# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
+#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
}
-
+void FGTextureManager::addTexture(const string &relativePath,
+ osg::Texture2D* texture)
+{
+ _textureMap[relativePath] = texture;
+}
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGCropped Texture.