// Having fixed up the coordinates, fall through to the local
// coordinate handler.
- doLocalMouseAction(button, updown, x, y);
+ return doLocalMouseAction(button, updown, x, y);
}
FGPanelTransformation *t = *it;
if (t->test()) {
float val = (t->node == 0 ? 0.0 : t->node->getFloatValue());
+
+ if (t->has_mod)
+ val = fmod(val, t->mod);
if (val < t->min) {
val = t->min;
} else if (val > t->max) {
val = t->max;
}
+
if(t->table==0) {
val = val * t->factor + t->offset;
} else {
FGGroupLayer::draw ()
{
if (test()) {
+ transform();
int nLayers = _layers.size();
for (int i = 0; i < nLayers; i++)
_layers[i]->draw();
// Implementation of FGSwitchLayer.
////////////////////////////////////////////////////////////////////////
-FGSwitchLayer::FGSwitchLayer (int w, int h, const SGPropertyNode * node,
- FGInstrumentLayer * layer1,
- FGInstrumentLayer * layer2)
- : FGInstrumentLayer(w, h), _node(node), _layer1(layer1), _layer2(layer2)
+FGSwitchLayer::FGSwitchLayer ()
+ : FGGroupLayer()
{
}
-FGSwitchLayer::~FGSwitchLayer ()
-{
- delete _layer1;
- delete _layer2;
-}
-
void
FGSwitchLayer::draw ()
{
if (test()) {
transform();
- if (_node->getBoolValue()) {
- _layer1->draw();
- } else {
- _layer2->draw();
+ int nLayers = _layers.size();
+ for (int i = 0; i < nLayers; i++) {
+ if (_layers[i]->test()) {
+ _layers[i]->draw();
+ return;
+ }
}
}
}