-// panel.hxx -- instrument panel defines and prototypes
-//
-// Written by Friedemann Reinhard, started June 1998.
+// panel.hxx - generic support classes for a 2D panel.
+//
+// Written by David Megginson, started January 2000.
//
-// Major code reorganization by David Megginson, November 1999.
-//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
//
// $Id$
-
-#ifndef _PANEL_HXX
-#define _PANEL_HXX
-
+#ifndef __PANEL_HXX
+#define __PANEL_HXX
#ifndef __cplusplus
# error This library requires C++
# include <config.h>
#endif
+#include <simgear/compiler.h>
+
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
-#include <GL/glut.h>
-#include <XGL/xgl.h>
+#include GLUT_H
+
+#include <plib/ssg.h>
+
+#include <simgear/math/interpolater.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/timing/timestamp.hxx>
-class FGInstrument; // FIXME: rearrange to avoid this?
+#include <cmath>
+#include <vector>
+#include <map>
+#include <plib/fnt.h>
+
+#include <Main/fgfs.hxx>
+#include <Main/fg_props.hxx>
+
+#include <Input/input.hxx>
+
+SG_USING_STD(vector);
+SG_USING_STD(map);
+
+class FGPanelInstrument;
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Texture management.
+////////////////////////////////////////////////////////////////////////
/**
- * Top-level class to hold an instance of a panel.
+ * Texture manager (should migrate out into FGFS).
+ *
+ * This class ensures that no texture is loaded more than once.
*/
-class FGPanel{
+class FGTextureManager
+{
+public:
+ static ssgTexture * createTexture(const string &relativePath);
+private:
+ static map<string,ssgTexture *> _textureMap;
+};
+
+/**
+ * Cropped texture (should migrate out into FGFS).
+ *
+ * This structure wraps an SSG texture with cropping information.
+ */
+class FGCroppedTexture
+{
public:
- static FGPanel *OurPanel; // current_panel would be better
- // FIXME: a few other classes have a
- // dependency on this information; it
- // would be nice to fix that.
- GLuint panel_tex_id[2];
+ FGCroppedTexture ();
+ FGCroppedTexture (const string &path,
+ float _minX = 0.0, float _minY = 0.0,
+ float _maxX = 1.0, float _maxY = 1.0);
+ virtual ~FGCroppedTexture ();
- FGPanel();
- virtual ~FGPanel ();
- virtual float get_height(void) { return height; }
- virtual void ReInit( int x, int y, int finx, int finy);
- virtual void Update(void);
+ virtual void setPath (const string &path) { _path = path; }
+
+ virtual const string &getPath () const { return _path; }
+
+ virtual ssgTexture * getTexture ();
+
+ virtual void setCrop (float minX, float minY, float maxX, float maxY) {
+ _minX = minX; _minY = minY; _maxX = maxX; _maxY = maxY;
+ }
+
+ virtual float getMinX () const { return _minX; }
+ virtual float getMinY () const { return _minY; }
+ virtual float getMaxX () const { return _maxX; }
+ virtual float getMaxY () const { return _maxY; }
-private:
- int height;
- int width;
- GLubyte *background;
- GLubyte *imag;
- int imag_width, imag_height;
- GLubyte *img;
- int img_width, img_height;
- // The instruments on the panel.
- FGInstrument * horizonIndicator;
- FGInstrument * turnCoordinator;
- FGInstrument * rpmIndicator;
- FGInstrument * airspeedIndicator;
- FGInstrument * verticalSpeedIndicator;
- FGInstrument * altimeter;
- FGInstrument * altimeter2;
+private:
+ string _path;
+ ssgTexture * _texture;
+ float _minX, _minY, _maxX, _maxY;
};
+\f
+////////////////////////////////////////////////////////////////////////
+// Top-level panel.
+////////////////////////////////////////////////////////////////////////
+
+
/**
- * Abstract base class for all panel instruments.
+ * Instrument panel class.
+ *
+ * The panel is a container that has a background texture and holds
+ * zero or more instruments. The panel will order the instruments to
+ * redraw themselves when necessary, and will pass mouse clicks on to
+ * the appropriate instruments for processing.
*/
-class FGInstrument{
-
+class FGPanel : public FGSubsystem
+{
public:
- FGInstrument (void) {}
- virtual ~FGInstrument (void) {}
- virtual void Init(void) = 0;
- virtual void Render(void) = 0;
-protected:
- float XPos;
- float YPos;
+ FGPanel ();
+ virtual ~FGPanel ();
+
+ // Update the panel (every frame).
+ virtual void init ();
+ virtual void bind ();
+ virtual void unbind ();
+ virtual void draw ();
+ virtual void update (double dt);
+ virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
+
+ virtual void updateMouseDelay();
+
+ // transfer pointer ownership!!!
+ virtual void addInstrument (FGPanelInstrument * instrument);
+
+ // Background texture.
+ virtual void setBackground (ssgTexture * texture);
+
+ // Background multiple textures.
+ virtual void setMultiBackground (ssgTexture * texture, int idx);
+
+ // Make the panel visible or invisible.
+ virtual bool getVisibility () const;
+ virtual void setVisibility (bool visibility);
+
+ // Full width of panel.
+ virtual void setWidth (int width) { _width = width; }
+ virtual int getWidth () const { return _width; }
+
+ // Full height of panel.
+ virtual void setHeight (int height) { _height = height; }
+ virtual int getHeight () const { return _height; }
+
+ // X-offset
+ virtual void setXOffset (int offset);
+ virtual int getXOffset () const { return _x_offset->getIntValue(); }
+
+ // Y-offset.
+ virtual void setYOffset (int offset);
+ virtual int getYOffset () const { return _y_offset->getIntValue(); }
+
+ // View height.
+ virtual void setViewHeight (int height) { _view_height = height; }
+ virtual int getViewHeight () const { return _view_height; }
+
+ // Handle a mouse click.
+ virtual bool doMouseAction (int button, int updown, int x, int y);
+ virtual bool doLocalMouseAction(int button, int updown, int x, int y);
+
+private:
+ void setupVirtualCockpit();
+ void cleanupVirtualCockpit();
+
+ mutable bool _mouseDown;
+ mutable int _mouseButton, _mouseX, _mouseY;
+ mutable int _mouseDelay;
+ mutable FGPanelInstrument * _mouseInstrument;
+ typedef vector<FGPanelInstrument *> instrument_list_type;
+ int _width;
+ int _height;
+ int _view_height;
+
+ SGPropertyNode * _visibility;
+ SGPropertyNode * _x_offset;
+ SGPropertyNode * _y_offset;
+ SGPropertyNode * _jitter;
+ SGPropertyNode * _flipx;
+
+ const SGPropertyNode * _xsize_node;
+ const SGPropertyNode * _ysize_node;
+
+ ssgTexture * _bg;
+ ssgTexture * _mbg[8];
+ // List of instruments in panel.
+ instrument_list_type _instruments;
};
+\f
+////////////////////////////////////////////////////////////////////////
+// Actions
+////////////////////////////////////////////////////////////////////////
+
+
/**
- * Instrument: the artificial horizon.
+ * Class for user actions.
+ *
+ * The actions are command bindings, like bindings for the keyboard
+ * or joystick, but they are tied to specific mouse actions in
+ * rectangular areas of the panel.
*/
-class FGHorizon : public FGInstrument
+class FGPanelAction : public SGConditional
{
-
public:
- FGHorizon (float inXPos, float inYPos);
- virtual ~FGHorizon (void);
- virtual void Init (void);
- virtual void Render (void);
-
+ FGPanelAction ();
+ FGPanelAction (int button, int x, int y, int w, int h, bool repeatable);
+ virtual ~FGPanelAction ();
+
+ // Getters.
+ virtual int getButton () const { return _button; }
+ virtual int getX () const { return _x; }
+ virtual int getY () const { return _y; }
+ virtual int getWidth () const { return _w; }
+ virtual int getHeight () const { return _h; }
+
+ // Setters.
+
+ // transfer pointer ownership
+ virtual void addBinding (FGBinding * binding, int updown);
+ virtual void setButton (int button) { _button = button; }
+ virtual void setX (int x) { _x = x; }
+ virtual void setY (int y) { _y = y; }
+ virtual void setWidth (int w) { _w = w; }
+ virtual void setHeight (int h) { _h = h; }
+
+ // Check whether we're in the area.
+ virtual bool inArea (int button, int x, int y)
+ {
+ return (button == _button &&
+ x >= _x &&
+ x < _x + _w &&
+ y >= _y &&
+ y < _y + _h);
+ }
+
+ // Perform the action.
+ virtual bool doAction (int updown);
+
private:
- float texXPos;
- float texYPos;
- float radius;
- float bottom; // tell the program the offset between midpoint and bottom
- float top; // guess what ;-)
- float vertices[180][2];
- float normals[180][3];
- float texCoord[180][2];
+ typedef vector<FGBinding *> binding_list_t;
+
+ int _button;
+ int _x;
+ int _y;
+ int _w;
+ int _h;
+ bool _repeatable;
+ int _last_state;
+ binding_list_t _bindings[2];
};
+\f
+////////////////////////////////////////////////////////////////////////
+// Transformations.
+////////////////////////////////////////////////////////////////////////
+
+
/**
- * Instrument: the turn co-ordinator.
+ * A transformation for a layer.
*/
-class FGTurnCoordinator : public FGInstrument
+class FGPanelTransformation : public SGConditional
{
-
public:
- FGTurnCoordinator (float inXPos, float inYPos);
- virtual ~FGTurnCoordinator (void);
- virtual void Init (void);
- virtual void Render(void);
-
-private:
- float PlaneTexXPos;
- float PlaneTexYPos;
- float alpha;
- float PlaneAlpha;
- float alphahist[2];
- float rollhist[2];
- float BallXPos;
- float BallYPos;
- float BallTexXPos;
- float BallTexYPos;
- float BallRadius;
- GLfloat vertices[72];
- static GLfloat wingArea[];
- static GLfloat elevatorArea[];
- static GLfloat rudderArea[];
+
+ enum Type {
+ XSHIFT,
+ YSHIFT,
+ ROTATION
+ };
+
+ FGPanelTransformation ();
+ virtual ~FGPanelTransformation ();
+
+ Type type;
+ const SGPropertyNode * node;
+ float min;
+ float max;
+ bool has_mod;
+ float mod;
+ float factor;
+ float offset;
+ SGInterpTable * table;
};
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Layers
+////////////////////////////////////////////////////////////////////////
+
+
/**
- * Abstract base class for gauges with needles and textured backgrounds.
+ * A single layer of a multi-layered instrument.
*
- * The airspeed indicator, vertical speed indicator, altimeter, and RPM
- * gauge are all derived from this class.
+ * Each layer can be subject to a series of transformations based
+ * on current FGFS instrument readings: for example, a texture
+ * representing a needle can rotate to show the airspeed.
*/
-class FGTexInstrument : public FGInstrument
+class FGInstrumentLayer : public SGConditional
{
public:
- FGTexInstrument (void);
- virtual ~FGTexInstrument ();
- virtual void Init(void);
- virtual void Render(void);
-
+
+ FGInstrumentLayer (int w = -1, int h = -1);
+ virtual ~FGInstrumentLayer ();
+
+ virtual void draw () = 0;
+ virtual void transform () const;
+
+ virtual int getWidth () const { return _w; }
+ virtual int getHeight () const { return _h; }
+ virtual void setWidth (int w) { _w = w; }
+ virtual void setHeight (int h) { _h = h; }
+
+ // Transfer pointer ownership!!
+ // DEPRECATED
+ virtual void addTransformation (FGPanelTransformation * transformation);
+
protected:
- virtual void CreatePointer(void);
- virtual void UpdatePointer(void);
- virtual double getValue () const = 0;
-
- float radius;
- float length;
- float width;
- float angle;
- float tape[2];
- float value1;
- float value2;
- float alpha1;
- float alpha2;
- float textureXPos;
- float textureYPos;
- GLfloat vertices[20];
+ int _w, _h;
+
+ typedef vector<FGPanelTransformation *> transformation_list;
+ transformation_list _transformations;
};
+\f
+////////////////////////////////////////////////////////////////////////
+// Instruments.
+////////////////////////////////////////////////////////////////////////
+
+
/**
- * Instrument: the airspeed indicator.
+ * Abstract base class for a panel instrument.
+ *
+ * A panel instrument consists of zero or more actions, associated
+ * with mouse clicks in rectangular areas. Currently, the only
+ * concrete class derived from this is FGLayeredInstrument, but others
+ * may show up in the future (some complex instruments could be
+ * entirely hand-coded, for example).
*/
-class FGAirspeedIndicator : public FGTexInstrument
+class FGPanelInstrument : public SGConditional
{
public:
- FGAirspeedIndicator (int x, int y);
- virtual ~FGAirspeedIndicator ();
+ FGPanelInstrument ();
+ FGPanelInstrument (int x, int y, int w, int h);
+ virtual ~FGPanelInstrument ();
+
+ virtual void draw () = 0;
+ virtual void drawHotspots();
+
+ virtual void setPosition(int x, int y);
+ virtual void setSize(int w, int h);
+
+ virtual int getXPos () const;
+ virtual int getYPos () const;
+ virtual int getWidth () const;
+ virtual int getHeight () const;
+
+ // Coordinates relative to centre.
+ // Transfer pointer ownership!!
+ virtual void addAction (FGPanelAction * action);
+
+ // Coordinates relative to centre.
+ virtual bool doMouseAction (int button, int updown, int x, int y);
protected:
- double getValue () const;
+ int _x, _y, _w, _h;
+ typedef vector<FGPanelAction *> action_list_type;
+ action_list_type _actions;
};
/**
- * Instrument: the vertical speed indicator.
+ * An instrument constructed of multiple layers.
+ *
+ * Each individual layer can be rotated or shifted to correspond
+ * to internal FGFS instrument readings.
*/
-class FGVerticalSpeedIndicator : public FGTexInstrument
+class FGLayeredInstrument : public FGPanelInstrument
{
public:
- FGVerticalSpeedIndicator (int x, int y);
- virtual ~FGVerticalSpeedIndicator ();
+ FGLayeredInstrument (int x, int y, int w, int h);
+ virtual ~FGLayeredInstrument ();
+
+ virtual void draw ();
+
+ // Transfer pointer ownership!!
+ virtual int addLayer (FGInstrumentLayer *layer);
+ virtual int addLayer (FGCroppedTexture &texture, int w = -1, int h = -1);
+
+ // Transfer pointer ownership!!
+ virtual void addTransformation (FGPanelTransformation * transformation);
protected:
- double getValue () const;
+ typedef vector<FGInstrumentLayer *> layer_list;
+ layer_list _layers;
};
/**
- * Instrument: the altimeter (big hand?)
+ * An instrument layer containing a group of sublayers.
+ *
+ * This class is useful for gathering together a group of related
+ * layers, either to hold in an external file or to work under
+ * the same condition.
*/
-class FGAltimeter : public FGTexInstrument
+class FGGroupLayer : public FGInstrumentLayer
{
public:
- FGAltimeter (int x, int y);
- virtual ~FGAltimeter ();
-
+ FGGroupLayer ();
+ virtual ~FGGroupLayer ();
+ virtual void draw ();
+ // transfer pointer ownership
+ virtual void addLayer (FGInstrumentLayer * layer);
protected:
- double getValue () const;
+ vector<FGInstrumentLayer *> _layers;
};
/**
- * Instrument: the altimeter (little hand?)
+ * A textured layer of an instrument.
+ *
+ * This is a layer holding a single texture. Normally, the texture's
+ * backgound should be transparent so that lower layers and the panel
+ * background can show through.
*/
-class FGAltimeter2 : public FGTexInstrument
+class FGTexturedLayer : public FGInstrumentLayer
{
public:
- FGAltimeter2 (int x, int y);
- virtual ~FGAltimeter2 ();
+ FGTexturedLayer (int w = -1, int h = -1) : FGInstrumentLayer(w, h) {}
+ FGTexturedLayer (const FGCroppedTexture &texture, int w = -1, int h = -1);
+ virtual ~FGTexturedLayer ();
-protected:
- double getValue () const;
+ virtual void draw ();
+
+ virtual void setTexture (const FGCroppedTexture &texture) {
+ _texture = texture;
+ }
+ virtual FGCroppedTexture &getTexture () { return _texture; }
+ virtual const FGCroppedTexture &getTexture () const { return _texture; }
+
+private:
+ mutable FGCroppedTexture _texture;
};
/**
- * Instrument: the RPM gauge (actually manifold pressure right now).
+ * A text layer of an instrument.
+ *
+ * This is a layer holding a string of static and/or generated text.
+ * It is useful for instruments that have text displays, such as
+ * a chronometer, GPS, or NavCom radio.
*/
-class FGRPMIndicator : public FGTexInstrument
+class FGTextLayer : public FGInstrumentLayer
{
public:
- FGRPMIndicator (int x, int y);
- virtual ~FGRPMIndicator ();
+ enum ChunkType {
+ TEXT,
+ TEXT_VALUE,
+ DOUBLE_VALUE
+ };
+
+ class Chunk : public SGConditional
+ {
+ public:
+ Chunk (const string &text, const string &fmt = "%s");
+ Chunk (ChunkType type, const SGPropertyNode * node,
+ const string &fmt = "", float mult = 1.0);
+
+ const char * getValue () const;
+ private:
+ ChunkType _type;
+ string _text;
+ const SGPropertyNode * _node;
+ string _fmt;
+ float _mult;
+ mutable char _buf[1024];
+ };
+
+ FGTextLayer (int w = -1, int h = -1);
+ virtual ~FGTextLayer ();
+
+ virtual void draw ();
+
+ // Transfer pointer!!
+ virtual void addChunk (Chunk * chunk);
+ virtual void setColor (float r, float g, float b);
+ virtual void setPointSize (float size);
+ virtual void setFontName ( const string &name );
+ virtual void setFont (fntFont * font);
-protected:
- double getValue () const;
+private:
+
+ void recalc_value () const;
+
+ typedef vector<Chunk *> chunk_list;
+ chunk_list _chunks;
+ float _color[4];
+
+ float _pointSize;
+ mutable string _font_name;
+ mutable string _value;
+ mutable SGTimeStamp _then;
+ mutable SGTimeStamp _now;
};
- // FIXME: move to FGPanel, somehow
-void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor);
+/**
+ * A group layer that switches among its children.
+ *
+ * The first layer that passes its condition will be drawn, and
+ * any following layers will be ignored.
+ */
+class FGSwitchLayer : public FGGroupLayer
+{
+public:
+ // Transfer pointers!!
+ FGSwitchLayer ();
+ virtual void draw ();
+
+};
+
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Functions.
+////////////////////////////////////////////////////////////////////////
+
+/**
+ * Test whether the panel should be visible.
+ */
+bool fgPanelVisible ();
+
+
+\f
+#endif // __PANEL_HXX
+
+// end of panel.hxx
+
+
-#endif // _PANEL_HXX