glCullFace(GL_BACK);
glDisable(GL_DEPTH_TEST);
sgVec4 panel_color;
- sgCopyVec4( panel_color, cur_light_params.scene_diffuse );
+
+ FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
+ sgCopyVec4( panel_color, l->scene_diffuse());
if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7;
if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2;
// From Curt: turn on the panel
// lights after sundown.
sgVec4 panel_color;
- sgCopyVec4( panel_color, cur_light_params.scene_diffuse );
+
+ FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
+ sgCopyVec4( panel_color, l->scene_diffuse());
if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7;
if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2;