FGPanelAction * action = new FGPanelAction(button, x, y, w, h, repeatable);
vector<SGPropertyNode_ptr>bindings = node->getChildren("binding");
- SGPropertyNode * dest = fgGetNode("/sim/bindings", true);
+ SGPropertyNode * dest = fgGetNode("/sim/bindings/panel", true);
SGPropertyNode *binding;
unsigned int i, j;