_texture = texture;
}
virtual const FGCroppedTexture &getTexture () const { return _texture; }
+ virtual FGCroppedTexture *getTexture() { return &_texture; }
+
+ void setEmissive(bool e) { _emissive = e; }
private:
FGCroppedTexture _texture;
+ bool _emissive;
};