FGPanel::~FGPanel ()
{
- instrument_list_type::iterator current = _instruments.begin();
- instrument_list_type::iterator last = _instruments.end();
-
- for ( ; current != last; ++current) {
- delete *current;
- *current = 0;
+ for (instrument_list_type::iterator it = _instruments.begin();
+ it != _instruments.end();
+ it++) {
+ delete *it;
+ *it = 0;
}
}
int iw = inst->getWidth() / 2;
int ih = inst->getHeight() / 2;
if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
-// cout << "Do mouse action for component " << i << '\n';
_mouseDown = true;
_mouseDelay = 20;
_mouseInstrument = inst;
return true;
}
}
-// cout << "Did not click on an instrument\n";
return false;
}
+\f
+////////////////////////////////////////////////////////////////////////.
+// Implementation of FGPanelAction.
+////////////////////////////////////////////////////////////////////////
+
+FGPanelAction::FGPanelAction ()
+{
+}
+
+FGPanelAction::FGPanelAction (int button, int x, int y, int w, int h)
+ : _button(button), _x(x), _y(y), _w(w), _h(h)
+{
+}
+
+FGPanelAction::~FGPanelAction ()
+{
+}
+
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGAdjustAction.
////////////////////////////////////////////////////////////////////////
-FGAdjustAction::FGAdjustAction (SGValue * value, float increment,
+FGAdjustAction::FGAdjustAction (int button, int x, int y, int w, int h,
+ SGValue * value, float increment,
float min, float max, bool wrap=false)
- : _value(value), _increment(increment), _min(min), _max(max), _wrap(wrap)
+ : FGPanelAction(button, x, y, w, h),
+ _value(value), _increment(increment), _min(min), _max(max), _wrap(wrap)
{
}
FGAdjustAction::doAction ()
{
float val = _value->getFloatValue();
-// cout << "Do action; value=" << value << '\n';
val += _increment;
if (val < _min) {
val = (_wrap ? _max : _min);
} else if (val > _max) {
val = (_wrap ? _min : _max);
}
-// cout << "New value is " << value << '\n';
_value->setDoubleValue(val);
}
// Implementation of FGSwapAction.
////////////////////////////////////////////////////////////////////////
-FGSwapAction::FGSwapAction (SGValue * value1, SGValue * value2)
- : _value1(value1), _value2(value2)
+FGSwapAction::FGSwapAction (int button, int x, int y, int w, int h,
+ SGValue * value1, SGValue * value2)
+ : FGPanelAction(button, x, y, w, h), _value1(value1), _value2(value2)
{
}
// Implementation of FGToggleAction.
////////////////////////////////////////////////////////////////////////
-FGToggleAction::FGToggleAction (SGValue * value)
- : _value(value)
+FGToggleAction::FGToggleAction (int button, int x, int y, int w, int h,
+ SGValue * value)
+ : FGPanelAction(button, x, y, w, h), _value(value)
{
}
}
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGPanelTransformation.
+////////////////////////////////////////////////////////////////////////
+
+FGPanelTransformation::FGPanelTransformation ()
+{
+}
+
+FGPanelTransformation::FGPanelTransformation (Type _type,
+ const SGValue * _value,
+ float _min, float _max,
+ float _factor, float _offset)
+ : type(_type), value(_value), min(_min), max(_max),
+ factor(_factor), offset(_offset)
+{
+}
+
+FGPanelTransformation::~FGPanelTransformation ()
+{
+}
+
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGPanelInstrument.
FGPanelInstrument::~FGPanelInstrument ()
{
- action_list_type::iterator it = _actions.begin();
- action_list_type::iterator last = _actions.end();
- for ( ; it != last; it++) {
- delete it->action;
+ for (action_list_type::iterator it = _actions.begin();
+ it != _actions.end();
+ it++) {
+ delete *it;
+ *it = 0;
}
}
}
void
-FGPanelInstrument::addAction (int button, int x, int y, int w, int h,
- FGPanelAction * action)
+FGPanelInstrument::addAction (FGPanelAction * action)
{
- FGPanelInstrument::inst_action act;
- act.button = button;
- act.x = x;
- act.y = y;
- act.w = w;
- act.h = h;
- act.action = action;
- _actions.push_back(act);
+ _actions.push_back(action);
}
// Coordinates relative to centre.
{
action_list_type::iterator it = _actions.begin();
action_list_type::iterator last = _actions.end();
-// cout << "Mouse action at " << x << ',' << y << '\n';
for ( ; it != last; it++) {
-// cout << "Trying action at " << it->x << ',' << it->y << ','
-// << it->w <<',' << it->h << '\n';
- if (button == it->button &&
- x >= it->x && x < it->x + it->w && y >= it->y && y < it->y + it->h) {
- it->action->doAction();
+ if ((*it)->inArea(button, x, y)) {
+ (*it)->doAction();
return true;
}
}
FGLayeredInstrument::~FGLayeredInstrument ()
{
- // FIXME: free layers
+ for (layer_list::iterator it = _layers.begin(); it != _layers.end(); it++) {
+ delete *it;
+ *it = 0;
+ }
}
void
}
void
-FGLayeredInstrument::addTransformation (FGInstrumentLayer::transform_type type,
- const SGValue * value,
- float min, float max,
- float factor, float offset)
+FGLayeredInstrument::addTransformation (FGPanelTransformation * transformation)
{
int layer = _layers.size() - 1;
- _layers[layer]->addTransformation(type, value, min, max, factor, offset);
-}
-
-void
-FGLayeredInstrument::addTransformation (FGInstrumentLayer::transform_type type,
- float offset)
-{
- addTransformation(type, 0, 0.0, 0.0, 1.0, offset);
+ _layers[layer]->addTransformation(transformation);
}
FGInstrumentLayer::~FGInstrumentLayer ()
{
- transformation_list::iterator it = _transformations.begin();
- transformation_list::iterator end = _transformations.end();
- while (it != end) {
+ for (transformation_list::iterator it = _transformations.begin();
+ it != _transformations.end();
+ it++) {
delete *it;
- it++;
+ *it = 0;
}
}
transformation_list::const_iterator it = _transformations.begin();
transformation_list::const_iterator last = _transformations.end();
while (it != last) {
- transformation *t = *it;
+ FGPanelTransformation *t = *it;
float val = (t->value == 0 ? 0.0 : t->value->getFloatValue());
if (val < t->min) {
val = t->min;
val = val * t->factor + t->offset;
switch (t->type) {
- case XSHIFT:
+ case FGPanelTransformation::XSHIFT:
glTranslatef(val, 0.0, 0.0);
break;
- case YSHIFT:
+ case FGPanelTransformation::YSHIFT:
glTranslatef(0.0, val, 0.0);
break;
- case ROTATION:
+ case FGPanelTransformation::ROTATION:
glRotatef(-val, 0.0, 0.0, 1.0);
break;
}
}
void
-FGInstrumentLayer::addTransformation (transform_type type,
- const SGValue * value,
- float min, float max,
- float factor, float offset)
+FGInstrumentLayer::addTransformation (FGPanelTransformation * transformation)
{
- transformation *t = new transformation;
- t->type = type;
- t->value = value;
- t->min = min;
- t->max = max;
- t->factor = factor;
- t->offset = offset;
- _transformations.push_back(t);
+ _transformations.push_back(transformation);
}
int h2 = _h / 2;
transform();
- glBindTexture(GL_TEXTURE_2D, _texture->texture->getHandle());
+ glBindTexture(GL_TEXTURE_2D, _texture.texture->getHandle());
glBegin(GL_POLYGON);
if ( cur_light_params.sun_angle * RAD_TO_DEG < 95.0 ) {
glColor4fv( cur_light_params.scene_diffuse );
} else {
glColor4f(0.7, 0.2, 0.2, 1.0);
}
- glTexCoord2f(_texture->minX, _texture->minY); glVertex2f(-w2, -h2);
- glTexCoord2f(_texture->maxX, _texture->minY); glVertex2f(w2, -h2);
- glTexCoord2f(_texture->maxX, _texture->maxY); glVertex2f(w2, h2);
- glTexCoord2f(_texture->minX, _texture->maxY); glVertex2f(-w2, h2);
+ glTexCoord2f(_texture.minX, _texture.minY); glVertex2f(-w2, -h2);
+ glTexCoord2f(_texture.maxX, _texture.minY); glVertex2f(w2, -h2);
+ glTexCoord2f(_texture.maxX, _texture.maxY); glVertex2f(w2, h2);
+ glTexCoord2f(_texture.minX, _texture.maxY); glVertex2f(-w2, h2);
glEnd();
}