# include <windows.h>
#endif
-#include <plib/ssg.h>
#include <plib/fnt.h>
#include <simgear/compiler.h>
SG_USING_STD(vector);
SG_USING_STD(map);
+
+class ssgTexture;
class FGPanelInstrument;
public:
Chunk (const string &text, const string &fmt = "%s");
Chunk (ChunkType type, const SGPropertyNode * node,
- const string &fmt = "", float mult = 1.0, float offs = 0.0);
+ const string &fmt = "", float mult = 1.0, float offs = 0.0,
+ bool truncation = false);
const char * getValue () const;
private:
string _fmt;
float _mult;
float _offs;
+ bool _trunc;
mutable char _buf[1024];
};