// $Id$
-#include "controls.hxx"
-
+#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <Main/fg_props.hxx>
+#include "controls.hxx"
+
+
+static const int MAX_NAME_LEN = 128;
\f
////////////////////////////////////////////////////////////////////////
elevator_trim( 0.0 ),
rudder( 0.0 ),
rudder_trim( 0.0 ),
- throttle_idle( true )
+ flaps( 0.0 ),
+ slats( 0.0 ),
+ BLC( false ),
+ spoilers( 0.0 ),
+ speedbrake( 0.0 ),
+ wing_sweep( 0.0 ),
+ wing_fold( false ),
+ drag_chute( false ),
+ throttle_idle( true ),
+ dump_valve( false ),
+ parking_brake( 0.0 ),
+ steering( 0.0 ),
+ gear_down( true ),
+ antiskid( true ),
+ tailhook( false ),
+ tailwheel_lock( false ),
+ wing_heat( false ),
+ pitot_heat( true ),
+ wiper( 0 ),
+ window_heat( false ),
+ battery_switch( true ),
+ external_power( false ),
+ APU_generator( false ),
+ APU_bleed( false ),
+ mode( 0 ),
+ dump( false ),
+ outflow_valve( 0.0 ),
+ taxi_light( false ),
+ logo_lights( false ),
+ nav_lights( false ),
+ beacon( false ),
+ strobe( false ),
+ panel_norm( 0.0 ),
+ instruments_norm( 0.0 ),
+ dome_norm( 0.0 ),
+ master_arm( false ),
+ station_select( 1 ),
+ release_ALL( false ),
+ vertical_adjust( 0.0 ),
+ fore_aft_adjust( 0.0 ),
+ eject( false ),
+ off_start_run( 0 ),
+ APU_fire_switch( false ),
+ autothrottle_arm( false ),
+ autothrottle_engage( false ),
+ heading_select( 0.0 ),
+ altitude_select( 50000.0 ),
+ bank_angle_select( 30.0 ),
+ vertical_speed_select( 0.0 ),
+ speed_select( 0.0 ),
+ mach_select( 0.0 ),
+ vertical_mode( 0 ),
+ lateral_mode( 0 )
{
}
void FGControls::reset_all()
{
- set_aileron(0.0);
- set_aileron_trim(0.0);
- set_elevator(0.0);
- set_elevator_trim(0.0);
- set_rudder(0.0);
- set_rudder_trim(0.0);
- set_throttle(FGControls::ALL_ENGINES, 0.0);
- set_starter(FGControls::ALL_ENGINES, false);
- set_magnetos(FGControls::ALL_ENGINES, 0);
+ set_aileron( 0.0 );
+ set_aileron_trim( 0.0 );
+ set_elevator( 0.0 );
+ set_elevator_trim( 0.0 );
+ set_rudder( 0.0 );
+ set_rudder_trim( 0.0 );
+ BLC = false;
+ set_spoilers( 0.0 );
+ set_speedbrake( 0.0 );
+ set_wing_sweep( 0.0 );
+ wing_fold = false;
+ drag_chute = false;
+ set_throttle( ALL_ENGINES, 0.0 );
+ set_starter( ALL_ENGINES, false );
+ set_magnetos( ALL_ENGINES, 0 );
+ set_fuel_pump( ALL_ENGINES, false );
+ set_fire_switch( ALL_ENGINES, false );
+ set_fire_bottle_discharge( ALL_ENGINES, false );
+ set_cutoff( ALL_ENGINES, true );
+ set_nitrous_injection( ALL_ENGINES, false );
+ set_cowl_flaps_norm( ALL_ENGINES, 1.0 );
+ set_feather( ALL_ENGINES, false );
+ set_ignition( ALL_ENGINES, false );
+ set_augmentation( ALL_ENGINES, false );
+ set_reverser( ALL_ENGINES, false );
+ set_water_injection( ALL_ENGINES, false );
+ set_condition( ALL_ENGINES, 0 );
throttle_idle = true;
+ set_fuel_selector( ALL_TANKS, true );
+ dump_valve = false;
+ steering = 0.0;
gear_down = true;
+ tailhook = false;
+ tailwheel_lock = false;
+ set_carb_heat( ALL_ENGINES, false );
+ set_inlet_heat( ALL_ENGINES, false );
+ wing_heat = false;
+ pitot_heat = true;
+ wiper = 0;
+ window_heat = false;
+ set_engine_pump( ALL_HYD_SYSTEMS, true );
+ set_electric_pump( ALL_HYD_SYSTEMS, true );
+ landing_lights = false;
+ turn_off_lights = false;
+ master_arm = false;
+ eject = false;
+ APU_fire_switch = false;
+ autothrottle_arm = false;
+ autothrottle_engage = false;
+ set_autopilot_engage( ALL_AUTOPILOTS, false );
}
void
FGControls::init ()
{
+ throttle_idle = true;
for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
throttle[engine] = 0.0;
mixture[engine] = 1.0;
+ fuel_pump[engine] = false;
prop_advance[engine] = 1.0;
magnetos[engine] = 0;
starter[engine] = false;
+ ignition[engine] = false;
+ fire_switch[engine] = false;
+ cutoff[engine] = true;
+ augmentation[engine] = false;
+ reverser[engine] = false;
+ water_injection[engine] = false;
+ nitrous_injection[engine] = false;
+ cowl_flaps_norm[engine] = 0.0;
+ condition[engine] = 0;
}
for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
brake[wheel] = 0.0;
+ alternate_extension[wheel] = false;
}
auto_coordination = fgGetNode("/sim/auto-coordination", true);
void
FGControls::bind ()
{
- fgTie("/controls/aileron", this,
+ int index, i;
+
+ // flight controls
+ fgTie("/controls/flight/aileron", this,
&FGControls::get_aileron, &FGControls::set_aileron);
- fgSetArchivable("/controls/aileron");
- fgTie("/controls/aileron-trim", this,
+ fgSetArchivable("/controls/flight/aileron");
+
+ fgTie("/controls/flight/aileron-trim", this,
&FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
- fgSetArchivable("/controls/aileron-trim");
- fgTie("/controls/elevator", this,
+ fgSetArchivable("/controls/flight/aileron-trim");
+
+ fgTie("/controls/flight/elevator", this,
&FGControls::get_elevator, &FGControls::set_elevator);
- fgSetArchivable("/controls/elevator");
- fgTie("/controls/elevator-trim", this,
+ fgSetArchivable("/controls/flight/elevator");
+
+ fgTie("/controls/flight/elevator-trim", this,
&FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
- fgSetArchivable("/controls/elevator-trim");
- fgTie("/controls/rudder", this,
+ fgSetArchivable("/controls/flight/elevator-trim");
+
+ fgTie("/controls/flight/rudder", this,
&FGControls::get_rudder, &FGControls::set_rudder);
- fgSetArchivable("/controls/rudder");
- fgTie("/controls/rudder-trim", this,
+ fgSetArchivable("/controls/flight/rudder");
+
+ fgTie("/controls/flight/rudder-trim", this,
&FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
- fgSetArchivable("/controls/rudder-trim");
- fgTie("/controls/flaps", this,
+ fgSetArchivable("/controls/flight/rudder-trim");
+
+ fgTie("/controls/flight/flaps", this,
&FGControls::get_flaps, &FGControls::set_flaps);
- fgSetArchivable("/controls/flaps");
- int index;
+ fgSetArchivable("/controls/flight/flaps");
+
+ fgTie("/controls/flight/slats", this,
+ &FGControls::get_slats, &FGControls::set_slats);
+ fgSetArchivable("/controls/flight/slats");
+
+ fgTie("/controls/flight/BLC", this,
+ &FGControls::get_BLC, &FGControls::set_BLC);
+ fgSetArchivable("/controls/flight/BLC");
+
+ fgTie("/controls/flight/spoilers", this,
+ &FGControls::get_spoilers, &FGControls::set_spoilers);
+ fgSetArchivable("/controls/flight/spoilers");
+
+ fgTie("/controls/flight/speedbrake", this,
+ &FGControls::get_speedbrake, &FGControls::set_speedbrake);
+ fgSetArchivable("/controls/flight/speedbrake");
+
+ fgTie("/controls/flight/wing-sweep", this,
+ &FGControls::get_wing_sweep, &FGControls::set_wing_sweep);
+ fgSetArchivable("/controls/flight/wing-sweep");
+
+ fgTie("/controls/flight/wing-fold", this,
+ &FGControls::get_wing_fold, &FGControls::set_wing_fold);
+ fgSetArchivable("/controls/flight/wing-fold");
+
+ fgTie("/controls/flight/drag-chute", this,
+ &FGControls::get_drag_chute, &FGControls::set_drag_chute);
+ fgSetArchivable("/controls/flight/drag-chute");
+
+ // engines
+ fgTie("/controls/engines/throttle_idle", this,
+ &FGControls::get_throttle_idle, &FGControls::set_throttle_idle);
+ fgSetArchivable("/controls/engines/throttle_idle");
+
for (index = 0; index < MAX_ENGINES; index++) {
- char name[32];
- sprintf(name, "/controls/throttle[%d]", index);
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/throttle", index);
fgTie(name, this, index,
&FGControls::get_throttle, &FGControls::set_throttle);
fgSetArchivable(name);
- sprintf(name, "/controls/mixture[%d]", index);
+
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/starter", index);
+ fgTie(name, this, index,
+ &FGControls::get_starter, &FGControls::set_starter);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/fuel-pump", index);
+ fgTie(name, this, index,
+ &FGControls::get_fuel_pump, &FGControls::set_fuel_pump);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/fire-switch", index);
+ fgTie(name, this, index,
+ &FGControls::get_fire_switch, &FGControls::set_fire_switch);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/fire-bottle-discharge", index);
+ fgTie(name, this, index,
+ &FGControls::get_fire_bottle_discharge,
+ &FGControls::set_fire_bottle_discharge);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
+ fgTie(name, this, index,
+ &FGControls::get_cutoff, &FGControls::set_cutoff);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
fgTie(name, this, index,
&FGControls::get_mixture, &FGControls::set_mixture);
fgSetArchivable(name);
- sprintf(name, "/controls/propeller-pitch[%d]", index);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/propeller-pitch", index);
fgTie(name, this, index,
- &FGControls::get_prop_advance, &FGControls::set_prop_advance);
+ &FGControls::get_prop_advance,
+ &FGControls::set_prop_advance);
fgSetArchivable(name);
- sprintf(name, "/controls/magnetos[%d]", index);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/magnetos", index);
fgTie(name, this, index,
&FGControls::get_magnetos, &FGControls::set_magnetos);
fgSetArchivable(name);
- sprintf(name, "/controls/starter[%d]", index);
+
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
fgTie(name, this, index,
- &FGControls::get_starter, &FGControls::set_starter);
+ &FGControls::get_nitrous_injection,
+ &FGControls::set_nitrous_injection);
fgSetArchivable(name);
- }
- fgTie("/controls/parking-brake", this,
- &FGControls::get_parking_brake, &FGControls::set_parking_brake);
- fgSetArchivable("/controls/parking-brake");
- for (index = 0; index < MAX_WHEELS; index++) {
- char name[32];
- sprintf(name, "/controls/brakes[%d]", index);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/cowl-flaps-norm", index);
+ fgTie(name, this, index,
+ &FGControls::get_cowl_flaps_norm,
+ &FGControls::set_cowl_flaps_norm);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/feather", index);
+ fgTie(name, this, index,
+ &FGControls::get_feather, &FGControls::set_feather);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/ignition", index);
+ fgTie(name, this, index,
+ &FGControls::get_ignition, &FGControls::set_ignition);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/augmentation", index);
+ fgTie(name, this, index,
+ &FGControls::get_augmentation,
+ &FGControls::set_augmentation);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/reverser", index);
+ fgTie(name, this, index,
+ &FGControls::get_reverser, &FGControls::set_reverser);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/water-injection", index);
+ fgTie(name, this, index,
+ &FGControls::get_water_injection,
+ &FGControls::set_water_injection);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/condition", index);
fgTie(name, this, index,
- &FGControls::get_brake, &FGControls::set_brake);
+ &FGControls::get_condition, &FGControls::set_condition);
fgSetArchivable(name);
}
- fgTie("/controls/gear-down", this,
+
+ // fuel
+ fgTie("/controls/fuel/dump-valve", this,
+ &FGControls::get_dump_valve, &FGControls::set_dump_valve);
+ fgSetArchivable("/controls/fuel/dump-valve");
+
+ for (index = 0; index < MAX_TANKS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/fuel/tank[%d]/fuel_selector", index);
+ fgTie(name, this, index,
+ &FGControls::get_fuel_selector,
+ &FGControls::set_fuel_selector);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
+ fgTie(name, this, index,
+ &FGControls::get_to_engine, &FGControls::set_to_engine);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
+ fgTie(name, this, index,
+ &FGControls::get_to_tank, &FGControls::set_to_tank);
+ fgSetArchivable(name);
+
+ for (i = 0; i < MAX_BOOSTPUMPS; i++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
+ fgTie(name, this, index * 2 + i,
+ &FGControls::get_boost_pump,
+ &FGControls::set_boost_pump);
+ fgSetArchivable(name);
+ }
+ }
+
+ // gear
+ fgTie("/controls/gear/parking-brake", this,
+ &FGControls::get_parking_brake,
+ &FGControls::set_parking_brake);
+ fgSetArchivable("/controls/gear/parking-brake");
+
+ fgTie("/controls/gear/steering", this,
+ &FGControls::get_steering, &FGControls::set_steering);
+ fgSetArchivable("/controls/gear/steering");
+
+ fgTie("/controls/gear/gear-down", this,
&FGControls::get_gear_down, &FGControls::set_gear_down);
- fgSetArchivable("/controls/gear-down");
-}
+ fgSetArchivable("/controls/gear/gear-down");
+ fgTie("/controls/gear/antiskid", this,
+ &FGControls::get_antiskid, &FGControls::set_antiskid);
+ fgSetArchivable("/controls/gear/antiskid");
-void
-FGControls::unbind ()
+ fgTie("/controls/gear/tailhook", this,
+ &FGControls::get_tailhook, &FGControls::set_tailhook);
+ fgSetArchivable("/controls/gear/tailhook");
+
+ fgTie("/controls/gear/tailwheel-lock", this,
+ &FGControls::get_tailwheel_lock,
+ &FGControls::set_tailwheel_lock);
+ fgSetArchivable("/controls/gear/tailwheel-lock");
+
+ for (index = 0; index < MAX_WHEELS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN, "/controls/gear/wheel[%d]/brake", index);
+ fgTie(name, this, index,
+ &FGControls::get_brake, &FGControls::set_brake);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/gear/wheel[%d]/alternate-extension", index);
+ fgTie(name, this, index,
+ &FGControls::get_alternate_extension,
+ &FGControls::set_alternate_extension);
+ fgSetArchivable(name);
+ }
+
+ // anti-ice
+ fgTie("/controls/anti-ice/wing-heat", this,
+ &FGControls::get_wing_heat, &FGControls::set_wing_heat);
+ fgSetArchivable("/controls/anti-ice/wing-heat");
+
+ fgTie("/controls/anti-ice/pitot-heat", this,
+ &FGControls::get_pitot_heat, &FGControls::set_pitot_heat);
+ fgSetArchivable("/controls/anti-ice/pitot-heat");
+
+ fgTie("/controls/anti-ice/wiper", this,
+ &FGControls::get_wiper, &FGControls::set_wiper);
+ fgSetArchivable("/controls/anti-ice/wiper");
+
+ fgTie("/controls/anti-ice/window-heat", this,
+ &FGControls::get_window_heat, &FGControls::set_window_heat);
+ fgSetArchivable("/controls/anti-ice/window-heat");
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/anti-ice/engine[%d]/carb-heat", index);
+ fgTie(name, this, index,
+ &FGControls::get_carb_heat, &FGControls::set_carb_heat);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/anti-ice/engine[%d]/inlet-heat", index);
+ fgTie(name, this, index,
+ &FGControls::get_inlet_heat, &FGControls::set_inlet_heat);
+ fgSetArchivable(name);
+ }
+
+ // hydraulics
+ for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/hydraulic/system[%d]/engine-pump", index);
+ fgTie(name, this, index,
+ &FGControls::get_engine_pump, &FGControls::set_engine_pump);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/hydraulic/system[%d]/electric-pump", index);
+ fgTie(name, this, index,
+ &FGControls::get_electric_pump,
+ &FGControls::set_electric_pump);
+ fgSetArchivable(name);
+ }
+
+ // electric
+ fgTie("/controls/electric/battery-switch", this,
+ &FGControls::get_battery_switch,
+ &FGControls::set_battery_switch);
+ fgSetArchivable("/controls/electric/battery-switch");
+
+ fgTie("/controls/electric/external-power", this,
+ &FGControls::get_external_power,
+ &FGControls::set_external_power);
+ fgSetArchivable("/controls/electric/external-power");
+
+ fgTie("/controls/electric/APU-generator", this,
+ &FGControls::get_APU_generator,
+ &FGControls::set_APU_generator);
+ fgSetArchivable("/controls/electric/APU-generator");
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/electric/engine[%d]/generator", index);
+ fgTie(name, this, index,
+ &FGControls::get_generator_breaker,
+ &FGControls::set_generator_breaker);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/electric/engine[%d]/bus-tie", index);
+ fgTie(name, this, index,
+ &FGControls::get_bus_tie,
+ &FGControls::set_bus_tie);
+ fgSetArchivable(name);
+ }
+
+ // pneumatic
+ fgTie("/controls/pneumatic/APU-bleed", this,
+ &FGControls::get_APU_bleed,
+ &FGControls::set_APU_bleed);
+ fgSetArchivable("/controls/pneumatic/APU-bleed");
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/pneumatic/engine[%d]/bleed", index);
+ fgTie(name, this, index,
+ &FGControls::get_engine_bleed,
+ &FGControls::set_engine_bleed);
+ fgSetArchivable(name);
+ }
+
+ // pressurization
+ fgTie("/controls/pressurization/mode", this,
+ &FGControls::get_mode, &FGControls::set_mode);
+ fgSetArchivable("/controls/pressurization/mode");
+
+ fgTie("/controls/pressurization/dump", this,
+ &FGControls::get_dump, &FGControls::set_dump);
+ fgSetArchivable("/controls/pressurization/dump");
+
+ fgTie("/controls/pressurization/outflow-valve", this,
+ &FGControls::get_outflow_valve,
+ &FGControls::set_outflow_valve);
+ fgSetArchivable("/controls/pressurization/outflow-valve");
+
+ for (index = 0; index < MAX_PACKS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/pressurization/pack[%d]/pack-on", index);
+ fgTie(name, this, index,
+ &FGControls::get_pack_on, &FGControls::set_pack_on);
+ fgSetArchivable(name);
+ }
+
+ // lights
+ fgTie("/controls/lighting/landing-lights", this,
+ &FGControls::get_landing_lights,
+ &FGControls::set_landing_lights);
+ fgSetArchivable("/controls/lighting/landing-lights");
+
+ fgTie("/controls/lighting/turn-off-lights", this,
+ &FGControls::get_turn_off_lights,
+ &FGControls::set_turn_off_lights);
+ fgSetArchivable("/controls/lighting/turn-off-lights");
+
+ fgTie("/controls/lighting/taxi-light", this,
+ &FGControls::get_taxi_light, &FGControls::set_taxi_light);
+ fgSetArchivable("/controls/lighting/taxi-light");
+
+ fgTie("/controls/lighting/logo-lights", this,
+ &FGControls::get_logo_lights, &FGControls::set_logo_lights);
+ fgSetArchivable("/controls/lighting/logo-lights");
+
+ fgTie("/controls/lighting/nav-lights", this,
+ &FGControls::get_nav_lights, &FGControls::set_nav_lights);
+ fgSetArchivable("/controls/lighting/nav-lights");
+
+ fgTie("/controls/lighting/beacon", this,
+ &FGControls::get_beacon, &FGControls::set_beacon);
+ fgSetArchivable("/controls/lighting/beacon");
+
+ fgTie("/controls/lighting/strobe", this,
+ &FGControls::get_strobe, &FGControls::set_strobe);
+ fgSetArchivable("/controls/lighting/strobe");
+
+ fgTie("/controls/lighting/panel-norm", this,
+ &FGControls::get_panel_norm, &FGControls::set_panel_norm);
+ fgSetArchivable("/controls/lighting/panel-norm");
+
+ fgTie("/controls/lighting/instruments-norm", this,
+ &FGControls::get_instruments_norm,
+ &FGControls::set_instruments_norm);
+ fgSetArchivable("/controls/lighting/instruments-norm");
+
+ fgTie("/controls/lighting/dome-norm", this,
+ &FGControls::get_dome_norm, &FGControls::set_dome_norm);
+ fgSetArchivable("/controls/lighting/dome-norm");
+
+#ifdef FG_HAVE_ARMAMENT
+ // armament
+ fgTie("/controls/armament/master-arm", this,
+ &FGControls::get_master_arm, &FGControls::set_master_arm);
+ fgSetArchivable("/controls/armament/master-arm");
+
+ fgTie("/controls/armament/station-select", this,
+ &FGControls::get_station_select,
+ &FGControls::set_station_select);
+ fgSetArchivable("/controls/armament/station-select");
+
+ fgTie("/controls/armament/release-all", this,
+ &FGControls::get_release_ALL,
+ &FGControls::set_release_ALL);
+ fgSetArchivable("/controls/armament/release-all");
+
+ for (index = 0; index < MAX_STATIONS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/stick-size", index);
+ fgTie(name, this, index,
+ &FGControls::get_stick_size, &FGControls::set_stick_size);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/release-stick", index);
+ fgTie(name, this, index,
+ &FGControls::get_release_stick, &FGControls::set_release_stick);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/release-all", index);
+ fgTie(name, this, index,
+ &FGControls::get_release_all, &FGControls::set_release_all);
+ fgSetArchivable(name);
+
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/jettison-all", index);
+ fgTie(name, this, index,
+ &FGControls::get_jettison_all, &FGControls::set_jettison_all);
+ fgSetArchivable(name);
+ }
+
+#endif
+
+ // seat
+ fgTie("/controls/seat/vertical-adjust", this,
+ &FGControls::get_vertical_adjust,
+ &FGControls::set_vertical_adjust);
+ fgSetArchivable("/controls/seat/vertical-adjust");
+
+ fgTie("/controls/seat/fore-aft-adjust", this,
+ &FGControls::get_fore_aft_adjust,
+ &FGControls::set_fore_aft_adjust);
+ fgSetArchivable("/controls/seat/fore-aft-adjust");
+
+ fgTie("/controls/seat/eject", this,
+ &FGControls::get_eject, &FGControls::set_eject);
+ fgSetArchivable("/controls/seat/eject");
+
+ // APU
+ fgTie("/controls/APU/off-start-run", this,
+ &FGControls::get_off_start_run,
+ &FGControls::set_off_start_run);
+ fgSetArchivable("/controls/APU/off-start-run");
+
+ fgTie("/controls/APU/fire-switch", this,
+ &FGControls::get_APU_fire_switch,
+ &FGControls::set_APU_fire_switch);
+ fgSetArchivable("/controls/APU/fire-switch");
+
+ // autoflight
+ for (index = 0; index < MAX_AUTOPILOTS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/autoflight/autopilot[%d]/engage", index);
+ fgTie(name, this, index,
+ &FGControls::get_autopilot_engage,
+ &FGControls::set_autopilot_engage);
+ fgSetArchivable(name);
+ }
+
+ fgTie("/controls/autoflight/autothrottle-arm", this,
+ &FGControls::get_autothrottle_arm,
+ &FGControls::set_autothrottle_arm);
+ fgSetArchivable("/controls/autoflight/autothrottle-arm");
+
+ fgTie("/controls/autoflight/autothrottle-engage", this,
+ &FGControls::get_autothrottle_engage,
+ &FGControls::set_autothrottle_engage);
+ fgSetArchivable("/controls/autoflight/autothrottle-engage");
+
+ fgTie("/controls/autoflight/heading-select", this,
+ &FGControls::get_heading_select,
+ &FGControls::set_heading_select);
+ fgSetArchivable("/controls/autoflight/heading-select");
+
+ fgTie("/controls/autoflight/altitude-select", this,
+ &FGControls::get_altitude_select,
+ &FGControls::set_altitude_select);
+ fgSetArchivable("/controls/autoflight/altitude-select");
+
+ fgTie("/controls/autoflight/bank-angle-select", this,
+ &FGControls::get_bank_angle_select,
+ &FGControls::set_bank_angle_select);
+ fgSetArchivable("/controls/autoflight/bank-angle-select");
+
+ fgTie("/controls/autoflight/vertical-speed-select", this,
+ &FGControls::get_vertical_speed_select,
+ &FGControls::set_vertical_speed_select);
+ fgSetArchivable("/controls/autoflight/vertical-speed-select");
+
+ fgTie("/controls/autoflight/speed-select", this,
+ &FGControls::get_speed_select,
+ &FGControls::set_speed_select);
+ fgSetArchivable("/controls/autoflight/speed-select");
+
+ fgTie("/controls/autoflight/mach-select", this,
+ &FGControls::get_mach_select,
+ &FGControls::set_mach_select);
+ fgSetArchivable("/controls/autoflight/mach-select");
+
+ fgTie("/controls/autoflight/vertical-mode", this,
+ &FGControls::get_vertical_mode,
+ &FGControls::set_vertical_mode);
+ fgSetArchivable("/controls/autoflight/vertical-mode");
+
+ fgTie("/controls/autoflight/lateral-mode", this,
+ &FGControls::get_lateral_mode,
+ &FGControls::set_lateral_mode);
+ fgSetArchivable("/controls/autoflight/lateral-mode");
+
+}
+
+void FGControls::unbind ()
{
- // Tie control properties.
- fgUntie("/controls/aileron");
- fgUntie("/controls/aileron-trim");
- fgUntie("/controls/elevator");
- fgUntie("/controls/elevator-trim");
- fgUntie("/controls/rudder");
- fgUntie("/controls/rudder-trim");
- fgUntie("/controls/flaps");
- int index;
+ int index, i;
+ //Tie control properties.
+ fgUntie("/controls/flight/aileron");
+ fgUntie("/controls/flight/aileron-trim");
+ fgUntie("/controls/flight/elevator");
+ fgUntie("/controls/flight/elevator-trim");
+ fgUntie("/controls/flight/rudder");
+ fgUntie("/controls/flight/rudder-trim");
+ fgUntie("/controls/flight/flaps");
+ fgUntie("/controls/flight/slats");
+ fgUntie("/controls/flight/BLC");
+ fgUntie("/controls/flight/spoilers");
+ fgUntie("/controls/flight/speedbrake");
+ fgUntie("/controls/flight/wing-sweep");
+ fgUntie("/controls/flight/wing-fold");
+ fgUntie("/controls/flight/drag-chute");
for (index = 0; index < MAX_ENGINES; index++) {
- char name[32];
- sprintf(name, "/controls/throttle[%d]", index);
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/throttle", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/starter", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/fuel_pump", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/fire-switch", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/fire-bottle-discharge", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/throttle_idle", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
fgUntie(name);
- sprintf(name, "/controls/mixture[%d]", index);
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
fgUntie(name);
- sprintf(name, "/controls/propeller-pitch[%d]", index);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/propeller-pitch", index);
fgUntie(name);
- sprintf(name, "/controls/magnetos[%d]", index);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/magnetos", index);
fgUntie(name);
- sprintf(name, "/controls/starter[%d]", index);
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/cowl-flaps-norm", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/feather", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/ignition", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/augmentation", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/reverser", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/water-injection", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/engines/engine[%d]/condition", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/fuel/dump-valve");
+ for (index = 0; index < MAX_TANKS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/fuel/tank[%d]/fuel_selector", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
+ fgUntie(name);
+ for (i = 0; index < MAX_BOOSTPUMPS; i++) {
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
+ fgUntie(name);
+ }
}
+ fgUntie("/controls/gear/parking_brake");
+ fgUntie("/controls/gear/steering");
+ fgUntie("/controls/gear/gear_down");
+ fgUntie("/controls/gear/antiskid");
+ fgUntie("/controls/gear/tailhook");
+ fgUntie("/controls/gear/tailwheel-lock");
for (index = 0; index < MAX_WHEELS; index++) {
- char name[32];
- sprintf(name, "/controls/brakes[%d]", index);
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN, "/controls/gear/wheel[%d]/brakes", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/gear/wheel[%d]/alternate-extension", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/anti-ice/wing-heat");
+ fgUntie("/controls/anti-ice/pitot-heat");
+ fgUntie("/controls/anti-ice/wiper");
+ fgUntie("/controls/anti-ice/window-heat");
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/anti-ice/engine[%d]/carb-heat", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/anti-ice/engine[%d]/inlet-heat", index);
+ fgUntie(name);
+ }
+ for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/hydraulic/system[%d]/engine-pump", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/hydraulic/system[%d]/electric-pump", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/electric/battery-switch");
+ fgUntie("/controls/electric/external-power");
+ fgUntie("/controls/electric/APU-generator");
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/electric/engine[%d]/generator", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/electric/engine[%d]/bus-tie", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/pneumatic/APU-bleed");
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/pneumatic/engine[%d]/bleed", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/pressurization/mode");
+ fgUntie("/controls/pressurization/dump");
+ for (index = 0; index < MAX_PACKS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/pressurization/pack[%d]/pack-on", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/lighting/landing-lights");
+ fgUntie("/controls/lighting/turn-off-lights");
+ fgUntie("/controls/lighting/taxi-light");
+ fgUntie("/controls/lighting/logo-lights");
+ fgUntie("/controls/lighting/nav-lights");
+ fgUntie("/controls/lighting/beacon");
+ fgUntie("/controls/lighting/strobe");
+ fgUntie("/controls/lighting/panel-norm");
+ fgUntie("/controls/lighting/instruments-norm");
+ fgUntie("/controls/lighting/dome-norm");
+
+#ifdef FG_HAVE_ARMAMENT
+ fgUntie("/controls/armament/master-arm");
+ fgUntie("/controls/armament/station-select");
+ fgUntie("/controls/armament/release-all");
+ for (index = 0; index < MAX_STATIONS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/stick-size", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/release-stick", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/release-all", index);
+ fgUntie(name);
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/armament/station[%d]/jettison-all", index);
+ fgUntie(name);
+ }
+#endif
+ fgUntie("/controls/seat/vertical-adjust");
+ fgUntie("/controls/seat/fore-aft-adjust");
+ fgUntie("/controls/seat/eject");
+ fgUntie("/controls/APU/off-start-run");
+ fgUntie("/controls/APU/fire-switch");
+ for (index = 0; index < MAX_AUTOPILOTS; index++) {
+ char name[MAX_NAME_LEN];
+ snprintf(name, MAX_NAME_LEN,
+ "/controls/autoflight/autopilot[%d]/engage", index);
fgUntie(name);
}
- fgUntie("/controls/gear-down");
+ fgUntie("/controls/autoflight/autothrottle-arm");
+ fgUntie("/controls/autoflight/autothrottle-engage");
+ fgUntie("/controls/autoflight/heading-select");
+ fgUntie("/controls/autoflight/altitude-select");
+ fgUntie("/controls/autoflight/bank-angle-select");
+ fgUntie("/controls/autoflight/vertical-speed-select");
+ fgUntie("/controls/autoflight/speed-select");
+ fgUntie("/controls/autoflight/mach-select");
+ fgUntie("/controls/autoflight/vertical-mode");
+ fgUntie("/controls/autoflight/lateral-mode");
}
void
-FGControls::update (int dt)
+FGControls::update (double dt)
{
}
CLAMP( &flaps, 0.0, 1.0 );
}
+void
+FGControls::set_slats( double pos )
+{
+ slats = pos;
+ CLAMP( &slats, 0.0, 1.0 );
+}
+
+void
+FGControls::move_slats( double amt )
+{
+ slats += amt;
+ CLAMP( &slats, 0.0, 1.0 );
+}
+
+void
+FGControls::set_BLC( bool val )
+{
+ BLC = val;
+}
+
+void
+FGControls::set_spoilers( double pos )
+{
+ spoilers = pos;
+ CLAMP( &spoilers, 0.0, 1.0 );
+}
+
+void
+FGControls::move_spoilers( double amt )
+{
+ spoilers += amt;
+ CLAMP( &spoilers, 0.0, 1.0 );
+}
+
+void
+FGControls::set_speedbrake( double pos )
+{
+ speedbrake = pos;
+ CLAMP( &speedbrake, 0.0, 1.0 );
+}
+
+void
+FGControls::move_speedbrake( double amt )
+{
+ speedbrake += amt;
+ CLAMP( &speedbrake, 0.0, 1.0 );
+}
+
+void
+FGControls::set_wing_sweep( double pos )
+{
+ wing_sweep = pos;
+ CLAMP( &wing_sweep, 0.0, 1.0 );
+}
+
+void
+FGControls::move_wing_sweep( double amt )
+{
+ wing_sweep += amt;
+ CLAMP( &wing_sweep, 0.0, 1.0 );
+}
+
+void
+FGControls::set_wing_fold( bool val )
+{
+ wing_fold = val;
+}
+
+void
+FGControls::set_drag_chute( bool val )
+{
+ drag_chute = val;
+}
+
+void
+FGControls::set_throttle_idle( bool val )
+{
+ throttle_idle = val;
+}
+
void
FGControls::set_throttle( int engine, double pos )
{
}
void
-FGControls::set_mixture( int engine, double pos )
+FGControls::set_starter( int engine, bool flag )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- mixture[i] = pos;
- CLAMP( &mixture[i], 0.0, 1.0 );
+ starter[i] = flag;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- mixture[engine] = pos;
- CLAMP( &mixture[engine], 0.0, 1.0 );
+ starter[engine] = flag;
}
}
}
void
-FGControls::move_mixture( int engine, double amt )
+FGControls::set_fuel_pump( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- mixture[i] += amt;
- CLAMP( &mixture[i], 0.0, 1.0 );
+ fuel_pump[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- mixture[engine] += amt;
- CLAMP( &mixture[engine], 0.0, 1.0 );
+ fuel_pump[engine] = val;
}
}
}
void
-FGControls::set_prop_advance( int engine, double pos )
+FGControls::set_fire_switch( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- prop_advance[i] = pos;
- CLAMP( &prop_advance[i], 0.0, 1.0 );
+ fire_switch[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- prop_advance[engine] = pos;
- CLAMP( &prop_advance[engine], 0.0, 1.0 );
+ fire_switch[engine] = val;
}
}
}
void
-FGControls::move_prop_advance( int engine, double amt )
+FGControls::set_fire_bottle_discharge( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- prop_advance[i] += amt;
- CLAMP( &prop_advance[i], 0.0, 1.0 );
+ fire_bottle_discharge[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- prop_advance[engine] += amt;
- CLAMP( &prop_advance[engine], 0.0, 1.0 );
+ fire_bottle_discharge[engine] = val;
}
}
}
void
-FGControls::set_magnetos( int engine, int pos )
+FGControls::set_cutoff( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- magnetos[i] = pos;
- CLAMP( &magnetos[i], 0, 3 );
+ cutoff[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- magnetos[engine] = pos;
+ cutoff[engine] = val;
+ }
+ }
+}
+
+
+void
+FGControls::set_mixture( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] = pos;
+ CLAMP( &mixture[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] = pos;
+ CLAMP( &mixture[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_mixture( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] += amt;
+ CLAMP( &mixture[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] += amt;
+ CLAMP( &mixture[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_prop_advance( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ prop_advance[i] = pos;
+ CLAMP( &prop_advance[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ prop_advance[engine] = pos;
+ CLAMP( &prop_advance[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_prop_advance( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ prop_advance[i] += amt;
+ CLAMP( &prop_advance[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ prop_advance[engine] += amt;
+ CLAMP( &prop_advance[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_magnetos( int engine, int pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ magnetos[i] = pos;
+ CLAMP( &magnetos[i], 0, 3 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ magnetos[engine] = pos;
CLAMP( &magnetos[engine], 0, 3 );
}
}
}
void
-FGControls::set_starter( int engine, bool flag )
+FGControls::set_nitrous_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- starter[i] = flag;
+ nitrous_injection[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- starter[engine] = flag;
+ nitrous_injection[engine] = val;
+ }
+ }
+}
+
+
+void
+FGControls::set_cowl_flaps_norm( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cowl_flaps_norm[i] = pos;
+ CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cowl_flaps_norm[engine] = pos;
+ CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_cowl_flaps_norm( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cowl_flaps_norm[i] += amt;
+ CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cowl_flaps_norm[engine] += amt;
+ CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_feather( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ feather[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ feather[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_ignition( int engine, int pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ ignition[i] = pos;
+ CLAMP( &ignition[i], 0, 3 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ ignition[engine] = pos;
+ CLAMP( &ignition[engine], 0, 3 );
}
}
}
+void
+FGControls::set_augmentation( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ augmentation[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ augmentation[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_reverser( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ reverser[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ reverser[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_water_injection( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ water_injection[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ water_injection[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_condition( int engine, int val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ condition[i] = val;
+ CLAMP( &condition[i], 0, 3 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ condition[engine] = val;
+ CLAMP( &condition[engine], 0, 3 );
+ }
+ }
+}
+
+void
+FGControls::set_dump_valve( bool val )
+{
+ dump_valve = val;
+}
+
+
+void
+FGControls::set_fuel_selector( int tank, bool pos )
+{
+ if ( tank == ALL_TANKS ) {
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ fuel_selector[i] = pos;
+ }
+ } else {
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ fuel_selector[tank] = pos;
+ }
+ }
+}
+
+void
+FGControls::set_to_engine( int tank, int engine )
+{
+ if ( tank == ALL_TANKS ) {
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ to_engine[i] = engine;
+ }
+ } else {
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ to_engine[tank] = engine;
+ }
+ }
+}
+
+void
+FGControls::set_to_tank( int tank, int dest_tank )
+{
+ if ( tank == ALL_TANKS ) {
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ to_tank[i] = dest_tank;
+ }
+ } else {
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ to_tank[tank] = dest_tank;
+ }
+ }
+}
+
+void
+FGControls::set_boost_pump( int index, bool val )
+{
+ if ( index == -1 ) {
+ for ( int i = 0; i < (MAX_TANKS * MAX_BOOSTPUMPS); i++ ) {
+ boost_pump[i] = val;
+ }
+ } else {
+ if ( (index >= 0) && (index < (MAX_TANKS * MAX_BOOSTPUMPS)) ) {
+ boost_pump[index] = val;
+ }
+ }
+}
+
+
void
FGControls::set_parking_brake( double pos )
{
CLAMP(&parking_brake, 0.0, 1.0);
}
+void
+FGControls::set_steering( double angle )
+{
+ steering = angle;
+ CLAMP(&steering, -80.0, 80.0);
+}
+
+void
+FGControls::move_steering( double angle )
+{
+ steering += angle;
+ CLAMP(&steering, -80.0, 80.0);
+}
+
+void
+FGControls::set_gear_down( bool gear )
+{
+ gear_down = gear;
+}
+
+void
+FGControls::set_antiskid( bool state )
+{
+ antiskid = state;
+}
+
+void
+FGControls::set_tailhook( bool state )
+{
+ tailhook = state;
+}
+
+void
+FGControls::set_tailwheel_lock( bool state )
+{
+ tailwheel_lock = state;
+}
+
+
void
FGControls::set_brake( int wheel, double pos )
{
}
void
-FGControls::set_gear_down( bool gear )
+FGControls::set_alternate_extension( int wheel, bool val )
{
- gear_down = gear;
+ if ( wheel == ALL_WHEELS ) {
+ for ( int i = 0; i < MAX_WHEELS; i++ ) {
+ alternate_extension[i] = val;
+ }
+ } else {
+ if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+ alternate_extension[wheel] = val;
+ }
+ }
+}
+
+void
+FGControls::set_wing_heat( bool state )
+{
+ wing_heat = state;
}
+void
+FGControls::set_pitot_heat( bool state )
+{
+ pitot_heat = state;
+}
+void
+FGControls::set_wiper( int state )
+{
+ wiper = state;
+}
+
+void
+FGControls::set_window_heat( bool state )
+{
+ window_heat = state;
+}
+
+void
+FGControls::set_carb_heat( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ carb_heat[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ carb_heat[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_inlet_heat( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ inlet_heat[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ inlet_heat[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_engine_pump( int system, bool val )
+{
+ if ( system == ALL_HYD_SYSTEMS ) {
+ for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+ engine_pump[i] = val;
+ }
+ } else {
+ if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+ engine_pump[system] = val;
+ }
+ }
+}
+
+void
+FGControls::set_electric_pump( int system, bool val )
+{
+ if ( system == ALL_HYD_SYSTEMS ) {
+ for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+ electric_pump[i] = val;
+ }
+ } else {
+ if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+ electric_pump[system] = val;
+ }
+ }
+}
+
+void
+FGControls::set_battery_switch( bool state )
+{
+ battery_switch = state;
+}
+
+void
+FGControls::set_external_power( bool state )
+{
+ external_power = state;
+}
+
+void
+FGControls::set_APU_generator( bool state )
+{
+ APU_generator = state;
+}
+
+void
+FGControls::set_generator_breaker( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ generator_breaker[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ generator_breaker[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_bus_tie( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ bus_tie[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ bus_tie[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_APU_bleed( bool state )
+{
+ APU_bleed = state;
+}
+
+void
+FGControls::set_engine_bleed( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ engine_bleed[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ engine_bleed[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_mode( int new_mode )
+{
+ mode = new_mode;
+}
+
+void
+FGControls::set_outflow_valve( double pos )
+{
+ outflow_valve = pos;
+ CLAMP( &outflow_valve, 0.0, 1.0 );
+}
+
+void
+FGControls::move_outflow_valve( double amt )
+{
+ outflow_valve += amt;
+ CLAMP( &outflow_valve, 0.0, 1.0 );
+}
+
+void
+FGControls::set_dump( bool state )
+{
+ dump = state;
+}
+
+void
+FGControls::set_pack_on( int pack, bool val )
+{
+ if ( pack == ALL_PACKS ) {
+ for ( int i = 0; i < MAX_PACKS; i++ ) {
+ pack_on[i] = val;
+ }
+ } else {
+ if ( (pack >= 0) && (pack < MAX_PACKS) ) {
+ pack_on[pack] = val;
+ }
+ }
+}
+
+void
+FGControls::set_landing_lights( bool state )
+{
+ landing_lights = state;
+}
+
+void
+FGControls::set_turn_off_lights( bool state )
+{
+ turn_off_lights = state;
+}
+
+void
+FGControls::set_taxi_light( bool state )
+{
+ taxi_light = state;
+}
+
+void
+FGControls::set_logo_lights( bool state )
+{
+ logo_lights = state;
+}
+
+void
+FGControls::set_nav_lights( bool state )
+{
+ nav_lights = state;
+}
+
+void
+FGControls::set_beacon( bool state )
+{
+ beacon = state;
+}
+
+void
+FGControls::set_strobe( bool state )
+{
+ strobe = state;
+}
+
+void
+FGControls::set_panel_norm( double intensity )
+{
+ panel_norm = intensity;
+ CLAMP( &panel_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_panel_norm( double amt )
+{
+ panel_norm += amt;
+ CLAMP( &panel_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::set_instruments_norm( double intensity )
+{
+ instruments_norm = intensity;
+ CLAMP( &instruments_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_instruments_norm( double amt )
+{
+ instruments_norm += amt;
+ CLAMP( &instruments_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::set_dome_norm( double intensity )
+{
+ dome_norm = intensity;
+ CLAMP( &dome_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_dome_norm( double amt )
+{
+ dome_norm += amt;
+ CLAMP( &dome_norm, 0.0, 1.0 );
+}
+
+#ifdef FG_HAVE_ARMAMENT
+
+void
+FGControls::set_master_arm( bool val )
+{
+ master_arm = val;
+}
+
+void
+FGControls::set_station_select( int station )
+{
+ station_select = station;
+ CLAMP( &station_select, 0, MAX_STATIONS );
+}
+
+void
+FGControls::set_release_ALL( bool val )
+{
+ release_ALL = val;
+}
+
+void
+FGControls::set_stick_size( int station, int size )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ stick_size[i] = size;
+ CLAMP( &stick_size[i], 1, 20 );
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ stick_size[station] = size;
+ CLAMP( &stick_size[station], 1, 20 );
+ }
+ }
+}
+
+void
+FGControls::set_release_stick( int station, bool val )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ release_stick[i] = val;
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ release_stick[station] = val;
+ }
+ }
+}
+
+void
+FGControls::set_release_all( int station, bool val )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ release_all[i] = val;
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ release_all[station] = val;
+ }
+ }
+}
+
+void
+FGControls::set_jettison_all( int station, bool val )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ jettison_all[i] = val;
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ jettison_all[station] = val;
+ }
+ }
+}
+
+#endif
+
+void
+FGControls::set_vertical_adjust( double pos )
+{
+ vertical_adjust = pos;
+ CLAMP( &vertical_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::move_vertical_adjust( double amt )
+{
+ vertical_adjust += amt;
+ CLAMP( &vertical_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::set_fore_aft_adjust( double pos )
+{
+ fore_aft_adjust = pos;
+ CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::move_fore_aft_adjust( double amt )
+{
+ fore_aft_adjust += amt;
+ CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::set_eject( bool val )
+{
+ eject = val;
+}
+
+void
+FGControls::set_off_start_run( int pos )
+{
+ off_start_run = pos;
+ CLAMP( &off_start_run, 0, 3 );
+}
+
+void
+FGControls::set_APU_fire_switch( bool val )
+{
+ APU_fire_switch = val;
+}
+
+void
+FGControls::set_autothrottle_arm( bool val )
+{
+ autothrottle_arm = val;
+}
+
+void
+FGControls::set_autothrottle_engage( bool val )
+{
+ autothrottle_engage = val;
+}
+
+void
+FGControls::set_heading_select( double heading )
+{
+ heading_select = heading;
+ CLAMP( &heading_select, 0.0, 360.0 );
+}
+
+void
+FGControls::move_heading_select( double amt )
+{
+ heading_select += amt;
+ CLAMP( &heading_select, 0.0, 360.0 );
+}
+
+void
+FGControls::set_altitude_select( double altitude )
+{
+ altitude_select = altitude;
+ CLAMP( &altitude_select, -1000.0, 100000.0 );
+}
+
+void
+FGControls::move_altitude_select( double amt )
+{
+ altitude_select += amt;
+ CLAMP( &altitude_select, -1000.0, 100000.0 );
+}
+
+void
+FGControls::set_bank_angle_select( double angle )
+{
+ bank_angle_select = angle;
+ CLAMP( &bank_angle_select, 10.0, 30.0 );
+}
+
+void
+FGControls::move_bank_angle_select( double amt )
+{
+ bank_angle_select += amt;
+ CLAMP( &bank_angle_select, 10.0, 30.0 );
+}
+
+void
+FGControls::set_vertical_speed_select( double speed )
+{
+ vertical_speed_select = speed;
+ CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+}
+
+void
+FGControls::move_vertical_speed_select( double amt )
+{
+ vertical_speed_select += amt;
+ CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+}
+
+void
+FGControls::set_speed_select( double speed )
+{
+ speed_select = speed;
+ CLAMP( &speed_select, 60.0, 400.0 );
+}
+
+void
+FGControls::move_speed_select( double amt )
+{
+ speed_select += amt;
+ CLAMP( &speed_select, 60.0, 400.0 );
+}
+
+void
+FGControls::set_mach_select( double mach )
+{
+ mach_select = mach;
+ CLAMP( &mach_select, 0.4, 4.0 );
+}
+
+void
+FGControls::move_mach_select( double amt )
+{
+ mach_select += amt;
+ CLAMP( &mach_select, 0.4, 4.0 );
+}
+
+void
+FGControls::set_vertical_mode( int mode )
+{
+ vertical_mode = mode;
+ CLAMP( &vertical_mode, 0, 4 );
+}
+
+void
+FGControls::set_lateral_mode( int mode )
+{
+ lateral_mode = mode;
+ CLAMP( &lateral_mode, 0, 4 );
+}
+
+void
+FGControls::set_autopilot_engage( int ap, bool val )
+{
+ if ( ap == ALL_AUTOPILOTS ) {
+ for ( int i = 0; i < MAX_AUTOPILOTS; i++ ) {
+ autopilot_engage[i] = val;
+ }
+ } else {
+ if ( (ap >= 0) && (ap < MAX_AUTOPILOTS) ) {
+ autopilot_engage[ap] = val;
+ }
+ }
+}