#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
-#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/props/propertyObject.hxx>
+
#include <simgear/structure/SGBinding.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
class FGPanelInstrument;
class fntFont;
class DCLGPS;
+class IntRect;
////////////////////////////////////////////////////////////////////////
// Texture management.
* redraw themselves when necessary, and will pass mouse clicks on to
* the appropriate instruments for processing.
*/
-class FGPanel : public SGSubsystem
+class FGPanel : public SGReferenced
{
public:
FGPanel ();
virtual ~FGPanel ();
- // Update the panel (every frame).
- virtual void init ();
- virtual void bind ();
- virtual void unbind ();
virtual void draw (osg::State& state);
- virtual void update (double);
- void update (osg::State& state);
- virtual void update (osg::State& state, GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
-
- virtual void updateMouseDelay();
+
+ virtual void updateMouseDelay(double dt);
// transfer pointer ownership!!!
virtual void addInstrument (FGPanelInstrument * instrument);
// Background multiple textures.
virtual void setMultiBackground (osg::Texture2D* texture, int idx);
- // Make the panel visible or invisible.
- virtual bool getVisibility () const;
- virtual void setVisibility (bool visibility);
-
- // Full width of panel.
virtual void setWidth (int width) { _width = width; }
virtual int getWidth () const { return _width; }
virtual int getYOffset () const { return _y_offset->getIntValue(); }
// View height.
- virtual void setViewHeight (int height) { _view_height = height; }
- virtual int getViewHeight () const { return _view_height; }
-
+ // virtual void setViewHeight (int height) { _view_height = height; }
+ // virtual int getViewHeight () const { return _view_height; }
+
+ /**
+ * find the actual logical extend of the panel, including all instruments
+ * and actions.
+ */
+ void getLogicalExtent(int &x0, int& y0, int& x1, int &y1);
+
// Handle a mouse click.
virtual bool doMouseAction (int button, int updown, int x, int y);
virtual bool doLocalMouseAction(int button, int updown, int x, int y);
bool getAutohide(void) const { return _autohide; };
void setAutohide(bool enable) { _autohide = enable; };
+
+ double getAspectScale() const;
private:
void setupVirtualCockpit();
mutable bool _mouseDown;
mutable int _mouseButton, _mouseX, _mouseY;
- mutable int _mouseDelay;
+ double _mouseActionRepeat;
+
mutable FGPanelInstrument * _mouseInstrument;
typedef std::vector<FGPanelInstrument *> instrument_list_type;
int _width;
int _height;
- int _view_height;
+ // int _view_height;
- SGPropertyNode_ptr _visibility;
SGPropertyNode_ptr _x_offset;
SGPropertyNode_ptr _y_offset;
SGPropertyNode_ptr _jitter;
instrument_list_type _instruments;
bool _enable_depth_test;
bool _autohide;
+
+ SGPropObjBool _drawPanelHotspots;
};
// Coordinates relative to centre.
virtual bool doMouseAction (int button, int updown, int x, int y);
+ void extendRect(IntRect& r) const;
protected:
int _x, _y, _w, _h;
typedef std::vector<FGPanelAction *> action_list_type;
FGSwitchLayer ();
virtual void draw (osg::State& state);
-};
-
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Functions.
-////////////////////////////////////////////////////////////////////////
-
-/**
- * Test whether the panel should be visible.
- */
-bool fgPanelVisible ();
-
-
-\f
+};\f
#endif // __PANEL_HXX
// end of panel.hxx