string propName = node->getStringValue("property");
float scale = node->getFloatValue("scale", 1.0);
float offset = node->getFloatValue("offset", 0.0);
+ bool truncation = node->getBoolValue("truncate", false);
SGPropertyNode * target = fgGetNode(propName.c_str(), true);
chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target,
- format, scale, offset);
+ format, scale, offset, truncation);
}
// Unknown type.