// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef __PANEL_HXX
#define __PANEL_HXX
-#ifndef __cplusplus
+#ifndef __cplusplus
# error This library requires C++
-#endif
+#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
-#include <simgear/compiler.h>
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
+#include <osg/ref_ptr>
+#include <osg/StateSet>
+#include <osg/Texture2D>
-#include <GL/glut.h>
-#include <plib/ssg.h>
+#include <plib/fnt.h>
+#include <simgear/compiler.h>
+#include <simgear/props/props.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
-#include <simgear/misc/props.hxx>
#include <simgear/timing/timestamp.hxx>
+#include <cmath>
#include <vector>
#include <map>
-#include <plib/fnt.h>
-#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
-
#include <Input/input.hxx>
+#include <Instrumentation/dclgps.hxx>
+
+using std::vector;
+using std::map;
-SG_USING_STD(vector);
-SG_USING_STD(map);
class FGPanelInstrument;
class FGTextureManager
{
public:
- static ssgTexture * createTexture(const string &relativePath);
+ static osg::Texture2D* createTexture(const string &relativePath,
+ bool staticTexture = true);
+ static void addTexture(const string &relativePath, osg::Texture2D* texture);
private:
- static map<string,ssgTexture *> _textureMap;
+ static map<string,osg::ref_ptr<osg::Texture2D> > _textureMap;
};
virtual const string &getPath () const { return _path; }
- virtual ssgTexture * getTexture ();
+ virtual osg::StateSet* getTexture ();
virtual void setCrop (float minX, float minY, float maxX, float maxY) {
_minX = minX; _minY = minY; _maxX = maxX; _maxY = maxY;
private:
string _path;
- ssgTexture * _texture;
+ osg::ref_ptr<osg::StateSet> _texture;
float _minX, _minY, _maxX, _maxY;
};
* redraw themselves when necessary, and will pass mouse clicks on to
* the appropriate instruments for processing.
*/
-class FGPanel : public FGSubsystem
+class FGPanel : public SGSubsystem
{
public:
virtual void init ();
virtual void bind ();
virtual void unbind ();
- virtual void update (int dt);
- virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
+ virtual void draw (osg::State& state);
+ virtual void update (double);
+ void update (osg::State& state);
+ virtual void update (osg::State& state, GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
+
+ virtual void updateMouseDelay();
// transfer pointer ownership!!!
virtual void addInstrument (FGPanelInstrument * instrument);
// Background texture.
- virtual void setBackground (ssgTexture * texture);
+ virtual void setBackground (osg::Texture2D* texture);
// Background multiple textures.
- virtual void setMultiBackground (ssgTexture * texture, int idx);
+ virtual void setMultiBackground (osg::Texture2D* texture, int idx);
// Make the panel visible or invisible.
virtual bool getVisibility () const;
// X-offset
virtual void setXOffset (int offset);
- virtual int getXOffset () const { return _x_offset; }
+ virtual int getXOffset () const { return _x_offset->getIntValue(); }
// Y-offset.
virtual void setYOffset (int offset);
- virtual int getYOffset () const { return _y_offset; }
+ virtual int getYOffset () const { return _y_offset->getIntValue(); }
// View height.
virtual void setViewHeight (int height) { _view_height = height; }
// Handle a mouse click.
virtual bool doMouseAction (int button, int updown, int x, int y);
+ virtual bool doLocalMouseAction(int button, int updown, int x, int y);
+
+ virtual void setDepthTest (bool enable);
+
+ bool getAutohide(void) const { return _autohide; };
+ void setAutohide(bool enable) { _autohide = enable; };
private:
- mutable bool _visibility;
+ void setupVirtualCockpit();
+ void cleanupVirtualCockpit();
+
mutable bool _mouseDown;
mutable int _mouseButton, _mouseX, _mouseY;
mutable int _mouseDelay;
typedef vector<FGPanelInstrument *> instrument_list_type;
int _width;
int _height;
- int _x_offset;
- int _y_offset;
int _view_height;
- bool _bound;
- float _jitter;
- const SGPropertyNode * _xsize_node;
- const SGPropertyNode * _ysize_node;
+ SGPropertyNode_ptr _visibility;
+ SGPropertyNode_ptr _x_offset;
+ SGPropertyNode_ptr _y_offset;
+ SGPropertyNode_ptr _jitter;
+ SGPropertyNode_ptr _flipx;
+
+ SGConstPropertyNode_ptr _xsize_node;
+ SGConstPropertyNode_ptr _ysize_node;
- ssgTexture * _bg;
- ssgTexture * _mbg[8];
+ osg::ref_ptr<osg::StateSet> _bg;
+ osg::ref_ptr<osg::StateSet> _mbg[8];
// List of instruments in panel.
instrument_list_type _instruments;
+ bool _enable_depth_test;
+ bool _autohide;
};
* or joystick, but they are tied to specific mouse actions in
* rectangular areas of the panel.
*/
-class FGPanelAction : public FGConditional
+class FGPanelAction : public SGConditional
{
public:
FGPanelAction ();
- FGPanelAction (int button, int x, int y, int w, int h);
+ FGPanelAction (int button, int x, int y, int w, int h, bool repeatable);
virtual ~FGPanelAction ();
// Getters.
// Setters.
// transfer pointer ownership
- virtual void addBinding (FGBinding * binding);
+ virtual void addBinding (SGBinding * binding, int updown);
virtual void setButton (int button) { _button = button; }
virtual void setX (int x) { _x = x; }
virtual void setY (int y) { _y = y; }
}
// Perform the action.
- virtual void doAction ();
+ virtual bool doAction (int updown);
private:
- typedef vector<FGBinding *> binding_list_t;
+ typedef vector<SGBinding *> binding_list_t;
int _button;
int _x;
int _y;
int _w;
int _h;
- binding_list_t _bindings;
+ bool _repeatable;
+ int _last_state;
+ binding_list_t _bindings[2];
};
/**
* A transformation for a layer.
*/
-class FGPanelTransformation : public FGConditional
+class FGPanelTransformation : public SGConditional
{
public:
virtual ~FGPanelTransformation ();
Type type;
- const SGPropertyNode * node;
+ SGConstPropertyNode_ptr node;
float min;
float max;
+ bool has_mod;
+ float mod;
float factor;
float offset;
SGInterpTable * table;
* on current FGFS instrument readings: for example, a texture
* representing a needle can rotate to show the airspeed.
*/
-class FGInstrumentLayer : public FGConditional
+class FGInstrumentLayer : public SGConditional
{
public:
FGInstrumentLayer (int w = -1, int h = -1);
virtual ~FGInstrumentLayer ();
- virtual void draw () = 0;
+ virtual void draw (osg::State& state) = 0;
virtual void transform () const;
virtual int getWidth () const { return _w; }
* may show up in the future (some complex instruments could be
* entirely hand-coded, for example).
*/
-class FGPanelInstrument : public FGConditional
+class FGPanelInstrument : public SGConditional
{
public:
FGPanelInstrument ();
FGPanelInstrument (int x, int y, int w, int h);
virtual ~FGPanelInstrument ();
- virtual void draw () = 0;
+ virtual void draw (osg::State& state) = 0;
+ virtual void drawHotspots(osg::State& state);
virtual void setPosition(int x, int y);
virtual void setSize(int w, int h);
virtual void addAction (FGPanelAction * action);
// Coordinates relative to centre.
- virtual bool doMouseAction (int button, int x, int y);
+ virtual bool doMouseAction (int button, int updown, int x, int y);
protected:
int _x, _y, _w, _h;
FGLayeredInstrument (int x, int y, int w, int h);
virtual ~FGLayeredInstrument ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
// Transfer pointer ownership!!
virtual int addLayer (FGInstrumentLayer *layer);
- virtual int addLayer (FGCroppedTexture &texture, int w = -1, int h = -1);
+ virtual int addLayer (const FGCroppedTexture &texture, int w = -1, int h = -1);
// Transfer pointer ownership!!
virtual void addTransformation (FGPanelTransformation * transformation);
};
+/**
+ * An empty-shell instrument that exists soley in
+ * order to redirect commands from the panel to a
+ * complex instrument inherited from SGSubsystem.
+ *
+ * Currently the only complex instrument is the KLN89,
+ * which we've hardwired this to for now.
+ */
+class FGSpecialInstrument : public FGPanelInstrument
+{
+public:
+ FGSpecialInstrument(DCLGPS* sb);
+ //FGSpecialInstrument (int x, int y, int w, int h);
+ virtual ~FGSpecialInstrument ();
+
+ virtual void draw (osg::State& state);
+
+protected:
+ DCLGPS* complex;
+};
+
+
/**
* An instrument layer containing a group of sublayers.
*
public:
FGGroupLayer ();
virtual ~FGGroupLayer ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
// transfer pointer ownership
virtual void addLayer (FGInstrumentLayer * layer);
-private:
+protected:
vector<FGInstrumentLayer *> _layers;
};
FGTexturedLayer (const FGCroppedTexture &texture, int w = -1, int h = -1);
virtual ~FGTexturedLayer ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
virtual void setTexture (const FGCroppedTexture &texture) {
_texture = texture;
}
- virtual FGCroppedTexture &getTexture () { return _texture; }
virtual const FGCroppedTexture &getTexture () const { return _texture; }
+ virtual FGCroppedTexture *getTexture() { return &_texture; }
+
+ void setEmissive(bool e) { _emissive = e; }
private:
- mutable FGCroppedTexture _texture;
+ FGCroppedTexture _texture;
+ bool _emissive;
};
class FGTextLayer : public FGInstrumentLayer
{
public:
- typedef enum ChunkType {
+ enum ChunkType {
TEXT,
TEXT_VALUE,
DOUBLE_VALUE
};
- class Chunk : public FGConditional
+ class Chunk : public SGConditional
{
public:
Chunk (const string &text, const string &fmt = "%s");
Chunk (ChunkType type, const SGPropertyNode * node,
- const string &fmt = "", float mult = 1.0);
+ const string &fmt = "", float mult = 1.0, float offs = 0.0,
+ bool truncation = false);
const char * getValue () const;
private:
ChunkType _type;
string _text;
- const SGPropertyNode * _node;
+ SGConstPropertyNode_ptr _node;
string _fmt;
float _mult;
+ float _offs;
+ bool _trunc;
mutable char _buf[1024];
};
FGTextLayer (int w = -1, int h = -1);
virtual ~FGTextLayer ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
// Transfer pointer!!
virtual void addChunk (Chunk * chunk);
virtual void setColor (float r, float g, float b);
virtual void setPointSize (float size);
+ virtual void setFontName ( const string &name );
virtual void setFont (fntFont * font);
private:
float _color[4];
float _pointSize;
-
+ mutable string _font_name;
mutable string _value;
mutable SGTimeStamp _then;
mutable SGTimeStamp _now;
/**
- * A layer that switches between two other layers.
+ * A group layer that switches among its children.
*
- * The usefulness of this layer is questionable now that all layers
- * can have conditions, and it may be deprecated soon.
+ * The first layer that passes its condition will be drawn, and
+ * any following layers will be ignored.
*/
-class FGSwitchLayer : public FGInstrumentLayer
+class FGSwitchLayer : public FGGroupLayer
{
public:
// Transfer pointers!!
- FGSwitchLayer (int w, int h, const SGPropertyNode * node,
- FGInstrumentLayer * layer1,
- FGInstrumentLayer * layer2);
- virtual ~FGSwitchLayer ();
-
- virtual void draw ();
+ FGSwitchLayer ();
+ virtual void draw (osg::State& state);
-private:
- const SGPropertyNode * _node;
- FGInstrumentLayer * _layer1, * _layer2;
};
bool fgPanelVisible ();
-\f
-////////////////////////////////////////////////////////////////////////
-// The current panel, if any.
-////////////////////////////////////////////////////////////////////////
-
-extern FGPanel * current_panel; // TODO: move to globals
-
-
\f
#endif // __PANEL_HXX