# include <windows.h>
#endif
+#include <string.h> // for strcmp()
+
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
string propName = node->getStringValue("property", "");
SGPropertyNode * target = 0;
- if (type == "") {
+ if (type.empty()) {
SG_LOG( SG_COCKPIT, SG_ALERT,
"No type supplied for transformation " << name
<< " assuming \"rotation\"" );
type = "rotation";
}
- if (propName != (string)"") {
+ if (!propName.empty()) {
target = fgGetNode(propName.c_str(), true);
}
t->table = new SGInterpTable();
for(int i = 0; i < trans_table->nChildren(); i++) {
const SGPropertyNode * node = trans_table->getChild(i);
- if (string(node->getName()) == "entry") {
+ if (!strcmp(node->getName(), "entry")) {
double ind = node->getDoubleValue("ind", 0.0);
double dep = node->getDoubleValue("dep", 0.0);
SG_LOG( SG_COCKPIT, SG_INFO, "Adding interpolation entry "
string format = node->getStringValue("format");
// Default to literal text.
- if (type == "") {
+ if (type.empty()) {
SG_LOG( SG_COCKPIT, SG_INFO, "No type provided for text chunk " << name
<< " assuming \"literal\"");
type = "literal";
h = int(h * h_scale);
- if (type == "") {
+ if (type.empty()) {
SG_LOG( SG_COCKPIT, SG_ALERT,
"No type supplied for layer " << name
<< " assuming \"texture\"" );
for (int i = 0; i < node->nChildren(); i++) {
const SGPropertyNode * child = node->getChild(i);
cerr << "Trying child " << child->getName() << endl;
- if (string(child->getName()) == "layer") {
+ if (!strcmp(child->getName(), "layer")) {
cerr << "succeeded!" << endl;
((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale));
}
int nChunks = chunk_group->nChildren();
for (int i = 0; i < nChunks; i++) {
const SGPropertyNode * node = chunk_group->getChild(i);
- if (string(node->getName()) == "chunk") {
+ if (!strcmp(node->getName(), "chunk")) {
FGTextLayer::Chunk * chunk = readTextChunk(node);
if (chunk != 0)
tlayer->addChunk(chunk);
layer = new FGMagRibbon(w, h);
}
- else if (layerclass == "") {
+ else if (layerclass.empty()) {
SG_LOG( SG_COCKPIT, SG_ALERT, "No class provided for built-in layer "
<< name );
return 0;
int nTransformations = trans_group->nChildren();
for (int i = 0; i < nTransformations; i++) {
const SGPropertyNode * node = trans_group->getChild(i);
- if (string(node->getName()) == "transformation") {
+ if (!strcmp(node->getName(), "transformation")) {
FGPanelTransformation * t = readTransformation(node, w_scale, h_scale);
if (t != 0)
layer->addTransformation(t);
int nActions = action_group->nChildren();
for (int i = 0; i < nActions; i++) {
const SGPropertyNode * node = action_group->getChild(i);
- if (string(node->getName()) == "action") {
+ if (!strcmp(node->getName(), "action")) {
FGPanelAction * action = readAction(node, w_scale, h_scale);
if (action != 0)
instrument->addAction(action);
int nLayers = layer_group->nChildren();
for (int i = 0; i < nLayers; i++) {
const SGPropertyNode * node = layer_group->getChild(i);
- if (string(node->getName()) == "layer") {
+ if (!strcmp(node->getName(), "layer")) {
FGInstrumentLayer * layer = readLayer(node, w_scale, h_scale);
if (layer != 0)
instrument->addLayer(layer);
// Assign the background texture, if any, or a bogus chequerboard.
//
string bgTexture = root->getStringValue("background");
- if (bgTexture == "")
+ if (bgTexture.empty())
bgTexture = "FOO";
panel->setBackground(FGTextureManager::createTexture(bgTexture.c_str()));
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << bgTexture );
// Get multibackground if any...
//
string mbgTexture = root->getStringValue("multibackground[0]");
- if (mbgTexture != (string)"") {
+ if (!mbgTexture.empty()) {
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 0);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
mbgTexture = root->getStringValue("multibackground[1]");
- if (mbgTexture == "")
+ if (mbgTexture.empty())
mbgTexture = "FOO";
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 1);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
mbgTexture = root->getStringValue("multibackground[2]");
- if (mbgTexture == "")
+ if (mbgTexture.empty())
mbgTexture = "FOO";
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 2);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
mbgTexture = root->getStringValue("multibackground[3]");
- if (mbgTexture == "")
+ if (mbgTexture.empty())
mbgTexture = "FOO";
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 3);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
mbgTexture = root->getStringValue("multibackground[4]");
- if (mbgTexture == "")
+ if (mbgTexture.empty())
mbgTexture = "FOO";
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 4);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
mbgTexture = root->getStringValue("multibackground[5]");
- if (mbgTexture == "")
+ if (mbgTexture.empty())
mbgTexture = "FOO";
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 5);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
mbgTexture = root->getStringValue("multibackground[6]");
- if (mbgTexture == "")
+ if (mbgTexture.empty())
mbgTexture = "FOO";
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 6);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
mbgTexture = root->getStringValue("multibackground[7]");
- if (mbgTexture == "")
+ if (mbgTexture.empty())
mbgTexture = "FOO";
panel->setMultiBackground(FGTextureManager::createTexture(mbgTexture.c_str()), 7);
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << mbgTexture );
int nInstruments = instrument_group->nChildren();
for (int i = 0; i < nInstruments; i++) {
const SGPropertyNode * node = instrument_group->getChild(i);
- if (string(node->getName()) == "instrument") {
+ if (!strcmp(node->getName(), "instrument")) {
FGPanelInstrument * instrument = readInstrument(node);
if (instrument != 0)
panel->addInstrument(instrument);