FGPanelAction * action = new FGPanelAction(button, x, y, w, h);
- vector<const SGPropertyNode *>bindings = node->getChildren("binding");
+ vector<SGPropertyNode_ptr>bindings = node->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
<< bindings[i]->getStringValue("command"));