#define WIN_W 1024
#define WIN_H 768
+#if defined( NONE ) && defined( _MSC_VER )
+# pragma message( "A sloppy coder has defined NONE as a macro!!!" )
+# undef NONE
+#elif defined( NONE )
+# pragma warn A sloppy coder has defined NONE as a macro!!!
+# undef NONE
+#endif
+
\f
////////////////////////////////////////////////////////////////////////
_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
_x_offset(0), _y_offset(0), _view_height(int(WIN_H * 0.4232)),
_bound(false),
+ _jitter(0.0),
_xsize_node(fgGetNode("/sim/startup/xsize", true)),
_ysize_node(fgGetNode("/sim/startup/ysize", true))
{
fgSetArchivable("/sim/panel/x-offset");
fgTie("/sim/panel/y-offset", &_y_offset);
fgSetArchivable("/sim/panel/y-offset");
+ fgTie("/sim/panel/jitter", &_jitter);
+ fgSetArchivable("/sim/panel/jitter");
_bound = true;
}
* Update the panel.
*/
void
-FGPanel::update ()
+FGPanel::update (int dt)
{
// Do nothing if the panel isn't visible.
- if (!fgPanelVisible())
+ if ( !fgPanelVisible() ) {
return;
+ }
// If the mouse is down, do something
if (_mouseDown) {
void
FGPanel::update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh)
{
+ // Calculate accelerations
+ // and jiggle the panel accordingly
+ // The factors and bounds are just
+ // initial guesses; using sqrt smooths
+ // out the spikes.
+ double x_offset = _x_offset;
+ double y_offset = _y_offset;
+
+ if (_jitter != 0.0) {
+ double a_x_pilot = current_aircraft.fdm_state->get_A_X_pilot();
+ double a_y_pilot = current_aircraft.fdm_state->get_A_Y_pilot();
+ double a_z_pilot = current_aircraft.fdm_state->get_A_Z_pilot();
+
+ double a_zx_pilot = a_z_pilot - a_x_pilot;
+
+ int x_adjust = int(sqrt(fabs(a_y_pilot) * _jitter)) *
+ (a_y_pilot < 0 ? -1 : 1);
+ int y_adjust = int(sqrt(fabs(a_zx_pilot) * _jitter)) *
+ (a_zx_pilot < 0 ? -1 : 1);
+
+ // adjustments in screen coordinates
+ x_offset += x_adjust;
+ y_offset += y_adjust;
+ }
+
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glPushMatrix();
glLoadIdentity();
- glTranslated(_x_offset, _y_offset, 0);
+ glTranslated(x_offset, y_offset, 0);
// Draw the background
glEnable(GL_TEXTURE_2D);
for ( ; current != end; current++) {
FGPanelInstrument * instr = *current;
glLoadIdentity();
- glTranslated(_x_offset, _y_offset, 0);
+ glTranslated(x_offset, y_offset, 0);
glTranslated(instr->getXPos(), instr->getYPos(), 0);
instr->draw();
}
FGPanelAction::FGPanelAction (int button, int x, int y, int w, int h)
: _button(button), _x(x), _y(y), _w(w), _h(h)
{
+ for (unsigned int i = 0; i < _bindings.size(); i++)
+ delete _bindings[i];
}
FGPanelAction::~FGPanelAction ()
}
void
-FGPanelAction::addBinding (const FGBinding &binding)
+FGPanelAction::addBinding (FGBinding * binding)
{
_bindings.push_back(binding);
}
void
FGPanelAction::doAction ()
{
- int nBindings = _bindings.size();
- for (int i = 0; i < nBindings; i++) {
- _bindings[i].fire();
+ if (test()) {
+ int nBindings = _bindings.size();
+ for (int i = 0; i < nBindings; i++) {
+ _bindings[i]->fire();
+ }
}
}
FGPanelTransformation::~FGPanelTransformation ()
{
+ delete table;
}
bool
FGPanelInstrument::doMouseAction (int button, int x, int y)
{
- action_list_type::iterator it = _actions.begin();
- action_list_type::iterator last = _actions.end();
- for ( ; it != last; it++) {
- if ((*it)->inArea(button, x, y)) {
- (*it)->doAction();
- return true;
+ if (test()) {
+ action_list_type::iterator it = _actions.begin();
+ action_list_type::iterator last = _actions.end();
+ for ( ; it != last; it++) {
+ if ((*it)->inArea(button, x, y)) {
+ (*it)->doAction();
+ return true;
+ }
}
}
return false;
void
FGLayeredInstrument::draw ()
{
- for (int i = 0; i < (int)_layers.size(); i++) {
- glPushMatrix();
- glTranslatef(0.0, 0.0, (i / 100.0) + 0.1);
- _layers[i]->draw();
- glPopMatrix();
+ if (test()) {
+ for (int i = 0; i < (int)_layers.size(); i++) {
+ glPushMatrix();
+ glTranslatef(0.0, 0.0, (i / 100.0) + 0.1);
+ _layers[i]->draw();
+ glPopMatrix();
+ }
}
}
transformation_list::const_iterator last = _transformations.end();
while (it != last) {
FGPanelTransformation *t = *it;
- float val = (t->node == 0 ? 0.0 : t->node->getFloatValue());
- if (val < t->min) {
- val = t->min;
- } else if (val > t->max) {
- val = t->max;
- }
- if(t->table==0) {
+ if (t->test()) {
+ float val = (t->node == 0 ? 0.0 : t->node->getFloatValue());
+ if (val < t->min) {
+ val = t->min;
+ } else if (val > t->max) {
+ val = t->max;
+ }
+ if(t->table==0) {
val = val * t->factor + t->offset;
- } else {
+ } else {
val = t->table->interpolate(val) * t->factor + t->offset;
- }
-
- switch (t->type) {
- case FGPanelTransformation::XSHIFT:
- glTranslatef(val, 0.0, 0.0);
- break;
- case FGPanelTransformation::YSHIFT:
- glTranslatef(0.0, val, 0.0);
- break;
- case FGPanelTransformation::ROTATION:
- glRotatef(-val, 0.0, 0.0, 1.0);
- break;
+ }
+
+ switch (t->type) {
+ case FGPanelTransformation::XSHIFT:
+ glTranslatef(val, 0.0, 0.0);
+ break;
+ case FGPanelTransformation::YSHIFT:
+ glTranslatef(0.0, val, 0.0);
+ break;
+ case FGPanelTransformation::ROTATION:
+ glRotatef(-val, 0.0, 0.0, 1.0);
+ break;
+ }
}
it++;
}
}
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGGroupLayer.
+////////////////////////////////////////////////////////////////////////
+
+FGGroupLayer::FGGroupLayer ()
+{
+}
+
+FGGroupLayer::~FGGroupLayer ()
+{
+ for (unsigned int i = 0; i < _layers.size(); i++)
+ delete _layers[i];
+}
+
+void
+FGGroupLayer::draw ()
+{
+ if (test()) {
+ int nLayers = _layers.size();
+ for (int i = 0; i < nLayers; i++)
+ _layers[i]->draw();
+ }
+}
+
+void
+FGGroupLayer::addLayer (FGInstrumentLayer * layer)
+{
+ _layers.push_back(layer);
+}
+
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGTexturedLayer.
void
FGTexturedLayer::draw ()
{
- int w2 = _w / 2;
- int h2 = _h / 2;
-
- transform();
- glBindTexture(GL_TEXTURE_2D, _texture.getTexture()->getHandle());
- glBegin(GL_POLYGON);
-
+ if (test()) {
+ int w2 = _w / 2;
+ int h2 = _h / 2;
+
+ transform();
+ glBindTexture(GL_TEXTURE_2D, _texture.getTexture()->getHandle());
+ glBegin(GL_POLYGON);
+
// From Curt: turn on the panel
// lights after sundown.
- if ( cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES < 95.0 ) {
+ if ( cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES < 95.0 ) {
glColor4fv( cur_light_params.scene_diffuse );
- } else {
+ } else {
glColor4f(0.7, 0.2, 0.2, 1.0);
- }
+ }
- glTexCoord2f(_texture.getMinX(), _texture.getMinY()); glVertex2f(-w2, -h2);
- glTexCoord2f(_texture.getMaxX(), _texture.getMinY()); glVertex2f(w2, -h2);
- glTexCoord2f(_texture.getMaxX(), _texture.getMaxY()); glVertex2f(w2, h2);
- glTexCoord2f(_texture.getMinX(), _texture.getMaxY()); glVertex2f(-w2, h2);
- glEnd();
+ glTexCoord2f(_texture.getMinX(), _texture.getMinY()); glVertex2f(-w2, -h2);
+ glTexCoord2f(_texture.getMaxX(), _texture.getMinY()); glVertex2f(w2, -h2);
+ glTexCoord2f(_texture.getMaxX(), _texture.getMaxY()); glVertex2f(w2, h2);
+ glTexCoord2f(_texture.getMinX(), _texture.getMaxY()); glVertex2f(-w2, h2);
+ glEnd();
+ }
}
void
FGTextLayer::draw ()
{
- glPushMatrix();
- glColor4fv(_color);
- transform();
- text_renderer.setFont(guiFntHandle);
- text_renderer.setPointSize(_pointSize);
- text_renderer.begin();
- text_renderer.start3f(0, 0, 0);
-
- _now.stamp();
- if (_now - _then > 100000) {
- recalc_value();
- _then = _now;
- }
- text_renderer.puts((char *)(_value.c_str()));
+ if (test()) {
+ glPushMatrix();
+ glColor4fv(_color);
+ transform();
+ text_renderer.setFont(guiFntHandle);
+ text_renderer.setPointSize(_pointSize);
+ text_renderer.begin();
+ text_renderer.start3f(0, 0, 0);
+
+ _now.stamp();
+ if (_now - _then > 100000) {
+ recalc_value();
+ _then = _now;
+ }
+ text_renderer.puts((char *)(_value.c_str()));
- text_renderer.end();
- glColor4f(1.0, 1.0, 1.0, 1.0); // FIXME
- glPopMatrix();
+ text_renderer.end();
+ glColor4f(1.0, 1.0, 1.0, 1.0); // FIXME
+ glPopMatrix();
+ }
}
void
const char *
FGTextLayer::Chunk::getValue () const
{
- switch (_type) {
- case TEXT:
- sprintf(_buf, _fmt.c_str(), _text.c_str());
+ if (test()) {
+ switch (_type) {
+ case TEXT:
+ sprintf(_buf, _fmt.c_str(), _text.c_str());
+ return _buf;
+ case TEXT_VALUE:
+ sprintf(_buf, _fmt.c_str(), _node->getStringValue().c_str());
+ break;
+ case DOUBLE_VALUE:
+ sprintf(_buf, _fmt.c_str(), _node->getFloatValue() * _mult);
+ break;
+ }
return _buf;
- case TEXT_VALUE:
- sprintf(_buf, _fmt.c_str(), _node->getStringValue().c_str());
- break;
- case DOUBLE_VALUE:
- sprintf(_buf, _fmt.c_str(), _node->getFloatValue() * _mult);
- break;
+ } else {
+ return "";
}
- return _buf;
}
void
FGSwitchLayer::draw ()
{
- transform();
- if (_node->getBoolValue()) {
- _layer1->draw();
- } else {
- _layer2->draw();
+ if (test()) {
+ transform();
+ if (_node->getBoolValue()) {
+ _layer1->draw();
+ } else {
+ _layer2->draw();
+ }
}
}