// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef __PANEL_HXX
#define __PANEL_HXX
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <plib/ssg.h>
-#include <plib/fnt.h>
+#include <osg/ref_ptr>
+#include <osg/StateSet>
+#include <osg/Texture2D>
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/SGBinding.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
#include <map>
#include <Main/fg_props.hxx>
-#include <Input/input.hxx>
-
-SG_USING_STD(vector);
-SG_USING_STD(map);
class FGPanelInstrument;
+class fntFont;
+class DCLGPS;
-
-\f
////////////////////////////////////////////////////////////////////////
// Texture management.
////////////////////////////////////////////////////////////////////////
class FGTextureManager
{
public:
- static ssgTexture * createTexture(const string &relativePath);
+ static osg::Texture2D* createTexture(const std::string &relativePath,
+ bool staticTexture = true);
+ static void addTexture(const std::string &relativePath, osg::Texture2D* texture);
private:
- static map<string,ssgTexture *> _textureMap;
+ static std::map<std::string,osg::ref_ptr<osg::Texture2D> > _textureMap;
};
public:
FGCroppedTexture ();
- FGCroppedTexture (const string &path,
+ FGCroppedTexture (const std::string &path,
float _minX = 0.0, float _minY = 0.0,
float _maxX = 1.0, float _maxY = 1.0);
virtual ~FGCroppedTexture ();
- virtual void setPath (const string &path) { _path = path; }
+ virtual void setPath (const std::string &path) { _path = path; }
- virtual const string &getPath () const { return _path; }
+ virtual const std::string &getPath () const { return _path; }
- virtual ssgTexture * getTexture ();
+ virtual osg::StateSet* getTexture ();
virtual void setCrop (float minX, float minY, float maxX, float maxY) {
_minX = minX; _minY = minY; _maxX = maxX; _maxY = maxY;
private:
- string _path;
- ssgTexture * _texture;
+ std::string _path;
+ osg::ref_ptr<osg::StateSet> _texture;
float _minX, _minY, _maxX, _maxY;
};
virtual void init ();
virtual void bind ();
virtual void unbind ();
- virtual void draw ();
- virtual void update (double dt);
- virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
+ virtual void draw (osg::State& state);
+ virtual void update (double);
+ void update (osg::State& state);
+ virtual void update (osg::State& state, GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
virtual void updateMouseDelay();
virtual void addInstrument (FGPanelInstrument * instrument);
// Background texture.
- virtual void setBackground (ssgTexture * texture);
+ virtual void setBackground (osg::Texture2D* texture);
// Background multiple textures.
- virtual void setMultiBackground (ssgTexture * texture, int idx);
+ virtual void setMultiBackground (osg::Texture2D* texture, int idx);
// Make the panel visible or invisible.
virtual bool getVisibility () const;
virtual bool doMouseAction (int button, int updown, int x, int y);
virtual bool doLocalMouseAction(int button, int updown, int x, int y);
+ virtual void setDepthTest (bool enable);
+
+ bool getAutohide(void) const { return _autohide; };
+ void setAutohide(bool enable) { _autohide = enable; };
+
private:
void setupVirtualCockpit();
void cleanupVirtualCockpit();
mutable int _mouseButton, _mouseX, _mouseY;
mutable int _mouseDelay;
mutable FGPanelInstrument * _mouseInstrument;
- typedef vector<FGPanelInstrument *> instrument_list_type;
+ typedef std::vector<FGPanelInstrument *> instrument_list_type;
int _width;
int _height;
int _view_height;
- SGPropertyNode * _visibility;
- SGPropertyNode * _x_offset;
- SGPropertyNode * _y_offset;
- SGPropertyNode * _jitter;
- SGPropertyNode * _flipx;
+ SGPropertyNode_ptr _visibility;
+ SGPropertyNode_ptr _x_offset;
+ SGPropertyNode_ptr _y_offset;
+ SGPropertyNode_ptr _jitter;
+ SGPropertyNode_ptr _flipx;
- const SGPropertyNode * _xsize_node;
- const SGPropertyNode * _ysize_node;
+ SGConstPropertyNode_ptr _xsize_node;
+ SGConstPropertyNode_ptr _ysize_node;
- ssgTexture * _bg;
- ssgTexture * _mbg[8];
+ osg::ref_ptr<osg::StateSet> _bg;
+ osg::ref_ptr<osg::StateSet> _mbg[8];
// List of instruments in panel.
instrument_list_type _instruments;
+ bool _enable_depth_test;
+ bool _autohide;
};
// Setters.
// transfer pointer ownership
- virtual void addBinding (FGBinding * binding, int updown);
+ virtual void addBinding (SGBinding * binding, int updown);
virtual void setButton (int button) { _button = button; }
virtual void setX (int x) { _x = x; }
virtual void setY (int y) { _y = y; }
virtual bool doAction (int updown);
private:
- typedef vector<FGBinding *> binding_list_t;
+ typedef std::vector<SGBinding *> binding_list_t;
int _button;
int _x;
virtual ~FGPanelTransformation ();
Type type;
- const SGPropertyNode * node;
+ SGConstPropertyNode_ptr node;
float min;
float max;
bool has_mod;
FGInstrumentLayer (int w = -1, int h = -1);
virtual ~FGInstrumentLayer ();
- virtual void draw () = 0;
+ virtual void draw (osg::State& state) = 0;
virtual void transform () const;
virtual int getWidth () const { return _w; }
protected:
int _w, _h;
- typedef vector<FGPanelTransformation *> transformation_list;
+ typedef std::vector<FGPanelTransformation *> transformation_list;
transformation_list _transformations;
};
FGPanelInstrument (int x, int y, int w, int h);
virtual ~FGPanelInstrument ();
- virtual void draw () = 0;
- virtual void drawHotspots();
+ virtual void draw (osg::State& state) = 0;
+ virtual void drawHotspots(osg::State& state);
virtual void setPosition(int x, int y);
virtual void setSize(int w, int h);
protected:
int _x, _y, _w, _h;
- typedef vector<FGPanelAction *> action_list_type;
+ typedef std::vector<FGPanelAction *> action_list_type;
action_list_type _actions;
};
FGLayeredInstrument (int x, int y, int w, int h);
virtual ~FGLayeredInstrument ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
// Transfer pointer ownership!!
virtual int addLayer (FGInstrumentLayer *layer);
- virtual int addLayer (FGCroppedTexture &texture, int w = -1, int h = -1);
+ virtual int addLayer (const FGCroppedTexture &texture, int w = -1, int h = -1);
// Transfer pointer ownership!!
virtual void addTransformation (FGPanelTransformation * transformation);
protected:
- typedef vector<FGInstrumentLayer *> layer_list;
+ typedef std::vector<FGInstrumentLayer *> layer_list;
layer_list _layers;
};
+/**
+ * An empty-shell instrument that exists soley in
+ * order to redirect commands from the panel to a
+ * complex instrument inherited from SGSubsystem.
+ *
+ * Currently the only complex instrument is the KLN89,
+ * which we've hardwired this to for now.
+ */
+class FGSpecialInstrument : public FGPanelInstrument
+{
+public:
+ FGSpecialInstrument(DCLGPS* sb);
+ //FGSpecialInstrument (int x, int y, int w, int h);
+ virtual ~FGSpecialInstrument ();
+
+ virtual void draw (osg::State& state);
+
+protected:
+ DCLGPS* complex;
+};
+
+
/**
* An instrument layer containing a group of sublayers.
*
public:
FGGroupLayer ();
virtual ~FGGroupLayer ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
// transfer pointer ownership
virtual void addLayer (FGInstrumentLayer * layer);
protected:
- vector<FGInstrumentLayer *> _layers;
+ std::vector<FGInstrumentLayer *> _layers;
};
FGTexturedLayer (const FGCroppedTexture &texture, int w = -1, int h = -1);
virtual ~FGTexturedLayer ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
virtual void setTexture (const FGCroppedTexture &texture) {
_texture = texture;
}
- virtual FGCroppedTexture &getTexture () { return _texture; }
virtual const FGCroppedTexture &getTexture () const { return _texture; }
+ virtual FGCroppedTexture *getTexture() { return &_texture; }
+
+ void setEmissive(bool e) { _emissive = e; }
private:
- mutable FGCroppedTexture _texture;
+ FGCroppedTexture _texture;
+ bool _emissive;
};
class Chunk : public SGConditional
{
public:
- Chunk (const string &text, const string &fmt = "%s");
+ Chunk (const std::string &text, const std::string &fmt = "%s");
Chunk (ChunkType type, const SGPropertyNode * node,
- const string &fmt = "", float mult = 1.0);
+ const std::string &fmt = "", float mult = 1.0, float offs = 0.0,
+ bool truncation = false);
const char * getValue () const;
private:
ChunkType _type;
- string _text;
- const SGPropertyNode * _node;
- string _fmt;
+ std::string _text;
+ SGConstPropertyNode_ptr _node;
+ std::string _fmt;
float _mult;
+ float _offs;
+ bool _trunc;
mutable char _buf[1024];
};
FGTextLayer (int w = -1, int h = -1);
virtual ~FGTextLayer ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
// Transfer pointer!!
virtual void addChunk (Chunk * chunk);
virtual void setColor (float r, float g, float b);
virtual void setPointSize (float size);
- virtual void setFontName ( const string &name );
+ virtual void setFontName ( const std::string &name );
virtual void setFont (fntFont * font);
private:
void recalc_value () const;
- typedef vector<Chunk *> chunk_list;
+ typedef std::vector<Chunk *> chunk_list;
chunk_list _chunks;
float _color[4];
float _pointSize;
- mutable string _font_name;
- mutable string _value;
+ mutable std::string _font_name;
+ mutable std::string _value;
mutable SGTimeStamp _then;
mutable SGTimeStamp _now;
};
public:
// Transfer pointers!!
FGSwitchLayer ();
- virtual void draw ();
+ virtual void draw (osg::State& state);
};