-// panel.cxx - default, 2D single-engine prop instrument panel
+// panel.hxx - generic support classes for a 2D panel.
//
// Written by David Megginson, started January 2000.
//
# include <config.h>
#endif
+#include <simgear/compiler.h>
+
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
-
#include <plib/ssg.h>
+#include <simgear/math/interpolater.hxx>
+#include <simgear/misc/props.hxx>
+#include <simgear/timing/timestamp.hxx>
+
+#include <vector>
+#include <map>
+#include <plib/fnt.h>
+
+#include <Main/fgfs.hxx>
+#include <Main/fg_props.hxx>
+
+#include <Input/input.hxx>
+
+SG_USING_STD(vector);
+SG_USING_STD(map);
+
class FGPanelInstrument;
\f
////////////////////////////////////////////////////////////////////////
-// Instrument panel class.
+// Texture management.
////////////////////////////////////////////////////////////////////////
-class FGPanel
+
+/**
+ * Texture manager (should migrate out into FGFS).
+ *
+ * This class ensures that no texture is loaded more than once.
+ */
+class FGTextureManager
{
public:
- FGPanel ();
- virtual ~FGPanel ();
+ static ssgTexture * createTexture(const string &relativePath);
+private:
+ static map<string,ssgTexture *> _textureMap;
+};
- // Legacy interface from old panel.
- static FGPanel * OurPanel;
- virtual float get_height () const;
- virtual void ReInit (int x, int y, int finx, int finy);
- virtual void Update () const;
-private:
- int _x, _y, _w, _h;
- int _panel_h;
+/**
+ * Cropped texture (should migrate out into FGFS).
+ *
+ * This structure wraps an SSG texture with cropping information.
+ */
+class FGCroppedTexture
+{
+public:
- ssgTexture * _bg;
+ FGCroppedTexture ();
+ FGCroppedTexture (const string &path,
+ float _minX = 0.0, float _minY = 0.0,
+ float _maxX = 1.0, float _maxY = 1.0);
+ virtual ~FGCroppedTexture ();
+
+ virtual void setPath (const string &path) { _path = path; }
+
+ virtual const string &getPath () const { return _path; }
+
+ virtual ssgTexture * getTexture ();
- const FGPanelInstrument * _airspeed;
- const FGPanelInstrument * _horizon;
- const FGPanelInstrument * _altimeter;
- const FGPanelInstrument * _coordinator;
- const FGPanelInstrument * _gyro;
- const FGPanelInstrument * _vertical;
- const FGPanelInstrument * _flaps;
- const FGPanelInstrument * _rpm;
+ virtual void setCrop (float minX, float minY, float maxX, float maxY) {
+ _minX = minX; _minY = minY; _maxX = maxX; _maxY = maxY;
+ }
+
+ virtual float getMinX () const { return _minX; }
+ virtual float getMinY () const { return _minY; }
+ virtual float getMaxX () const { return _maxX; }
+ virtual float getMaxY () const { return _maxY; }
+
+
+private:
+ string _path;
+ ssgTexture * _texture;
+ float _minX, _minY, _maxX, _maxY;
};
\f
////////////////////////////////////////////////////////////////////////
-// Instrument base class.
+// Top-level panel.
////////////////////////////////////////////////////////////////////////
-class FGPanelInstrument
+
+/**
+ * Instrument panel class.
+ *
+ * The panel is a container that has a background texture and holds
+ * zero or more instruments. The panel will order the instruments to
+ * redraw themselves when necessary, and will pass mouse clicks on to
+ * the appropriate instruments for processing.
+ */
+class FGPanel : public FGSubsystem
{
public:
- FGPanelInstrument ();
- FGPanelInstrument (int x, int y, int w, int h);
- virtual ~FGPanelInstrument ();
- virtual void draw () const = 0;
+ FGPanel ();
+ virtual ~FGPanel ();
- virtual void setPosition(int x, int y);
- virtual void setSize(int w, int h);
+ // Update the panel (every frame).
+ virtual void init ();
+ virtual void bind ();
+ virtual void unbind ();
+ virtual void draw ();
+ virtual void update (double dt);
+ virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
- virtual int getXPos () const;
- virtual int getYPos () const;
+ // transfer pointer ownership!!!
+ virtual void addInstrument (FGPanelInstrument * instrument);
-protected:
- int _x, _y, _w, _h;
+ // Background texture.
+ virtual void setBackground (ssgTexture * texture);
+
+ // Background multiple textures.
+ virtual void setMultiBackground (ssgTexture * texture, int idx);
+
+ // Make the panel visible or invisible.
+ virtual bool getVisibility () const;
+ virtual void setVisibility (bool visibility);
+
+ // Full width of panel.
+ virtual void setWidth (int width) { _width = width; }
+ virtual int getWidth () const { return _width; }
+
+ // Full height of panel.
+ virtual void setHeight (int height) { _height = height; }
+ virtual int getHeight () const { return _height; }
+
+ // X-offset
+ virtual void setXOffset (int offset);
+ virtual int getXOffset () const { return _x_offset; }
+
+ // Y-offset.
+ virtual void setYOffset (int offset);
+ virtual int getYOffset () const { return _y_offset; }
+
+ // View height.
+ virtual void setViewHeight (int height) { _view_height = height; }
+ virtual int getViewHeight () const { return _view_height; }
+
+ // Handle a mouse click.
+ virtual bool doMouseAction (int button, int updown, int x, int y);
+
+private:
+ void setupVirtualCockpit();
+ void cleanupVirtualCockpit();
+
+ mutable bool _visibility;
+ mutable bool _mouseDown;
+ mutable int _mouseButton, _mouseX, _mouseY;
+ mutable int _mouseDelay;
+ mutable FGPanelInstrument * _mouseInstrument;
+ typedef vector<FGPanelInstrument *> instrument_list_type;
+ int _width;
+ int _height;
+ int _x_offset;
+ int _y_offset;
+ int _view_height;
+ float _jitter;
+
+ const SGPropertyNode * _xsize_node;
+ const SGPropertyNode * _ysize_node;
+
+ ssgTexture * _bg;
+ ssgTexture * _mbg[8];
+ // List of instruments in panel.
+ instrument_list_type _instruments;
};
\f
////////////////////////////////////////////////////////////////////////
-// An instrument composed of layered textures.
+// Actions
////////////////////////////////////////////////////////////////////////
-class FGTexturedInstrument : public FGPanelInstrument
+
+/**
+ * Class for user actions.
+ *
+ * The actions are command bindings, like bindings for the keyboard
+ * or joystick, but they are tied to specific mouse actions in
+ * rectangular areas of the panel.
+ */
+class FGPanelAction : public FGConditional
{
public:
- static const int MAX_LAYERS = 8;
- FGTexturedInstrument (int x, int y, int w, int h);
- virtual ~FGTexturedInstrument ();
-
- virtual void addLayer (int layer, const char * textureName);
- virtual void addLayer (int layer, ssgTexture * texture);
- virtual void setLayerCenter (int layer, int x, int y);
- virtual void setLayerRot (int layer, double rotation) const;
- virtual void setLayerOffset (int layer, int xoffset, int yoffset) const;
- virtual bool hasLayer (int layer) const;
-
- virtual void draw () const;
-protected:
- bool _layers[MAX_LAYERS];
- mutable int _xcenter[MAX_LAYERS];
- mutable int _ycenter[MAX_LAYERS];
- mutable double _rotation[MAX_LAYERS];
- mutable int _xoffset[MAX_LAYERS];
- mutable int _yoffset[MAX_LAYERS];
- ssgTexture * _textures[MAX_LAYERS];
+ FGPanelAction ();
+ FGPanelAction (int button, int x, int y, int w, int h);
+ virtual ~FGPanelAction ();
+
+ // Getters.
+ virtual int getButton () const { return _button; }
+ virtual int getX () const { return _x; }
+ virtual int getY () const { return _y; }
+ virtual int getWidth () const { return _w; }
+ virtual int getHeight () const { return _h; }
+
+ // Setters.
+
+ // transfer pointer ownership
+ virtual void addBinding (FGBinding * binding);
+ virtual void setButton (int button) { _button = button; }
+ virtual void setX (int x) { _x = x; }
+ virtual void setY (int y) { _y = y; }
+ virtual void setWidth (int w) { _w = w; }
+ virtual void setHeight (int h) { _h = h; }
+
+ // Check whether we're in the area.
+ virtual bool inArea (int button, int x, int y)
+ {
+ return (button == _button &&
+ x >= _x &&
+ x < _x + _w &&
+ y >= _y &&
+ y < _y + _h);
+ }
+
+ // Perform the action.
+ virtual void doAction ();
+
+private:
+ typedef vector<FGBinding *> binding_list_t;
+
+ int _button;
+ int _x;
+ int _y;
+ int _w;
+ int _h;
+ binding_list_t _bindings;
};
\f
////////////////////////////////////////////////////////////////////////
-// Airspeed indicator.
+// Transformations.
////////////////////////////////////////////////////////////////////////
-class FGAirspeedIndicator : public FGTexturedInstrument
+
+/**
+ * A transformation for a layer.
+ */
+class FGPanelTransformation : public FGConditional
{
public:
- FGAirspeedIndicator (int x, int y);
- virtual ~FGAirspeedIndicator ();
- virtual void draw () const;
+
+ enum Type {
+ XSHIFT,
+ YSHIFT,
+ ROTATION
+ };
+
+ FGPanelTransformation ();
+ virtual ~FGPanelTransformation ();
+
+ Type type;
+ const SGPropertyNode * node;
+ float min;
+ float max;
+ float factor;
+ float offset;
+ SGInterpTable * table;
};
+
\f
////////////////////////////////////////////////////////////////////////
-// Artificial Horizon.
+// Layers
////////////////////////////////////////////////////////////////////////
-class FGHorizon : public FGTexturedInstrument
+
+/**
+ * A single layer of a multi-layered instrument.
+ *
+ * Each layer can be subject to a series of transformations based
+ * on current FGFS instrument readings: for example, a texture
+ * representing a needle can rotate to show the airspeed.
+ */
+class FGInstrumentLayer : public FGConditional
{
public:
- FGHorizon (int x, int y);
- virtual ~FGHorizon ();
- virtual void draw () const;
+
+ FGInstrumentLayer (int w = -1, int h = -1);
+ virtual ~FGInstrumentLayer ();
+
+ virtual void draw () = 0;
+ virtual void transform () const;
+
+ virtual int getWidth () const { return _w; }
+ virtual int getHeight () const { return _h; }
+ virtual void setWidth (int w) { _w = w; }
+ virtual void setHeight (int h) { _h = h; }
+
+ // Transfer pointer ownership!!
+ // DEPRECATED
+ virtual void addTransformation (FGPanelTransformation * transformation);
+
+protected:
+ int _w, _h;
+
+ typedef vector<FGPanelTransformation *> transformation_list;
+ transformation_list _transformations;
};
\f
////////////////////////////////////////////////////////////////////////
-// Altimeter.
+// Instruments.
////////////////////////////////////////////////////////////////////////
-class FGAltimeter : public FGTexturedInstrument
+
+/**
+ * Abstract base class for a panel instrument.
+ *
+ * A panel instrument consists of zero or more actions, associated
+ * with mouse clicks in rectangular areas. Currently, the only
+ * concrete class derived from this is FGLayeredInstrument, but others
+ * may show up in the future (some complex instruments could be
+ * entirely hand-coded, for example).
+ */
+class FGPanelInstrument : public FGConditional
{
public:
- FGAltimeter (int x, int y);
- virtual ~FGAltimeter ();
- virtual void draw () const;
-};
+ FGPanelInstrument ();
+ FGPanelInstrument (int x, int y, int w, int h);
+ virtual ~FGPanelInstrument ();
+ virtual void draw () = 0;
-\f
-////////////////////////////////////////////////////////////////////////
-// Turn Co-ordinator.
-////////////////////////////////////////////////////////////////////////
+ virtual void setPosition(int x, int y);
+ virtual void setSize(int w, int h);
+
+ virtual int getXPos () const;
+ virtual int getYPos () const;
+ virtual int getWidth () const;
+ virtual int getHeight () const;
+
+ // Coordinates relative to centre.
+ // Transfer pointer ownership!!
+ virtual void addAction (FGPanelAction * action);
+
+ // Coordinates relative to centre.
+ virtual bool doMouseAction (int button, int x, int y);
-class FGTurnCoordinator : public FGTexturedInstrument
+protected:
+ int _x, _y, _w, _h;
+ typedef vector<FGPanelAction *> action_list_type;
+ action_list_type _actions;
+};
+
+
+/**
+ * An instrument constructed of multiple layers.
+ *
+ * Each individual layer can be rotated or shifted to correspond
+ * to internal FGFS instrument readings.
+ */
+class FGLayeredInstrument : public FGPanelInstrument
{
public:
- FGTurnCoordinator (int x, int y);
- virtual ~FGTurnCoordinator ();
- virtual void draw () const;
+ FGLayeredInstrument (int x, int y, int w, int h);
+ virtual ~FGLayeredInstrument ();
+
+ virtual void draw ();
+
+ // Transfer pointer ownership!!
+ virtual int addLayer (FGInstrumentLayer *layer);
+ virtual int addLayer (FGCroppedTexture &texture, int w = -1, int h = -1);
+
+ // Transfer pointer ownership!!
+ virtual void addTransformation (FGPanelTransformation * transformation);
+
+protected:
+ typedef vector<FGInstrumentLayer *> layer_list;
+ layer_list _layers;
};
-\f
-////////////////////////////////////////////////////////////////////////
-// Gyro Compass.
-////////////////////////////////////////////////////////////////////////
+/**
+ * An instrument layer containing a group of sublayers.
+ *
+ * This class is useful for gathering together a group of related
+ * layers, either to hold in an external file or to work under
+ * the same condition.
+ */
+class FGGroupLayer : public FGInstrumentLayer
+{
+public:
+ FGGroupLayer ();
+ virtual ~FGGroupLayer ();
+ virtual void draw ();
+ // transfer pointer ownership
+ virtual void addLayer (FGInstrumentLayer * layer);
+private:
+ vector<FGInstrumentLayer *> _layers;
+};
-class FGGyroCompass : public FGTexturedInstrument
+
+/**
+ * A textured layer of an instrument.
+ *
+ * This is a layer holding a single texture. Normally, the texture's
+ * backgound should be transparent so that lower layers and the panel
+ * background can show through.
+ */
+class FGTexturedLayer : public FGInstrumentLayer
{
public:
- FGGyroCompass (int x, int y);
- virtual ~FGGyroCompass ();
- virtual void draw () const;
+ FGTexturedLayer (int w = -1, int h = -1) : FGInstrumentLayer(w, h) {}
+ FGTexturedLayer (const FGCroppedTexture &texture, int w = -1, int h = -1);
+ virtual ~FGTexturedLayer ();
+
+ virtual void draw ();
+
+ virtual void setTexture (const FGCroppedTexture &texture) {
+ _texture = texture;
+ }
+ virtual FGCroppedTexture &getTexture () { return _texture; }
+ virtual const FGCroppedTexture &getTexture () const { return _texture; }
+
+private:
+ mutable FGCroppedTexture _texture;
};
-\f
-////////////////////////////////////////////////////////////////////////
-// Vertical velocity indicator.
-////////////////////////////////////////////////////////////////////////
+/**
+ * A text layer of an instrument.
+ *
+ * This is a layer holding a string of static and/or generated text.
+ * It is useful for instruments that have text displays, such as
+ * a chronometer, GPS, or NavCom radio.
+ */
+class FGTextLayer : public FGInstrumentLayer
+{
+public:
+ enum ChunkType {
+ TEXT,
+ TEXT_VALUE,
+ DOUBLE_VALUE
+ };
+
+ class Chunk : public FGConditional
+ {
+ public:
+ Chunk (const string &text, const string &fmt = "%s");
+ Chunk (ChunkType type, const SGPropertyNode * node,
+ const string &fmt = "", float mult = 1.0);
+
+ const char * getValue () const;
+ private:
+ ChunkType _type;
+ string _text;
+ const SGPropertyNode * _node;
+ string _fmt;
+ float _mult;
+ mutable char _buf[1024];
+ };
+
+ FGTextLayer (int w = -1, int h = -1);
+ virtual ~FGTextLayer ();
+
+ virtual void draw ();
+
+ // Transfer pointer!!
+ virtual void addChunk (Chunk * chunk);
+ virtual void setColor (float r, float g, float b);
+ virtual void setPointSize (float size);
+ virtual void setFontName ( const string &name );
+ virtual void setFont (fntFont * font);
+
+private:
+
+ void recalc_value () const;
-class FGVerticalVelocity : public FGTexturedInstrument
+ typedef vector<Chunk *> chunk_list;
+ chunk_list _chunks;
+ float _color[4];
+
+ float _pointSize;
+ mutable string _font_name;
+ mutable string _value;
+ mutable SGTimeStamp _then;
+ mutable SGTimeStamp _now;
+};
+
+
+/**
+ * A layer that switches between two other layers.
+ *
+ * The usefulness of this layer is questionable now that all layers
+ * can have conditions, and it may be deprecated soon.
+ */
+class FGSwitchLayer : public FGInstrumentLayer
{
public:
- FGVerticalVelocity (int x, int y);
- virtual ~FGVerticalVelocity ();
- virtual void draw () const;
+ // Transfer pointers!!
+ FGSwitchLayer (int w, int h, const SGPropertyNode * node,
+ FGInstrumentLayer * layer1,
+ FGInstrumentLayer * layer2);
+ virtual ~FGSwitchLayer ();
+
+ virtual void draw ();
+
+private:
+ const SGPropertyNode * _node;
+ FGInstrumentLayer * _layer1, * _layer2;
};
+
\f
////////////////////////////////////////////////////////////////////////
-// RPM gauge.
+// Functions.
////////////////////////////////////////////////////////////////////////
-class FGRPMGauge : public FGTexturedInstrument
-{
-public:
- FGRPMGauge (int x, int y);
- virtual ~FGRPMGauge ();
- virtual void draw () const;
-};
+/**
+ * Test whether the panel should be visible.
+ */
+bool fgPanelVisible ();
\f
////////////////////////////////////////////////////////////////////////
-// Flap position indicator.
+// The current panel, if any.
////////////////////////////////////////////////////////////////////////
-class FGFlapIndicator : public FGTexturedInstrument
-{
-public:
- FGFlapIndicator (int x, int y);
- virtual ~FGFlapIndicator ();
- virtual void draw () const;
-};
+extern FGPanel * current_panel; // TODO: move to globals
\f
// end of panel.hxx
+