# include <windows.h>
#endif
+#include <string.h> // for strcmp()
+
#include <simgear/compiler.h>
+#include <simgear/misc/exception.hxx>
+
+#include <simgear/misc/sg_path.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/props.hxx>
-#include <iostream>
-#include <string>
-#include <map>
+#include STL_IOSTREAM
+#include STL_FSTREAM
+#include STL_STRING
+
+#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
+
+#include <GUI/gui.h>
#include "panel.hxx"
+#include "steam.hxx"
+#include "panel_io.hxx"
-using std::istream;
-using std::hash_map;
-using std::string;
+//built-in layers
+#include "built_in/FGMagRibbon.hxx"
+
+#if !defined (SG_HAVE_NATIVE_SGI_COMPILERS)
+SG_USING_STD(istream);
+SG_USING_STD(ifstream);
+#endif
+SG_USING_STD(string);
\f
////////////////////////////////////////////////////////////////////////
-// Instruments.
+// Read and construct a panel.
+//
+// The panel is specified as a regular property list, and each of the
+// instruments is its own, separate property list (and thus, a separate
+// XML document). The functions in this section read in the files
+// as property lists, then extract properties to set up the panel
+// itself.
+//
+// A panel contains zero or more instruments.
+//
+// An instrument contains one or more layers and zero or more actions.
+//
+// A layer contains zero or more transformations.
+//
+// Some special types of layers also contain other objects, such as
+// chunks of text or other layers.
+//
+// There are currently four types of layers:
+//
+// 1. Textured Layer (type="texture"), the default
+// 2. Text Layer (type="text")
+// 3. Switch Layer (type="switch")
+// 4. Built-in Layer (type="built-in", must also specify class)
+//
+// The only built-in layer so far is the ribbon for the magnetic compass
+// (class="compass-ribbon").
+//
+// There are three types of actions:
+//
+// 1. Adjust (type="adjust"), the default
+// 2. Swap (type="swap")
+// 3. Toggle (type="toggle")
+//
+// There are three types of transformations:
+//
+// 1. X shift (type="x-shift"), the default
+// 2. Y shift (type="y-shift")
+// 3. Rotation (type="rotation")
+//
+// Each of these may be associated with a property, so that a needle
+// will rotate with the airspeed, for example, or may have a fixed
+// floating-point value.
////////////////////////////////////////////////////////////////////////
-struct ActionData
+
+/**
+ * Read a cropped texture from the instrument's property list.
+ *
+ * The x1 and y1 properties give the starting position of the texture
+ * (between 0.0 and 1.0), and the the x2 and y2 properties give the
+ * ending position. For example, to use the bottom-left quarter of a
+ * texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
+ */
+static FGCroppedTexture
+readTexture (const SGPropertyNode * node)
{
- FGPanelAction * action;
- int button, x, y, w, h;
-};
+ FGCroppedTexture texture(node->getStringValue("path"),
+ node->getFloatValue("x1"),
+ node->getFloatValue("y1"),
+ node->getFloatValue("x2", 1.0),
+ node->getFloatValue("y2", 1.0));
+ SG_LOG(SG_COCKPIT, SG_DEBUG, "Read texture " << node->getName());
+ return texture;
+}
+
-struct TransData
+/**
+ * Test for a condition in the current node.
+ */
+\f
+////////////////////////////////////////////////////////////////////////
+// Read a condition and use it if necessary.
+////////////////////////////////////////////////////////////////////////
+
+static void
+readConditions (FGConditional * component, const SGPropertyNode * node)
+{
+ const SGPropertyNode * conditionNode = node->getChild("condition");
+ if (conditionNode != 0)
+ // The top level is implicitly AND
+ component->setCondition(fgReadCondition(conditionNode));
+}
+
+
+/**
+ * Read an action from the instrument's property list.
+ *
+ * The action will be performed when the user clicks a mouse button
+ * within the specified region of the instrument. Actions always work
+ * by modifying the value of a property (see the SGPropertyNode
+ * class).
+ *
+ * The following action types are defined:
+ *
+ * "adjust" - modify the value of a floating-point property by
+ * the increment specified. This is the default.
+ *
+ * "swap" - swap the values of two-floating-point properties.
+ *
+ * "toggle" - toggle the value of a boolean property between true and
+ * false.
+ *
+ * For the adjust action, it is possible to specify an increment
+ * (use a negative number for a decrement), a minimum allowed value,
+ * a maximum allowed value, and a flag to indicate whether the value
+ * should freeze or wrap-around when it reachs the minimum or maximum.
+ *
+ * The action will be scaled automatically if the instrument is not
+ * being drawn at its regular size.
+ */
+static FGPanelAction *
+readAction (const SGPropertyNode * node, float w_scale, float h_scale)
{
- enum Type {
- End = 0,
- Rotation,
- XShift,
- YShift
- };
- Type type;
- const char * propName;
- float min, max, factor, offset;
-};
-
-struct LayerData
+ string name = node->getStringValue("name");
+
+ int button = node->getIntValue("button");
+ int x = int(node->getIntValue("x") * w_scale);
+ int y = int(node->getIntValue("y") * h_scale);
+ int w = int(node->getIntValue("w") * w_scale);
+ int h = int(node->getIntValue("h") * h_scale);
+
+ FGPanelAction * action = new FGPanelAction(button, x, y, w, h);
+
+ vector<SGPropertyNode_ptr>bindings = node->getChildren("binding");
+ for (unsigned int i = 0; i < bindings.size(); i++) {
+ SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
+ << bindings[i]->getStringValue("command"));
+ action->addBinding(new FGBinding(bindings[i])); // TODO: allow modifiers
+ }
+
+ readConditions(action, node);
+ return action;
+}
+
+
+/**
+ * Read a transformation from the instrument's property list.
+ *
+ * The panel module uses the transformations to slide or spin needles,
+ * knobs, and other indicators, and to place layers in the correct
+ * positions. Every layer starts centered exactly on the x,y co-ordinate,
+ * and many layers need to be moved or rotated simply to display the
+ * instrument correctly.
+ *
+ * There are three types of transformations:
+ *
+ * "x-shift" - move the layer horizontally.
+ *
+ * "y-shift" - move the layer vertically.
+ *
+ * "rotation" - rotate the layer.
+ *
+ * Each transformation may have a fixed offset, and may also have
+ * a floating-point property value to add to the offset. The
+ * floating-point property may be clamped to a minimum and/or
+ * maximum range and scaled (after clamping).
+ *
+ * Note that because of the way OpenGL works, transformations will
+ * appear to be applied backwards.
+ */
+static FGPanelTransformation *
+readTransformation (const SGPropertyNode * node, float w_scale, float h_scale)
{
- FGInstrumentLayer * layer;
- TransData transformations[16];
-};
+ FGPanelTransformation * t = new FGPanelTransformation;
+
+ string name = node->getName();
+ string type = node->getStringValue("type");
+ string propName = node->getStringValue("property", "");
+ SGPropertyNode * target = 0;
+
+ if (type.empty()) {
+ SG_LOG( SG_COCKPIT, SG_ALERT,
+ "No type supplied for transformation " << name
+ << " assuming \"rotation\"" );
+ type = "rotation";
+ }
-struct InstrumentData
+ if (!propName.empty()) {
+ target = fgGetNode(propName.c_str(), true);
+ }
+
+ t->node = target;
+ t->min = node->getFloatValue("min", -9999999);
+ t->max = node->getFloatValue("max", 99999999);
+ t->factor = node->getFloatValue("scale", 1.0);
+ t->offset = node->getFloatValue("offset", 0.0);
+
+ // Check for an interpolation table
+ const SGPropertyNode * trans_table = node->getNode("interpolation");
+ if (trans_table != 0) {
+ SG_LOG( SG_COCKPIT, SG_INFO, "Found interpolation table with "
+ << trans_table->nChildren() << "children" );
+ t->table = new SGInterpTable();
+ for(int i = 0; i < trans_table->nChildren(); i++) {
+ const SGPropertyNode * node = trans_table->getChild(i);
+ if (!strcmp(node->getName(), "entry")) {
+ double ind = node->getDoubleValue("ind", 0.0);
+ double dep = node->getDoubleValue("dep", 0.0);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Adding interpolation entry "
+ << ind << "==>" << dep );
+ t->table->addEntry(ind, dep);
+ } else {
+ SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
+ << " in interpolation" );
+ }
+ }
+ } else {
+ t->table = 0;
+ }
+
+ // Move the layer horizontally.
+ if (type == "x-shift") {
+ t->type = FGPanelTransformation::XSHIFT;
+// t->min *= w_scale; //removed by Martin Dressler
+// t->max *= w_scale; //removed by Martin Dressler
+ t->offset *= w_scale;
+ t->factor *= w_scale; //Added by Martin Dressler
+ }
+
+ // Move the layer vertically.
+ else if (type == "y-shift") {
+ t->type = FGPanelTransformation::YSHIFT;
+ //t->min *= h_scale; //removed
+ //t->max *= h_scale; //removed
+ t->offset *= h_scale;
+ t->factor *= h_scale; //Added
+ }
+
+ // Rotate the layer. The rotation
+ // is in degrees, and does not need
+ // to scale with the instrument size.
+ else if (type == "rotation") {
+ t->type = FGPanelTransformation::ROTATION;
+ }
+
+ else {
+ SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized transformation type " << type );
+ delete t;
+ return 0;
+ }
+
+ readConditions(t, node);
+ SG_LOG( SG_COCKPIT, SG_DEBUG, "Read transformation " << name );
+ return t;
+}
+
+
+/**
+ * Read a chunk of text from the instrument's property list.
+ *
+ * A text layer consists of one or more chunks of text. All chunks
+ * share the same font size and color (and eventually, font), but
+ * each can come from a different source. There are three types of
+ * text chunks:
+ *
+ * "literal" - a literal text string (the default)
+ *
+ * "text-value" - the current value of a string property
+ *
+ * "number-value" - the current value of a floating-point property.
+ *
+ * All three may also include a printf-style format string.
+ */
+FGTextLayer::Chunk *
+readTextChunk (const SGPropertyNode * node)
{
- const char * name;
- int x, y, w, h;
- ActionData actions[16];
- LayerData layers[16];
-};
+ FGTextLayer::Chunk * chunk;
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
+ string format = node->getStringValue("format");
+
+ // Default to literal text.
+ if (type.empty()) {
+ SG_LOG( SG_COCKPIT, SG_INFO, "No type provided for text chunk " << name
+ << " assuming \"literal\"");
+ type = "literal";
+ }
+ // A literal text string.
+ if (type == "literal") {
+ string text = node->getStringValue("text");
+ chunk = new FGTextLayer::Chunk(text, format);
+ }
-\f
-////////////////////////////////////////////////////////////////////////
-// Read and construct a panel.
-////////////////////////////////////////////////////////////////////////
+ // The value of a string property.
+ else if (type == "text-value") {
+ SGPropertyNode * target =
+ fgGetNode(node->getStringValue("property"), true);
+ chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, target, format);
+ }
+
+ // The value of a float property.
+ else if (type == "number-value") {
+ string propName = node->getStringValue("property");
+ float scale = node->getFloatValue("scale", 1.0);
+ SGPropertyNode * target = fgGetNode(propName.c_str(), true);
+ chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target,
+ format, scale);
+ }
+
+ // Unknown type.
+ else {
+ SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized type " << type
+ << " for text chunk " << name );
+ return 0;
+ }
+
+ readConditions(chunk, node);
+ return chunk;
+}
/**
- * Read a property list defining an instrument panel.
+ * Read a single layer from an instrument's property list.
*
- * Returns 0 if the read fails for any reason.
+ * Each instrument consists of one or more layers stacked on top
+ * of each other; the lower layers show through only where the upper
+ * layers contain an alpha component. Each layer can be moved
+ * horizontally and vertically and rotated using transformations.
+ *
+ * This module currently recognizes four kinds of layers:
+ *
+ * "texture" - a layer containing a texture (the default)
+ *
+ * "text" - a layer containing text
+ *
+ * "switch" - a layer that switches between two other layers
+ * based on the current value of a boolean property.
+ *
+ * "built-in" - a hard-coded layer supported by C++ code in FlightGear.
+ *
+ * Currently, the only built-in layer class is "compass-ribbon".
*/
-FGPanel *
-fgReadPanel (istream &input)
+static FGInstrumentLayer *
+readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
{
- SGPropertyList props;
- map<string,CroppedTexture> textures;
+ FGInstrumentLayer * layer = NULL;
+ string name = node->getStringValue("name");
+ string type = node->getStringValue("type");
+ int w = node->getIntValue("w", -1);
+ int h = node->getIntValue("h", -1);
+ if (w != -1)
+ w = int(w * w_scale);
+ if (h != -1)
+ h = int(h * h_scale);
+
+
+ if (type.empty()) {
+ SG_LOG( SG_COCKPIT, SG_ALERT,
+ "No type supplied for layer " << name
+ << " assuming \"texture\"" );
+ type = "texture";
+ }
+
+
+ // A textured instrument layer.
+ if (type == "texture") {
+ FGCroppedTexture texture = readTexture(node->getNode("texture"));
+ layer = new FGTexturedLayer(texture, w, h);
+ }
+
+ // A group of sublayers.
+ else if (type == "group") {
+ layer = new FGGroupLayer();
+ for (int i = 0; i < node->nChildren(); i++) {
+ const SGPropertyNode * child = node->getChild(i);
+ cerr << "Trying child " << child->getName() << endl;
+ if (!strcmp(child->getName(), "layer")) {
+ cerr << "succeeded!" << endl;
+ ((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale));
+ }
+ }
+ }
+
+ // A textual instrument layer.
+ else if (type == "text") {
+ FGTextLayer * tlayer = new FGTextLayer(w, h); // FIXME
+
+ // Set the text color.
+ float red = node->getFloatValue("color/red", 0.0);
+ float green = node->getFloatValue("color/green", 0.0);
+ float blue = node->getFloatValue("color/blue", 0.0);
+ tlayer->setColor(red, green, blue);
+
+ // Set the point size.
+ float pointSize = node->getFloatValue("point-size", 10.0) * w_scale;
+ tlayer->setPointSize(pointSize);
+
+ // Set the font.
+ string fontName = node->getStringValue("font", "default");
+ tlayer->setFontName(fontName);
+
+ const SGPropertyNode * chunk_group = node->getNode("chunks");
+ if (chunk_group != 0) {
+ int nChunks = chunk_group->nChildren();
+ for (int i = 0; i < nChunks; i++) {
+ const SGPropertyNode * node = chunk_group->getChild(i);
+ if (!strcmp(node->getName(), "chunk")) {
+ FGTextLayer::Chunk * chunk = readTextChunk(node);
+ if (chunk != 0)
+ tlayer->addChunk(chunk);
+ } else {
+ SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
+ << " in chunks" );
+ }
+ }
+ layer = tlayer;
+ }
+ }
+ // A switch instrument layer.
+ else if (type == "switch") {
+ SGPropertyNode * target =
+ fgGetNode(node->getStringValue("property"), true);
+ FGInstrumentLayer * layer1 =
+ readLayer(node->getNode("layer[0]"), w_scale, h_scale);
+ FGInstrumentLayer * layer2 =
+ readLayer(node->getNode("layer[1]"), w_scale, h_scale);
+ layer = new FGSwitchLayer(w, h, target, layer1, layer2);
+ }
+
+ // A built-in instrument layer.
+ else if (type == "built-in") {
+ string layerclass = node->getStringValue("class");
+
+ if (layerclass == "mag-ribbon") {
+ layer = new FGMagRibbon(w, h);
+ }
+
+ else if (layerclass.empty()) {
+ SG_LOG( SG_COCKPIT, SG_ALERT, "No class provided for built-in layer "
+ << name );
+ return 0;
+ }
+
+ else {
+ SG_LOG( SG_COCKPIT, SG_ALERT, "Unknown built-in layer class "
+ << layerclass);
+ return 0;
+ }
+ }
+
+ // An unknown type.
+ else {
+ SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized layer type " << type );
+ delete layer;
+ return 0;
+ }
+
//
- // Read the property list from disk.
+ // Get the transformations for each layer.
//
- if (!readPropertyList(input, &props)) {
- FG_LOG(FG_INPUT, FG_ALERT, "Malformed property list for panel.");
+ const SGPropertyNode * trans_group = node->getNode("transformations");
+ if (trans_group != 0) {
+ int nTransformations = trans_group->nChildren();
+ for (int i = 0; i < nTransformations; i++) {
+ const SGPropertyNode * node = trans_group->getChild(i);
+ if (!strcmp(node->getName(), "transformation")) {
+ FGPanelTransformation * t = readTransformation(node, w_scale, h_scale);
+ if (t != 0)
+ layer->addTransformation(t);
+ } else {
+ SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
+ << " in transformations" );
+ }
+ }
+ }
+
+ readConditions(layer, node);
+ SG_LOG( SG_COCKPIT, SG_DEBUG, "Read layer " << name );
+ return layer;
+}
+
+
+/**
+ * Read an instrument from a property list.
+ *
+ * The instrument consists of a preferred width and height
+ * (the panel may override these), together with a list of layers
+ * and a list of actions to be performed when the user clicks
+ * the mouse over the instrument. All co-ordinates are relative
+ * to the instrument's position, so instruments are fully relocatable;
+ * likewise, co-ordinates for actions and transformations will be
+ * scaled automatically if the instrument is not at its preferred size.
+ */
+static FGPanelInstrument *
+readInstrument (const SGPropertyNode * node)
+{
+ const string name = node->getStringValue("name");
+ int x = node->getIntValue("x", -1);
+ int y = node->getIntValue("y", -1);
+ int real_w = node->getIntValue("w", -1);
+ int real_h = node->getIntValue("h", -1);
+ int w = node->getIntValue("w-base", -1);
+ int h = node->getIntValue("h-base", -1);
+
+ if (x == -1 || y == -1) {
+ SG_LOG( SG_COCKPIT, SG_ALERT,
+ "x and y positions must be specified and > 0" );
return 0;
}
- FG_LOG(FG_INPUT, FG_INFO, "Read properties for panel " <<
- props.getStringValue("/name"));
+
+ float w_scale = 1.0;
+ float h_scale = 1.0;
+ if (real_w != -1) {
+ w_scale = float(real_w) / float(w);
+ w = real_w;
+ }
+ if (real_h != -1) {
+ h_scale = float(real_h) / float(h);
+ h = real_h;
+ }
+
+ SG_LOG( SG_COCKPIT, SG_DEBUG, "Reading instrument " << name );
+
+ FGLayeredInstrument * instrument =
+ new FGLayeredInstrument(x, y, w, h);
//
- // Read the cropped textures from the property list.
+ // Get the actions for the instrument.
//
- SGPropertyNode texture_group("/textures", &props);
- int nTextures = texture_group.size();
- cout << "There are " << nTextures << " textures" << endl;
- for (int i = 0; i < nTextures; i++) {
- SGPropertyNode tex = texture_group.getChild(i);
- const string &name = tex.getName();
- textures[name] = CroppedTexture(tex.getStringValue("path"),
- tex.getFloatValue("x1"),
- tex.getFloatValue("y1"),
- tex.getFloatValue("x2", 1.0),
- tex.getFloatValue("y2", 1.0));
- FG_LOG(FG_INPUT, FG_INFO, "Read texture " << name);
+ const SGPropertyNode * action_group = node->getNode("actions");
+ if (action_group != 0) {
+ int nActions = action_group->nChildren();
+ for (int i = 0; i < nActions; i++) {
+ const SGPropertyNode * node = action_group->getChild(i);
+ if (!strcmp(node->getName(), "action")) {
+ FGPanelAction * action = readAction(node, w_scale, h_scale);
+ if (action != 0)
+ instrument->addAction(action);
+ } else {
+ SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
+ << " in actions" );
+ }
+ }
+ }
+
+ //
+ // Get the layers for the instrument.
+ //
+ const SGPropertyNode * layer_group = node->getNode("layers");
+ if (layer_group != 0) {
+ int nLayers = layer_group->nChildren();
+ for (int i = 0; i < nLayers; i++) {
+ const SGPropertyNode * node = layer_group->getChild(i);
+ if (!strcmp(node->getName(), "layer")) {
+ FGInstrumentLayer * layer = readLayer(node, w_scale, h_scale);
+ if (layer != 0)
+ instrument->addLayer(layer);
+ } else {
+ SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
+ << " in layers" );
+ }
+ }
}
+ readConditions(instrument, node);
+ SG_LOG( SG_COCKPIT, SG_DEBUG, "Done reading instrument " << name );
+ return instrument;
+}
+
+
+/**
+ * Construct the panel from a property tree.
+ */
+FGPanel *
+readPanel (const SGPropertyNode * root)
+{
+ SG_LOG( SG_COCKPIT, SG_INFO, "Reading properties for panel " <<
+ root->getStringValue("name", "[Unnamed Panel]") );
+
+ FGPanel * panel = new FGPanel();
+ panel->setWidth(root->getIntValue("w", 1024));
+ panel->setHeight(root->getIntValue("h", 443));
+
+ //
+ // Grab the visible external viewing area, default to
+ //
+ panel->setViewHeight(root->getIntValue("view-height",
+ 768 - panel->getHeight() + 2));
//
- // Construct a new, empty panel.
+ // Grab the panel's initial offsets, default to 0, 0.
//
- FGPanel * panel = new FGPanel(0, 0, 1024, 768);// FIXME: use variable size
+ if (!fgHasNode("/sim/panel/x-offset"))
+ fgSetInt("/sim/panel/x-offset", root->getIntValue("x-offset", 0));
+ // conditional removed by jim wilson to allow panel xml code
+ // with y-offset defined to work...
+ if (!fgHasNode("/sim/panel/y-offset"))
+ fgSetInt("/sim/panel/y-offset", root->getIntValue("y-offset", 0));
//
// Assign the background texture, if any, or a bogus chequerboard.
//
- string bgTexture = props.getStringValue("/background");
- if (bgTexture == "") {
- panel->setBackground(FGTextureManager::createTexture("FOO"));
- } else {
- panel->setBackground(textures[bgTexture].texture);
+ string bgTexture = root->getStringValue("background");
+ if (bgTexture.empty())
+ bgTexture = "FOO";
+ panel->setBackground(FGTextureManager::createTexture(bgTexture.c_str()));
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << bgTexture );
+
+ //
+ // Get multibackground if any...
+ //
+ string mbgTexture = root->getStringValue("multibackground[0]");
+ if (!mbgTexture.empty()) {
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 0);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
+ mbgTexture = root->getStringValue("multibackground[1]");
+ if (mbgTexture.empty())
+ mbgTexture = "FOO";
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 1);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
+ mbgTexture = root->getStringValue("multibackground[2]");
+ if (mbgTexture.empty())
+ mbgTexture = "FOO";
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 2);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
+ mbgTexture = root->getStringValue("multibackground[3]");
+ if (mbgTexture.empty())
+ mbgTexture = "FOO";
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 3);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
+ mbgTexture = root->getStringValue("multibackground[4]");
+ if (mbgTexture.empty())
+ mbgTexture = "FOO";
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 4);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
+ mbgTexture = root->getStringValue("multibackground[5]");
+ if (mbgTexture.empty())
+ mbgTexture = "FOO";
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 5);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
+ mbgTexture = root->getStringValue("multibackground[6]");
+ if (mbgTexture.empty())
+ mbgTexture = "FOO";
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 6);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
+ mbgTexture = root->getStringValue("multibackground[7]");
+ if (mbgTexture.empty())
+ mbgTexture = "FOO";
+ panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 7);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
+
}
- FG_LOG(FG_INPUT, FG_INFO, "Set background texture to " << bgTexture);
+
//
// Create each instrument.
//
- FG_LOG(FG_INPUT, FG_INFO, "Reading panel instruments");
- SGPropertyNode instrument_group("/instruments", &props);
- int nInstruments = instrument_group.size();
- cout << "There are " << nInstruments << " instruments" << endl;
- for (int i = 0; i < nInstruments; i++) {
- SGPropertyNode inst = instrument_group.getChild(i);
- const string &name = inst.getName();
- FGLayeredInstrument * instrument =
- new FGLayeredInstrument(inst.getIntValue("x"),
- inst.getIntValue("y"),
- inst.getIntValue("w"),
- inst.getIntValue("h"));
-
-
- //
- // Get the layers for each instrument.
- //
- SGPropertyNode layer_group = inst.getSubNode("layers");
- SGPropertyNode layer;
- int nLayers = layer_group.size();
- cout << "There are " << nLayers << " layers" << endl;
- for (int j = 0; j < nLayers; j++) {
- layer = layer_group.getChild(j);
- FGInstrumentLayer * l;
- string name = layer.getName();
-
- string tex = layer.getStringValue("texture");
- if (tex != "") {
- l = new FGTexturedLayer(textures[tex],
- layer.getIntValue("w", -1),
- layer.getIntValue("h", -1));
+ SG_LOG( SG_COCKPIT, SG_INFO, "Reading panel instruments" );
+ const SGPropertyNode * instrument_group = root->getChild("instruments");
+ if (instrument_group != 0) {
+ int nInstruments = instrument_group->nChildren();
+ for (int i = 0; i < nInstruments; i++) {
+ const SGPropertyNode * node = instrument_group->getChild(i);
+ if (!strcmp(node->getName(), "instrument")) {
+ FGPanelInstrument * instrument = readInstrument(node);
+ if (instrument != 0)
+ panel->addInstrument(instrument);
} else {
- FG_LOG(FG_INPUT, FG_ALERT, "No texture for layer " << name);
- return 0;
- }
-
- //
- // Get the transformations for each layer.
- //
- SGPropertyNode trans_group = layer.getSubNode("transformations");
- SGPropertyNode trans;
- int nTransformations = trans_group.size();
- cout << "There are " << nTransformations << " transformations" << endl;
- for (int k = 0; k < nTransformations; k++) {
- trans = trans_group.getChild(k);
- string name = trans.getName();
- string type = trans.getStringValue("type");
- string propName = trans.getStringValue("property", "");
- SGValue * value = 0;
- cout << "Type is " << type << endl;
- if (propName != "") {
- value = current_properties.getValue(propName, true);
- }
- if (type == "x-shift") {
- l->addTransformation(FGInstrumentLayer::XSHIFT,
- value,
- trans.getFloatValue("min", 0.0),
- trans.getFloatValue("max", 1.0),
- trans.getFloatValue("factor", 1.0),
- trans.getFloatValue("offset", 0.0));
- } else if (type == "y-shift") {
- l->addTransformation(FGInstrumentLayer::YSHIFT,
- value,
- trans.getFloatValue("min", 0.0),
- trans.getFloatValue("max", 1.0),
- trans.getFloatValue("factor", 1.0),
- trans.getFloatValue("offset", 0.0));
- } else if (type == "rotation") {
- l->addTransformation(FGInstrumentLayer::ROTATION,
- value,
- trans.getFloatValue("min", -360.0),
- trans.getFloatValue("max", 360.0),
- trans.getFloatValue("factor", 1.0),
- trans.getFloatValue("offset", 0.0));
- } else if (type == "") {
- FG_LOG(FG_INPUT, FG_ALERT,
- "'type' must be specified for transformation");
- return 0;
- } else {
- FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation: " << type);
- return 0;
- }
- FG_LOG(FG_INPUT, FG_INFO, "Read transformation " << name);
+ SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
+ << " in instruments section" );
}
-
- instrument->addLayer(l);
- FG_LOG(FG_INPUT, FG_INFO, "Read layer " << name);
}
-
- panel->addInstrument(instrument);
- FG_LOG(FG_INPUT, FG_INFO, "Read instrument " << name);
}
+ SG_LOG( SG_COCKPIT, SG_INFO, "Done reading panel instruments" );
//
//
return panel;
}
+
+
+/**
+ * Read a panel from a property list.
+ *
+ * Each panel instrument will appear in its own, separate
+ * property list. The top level simply names the panel and
+ * places the instruments in their appropriate locations (and
+ * optionally resizes them if necessary).
+ *
+ * Returns 0 if the read fails for any reason.
+ */
+FGPanel *
+fgReadPanel (istream &input)
+{
+ SGPropertyNode root;
+
+ try {
+ readProperties(input, &root);
+ } catch (const sg_exception &e) {
+ guiErrorMessage("Error reading panel: ", e);
+ return 0;
+ }
+ return readPanel(&root);
+}
+
+
+/**
+ * Read a panel from a property list.
+ *
+ * This function opens a stream to a file, then invokes the
+ * main fgReadPanel() function.
+ */
+FGPanel *
+fgReadPanel (const string &relative_path)
+{
+ SGPath path(globals->get_fg_root());
+ path.append(relative_path);
+ SGPropertyNode root;
+
+ try {
+ readProperties(path.str(), &root);
+ } catch (const sg_exception &e) {
+ guiErrorMessage("Error reading panel: ", e);
+ return 0;
+ }
+ return readPanel(&root);
+}
+
+
+
+// end of panel_io.cxx
+
+
+