#endif
#include <simgear/compiler.h>
+
+#include <simgear/misc/fgpath.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/props.hxx>
-#include <iostream>
-#include <string>
+#include STL_IOSTREAM
+#include STL_FSTREAM
+#include STL_STRING
+
+#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
#include "panel.hxx"
+#include "steam.hxx"
+#include "panel_io.hxx"
+
+#if !defined (FG_HAVE_NATIVE_SGI_COMPILERS)
+FG_USING_STD(istream);
+FG_USING_STD(ifstream);
+#endif
+FG_USING_STD(string);
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Default panel, instrument, and layer for when things go wrong...
+////////////////////////////////////////////////////////////////////////
+
+static FGCroppedTexture defaultTexture("Textures/default.rgb");
+
+
+/**
+ * Default layer: the default texture.
+ */
+class DefaultLayer : public FGTexturedLayer
+{
+public:
+ DefaultLayer () : FGTexturedLayer(defaultTexture)
+ {
+ }
+
+};
+
+/**
+ * Default instrument: a single default layer.
+ */
+class DefaultInstrument : public FGLayeredInstrument
+{
+public:
+ DefaultInstrument (int x, int y, int w, int h)
+ : FGLayeredInstrument(x, y, w, h)
+ {
+ addLayer(new DefaultLayer());
+ }
+};
+
+
+/**
+ * Default panel: the default texture.
+ */
+class DefaultPanel : public FGPanel
+{
+public:
+ DefaultPanel (int x, int y, int w, int h) : FGPanel(x, y, w, h)
+ {
+ setBackground(defaultTexture.getTexture());
+ }
+};
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Built-in layer for the magnetic compass ribbon layer.
+//
+// TODO: move this out into a special directory for built-in
+// layers of various sorts.
+////////////////////////////////////////////////////////////////////////
+
+class FGMagRibbon : public FGTexturedLayer
+{
+public:
+ FGMagRibbon (int w, int h);
+ virtual ~FGMagRibbon () {}
+
+ virtual void draw ();
+};
+
+FGMagRibbon::FGMagRibbon (int w, int h)
+ : FGTexturedLayer(w, h)
+{
+ FGCroppedTexture texture("Aircraft/c172/Instruments/Textures/compass-ribbon.rgb");
+ setTexture(texture);
+}
+
+void
+FGMagRibbon::draw ()
+{
+ double heading = FGSteam::get_MH_deg();
+ double xoffset, yoffset;
+
+ while (heading >= 360.0) {
+ heading -= 360.0;
+ }
+ while (heading < 0.0) {
+ heading += 360.0;
+ }
+
+ if (heading >= 60.0 && heading <= 180.0) {
+ xoffset = heading / 240.0;
+ yoffset = 0.75;
+ } else if (heading >= 150.0 && heading <= 270.0) {
+ xoffset = (heading - 90.0) / 240.0;
+ yoffset = 0.50;
+ } else if (heading >= 240.0 && heading <= 360.0) {
+ xoffset = (heading - 180.0) / 240.0;
+ yoffset = 0.25;
+ } else {
+ if (heading < 270.0)
+ heading += 360.0;
+ xoffset = (heading - 270.0) / 240.0;
+ yoffset = 0.0;
+ }
+
+ xoffset = 1.0 - xoffset;
+ // Adjust to put the number in the centre
+ xoffset -= 0.25;
-using std::istream;
-using std::string;
+ FGCroppedTexture &t = getTexture();
+ t.setCrop(xoffset, yoffset, xoffset + 0.5, yoffset + 0.25);
+ FGTexturedLayer::draw();
+}
\f
////////////////////////////////////////////////////////////////////////
// Read and construct a panel.
+//
+// The panel is specified as a regular property list, and each of the
+// instruments is its own, separate property list (and thus, a separate
+// XML document). The functions in this section read in the files
+// as property lists, then extract properties to set up the panel
+// itself.
+//
+// A panel contains zero or more instruments.
+//
+// An instrument contains one or more layers and zero or more actions.
+//
+// A layer contains zero or more transformations.
+//
+// Some special types of layers also contain other objects, such as
+// chunks of text or other layers.
+//
+// There are currently four types of layers:
+//
+// 1. Textured Layer (type="texture"), the default
+// 2. Text Layer (type="text")
+// 3. Switch Layer (type="switch")
+// 4. Built-in Layer (type="built-in", must also specify class)
+//
+// The only built-in layer so far is the ribbon for the magnetic compass
+// (class="compass-ribbon").
+//
+// There are three types of actions:
+//
+// 1. Adjust (type="adjust"), the default
+// 2. Swap (type="swap")
+// 3. Toggle (type="toggle")
+//
+// There are three types of transformations:
+//
+// 1. X shift (type="x-shift"), the default
+// 2. Y shift (type="y-shift")
+// 3. Rotation (type="rotation")
+//
+// Each of these may be associated with a property, so that a needle
+// will rotate with the airspeed, for example, or may have a fixed
+// floating-point value.
////////////////////////////////////////////////////////////////////////
/**
- * Read a cropped texture.
+ * Read a cropped texture from the instrument's property list.
+ *
+ * The x1 and y1 properties give the starting position of the texture
+ * (between 0.0 and 1.0), and the the x2 and y2 properties give the
+ * ending position. For example, to use the bottom-left quarter of a
+ * texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
*/
-static CroppedTexture
-readTexture (SGPropertyNode node)
+static FGCroppedTexture
+readTexture (const SGPropertyNode * node)
{
- CroppedTexture texture(node.getStringValue("path"),
- node.getFloatValue("x1"),
- node.getFloatValue("y1"),
- node.getFloatValue("x2", 1.0),
- node.getFloatValue("y2", 1.0));
- FG_LOG(FG_INPUT, FG_INFO, "Read texture " << node.getName());
+ FGCroppedTexture texture(node->getStringValue("path"),
+ node->getFloatValue("x1"),
+ node->getFloatValue("y1"),
+ node->getFloatValue("x2", 1.0),
+ node->getFloatValue("y2", 1.0));
+ FG_LOG(FG_INPUT, FG_INFO, "Read texture " << node->getName());
return texture;
}
/**
- * Read an action.
+ * Read an action from the instrument's property list.
+ *
+ * The action will be performed when the user clicks a mouse button
+ * within the specified region of the instrument. Actions always
+ * work by modifying the value of a property (see the SGValue class).
+ *
+ * The following action types are defined:
+ *
+ * "adjust" - modify the value of a floating-point property by
+ * the increment specified. This is the default.
+ *
+ * "swap" - swap the values of two-floating-point properties.
+ *
+ * "toggle" - toggle the value of a boolean property between true and
+ * false.
+ *
+ * For the adjust action, it is possible to specify an increment
+ * (use a negative number for a decrement), a minimum allowed value,
+ * a maximum allowed value, and a flag to indicate whether the value
+ * should freeze or wrap-around when it reachs the minimum or maximum.
+ *
+ * The action will be scaled automatically if the instrument is not
+ * being drawn at its regular size.
*/
static FGPanelAction *
-readAction (SGPropertyNode node)
+readAction (const SGPropertyNode * node, float hscale, float vscale)
{
FGPanelAction * action = 0;
- cerr << "Reading action\n";
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
- string type = node.getStringValue("type");
+ int button = node->getIntValue("button");
+ int x = int(node->getIntValue("x") * hscale);
+ int y = int(node->getIntValue("y") * vscale);
+ int w = int(node->getIntValue("w") * hscale);
+ int h = int(node->getIntValue("h") * vscale);
- int button = node.getIntValue("button");
- int x = node.getIntValue("x");
- int y = node.getIntValue("y");
- int w = node.getIntValue("w");
- int h = node.getIntValue("h");
+ if (type == "") {
+ FG_LOG(FG_INPUT, FG_ALERT,
+ "No type supplied for action " << name << " assuming \"adjust\"");
+ type = "adjust";
+ }
// Adjust a property value
if (type == "adjust") {
- string propName = node.getStringValue("property");
- SGValue * value = current_properties.getValue(propName, true);
- float increment = node.getFloatValue("increment", 1.0);
- float min = node.getFloatValue("min", 0.0);
- float max = node.getFloatValue("max", 0.0);
- bool wrap = node.getBoolValue("wrap", false);
+ string propName = node->getStringValue("property");
+ SGValue * value = fgGetValue(propName, true);
+ float increment = node->getFloatValue("increment", 1.0);
+ float min = node->getFloatValue("min", 0.0);
+ float max = node->getFloatValue("max", 0.0);
+ bool wrap = node->getBoolValue("wrap", false);
if (min == max)
- FG_LOG(FG_INPUT, FG_ALERT, "Action " << node.getName()
+ FG_LOG(FG_INPUT, FG_ALERT, "Action " << node->getName()
<< " has same min and max value");
action = new FGAdjustAction(button, x, y, w, h, value,
increment, min, max, wrap);
// Swap two property values
else if (type == "swap") {
- string propName1 = node.getStringValue("property1");
- string propName2 = node.getStringValue("property2");
- SGValue * value1 = current_properties.getValue(propName1, true);
- SGValue * value2 = current_properties.getValue(propName2, true);
+ string propName1 = node->getStringValue("property1");
+ string propName2 = node->getStringValue("property2");
+ SGValue * value1 = fgGetValue(propName1, true);
+ SGValue * value2 = fgGetValue(propName2, true);
action = new FGSwapAction(button, x, y, w, h, value1, value2);
}
// Toggle a boolean value
else if (type == "toggle") {
- string propName = node.getStringValue("property");
- SGValue * value = current_properties.getValue(propName, true);
+ string propName = node->getStringValue("property");
+ SGValue * value = fgGetValue(propName, true);
action = new FGToggleAction(button, x, y, w, h, value);
}
- // No type supplied
- else if (type == "") {
- FG_LOG(FG_INPUT, FG_ALERT, "No type specified for action "
- << node.getName());
- return 0;
- }
-
// Unrecognized type
else {
- FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized action type " << node.getName());
+ FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized action type " << type);
return 0;
}
/**
- * Read a single transformation.
+ * Read a transformation from the instrument's property list.
+ *
+ * The panel module uses the transformations to slide or spin needles,
+ * knobs, and other indicators, and to place layers in the correct
+ * positions. Every layer starts centered exactly on the x,y co-ordinate,
+ * and many layers need to be moved or rotated simply to display the
+ * instrument correctly.
+ *
+ * There are three types of transformations:
+ *
+ * "x-shift" - move the layer horizontally.
+ *
+ * "y-shift" - move the layer vertically.
+ *
+ * "rotation" - rotate the layer.
+ *
+ * Each transformation may have a fixed offset, and may also have
+ * a floating-point property value to add to the offset. The
+ * floating-point property may be clamped to a minimum and/or
+ * maximum range and scaled (after clamping).
+ *
+ * Note that because of the way OpenGL works, transformations will
+ * appear to be applied backwards.
*/
static FGPanelTransformation *
-readTransformation (SGPropertyNode node)
+readTransformation (const SGPropertyNode * node, float hscale, float vscale)
{
FGPanelTransformation * t = new FGPanelTransformation;
- string name = node.getName();
- string type = node.getStringValue("type");
- string propName = node.getStringValue("property", "");
+ string name = node->getName();
+ string type = node->getStringValue("type");
+ string propName = node->getStringValue("property", "");
SGValue * value = 0;
- if (propName != "") {
- value = current_properties.getValue(propName, true);
+ if (type == "") {
+ FG_LOG(FG_INPUT, FG_ALERT,
+ "No type supplied for transformation " << name
+ << " assuming \"rotation\"");
+ type = "rotation";
+ }
+
+ if (propName != (string)"") {
+ value = fgGetValue(propName, true);
}
t->value = value;
- t->min = node.getFloatValue("min", 0.0);
- t->max = node.getFloatValue("max", 1.0);
- t->factor = node.getFloatValue("factor", 1.0);
- t->offset = node.getFloatValue("offset", 0.0);
+ t->min = node->getFloatValue("min", -9999999);
+ t->max = node->getFloatValue("max", 99999999);
+ t->factor = node->getFloatValue("scale", 1.0);
+ t->offset = node->getFloatValue("offset", 0.0);
+
+ // Move the layer horizontally.
if (type == "x-shift") {
t->type = FGPanelTransformation::XSHIFT;
- } else if (type == "y-shift") {
+ t->min *= hscale;
+ t->max *= hscale;
+ t->offset *= hscale;
+ }
+
+ // Move the layer vertically.
+ else if (type == "y-shift") {
t->type = FGPanelTransformation::YSHIFT;
- } else if (type == "rotation") {
+ t->min *= vscale;
+ t->max *= vscale;
+ t->offset *= vscale;
+ }
+
+ // Rotate the layer. The rotation
+ // is in degrees, and does not need
+ // to scale with the instrument size.
+ else if (type == "rotation") {
t->type = FGPanelTransformation::ROTATION;
- } else if (type == "") {
- FG_LOG(FG_INPUT, FG_ALERT,
- "'type' must be specified for transformation");
- delete t;
- return 0;
- } else {
- FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation: " << type);
+ }
+
+ else {
+ FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation type " << type);
delete t;
return 0;
}
/**
- * Read a single layer of an instrument.
+ * Read a chunk of text from the instrument's property list.
+ *
+ * A text layer consists of one or more chunks of text. All chunks
+ * share the same font size and color (and eventually, font), but
+ * each can come from a different source. There are three types of
+ * text chunks:
+ *
+ * "literal" - a literal text string (the default)
+ *
+ * "text-value" - the current value of a string property
+ *
+ * "number-value" - the current value of a floating-point property.
+ *
+ * All three may also include a printf-style format string.
+ */
+FGTextLayer::Chunk *
+readTextChunk (const SGPropertyNode * node)
+{
+ FGTextLayer::Chunk * chunk;
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
+ string format = node->getStringValue("format");
+
+ // Default to literal text.
+ if (type == "") {
+ FG_LOG(FG_INPUT, FG_INFO, "No type provided for text chunk " << name
+ << " assuming \"literal\"");
+ type = "literal";
+ }
+
+ // A literal text string.
+ if (type == "literal") {
+ string text = node->getStringValue("text");
+ chunk = new FGTextLayer::Chunk(text, format);
+ }
+
+ // The value of a string property.
+ else if (type == "text-value") {
+ SGValue * value =
+ fgGetValue(node->getStringValue("property"), true);
+ chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, value, format);
+ }
+
+ // The value of a float property.
+ else if (type == "number-value") {
+ string propName = node->getStringValue("property");
+ float scale = node->getFloatValue("scale", 1.0);
+ SGValue * value = fgGetValue(propName, true);
+ chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, value,
+ format, scale);
+ }
+
+ // Unknown type.
+ else {
+ FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized type " << type
+ << " for text chunk " << name);
+ return 0;
+ }
+
+ return chunk;
+}
+
+
+/**
+ * Read a single layer from an instrument's property list.
+ *
+ * Each instrument consists of one or more layers stacked on top
+ * of each other; the lower layers show through only where the upper
+ * layers contain an alpha component. Each layer can be moved
+ * horizontally and vertically and rotated using transformations.
+ *
+ * This module currently recognizes four kinds of layers:
+ *
+ * "texture" - a layer containing a texture (the default)
+ *
+ * "text" - a layer containing text
+ *
+ * "switch" - a layer that switches between two other layers
+ * based on the current value of a boolean property.
+ *
+ * "built-in" - a hard-coded layer supported by C++ code in FlightGear.
+ *
+ * Currently, the only built-in layer class is "compass-ribbon".
*/
static FGInstrumentLayer *
-readLayer (SGPropertyNode node)
+readLayer (const SGPropertyNode * node, float hscale, float vscale)
{
- FGInstrumentLayer * l;
- string name = node.getName();
+ FGInstrumentLayer * layer = NULL;
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
+ int w = node->getIntValue("w", -1);
+ int h = node->getIntValue("h", -1);
+ if (w != -1)
+ w = int(w * hscale);
+ if (h != -1)
+ h = int(h * vscale);
+
+
+ if (type == "") {
+ FG_LOG(FG_INPUT, FG_ALERT,
+ "No type supplied for layer " << name
+ << " assuming \"texture\"");
+ type = "texture";
+ }
- CroppedTexture texture = readTexture(node.getSubNode("texture"));
- l = new FGTexturedLayer(texture,
- node.getIntValue("w", -1),
- node.getIntValue("h", -1));
+
+ // A textured instrument layer.
+ if (type == "texture") {
+ FGCroppedTexture texture = readTexture(node->getNode("texture"));
+ layer = new FGTexturedLayer(texture, w, h);
+ }
+
+
+ // A textual instrument layer.
+ else if (type == "text") {
+ FGTextLayer * tlayer = new FGTextLayer(w, h); // FIXME
+
+ // Set the text color.
+ float red = node->getFloatValue("color/red", 0.0);
+ float green = node->getFloatValue("color/green", 0.0);
+ float blue = node->getFloatValue("color/blue", 0.0);
+ tlayer->setColor(red, green, blue);
+
+ // Set the point size.
+ float pointSize = node->getFloatValue("point-size", 10.0) * hscale;
+ tlayer->setPointSize(pointSize);
+
+ // Set the font.
+ // TODO
+
+ const SGPropertyNode * chunk_group = node->getNode("chunks");
+ if (chunk_group != 0) {
+ int nChunks = chunk_group->nChildren();
+ for (int i = 0; i < nChunks; i++) {
+ FGTextLayer::Chunk * chunk = readTextChunk(chunk_group->getChild(i));
+ if (chunk == 0) {
+ delete layer;
+ return 0;
+ }
+ tlayer->addChunk(chunk);
+ }
+ layer = tlayer;
+ }
+ }
+
+ // A switch instrument layer.
+ else if (type == "switch") {
+ SGValue * value =
+ fgGetValue(node->getStringValue("property"), true);
+ FGInstrumentLayer * layer1 =
+ readLayer(node->getNode("layer1"), hscale, vscale);
+ FGInstrumentLayer * layer2 =
+ readLayer(node->getNode("layer2"), hscale, vscale);
+ layer = new FGSwitchLayer(w, h, value, layer1, layer2);
+ }
+
+ // A built-in instrument layer.
+ else if (type == "built-in") {
+ string layerclass = node->getStringValue("class");
+
+ if (layerclass == "mag-ribbon") {
+ layer = new FGMagRibbon(w, h);
+ }
+
+ else if (layerclass == "") {
+ FG_LOG(FG_INPUT, FG_ALERT, "No class provided for built-in layer "
+ << name);
+ return 0;
+ }
+
+ else {
+ FG_LOG(FG_INPUT, FG_ALERT, "Unknown built-in layer class "
+ << layerclass);
+ return 0;
+ }
+ }
+
+ // An unknown type.
+ else {
+ FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized layer type " << type);
+ delete layer;
+ return 0;
+ }
//
// Get the transformations for each layer.
//
- SGPropertyNode trans_group = node.getSubNode("transformations");
- int nTransformations = trans_group.size();
- for (int k = 0; k < nTransformations; k++) {
- FGPanelTransformation * t = readTransformation(trans_group.getChild(k));
- if (t == 0) {
- delete l;
- return 0;
+ const SGPropertyNode * trans_group = node->getNode("transformations");
+ if (trans_group != 0) {
+ int nTransformations = trans_group->nChildren();
+ for (int i = 0; i < nTransformations; i++) {
+ FGPanelTransformation * t = readTransformation(trans_group->getChild(i),
+ hscale, vscale);
+ if (t == 0) {
+ delete layer;
+ return 0;
+ }
+ layer->addTransformation(t);
}
- l->addTransformation(t);
}
FG_LOG(FG_INPUT, FG_INFO, "Read layer " << name);
- return l;
+ return layer;
}
/**
- * Read an instrument.
+ * Read an instrument from a property list.
+ *
+ * The instrument consists of a preferred width and height
+ * (the panel may override these), together with a list of layers
+ * and a list of actions to be performed when the user clicks
+ * the mouse over the instrument. All co-ordinates are relative
+ * to the instrument's position, so instruments are fully relocatable;
+ * likewise, co-ordinates for actions and transformations will be
+ * scaled automatically if the instrument is not at its preferred size.
*/
static FGPanelInstrument *
-readInstrument (SGPropertyNode node)
+readInstrument (const SGPropertyNode * node, int x, int y,
+ int real_w, int real_h)
{
- const string &name = node.getStringValue("name");
+ int w = node->getIntValue("w");
+ int h = node->getIntValue("h");
+ const string &name = node->getStringValue("name");
+
+ float hscale = 1.0;
+ float vscale = 1.0;
+ if (real_w != -1) {
+ hscale = float(real_w) / float(w);
+ w = real_w;
+ }
+ if (real_h != -1) {
+ vscale = float(real_h) / float(h);
+ h = real_h;
+ }
FG_LOG(FG_INPUT, FG_INFO, "Reading instrument " << name);
FGLayeredInstrument * instrument =
- new FGLayeredInstrument(0, 0,
- node.getIntValue("w"),
- node.getIntValue("h"));
+ new FGLayeredInstrument(x, y, w, h);
//
// Get the actions for the instrument.
//
- SGPropertyNode action_group = node.getSubNode("actions");
- int nActions = action_group.size();
- cerr << "There are " << nActions << " actions\n";
- for (int j = 0; j < nActions; j++) {
- FGPanelAction * action = readAction(action_group.getChild(j));
- if (action == 0) {
- delete instrument;
- return 0;
+ const SGPropertyNode * action_group = node->getNode("actions");
+ if (action_group != 0) {
+ int nActions = action_group->nChildren();
+ for (int i = 0; i < nActions; i++) {
+ FGPanelAction * action = readAction(action_group->getChild(i),
+ hscale, vscale);
+ if (action == 0) {
+ delete instrument;
+ return new DefaultInstrument(x, y, w, h);
+ }
+ instrument->addAction(action);
}
- instrument->addAction(action);
}
//
// Get the layers for the instrument.
//
- SGPropertyNode layer_group = node.getSubNode("layers");
- int nLayers = layer_group.size();
- for (int j = 0; j < nLayers; j++) {
- FGInstrumentLayer * layer = readLayer(layer_group.getChild(j));
- if (layer == 0) {
- delete instrument;
- return 0;
+ const SGPropertyNode * layer_group = node->getNode("layers");
+ if (layer_group != 0) {
+ int nLayers = layer_group->nChildren();
+ for (int i = 0; i < nLayers; i++) {
+ FGInstrumentLayer * layer = readLayer(layer_group->getChild(i),
+ hscale, vscale);
+ if (layer == 0) {
+ delete instrument;
+ return new DefaultInstrument(x, y, w, h);
+ }
+ instrument->addLayer(layer);
}
- instrument->addLayer(layer);
}
-
+
FG_LOG(FG_INPUT, FG_INFO, "Done reading instrument " << name);
return instrument;
}
/**
- * Read a property list defining an instrument panel.
+ * Read a panel from a property list.
+ *
+ * Each panel instrument will appear in its own, separate
+ * property list. The top level simply names the panel and
+ * places the instruments in their appropriate locations (and
+ * optionally resizes them if necessary).
*
* Returns 0 if the read fails for any reason.
*/
FGPanel *
fgReadPanel (istream &input)
{
- SGPropertyList props;
+ SGPropertyNode root;
//
// Read the property list from disk.
//
- if (!readPropertyList(input, &props)) {
+ if (!readProperties(input, &root)) {
FG_LOG(FG_INPUT, FG_ALERT, "Malformed property list for panel.");
return 0;
}
FG_LOG(FG_INPUT, FG_INFO, "Read properties for panel " <<
- props.getStringValue("/name"));
+ root.getStringValue("name"));
//
// Construct a new, empty panel.
//
FGPanel * panel = new FGPanel(0, 0, 1024, 768);// FIXME: use variable size
+
+ //
+ // Grab the panel's dimensions, default to 1024x443.
+ //
+ int panel_w = (root.hasValue("w") ? root.getIntValue("w") : 1024);
+ int panel_h = (root.hasValue("h") ? root.getIntValue("h") : 443);
+ panel->setWidth(panel_w);
+ panel->setHeight(panel_h);
+
+ //
+ // Grab the visible external viewing area, default to
+ //
+ panel->setViewHeight(root.hasValue("view-height") ?
+ root.getIntValue("view-height") :
+ 768 - panel_h + 2);
+
+ //
+ // Grab the panel's initial offsets, default to 0, 0.
+ //
+ int xoffset = (root.hasValue("x-offset") ?
+ root.getIntValue("x-offset") :
+ 0);
+ int yoffset = (root.hasValue("y-offset") ?
+ root.getIntValue("y-offset") :
+ 0);
+ panel->setXOffset(xoffset);
+ panel->setYOffset(yoffset);
+
//
// Assign the background texture, if any, or a bogus chequerboard.
//
- string bgTexture = props.getStringValue("/background");
+ string bgTexture = root.getStringValue("background");
if (bgTexture == "")
bgTexture = "FOO";
panel->setBackground(FGTextureManager::createTexture(bgTexture.c_str()));
// Create each instrument.
//
FG_LOG(FG_INPUT, FG_INFO, "Reading panel instruments");
- SGPropertyNode instrument_group("/instruments", &props);
- int nInstruments = instrument_group.size();
- for (int i = 0; i < nInstruments; i++) {
- SGPropertyList props2;
- SGPropertyNode node = instrument_group.getChild(i);
-
- string path = node.getStringValue("path");
- int x = node.getIntValue("x");
- int y = node.getIntValue("y");
- int w = node.getIntValue("w");
- int h = node.getIntValue("h");
-
- FG_LOG(FG_INPUT, FG_INFO, "Reading instrument "
- << node.getName()
- << " from "
- << path);
-
- if (!readPropertyList(path, &props2)) {
- delete panel;
- return 0;
- }
-
- FGPanelInstrument * instrument =
- readInstrument(SGPropertyNode("/", &props2));
- if (instrument == 0) {
- delete instrument;
- delete panel;
- return 0;
+ const SGPropertyNode * instrument_group = root.getChild("instruments");
+ if (instrument_group != 0) {
+ int nInstruments = instrument_group->nChildren();
+ for (int i = 0; i < nInstruments; i++) {
+ const SGPropertyNode * node = instrument_group->getChild(i);
+
+ FGPath path( globals->get_fg_root() );
+ path.append(node->getStringValue("path"));
+
+ FG_LOG(FG_INPUT, FG_INFO, "Reading instrument "
+ << node->getName()
+ << " from "
+ << path.str());
+
+ int x = node->getIntValue("x", -1);
+ int y = node->getIntValue("y", -1);
+ int w = node->getIntValue("w", -1);
+ int h = node->getIntValue("h", -1);
+
+ if (x == -1 || y == -1) {
+ FG_LOG(FG_INPUT, FG_ALERT, "x and y positions must be specified and >0");
+ delete panel;
+ return 0;
+ }
+
+ // Read the instrument from
+ // a separate file.
+ FGPanelInstrument * instrument = 0;
+
+ SGPropertyNode root2;
+
+ if (readProperties(path.str(), &root2)) {
+ cerr << "Read " << root2.nChildren() << " top-level nodes from "
+ << path.c_str() << endl;
+ instrument = readInstrument(&root2, x, y, w, h);
+ }
+ if (instrument == 0)
+ instrument = new DefaultInstrument(x, y, w, h);
+ panel->addInstrument(instrument);
}
- instrument->setPosition(x, y);
- panel->addInstrument(instrument);
}
FG_LOG(FG_INPUT, FG_INFO, "Done reading panel instruments");
}
+/**
+ * Read a panel from a property list.
+ *
+ * This function opens a stream to a file, then invokes the
+ * main fgReadPanel() function.
+ */
+FGPanel *
+fgReadPanel (const string &relative_path)
+{
+ FGPanel * panel = 0;
+ FGPath path(globals->get_fg_root());
+ path.append(relative_path);
+ ifstream input(path.c_str());
+ if (!input.good()) {
+ FG_LOG(FG_INPUT, FG_ALERT,
+ "Cannot read panel configuration from " << path.str());
+ } else {
+ panel = fgReadPanel(input);
+ input.close();
+ }
+ if (panel == 0)
+ panel = new DefaultPanel(0, 0, 1024, 768);
+ return panel;
+}
+
+
+
// end of panel_io.cxx