#include <Main/fg_props.hxx>
+\f
+////////////////////////////////////////////////////////////////////////
+// Inline utility methods.
+////////////////////////////////////////////////////////////////////////
+
+static inline void
+CLAMP(double *x, double min, double max )
+{
+ if ( *x < min ) { *x = min; }
+ if ( *x > max ) { *x = max; }
+}
+
+static inline void
+CLAMP(int *i, int min, int max )
+{
+ if ( *i < min ) { *i = min; }
+ if ( *i > max ) { *i = max; }
+}
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGControls.
+////////////////////////////////////////////////////////////////////////
+
// Constructor
FGControls::FGControls() :
aileron( 0.0 ),
+ aileron_trim( 0.0 ),
elevator( 0.0 ),
- elevator_trim( 1.969572E-03 ),
+ elevator_trim( 0.0 ),
rudder( 0.0 ),
- throttle_idle( true )
+ rudder_trim( 0.0 ),
+ flaps( 0.0 ),
+ parking_brake( 0.0 ),
+ throttle_idle( true ),
+ gear_down( false )
{
}
void FGControls::reset_all()
{
- set_aileron(0.0);
- set_elevator(0.0);
- set_elevator_trim(0.0);
- set_rudder(0.0);
- set_throttle(FGControls::ALL_ENGINES, 0.0);
- set_starter(FGControls::ALL_ENGINES, false);
- set_magnetos(FGControls::ALL_ENGINES, 0);
+ set_aileron( 0.0 );
+ set_aileron_trim( 0.0 );
+ set_elevator( 0.0 );
+ set_elevator_trim( 0.0 );
+ set_rudder( 0.0 );
+ set_rudder_trim( 0.0 );
+ set_throttle( ALL_ENGINES, 0.0 );
+ set_starter( ALL_ENGINES, false );
+ set_magnetos( ALL_ENGINES, 0 );
throttle_idle = true;
+ set_fuel_selector( ALL_TANKS, true );
gear_down = true;
}
fgTie("/controls/aileron", this,
&FGControls::get_aileron, &FGControls::set_aileron);
fgSetArchivable("/controls/aileron");
+ fgTie("/controls/aileron-trim", this,
+ &FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
+ fgSetArchivable("/controls/aileron-trim");
fgTie("/controls/elevator", this,
&FGControls::get_elevator, &FGControls::set_elevator);
fgSetArchivable("/controls/elevator");
fgTie("/controls/rudder", this,
&FGControls::get_rudder, &FGControls::set_rudder);
fgSetArchivable("/controls/rudder");
+ fgTie("/controls/rudder-trim", this,
+ &FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
+ fgSetArchivable("/controls/rudder-trim");
fgTie("/controls/flaps", this,
&FGControls::get_flaps, &FGControls::set_flaps);
fgSetArchivable("/controls/flaps");
fgTie(name, this, index,
&FGControls::get_mixture, &FGControls::set_mixture);
fgSetArchivable(name);
- sprintf(name, "/controls/propellor-pitch[%d]", index);
+ sprintf(name, "/controls/propeller-pitch[%d]", index);
fgTie(name, this, index,
&FGControls::get_prop_advance, &FGControls::set_prop_advance);
fgSetArchivable(name);
&FGControls::get_starter, &FGControls::set_starter);
fgSetArchivable(name);
}
+ fgTie("/controls/parking-brake", this,
+ &FGControls::get_parking_brake, &FGControls::set_parking_brake);
+ fgSetArchivable("/controls/parking-brake");
for (index = 0; index < MAX_WHEELS; index++) {
- char name[32];
- sprintf(name, "/controls/brakes[%d]", index);
- fgTie(name, this, index,
- &FGControls::get_brake, &FGControls::set_brake);
- fgSetArchivable(name);
+ char name[32];
+ sprintf(name, "/controls/brakes[%d]", index);
+ fgTie(name, this, index,
+ &FGControls::get_brake, &FGControls::set_brake);
+ fgSetArchivable(name);
+ }
+ for (index = 0; index < MAX_TANKS; index++) {
+ char name[32];
+ sprintf(name, "/controls/fuel-selector[%d]", index);
+ fgTie(name, this, index,
+ &FGControls::get_fuel_selector, &FGControls::set_fuel_selector);
+ fgSetArchivable(name);
}
fgTie("/controls/gear-down", this,
&FGControls::get_gear_down, &FGControls::set_gear_down);
{
// Tie control properties.
fgUntie("/controls/aileron");
+ fgUntie("/controls/aileron-trim");
fgUntie("/controls/elevator");
fgUntie("/controls/elevator-trim");
fgUntie("/controls/rudder");
+ fgUntie("/controls/rudder-trim");
fgUntie("/controls/flaps");
int index;
for (index = 0; index < MAX_ENGINES; index++) {
fgUntie(name);
sprintf(name, "/controls/mixture[%d]", index);
fgUntie(name);
- sprintf(name, "/controls/propellor-pitch[%d]", index);
+ sprintf(name, "/controls/propeller-pitch[%d]", index);
fgUntie(name);
sprintf(name, "/controls/magnetos[%d]", index);
fgUntie(name);
sprintf(name, "/controls/brakes[%d]", index);
fgUntie(name);
}
+ fgUntie("/controls/fuel-selector");
fgUntie("/controls/gear-down");
}
void
-FGControls::update ()
+FGControls::update (double dt)
+{
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Setters and adjusters.
+////////////////////////////////////////////////////////////////////////
+
+void
+FGControls::set_aileron (double pos)
+{
+ aileron = pos;
+ CLAMP( &aileron, -1.0, 1.0 );
+
+ // check for autocoordination
+ if ( auto_coordination->getBoolValue() ) {
+ set_rudder( aileron / 2.0 );
+ }
+}
+
+void
+FGControls::move_aileron (double amt)
+{
+ aileron += amt;
+ CLAMP( &aileron, -1.0, 1.0 );
+
+ // check for autocoordination
+ if ( auto_coordination->getBoolValue() ) {
+ set_rudder( aileron / 2.0 );
+ }
+}
+
+void
+FGControls::set_aileron_trim( double pos )
+{
+ aileron_trim = pos;
+ CLAMP( &aileron_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::move_aileron_trim( double amt )
+{
+ aileron_trim += amt;
+ CLAMP( &aileron_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::set_elevator( double pos )
+{
+ elevator = pos;
+ CLAMP( &elevator, -1.0, 1.0 );
+}
+
+void
+FGControls::move_elevator( double amt )
+{
+ elevator += amt;
+ CLAMP( &elevator, -1.0, 1.0 );
+}
+
+void
+FGControls::set_elevator_trim( double pos )
+{
+ elevator_trim = pos;
+ CLAMP( &elevator_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::move_elevator_trim( double amt )
+{
+ elevator_trim += amt;
+ CLAMP( &elevator_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::set_rudder( double pos )
+{
+ rudder = pos;
+ CLAMP( &rudder, -1.0, 1.0 );
+}
+
+void
+FGControls::move_rudder( double amt )
+{
+ rudder += amt;
+ CLAMP( &rudder, -1.0, 1.0 );
+}
+
+void
+FGControls::set_rudder_trim( double pos )
+{
+ rudder_trim = pos;
+ CLAMP( &rudder_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::move_rudder_trim( double amt )
+{
+ rudder_trim += amt;
+ CLAMP( &rudder_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::set_flaps( double pos )
+{
+ flaps = pos;
+ CLAMP( &flaps, 0.0, 1.0 );
+}
+
+void
+FGControls::move_flaps( double amt )
{
+ flaps += amt;
+ CLAMP( &flaps, 0.0, 1.0 );
}
+void
+FGControls::set_throttle( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ throttle[i] = pos;
+ CLAMP( &throttle[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ throttle[engine] = pos;
+ CLAMP( &throttle[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_throttle( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ throttle[i] += amt;
+ CLAMP( &throttle[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ throttle[engine] += amt;
+ CLAMP( &throttle[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_mixture( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] = pos;
+ CLAMP( &mixture[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] = pos;
+ CLAMP( &mixture[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_mixture( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] += amt;
+ CLAMP( &mixture[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] += amt;
+ CLAMP( &mixture[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_prop_advance( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ prop_advance[i] = pos;
+ CLAMP( &prop_advance[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ prop_advance[engine] = pos;
+ CLAMP( &prop_advance[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_prop_advance( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ prop_advance[i] += amt;
+ CLAMP( &prop_advance[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ prop_advance[engine] += amt;
+ CLAMP( &prop_advance[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_magnetos( int engine, int pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ magnetos[i] = pos;
+ CLAMP( &magnetos[i], 0, 3 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ magnetos[engine] = pos;
+ CLAMP( &magnetos[engine], 0, 3 );
+ }
+ }
+}
+
+void
+FGControls::move_magnetos( int engine, int amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ magnetos[i] += amt;
+ CLAMP( &magnetos[i], 0, 3 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ magnetos[engine] += amt;
+ CLAMP( &magnetos[engine], 0, 3 );
+ }
+ }
+}
+
+void
+FGControls::set_starter( int engine, bool flag )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ starter[i] = flag;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ starter[engine] = flag;
+ }
+ }
+}
+
+void
+FGControls::set_fuel_selector( int tank, bool pos )
+{
+ if ( tank == ALL_TANKS ) {
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ fuel_selector[i] = pos;
+ }
+ } else {
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ fuel_selector[tank] = pos;
+ }
+ }
+}
+
+
+void
+FGControls::set_parking_brake( double pos )
+{
+ parking_brake = pos;
+ CLAMP(&parking_brake, 0.0, 1.0);
+}
+
+void
+FGControls::set_brake( int wheel, double pos )
+{
+ if ( wheel == ALL_WHEELS ) {
+ for ( int i = 0; i < MAX_WHEELS; i++ ) {
+ brake[i] = pos;
+ CLAMP( &brake[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+ brake[wheel] = pos;
+ CLAMP( &brake[wheel], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_brake( int wheel, double amt )
+{
+ if ( wheel == ALL_WHEELS ) {
+ for ( int i = 0; i < MAX_WHEELS; i++ ) {
+ brake[i] += amt;
+ CLAMP( &brake[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+ brake[wheel] += amt;
+ CLAMP( &brake[wheel], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_gear_down( bool gear )
+{
+ gear_down = gear;
+}
+
+