# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
#include <string.h> // for strcmp()
#include <simgear/compiler.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
-#include STL_IOSTREAM
-#include STL_FSTREAM
-#include STL_STRING
+#include <istream>
+#include <fstream>
+#include <string>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
//built-in layers
#include "built_in/FGMagRibbon.hxx"
-SG_USING_STD(istream);
-SG_USING_STD(ifstream);
-SG_USING_STD(string);
+using std::istream;
+using std::ifstream;
+using std::string;
\f
if (!fgHasNode("/sim/panel/y-offset"))
fgSetInt("/sim/panel/y-offset", root->getIntValue("y-offset", 0));
+ panel->setAutohide(root->getBoolValue("autohide", true));
+
//
// Assign the background texture, if any, or a bogus chequerboard.
//