# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
#include <string.h> // for strcmp()
#include <simgear/compiler.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
-#include STL_IOSTREAM
-#include STL_FSTREAM
-#include STL_STRING
+#include <istream>
+#include <fstream>
+#include <string>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
//built-in layers
#include "built_in/FGMagRibbon.hxx"
-SG_USING_STD(istream);
-SG_USING_STD(ifstream);
-SG_USING_STD(string);
+using std::istream;
+using std::ifstream;
+using std::string;
\f
if (trans_table != 0) {
SG_LOG( SG_COCKPIT, SG_INFO, "Found interpolation table with "
<< trans_table->nChildren() << " children" );
- t->table = new SGInterpTable();
- for (int i = 0; i < trans_table->nChildren(); i++) {
- const SGPropertyNode * node = trans_table->getChild(i);
- if (!strcmp(node->getName(), "entry")) {
- double ind = node->getDoubleValue("ind", 0.0);
- double dep = node->getDoubleValue("dep", 0.0);
- SG_LOG( SG_COCKPIT, SG_INFO, "Adding interpolation entry "
- << ind << "==>" << dep );
- t->table->addEntry(ind, dep);
- } else {
- SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
- << " in interpolation" );
- }
- }
+ t->table = new SGInterpTable(trans_table);
} else {
t->table = 0;
}
if (!fgHasNode("/sim/panel/y-offset"))
fgSetInt("/sim/panel/y-offset", root->getIntValue("y-offset", 0));
+ panel->setAutohide(root->getBoolValue("autohide", true));
+
//
// Assign the background texture, if any, or a bogus chequerboard.
//