#endif
#include <simgear/compiler.h>
+
#include <simgear/misc/fgpath.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/props.hxx>
-#include <iostream>
-#include <fstream>
-#include <string>
+#include STL_IOSTREAM
+#include STL_FSTREAM
+#include STL_STRING
-#include <Main/options.hxx>
+#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
#include "panel.hxx"
#include "steam.hxx"
#include "panel_io.hxx"
+#if !defined (FG_HAVE_NATIVE_SGI_COMPILERS)
FG_USING_STD(istream);
FG_USING_STD(ifstream);
+#endif
FG_USING_STD(string);
FGMagRibbon::FGMagRibbon (int w, int h)
: FGTexturedLayer(w, h)
{
- FGCroppedTexture texture("Instruments/Default/Textures/compass-ribbon.rgb");
+ FGCroppedTexture texture("Aircraft/c172/Instruments/Textures/compass-ribbon.rgb");
setTexture(texture);
}
* texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
*/
static FGCroppedTexture
-readTexture (SGPropertyNode node)
+readTexture (const SGPropertyNode * node)
{
- FGCroppedTexture texture(node.getStringValue("path"),
- node.getFloatValue("x1"),
- node.getFloatValue("y1"),
- node.getFloatValue("x2", 1.0),
- node.getFloatValue("y2", 1.0));
- FG_LOG(FG_INPUT, FG_INFO, "Read texture " << node.getName());
+ FGCroppedTexture texture(node->getStringValue("path"),
+ node->getFloatValue("x1"),
+ node->getFloatValue("y1"),
+ node->getFloatValue("x2", 1.0),
+ node->getFloatValue("y2", 1.0));
+ FG_LOG(FG_INPUT, FG_INFO, "Read texture " << node->getName());
return texture;
}
* being drawn at its regular size.
*/
static FGPanelAction *
-readAction (SGPropertyNode node, float hscale, float vscale)
+readAction (const SGPropertyNode * node, float hscale, float vscale)
{
FGPanelAction * action = 0;
- string name = node.getStringValue("name");
- string type = node.getStringValue("type");
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
- int button = node.getIntValue("button");
- int x = int(node.getIntValue("x") * hscale);
- int y = int(node.getIntValue("y") * vscale);
- int w = int(node.getIntValue("w") * hscale);
- int h = int(node.getIntValue("h") * vscale);
+ int button = node->getIntValue("button");
+ int x = int(node->getIntValue("x") * hscale);
+ int y = int(node->getIntValue("y") * vscale);
+ int w = int(node->getIntValue("w") * hscale);
+ int h = int(node->getIntValue("h") * vscale);
if (type == "") {
FG_LOG(FG_INPUT, FG_ALERT,
// Adjust a property value
if (type == "adjust") {
- string propName = node.getStringValue("property");
- SGValue * value = current_properties.getValue(propName, true);
- float increment = node.getFloatValue("increment", 1.0);
- float min = node.getFloatValue("min", 0.0);
- float max = node.getFloatValue("max", 0.0);
- bool wrap = node.getBoolValue("wrap", false);
+ string propName = node->getStringValue("property");
+ SGValue * value = fgGetValue(propName, true);
+ float increment = node->getFloatValue("increment", 1.0);
+ float min = node->getFloatValue("min", 0.0);
+ float max = node->getFloatValue("max", 0.0);
+ bool wrap = node->getBoolValue("wrap", false);
if (min == max)
- FG_LOG(FG_INPUT, FG_ALERT, "Action " << node.getName()
+ FG_LOG(FG_INPUT, FG_ALERT, "Action " << node->getName()
<< " has same min and max value");
action = new FGAdjustAction(button, x, y, w, h, value,
increment, min, max, wrap);
// Swap two property values
else if (type == "swap") {
- string propName1 = node.getStringValue("property1");
- string propName2 = node.getStringValue("property2");
- SGValue * value1 = current_properties.getValue(propName1, true);
- SGValue * value2 = current_properties.getValue(propName2, true);
+ string propName1 = node->getStringValue("property1");
+ string propName2 = node->getStringValue("property2");
+ SGValue * value1 = fgGetValue(propName1, true);
+ SGValue * value2 = fgGetValue(propName2, true);
action = new FGSwapAction(button, x, y, w, h, value1, value2);
}
// Toggle a boolean value
else if (type == "toggle") {
- string propName = node.getStringValue("property");
- SGValue * value = current_properties.getValue(propName, true);
+ string propName = node->getStringValue("property");
+ SGValue * value = fgGetValue(propName, true);
action = new FGToggleAction(button, x, y, w, h, value);
}
* appear to be applied backwards.
*/
static FGPanelTransformation *
-readTransformation (SGPropertyNode node, float hscale, float vscale)
+readTransformation (const SGPropertyNode * node, float hscale, float vscale)
{
FGPanelTransformation * t = new FGPanelTransformation;
- string name = node.getName();
- string type = node.getStringValue("type");
- string propName = node.getStringValue("property", "");
+ string name = node->getName();
+ string type = node->getStringValue("type");
+ string propName = node->getStringValue("property", "");
SGValue * value = 0;
if (type == "") {
type = "rotation";
}
- if (propName != "") {
- value = current_properties.getValue(propName, true);
+ if (propName != (string)"") {
+ value = fgGetValue(propName, true);
}
t->value = value;
- t->min = node.getFloatValue("min", -9999999);
- t->max = node.getFloatValue("max", 99999999);
- t->factor = node.getFloatValue("scale", 1.0);
- t->offset = node.getFloatValue("offset", 0.0);
+ t->min = node->getFloatValue("min", -9999999);
+ t->max = node->getFloatValue("max", 99999999);
+ t->factor = node->getFloatValue("scale", 1.0);
+ t->offset = node->getFloatValue("offset", 0.0);
// Move the layer horizontally.
if (type == "x-shift") {
* All three may also include a printf-style format string.
*/
FGTextLayer::Chunk *
-readTextChunk (SGPropertyNode node)
+readTextChunk (const SGPropertyNode * node)
{
FGTextLayer::Chunk * chunk;
- string name = node.getStringValue("name");
- string type = node.getStringValue("type");
- string format = node.getStringValue("format");
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
+ string format = node->getStringValue("format");
// Default to literal text.
if (type == "") {
// A literal text string.
if (type == "literal") {
- string text = node.getStringValue("text");
+ string text = node->getStringValue("text");
chunk = new FGTextLayer::Chunk(text, format);
}
// The value of a string property.
else if (type == "text-value") {
SGValue * value =
- current_properties.getValue(node.getStringValue("property"), true);
+ fgGetValue(node->getStringValue("property"), true);
chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, value, format);
}
// The value of a float property.
else if (type == "number-value") {
- string propName = node.getStringValue("property");
- float scale = node.getFloatValue("scale", 1.0);
- SGValue * value = current_properties.getValue(propName, true);
+ string propName = node->getStringValue("property");
+ float scale = node->getFloatValue("scale", 1.0);
+ SGValue * value = fgGetValue(propName, true);
chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, value,
format, scale);
}
* Currently, the only built-in layer class is "compass-ribbon".
*/
static FGInstrumentLayer *
-readLayer (SGPropertyNode node, float hscale, float vscale)
+readLayer (const SGPropertyNode * node, float hscale, float vscale)
{
FGInstrumentLayer * layer = NULL;
- string name = node.getStringValue("name");
- string type = node.getStringValue("type");
- int w = node.getIntValue("w", -1);
- int h = node.getIntValue("h", -1);
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
+ int w = node->getIntValue("w", -1);
+ int h = node->getIntValue("h", -1);
if (w != -1)
w = int(w * hscale);
if (h != -1)
// A textured instrument layer.
if (type == "texture") {
- FGCroppedTexture texture = readTexture(node.getSubNode("texture"));
+ FGCroppedTexture texture = readTexture(node->getNode("texture"));
layer = new FGTexturedLayer(texture, w, h);
}
FGTextLayer * tlayer = new FGTextLayer(w, h); // FIXME
// Set the text color.
- float red = node.getFloatValue("color/red", 0.0);
- float green = node.getFloatValue("color/green", 0.0);
- float blue = node.getFloatValue("color/blue", 0.0);
+ float red = node->getFloatValue("color/red", 0.0);
+ float green = node->getFloatValue("color/green", 0.0);
+ float blue = node->getFloatValue("color/blue", 0.0);
tlayer->setColor(red, green, blue);
// Set the point size.
- float pointSize = node.getFloatValue("point-size", 10.0) * hscale;
+ float pointSize = node->getFloatValue("point-size", 10.0) * hscale;
tlayer->setPointSize(pointSize);
// Set the font.
// TODO
- SGPropertyNode chunk_group = node.getSubNode("chunks");
- int nChunks = chunk_group.size();
- for (int i = 0; i < nChunks; i++) {
- FGTextLayer::Chunk * chunk = readTextChunk(chunk_group.getChild(i));
- if (chunk == 0) {
- delete layer;
- return 0;
+ const SGPropertyNode * chunk_group = node->getNode("chunks");
+ if (chunk_group != 0) {
+ int nChunks = chunk_group->nChildren();
+ for (int i = 0; i < nChunks; i++) {
+ FGTextLayer::Chunk * chunk = readTextChunk(chunk_group->getChild(i));
+ if (chunk == 0) {
+ delete layer;
+ return 0;
+ }
+ tlayer->addChunk(chunk);
}
- tlayer->addChunk(chunk);
+ layer = tlayer;
}
- layer = tlayer;
}
// A switch instrument layer.
else if (type == "switch") {
SGValue * value =
- current_properties.getValue(node.getStringValue("property"), true);
+ fgGetValue(node->getStringValue("property"), true);
FGInstrumentLayer * layer1 =
- readLayer(node.getSubNode("layer1"), hscale, vscale);
+ readLayer(node->getNode("layer1"), hscale, vscale);
FGInstrumentLayer * layer2 =
- readLayer(node.getSubNode("layer2"), hscale, vscale);
+ readLayer(node->getNode("layer2"), hscale, vscale);
layer = new FGSwitchLayer(w, h, value, layer1, layer2);
}
// A built-in instrument layer.
else if (type == "built-in") {
- string layerclass = node.getStringValue("class");
+ string layerclass = node->getStringValue("class");
if (layerclass == "mag-ribbon") {
layer = new FGMagRibbon(w, h);
//
// Get the transformations for each layer.
//
- SGPropertyNode trans_group = node.getSubNode("transformations");
- int nTransformations = trans_group.size();
- for (int k = 0; k < nTransformations; k++) {
- FGPanelTransformation * t = readTransformation(trans_group.getChild(k),
- hscale, vscale);
- if (t == 0) {
- delete layer;
- return 0;
+ const SGPropertyNode * trans_group = node->getNode("transformations");
+ if (trans_group != 0) {
+ int nTransformations = trans_group->nChildren();
+ for (int i = 0; i < nTransformations; i++) {
+ FGPanelTransformation * t = readTransformation(trans_group->getChild(i),
+ hscale, vscale);
+ if (t == 0) {
+ delete layer;
+ return 0;
+ }
+ layer->addTransformation(t);
}
- layer->addTransformation(t);
}
FG_LOG(FG_INPUT, FG_INFO, "Read layer " << name);
* scaled automatically if the instrument is not at its preferred size.
*/
static FGPanelInstrument *
-readInstrument (SGPropertyNode node, int x, int y, int real_w, int real_h)
+readInstrument (const SGPropertyNode * node, int x, int y,
+ int real_w, int real_h)
{
- int w = node.getIntValue("w");
- int h = node.getIntValue("h");
- const string &name = node.getStringValue("name");
+ int w = node->getIntValue("w");
+ int h = node->getIntValue("h");
+ const string &name = node->getStringValue("name");
float hscale = 1.0;
float vscale = 1.0;
//
// Get the actions for the instrument.
//
- SGPropertyNode action_group = node.getSubNode("actions");
- int nActions = action_group.size();
- int j;
- for (j = 0; j < nActions; j++) {
- FGPanelAction * action = readAction(action_group.getChild(j),
- hscale, vscale);
- if (action == 0) {
- delete instrument;
- return new DefaultInstrument(x, y, w, h);
+ const SGPropertyNode * action_group = node->getNode("actions");
+ if (action_group != 0) {
+ int nActions = action_group->nChildren();
+ for (int i = 0; i < nActions; i++) {
+ FGPanelAction * action = readAction(action_group->getChild(i),
+ hscale, vscale);
+ if (action == 0) {
+ delete instrument;
+ return new DefaultInstrument(x, y, w, h);
+ }
+ instrument->addAction(action);
}
- instrument->addAction(action);
}
//
// Get the layers for the instrument.
//
- SGPropertyNode layer_group = node.getSubNode("layers");
- int nLayers = layer_group.size();
- for (j = 0; j < nLayers; j++) {
- FGInstrumentLayer * layer = readLayer(layer_group.getChild(j),
- hscale, vscale);
- if (layer == 0) {
- delete instrument;
- return new DefaultInstrument(x, y, w, h);
+ const SGPropertyNode * layer_group = node->getNode("layers");
+ if (layer_group != 0) {
+ int nLayers = layer_group->nChildren();
+ for (int i = 0; i < nLayers; i++) {
+ FGInstrumentLayer * layer = readLayer(layer_group->getChild(i),
+ hscale, vscale);
+ if (layer == 0) {
+ delete instrument;
+ return new DefaultInstrument(x, y, w, h);
+ }
+ instrument->addLayer(layer);
}
- instrument->addLayer(layer);
}
-
+
FG_LOG(FG_INPUT, FG_INFO, "Done reading instrument " << name);
return instrument;
}
FGPanel *
fgReadPanel (istream &input)
{
- SGPropertyList props;
+ SGPropertyNode root;
//
// Read the property list from disk.
//
- if (!readPropertyList(input, &props)) {
+ if (!readProperties(input, &root)) {
FG_LOG(FG_INPUT, FG_ALERT, "Malformed property list for panel.");
return 0;
}
FG_LOG(FG_INPUT, FG_INFO, "Read properties for panel " <<
- props.getStringValue("/name"));
+ root.getStringValue("name"));
//
// Construct a new, empty panel.
//
FGPanel * panel = new FGPanel(0, 0, 1024, 768);// FIXME: use variable size
+
+ //
+ // Grab the panel's dimensions, default to 1024x443.
+ //
+ int panel_w = (root.hasValue("w") ? root.getIntValue("w") : 1024);
+ int panel_h = (root.hasValue("h") ? root.getIntValue("h") : 443);
+ panel->setWidth(panel_w);
+ panel->setHeight(panel_h);
+
+ //
+ // Grab the visible external viewing area, default to
+ //
+ panel->setViewHeight(root.hasValue("view-height") ?
+ root.getIntValue("view-height") :
+ 768 - panel_h + 2);
+
+ //
+ // Grab the panel's initial offsets, default to 0, 0.
+ //
+ int xoffset = (root.hasValue("x-offset") ?
+ root.getIntValue("x-offset") :
+ 0);
+ int yoffset = (root.hasValue("y-offset") ?
+ root.getIntValue("y-offset") :
+ 0);
+ panel->setXOffset(xoffset);
+ panel->setYOffset(yoffset);
+
//
// Assign the background texture, if any, or a bogus chequerboard.
//
- string bgTexture = props.getStringValue("/background");
+ string bgTexture = root.getStringValue("background");
if (bgTexture == "")
bgTexture = "FOO";
panel->setBackground(FGTextureManager::createTexture(bgTexture.c_str()));
// Create each instrument.
//
FG_LOG(FG_INPUT, FG_INFO, "Reading panel instruments");
- SGPropertyNode instrument_group("/instruments", &props);
- int nInstruments = instrument_group.size();
- for (int i = 0; i < nInstruments; i++) {
- SGPropertyList props2;
- SGPropertyNode node = instrument_group.getChild(i);
-
- FGPath path(current_options.get_fg_root());
- path.append(node.getStringValue("path"));
-
- FG_LOG(FG_INPUT, FG_INFO, "Reading instrument "
- << node.getName()
- << " from "
- << path.str());
-
- int x = node.getIntValue("x", -1);
- int y = node.getIntValue("y", -1);
- int w = node.getIntValue("w", -1);
- int h = node.getIntValue("h", -1);
-
- if (x == -1 || y == -1) {
- FG_LOG(FG_INPUT, FG_ALERT, "x and y positions must be specified and >0");
- delete panel;
- return 0;
- }
-
-
- FGPanelInstrument * instrument = 0;
+ const SGPropertyNode * instrument_group = root.getChild("instruments");
+ if (instrument_group != 0) {
+ int nInstruments = instrument_group->nChildren();
+ for (int i = 0; i < nInstruments; i++) {
+ const SGPropertyNode * node = instrument_group->getChild(i);
+
+ FGPath path( globals->get_fg_root() );
+ path.append(node->getStringValue("path"));
+
+ FG_LOG(FG_INPUT, FG_INFO, "Reading instrument "
+ << node->getName()
+ << " from "
+ << path.str());
+
+ int x = node->getIntValue("x", -1);
+ int y = node->getIntValue("y", -1);
+ int w = node->getIntValue("w", -1);
+ int h = node->getIntValue("h", -1);
+
+ if (x == -1 || y == -1) {
+ FG_LOG(FG_INPUT, FG_ALERT, "x and y positions must be specified and >0");
+ delete panel;
+ return 0;
+ }
- if (readPropertyList(path.str(), &props2)) {
- instrument = readInstrument(SGPropertyNode("/", &props2), x, y, w, h);
- }
- if (instrument == 0) {
- instrument = new DefaultInstrument(x, y, w, h);
+ // Read the instrument from
+ // a separate file.
+ FGPanelInstrument * instrument = 0;
+
+ SGPropertyNode root2;
+
+ if (readProperties(path.str(), &root2)) {
+ cerr << "Read " << root2.nChildren() << " top-level nodes from "
+ << path.c_str() << endl;
+ instrument = readInstrument(&root2, x, y, w, h);
+ }
+ if (instrument == 0)
+ instrument = new DefaultInstrument(x, y, w, h);
+ panel->addInstrument(instrument);
}
- panel->addInstrument(instrument);
}
FG_LOG(FG_INPUT, FG_INFO, "Done reading panel instruments");
fgReadPanel (const string &relative_path)
{
FGPanel * panel = 0;
- FGPath path(current_options.get_fg_root());
+ FGPath path(globals->get_fg_root());
path.append(relative_path);
ifstream input(path.c_str());
if (!input.good()) {