bool
fgPanelVisible ()
{
- return (fgGetBool("/sim/virtual-cockpit") ||
- ((current_panel != 0) &&
- (current_panel->getVisibility()) &&
- (globals->get_viewmgr()->get_current() == 0) &&
- (globals->get_current_view()->get_view_offset() == 0.0)));
+ if(current_panel == 0)
+ return false;
+ if(current_panel->getVisibility() == 0)
+ return false;
+ if(globals->get_viewmgr()->get_current() != 0)
+ return false;
+ if(globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS != 0 &&
+ !fgGetBool("/sim/virtual-cockpit"))
+ return false;
+ return true;
}
_mouseInstrument(0),
_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
_x_offset(0), _y_offset(0), _view_height(int(WIN_H * 0.4232)),
- _bound(false),
_jitter(0.0),
_xsize_node(fgGetNode("/sim/startup/xsize", true)),
_ysize_node(fgGetNode("/sim/startup/ysize", true))
*/
FGPanel::~FGPanel ()
{
- if (_bound)
- unbind();
for (instrument_list_type::iterator it = _instruments.begin();
it != _instruments.end();
it++) {
void
FGPanel::bind ()
{
- fgTie("/sim/panel/visibility", &_visibility);
fgSetArchivable("/sim/panel/visibility");
- fgTie("/sim/panel/x-offset", &_x_offset);
fgSetArchivable("/sim/panel/x-offset");
- fgTie("/sim/panel/y-offset", &_y_offset);
fgSetArchivable("/sim/panel/y-offset");
- fgTie("/sim/panel/jitter", &_jitter);
fgSetArchivable("/sim/panel/jitter");
- _bound = true;
}
void
FGPanel::unbind ()
{
- fgUntie("/sim/panel/visibility");
- fgUntie("/sim/panel/x-offset");
- fgUntie("/sim/panel/y-offset");
- _bound = false;
}
void
FGPanel::update (int dt)
{
+ // TODO: cache the nodes
+ _visibility = fgGetBool("/sim/panel/visibility");
+ _x_offset = fgGetInt("/sim/panel/x-offset");
+ _y_offset = fgGetInt("/sim/panel/y-offset");
+ _jitter = fgGetFloat("/sim/panel/jitter");
+
// Do nothing if the panel isn't visible.
if ( !fgPanelVisible() ) {
return;
// Generate a "look at" matrix using OpenGL (!) coordinate
// conventions.
float lookat[3];
- float pitch = view->get_view_tilt();
- float rot = view->get_view_offset();
+ float pitch = view->getPitchOffset_deg() * SGD_DEGREES_TO_RADIANS;
+ float rot = view->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS;
lookat[0] = -sin(rot);
lookat[1] = sin(pitch) / cos(pitch);
lookat[2] = -cos(rot);
: _type(FGTextLayer::TEXT), _fmt(fmt)
{
_text = text;
- if (_fmt == "")
+ if (_fmt.empty())
_fmt = "%s";
}
const string &fmt, float mult)
: _type(type), _fmt(fmt), _mult(mult)
{
- if (_fmt == "") {
+ if (_fmt.empty()) {
if (type == TEXT_VALUE)
_fmt = "%s";
else
sprintf(_buf, _fmt.c_str(), _text.c_str());
return _buf;
case TEXT_VALUE:
- sprintf(_buf, _fmt.c_str(), _node->getStringValue().c_str());
+ sprintf(_buf, _fmt.c_str(), _node->getStringValue());
break;
case DOUBLE_VALUE:
sprintf(_buf, _fmt.c_str(), _node->getFloatValue() * _mult);
// end of panel.cxx
+