspotStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
+    }
+
     state.pushStateSet(hotspotStateSet.get());
     state.apply();
-  
+    state.setActiveTextureUnit(0);
+    state.setClientActiveTextureUnit(0);
+
+
+    glPushAttrib(GL_ENABLE_BIT);
+    glDisable(GL_COLOR_MATERIAL);
     glColor3f(1, 1, 0);
     
     for ( unsigned int i = 0; i < _instruments.size(); i++ )
       _instruments[i]->drawHotspots(state);
+
+    glPopAttrib();
+
     state.popStateSet();
     state.apply();
+    state.setActiveTextureUnit(0);
+    state.setClientActiveTextureUnit(0);
+
   }
 }
 
@@ -651,7 +690,7 @@ FGPanelAction::~FGPanelAction ()
 }
 
 void
-FGPanelAction::addBinding (FGBinding * binding, int updown)
+FGPanelAction::addBinding (SGBinding * binding, int updown)
 {
   _bindings[updown].push_back(binding);
 }
@@ -1009,6 +1048,9 @@ FGTexturedLayer::draw (osg::State& state)
     transform();
     state.pushStateSet(_texture.getTexture());
     state.apply();
+    state.setActiveTextureUnit(0);
+    state.setClientActiveTextureUnit(0);
+
     glBegin(GL_POLYGON);
 
     if (_emissive) {
@@ -1026,6 +1068,9 @@ FGTexturedLayer::draw (osg::State& state)
     glEnd();
     state.popStateSet();
     state.apply();
+    state.setActiveTextureUnit(0);
+    state.setClientActiveTextureUnit(0);
+
   }
 }