]> git.mxchange.org Git - flightgear.git/blobdiff - src/Controls/controls.cxx
Moved random ground cover object management code (userdata.[ch]xx) over
[flightgear.git] / src / Controls / controls.cxx
index 97d6a8990c9ac774545187ee4a430d3085cfc3bb..f4817d5cd3fa7fd579aa2fe686df9a4d9afb6b26 100644 (file)
 // $Id$
 
 
-#include "controls.hxx"
-
+#include <simgear/compiler.h>
 #include <simgear/debug/logstream.hxx>
 #include <Main/fg_props.hxx>
 
+#include "controls.hxx"
+
+
+static const int MAX_NAME_LEN = 128;
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Inline utility methods.
+////////////////////////////////////////////////////////////////////////
+
+static inline void
+CLAMP(double *x, double min, double max )
+{
+  if ( *x < min ) { *x = min; }
+  if ( *x > max ) { *x = max; }
+}
 
-FGControls controls;
+static inline void
+CLAMP(int *i, int min, int max )
+{
+  if ( *i < min ) { *i = min; }
+  if ( *i > max ) { *i = max; }
+}
 
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGControls.
+////////////////////////////////////////////////////////////////////////
 
 // Constructor
 FGControls::FGControls() :
     aileron( 0.0 ),
+    aileron_trim( 0.0 ),
     elevator( 0.0 ),
-    elevator_trim( 1.969572E-03 ),
+    elevator_trim( 0.0 ),
     rudder( 0.0 ),
-    throttle_idle( true )
+    rudder_trim( 0.0 ),
+    flaps( 0.0 ),
+    slats( 0.0 ),
+    BLC( false ),
+    spoilers( 0.0 ),
+    speedbrake( 0.0 ),
+    wing_sweep( 0.0 ),
+    wing_fold( false ),
+    drag_chute( false ),
+    throttle_idle( true ),
+    dump_valve( false ),
+    parking_brake( 0.0 ),
+    steering( 0.0 ),
+    gear_down( true ),
+    antiskid( true ),
+    tailhook( false ),
+    tailwheel_lock( false ),
+    wing_heat( false ),
+    pitot_heat( true ),
+    wiper( 0 ),
+    window_heat( false ),
+    battery_switch( true ),
+    external_power( false ),
+    APU_generator( false ),
+    APU_bleed( false ),
+    mode( 0 ),
+    dump( false ),
+    outflow_valve( 0.0 ),
+    taxi_light( false ),
+    logo_lights( false ),
+    nav_lights( false ),
+    beacon( false ),
+    strobe( false ),
+    panel_norm( 0.0 ),
+    instruments_norm( 0.0 ),
+    dome_norm( 0.0 ),
+    master_arm( false ),
+    station_select( 1 ),
+    release_ALL( false ),
+    vertical_adjust( 0.0 ),
+    fore_aft_adjust( 0.0 ),
+    eject( false ),
+    off_start_run( 0 ),
+    APU_fire_switch( false ),
+    autothrottle_arm( false ),
+    autothrottle_engage( false ),
+    heading_select( 0.0 ),
+    altitude_select( 50000.0 ),
+    bank_angle_select( 30.0 ),
+    vertical_speed_select( 0.0 ),
+    speed_select( 0.0 ),
+    mach_select( 0.0 ),
+    vertical_mode( 0 ),
+    lateral_mode( 0 )
 {
-    for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
-       throttle[engine] = 0.0;
-       mixture[engine] = 1.0;
-       prop_advance[engine] = 1.0;
-    }
-
-    for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
-        brake[wheel] = 0.0;
-    }
 }
 
 
 void FGControls::reset_all()
 {
-    set_aileron(0.0);
-    set_elevator(0.0);
-    set_elevator_trim(0.0);
-    set_rudder(0.0);
-    set_throttle(FGControls::ALL_ENGINES, 0.0);
+    set_aileron( 0.0 );
+    set_aileron_trim( 0.0 );
+    set_elevator( 0.0 );
+    set_elevator_trim( 0.0 );
+    set_rudder( 0.0 );
+    set_rudder_trim( 0.0 );
+    BLC = false;
+    set_spoilers( 0.0 );
+    set_speedbrake( 0.0 );
+    set_wing_sweep( 0.0 );
+    wing_fold = false;
+    drag_chute = false;
+    set_throttle( ALL_ENGINES, 0.0 );
+    set_starter( ALL_ENGINES, false );
+    set_magnetos( ALL_ENGINES, 0 );
+    set_fuel_pump( ALL_ENGINES, false );
+    set_fire_switch( ALL_ENGINES, false );
+    set_fire_bottle_discharge( ALL_ENGINES, false );
+    set_cutoff( ALL_ENGINES, true );
+    set_nitrous_injection( ALL_ENGINES, false );
+    set_cowl_flaps_norm( ALL_ENGINES, 1.0 );
+    set_feather( ALL_ENGINES, false );
+    set_ignition( ALL_ENGINES, false );
+    set_augmentation( ALL_ENGINES, false );
+    set_reverser( ALL_ENGINES, false );
+    set_water_injection( ALL_ENGINES, false );
+    set_condition( ALL_ENGINES, 0 );
     throttle_idle = true;
+    set_fuel_selector( ALL_TANKS, true );
+    dump_valve = false;
+    steering =  0.0;
+    gear_down = true;
+    tailhook = false;
+    tailwheel_lock = false;
+    set_carb_heat( ALL_ENGINES, false );
+    set_inlet_heat( ALL_ENGINES, false );
+    wing_heat = false;
+    pitot_heat = true;
+    wiper = 0;
+    window_heat = false;
+    set_engine_pump( ALL_HYD_SYSTEMS, true );
+    set_electric_pump( ALL_HYD_SYSTEMS, true );
+    landing_lights = false;
+    turn_off_lights = false;
+    master_arm = false;
+    eject = false;
+    APU_fire_switch = false;
+    autothrottle_arm = false;
+    autothrottle_engage = false;
+    set_autopilot_engage( ALL_AUTOPILOTS, false );
 }
 
 
@@ -69,81 +182,1995 @@ FGControls::~FGControls() {
 void
 FGControls::init ()
 {
+    throttle_idle = true;
+    for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
+       throttle[engine] = 0.0;
+       mixture[engine] = 1.0;
+       fuel_pump[engine] = false;
+       prop_advance[engine] = 1.0;
+       magnetos[engine] = 0;
+       starter[engine] = false;
+        ignition[engine] = false;
+        fire_switch[engine] = false;
+        cutoff[engine] = true;
+        augmentation[engine] = false;
+        reverser[engine] = false;
+        water_injection[engine] = false;
+        nitrous_injection[engine] = false;
+        cowl_flaps_norm[engine] = 0.0;
+        condition[engine] = 0;
+    }
+
+    for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
+        brake[wheel] = 0.0;
+        alternate_extension[wheel] = false;
+    }
+
+    auto_coordination = fgGetNode("/sim/auto-coordination", true);
 }
 
 
 void
 FGControls::bind ()
 {
-  fgTie("/controls/aileron", this,
-                   &FGControls::get_aileron, &FGControls::set_aileron);
-  fgTie("/controls/elevator", this,
+  int index, i;
+
+  // flight controls
+  fgTie("/controls/flight/aileron", this,
+       &FGControls::get_aileron, &FGControls::set_aileron);
+  fgSetArchivable("/controls/flight/aileron");
+
+  fgTie("/controls/flight/aileron-trim", this,
+       &FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
+  fgSetArchivable("/controls/flight/aileron-trim");
+
+  fgTie("/controls/flight/elevator", this,
        &FGControls::get_elevator, &FGControls::set_elevator);
-  fgTie("/controls/elevator-trim", this,
+  fgSetArchivable("/controls/flight/elevator");
+
+  fgTie("/controls/flight/elevator-trim", this,
        &FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
-  fgTie("/controls/rudder", this,
+  fgSetArchivable("/controls/flight/elevator-trim");
+
+  fgTie("/controls/flight/rudder", this,
        &FGControls::get_rudder, &FGControls::set_rudder);
-  fgTie("/controls/flaps", this,
+  fgSetArchivable("/controls/flight/rudder");
+
+  fgTie("/controls/flight/rudder-trim", this,
+       &FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
+  fgSetArchivable("/controls/flight/rudder-trim");
+
+  fgTie("/controls/flight/flaps", this,
        &FGControls::get_flaps, &FGControls::set_flaps);
-  int index;
+  fgSetArchivable("/controls/flight/flaps");
+
+  fgTie("/controls/flight/slats", this,
+       &FGControls::get_slats, &FGControls::set_slats);
+  fgSetArchivable("/controls/flight/slats");
+
+  fgTie("/controls/flight/BLC", this,
+       &FGControls::get_BLC, &FGControls::set_BLC);
+  fgSetArchivable("/controls/flight/BLC");
+
+  fgTie("/controls/flight/spoilers", this,
+       &FGControls::get_spoilers, &FGControls::set_spoilers);
+  fgSetArchivable("/controls/flight/spoilers");
+
+  fgTie("/controls/flight/speedbrake", this,
+       &FGControls::get_speedbrake, &FGControls::set_speedbrake);
+  fgSetArchivable("/controls/flight/speedbrake");
+
+  fgTie("/controls/flight/wing-sweep", this,
+       &FGControls::get_wing_sweep, &FGControls::set_wing_sweep);
+  fgSetArchivable("/controls/flight/wing-sweep");
+
+  fgTie("/controls/flight/wing-fold", this,
+       &FGControls::get_wing_fold, &FGControls::set_wing_fold);
+  fgSetArchivable("/controls/flight/wing-fold");
+
+  fgTie("/controls/flight/drag-chute", this,
+       &FGControls::get_drag_chute, &FGControls::set_drag_chute);
+  fgSetArchivable("/controls/flight/drag-chute");
+
+  // engines
+  fgTie("/controls/engines/throttle_idle", this,
+       &FGControls::get_throttle_idle, &FGControls::set_throttle_idle);
+  fgSetArchivable("/controls/engines/throttle_idle");
+
   for (index = 0; index < MAX_ENGINES; index++) {
-    char name[32];
-    sprintf(name, "/controls/throttle[%d]", index);
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/throttle", index);
     fgTie(name, this, index,
          &FGControls::get_throttle, &FGControls::set_throttle);
-    sprintf(name, "/controls/mixture[%d]", index);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/starter", index);
+    fgTie(name, this, index,
+        &FGControls::get_starter, &FGControls::set_starter);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/fuel-pump", index);
+    fgTie(name, this, index,
+        &FGControls::get_fuel_pump, &FGControls::set_fuel_pump);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/fire-switch", index);
+    fgTie(name, this, index,
+        &FGControls::get_fire_switch, &FGControls::set_fire_switch);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/engines/engine[%d]/fire-bottle-discharge", index);
+    fgTie(name, this, index,
+        &FGControls::get_fire_bottle_discharge,
+         &FGControls::set_fire_bottle_discharge);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
+    fgTie(name, this, index,
+        &FGControls::get_cutoff, &FGControls::set_cutoff);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
     fgTie(name, this, index,
         &FGControls::get_mixture, &FGControls::set_mixture);
-    sprintf(name, "/controls/propellor-pitch[%d]", index);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/engines/engine[%d]/propeller-pitch", index);
+    fgTie(name, this, index,
+        &FGControls::get_prop_advance, 
+         &FGControls::set_prop_advance);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/magnetos", index);
+    fgTie(name, this, index,
+        &FGControls::get_magnetos, &FGControls::set_magnetos);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
+    fgTie(name, this, index,
+        &FGControls::get_nitrous_injection,
+         &FGControls::set_nitrous_injection);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/engines/engine[%d]/cowl-flaps-norm", index);
+    fgTie(name, this, index,
+        &FGControls::get_cowl_flaps_norm, 
+         &FGControls::set_cowl_flaps_norm);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/feather", index);
+    fgTie(name, this, index,
+        &FGControls::get_feather, &FGControls::set_feather);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/ignition", index);
+    fgTie(name, this, index,
+        &FGControls::get_ignition, &FGControls::set_ignition);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/augmentation", index);
+    fgTie(name, this, index,
+        &FGControls::get_augmentation, 
+         &FGControls::set_augmentation);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/reverser", index);
+    fgTie(name, this, index,
+        &FGControls::get_reverser, &FGControls::set_reverser);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/engines/engine[%d]/water-injection", index);
+    fgTie(name, this, index,
+        &FGControls::get_water_injection,
+         &FGControls::set_water_injection);
+    fgSetArchivable(name);
+
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/condition", index);
     fgTie(name, this, index,
-        &FGControls::get_prop_advance, &FGControls::set_prop_advance);
+        &FGControls::get_condition, &FGControls::set_condition);
+    fgSetArchivable(name);
   }
-  fgTie("/controls/throttle/all", this, ALL_ENGINES,
-       &FGControls::get_throttle, &FGControls::set_throttle);
-  fgTie("/controls/mixture/all", this, ALL_ENGINES,
-       &FGControls::get_mixture, &FGControls::set_mixture);
-  fgTie("/controls/propellor-pitch/all", this, ALL_ENGINES,
-       &FGControls::get_prop_advance, &FGControls::set_prop_advance);
-  for (index = 0; index < MAX_WHEELS; index++) {
-    char name[32];
-    sprintf(name, "/controls/brakes[%d]", index);
+
+  // fuel
+  fgTie("/controls/fuel/dump-valve", this,
+       &FGControls::get_dump_valve, &FGControls::set_dump_valve);
+  fgSetArchivable("/controls/fuel/dump-valve");
+
+  for (index = 0; index < MAX_TANKS; index++) {
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/fuel/tank[%d]/fuel_selector", index);
     fgTie(name, this, index,
-        &FGControls::get_brake, &FGControls::set_brake);
+         &FGControls::get_fuel_selector, 
+          &FGControls::set_fuel_selector);
+    fgSetArchivable(name);  
+
+    snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
+    fgTie(name, this, index,
+         &FGControls::get_to_engine, &FGControls::set_to_engine);
+    fgSetArchivable(name);  
+
+    snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
+    fgTie(name, this, index,
+         &FGControls::get_to_tank, &FGControls::set_to_tank);
+    fgSetArchivable(name);  
+
+    for (i = 0; i < MAX_BOOSTPUMPS; i++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN, 
+         "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
+      fgTie(name, this, index * 2 + i,
+           &FGControls::get_boost_pump, 
+            &FGControls::set_boost_pump);
+      fgSetArchivable(name);  
+    }
   }
-  fgTie("/controls/brakes/all", this, ALL_WHEELS,
-       &FGControls::get_brake, &FGControls::set_brake);
-}
 
+  // gear
+  fgTie("/controls/gear/parking-brake", this,
+       &FGControls::get_parking_brake, 
+        &FGControls::set_parking_brake);
+  fgSetArchivable("/controls/gear/parking-brake");
 
-void
-FGControls::unbind ()
+  fgTie("/controls/gear/steering", this,
+       &FGControls::get_steering, &FGControls::set_steering);
+  fgSetArchivable("/controls/gear/steering");
+
+  fgTie("/controls/gear/gear-down", this,
+       &FGControls::get_gear_down, &FGControls::set_gear_down);
+  fgSetArchivable("/controls/gear/gear-down");
+
+  fgTie("/controls/gear/antiskid", this,
+       &FGControls::get_antiskid, &FGControls::set_antiskid);
+  fgSetArchivable("/controls/gear/antiskid");
+
+  fgTie("/controls/gear/tailhook", this,
+       &FGControls::get_tailhook, &FGControls::set_tailhook);
+  fgSetArchivable("/controls/gear/tailhook");
+
+  fgTie("/controls/gear/tailwheel-lock", this,
+       &FGControls::get_tailwheel_lock, 
+        &FGControls::set_tailwheel_lock);
+  fgSetArchivable("/controls/gear/tailwheel-lock");
+
+  for (index = 0; index < MAX_WHEELS; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN, "/controls/gear/wheel[%d]/brake", index);
+      fgTie(name, this, index,
+            &FGControls::get_brake, &FGControls::set_brake);
+      fgSetArchivable(name);
+
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/gear/wheel[%d]/alternate-extension", index);
+      fgTie(name, this, index,
+            &FGControls::get_alternate_extension, 
+            &FGControls::set_alternate_extension);
+      fgSetArchivable(name);
+  }
+
+  // anti-ice
+  fgTie("/controls/anti-ice/wing-heat", this,
+       &FGControls::get_wing_heat, &FGControls::set_wing_heat);
+  fgSetArchivable("/controls/anti-ice/wing-heat");
+
+  fgTie("/controls/anti-ice/pitot-heat", this,
+       &FGControls::get_pitot_heat, &FGControls::set_pitot_heat);
+  fgSetArchivable("/controls/anti-ice/pitot-heat");
+
+  fgTie("/controls/anti-ice/wiper", this,
+       &FGControls::get_wiper, &FGControls::set_wiper);
+  fgSetArchivable("/controls/anti-ice/wiper");
+
+  fgTie("/controls/anti-ice/window-heat", this,
+       &FGControls::get_window_heat, &FGControls::set_window_heat);
+  fgSetArchivable("/controls/anti-ice/window-heat");
+
+  for (index = 0; index < MAX_ENGINES; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/anti-ice/engine[%d]/carb-heat", index);  
+      fgTie(name, this, index,
+       &FGControls::get_carb_heat, &FGControls::set_carb_heat);
+      fgSetArchivable(name);
+
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/anti-ice/engine[%d]/inlet-heat", index);  
+      fgTie(name, this, index,
+       &FGControls::get_inlet_heat, &FGControls::set_inlet_heat);
+      fgSetArchivable(name);
+  }
+
+  // hydraulics
+  for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN, 
+         "/controls/hydraulic/system[%d]/engine-pump", index);  
+      fgTie(name, this, index,
+       &FGControls::get_engine_pump, &FGControls::set_engine_pump);
+      fgSetArchivable(name);
+
+      snprintf(name, MAX_NAME_LEN, 
+         "/controls/hydraulic/system[%d]/electric-pump", index);  
+      fgTie(name, this, index,
+       &FGControls::get_electric_pump, 
+        &FGControls::set_electric_pump);
+      fgSetArchivable(name);
+  }  
+
+  // electric
+  fgTie("/controls/electric/battery-switch", this,
+       &FGControls::get_battery_switch, 
+        &FGControls::set_battery_switch);
+  fgSetArchivable("/controls/electric/battery-switch");
+  
+  fgTie("/controls/electric/external-power", this,
+       &FGControls::get_external_power, 
+        &FGControls::set_external_power);
+  fgSetArchivable("/controls/electric/external-power");
+
+  fgTie("/controls/electric/APU-generator", this,
+       &FGControls::get_APU_generator, 
+        &FGControls::set_APU_generator);
+  fgSetArchivable("/controls/electric/APU-generator");
+
+  for (index = 0; index < MAX_ENGINES; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN, 
+         "/controls/electric/engine[%d]/generator", index);  
+      fgTie(name, this, index,
+       &FGControls::get_generator_breaker, 
+        &FGControls::set_generator_breaker);
+      fgSetArchivable(name);
+
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/electric/engine[%d]/bus-tie", index);  
+      fgTie(name, this, index,
+       &FGControls::get_bus_tie, 
+        &FGControls::set_bus_tie);
+      fgSetArchivable(name);
+  }  
+
+  // pneumatic
+  fgTie("/controls/pneumatic/APU-bleed", this,
+       &FGControls::get_APU_bleed, 
+        &FGControls::set_APU_bleed);
+  fgSetArchivable("/controls/pneumatic/APU-bleed");
+
+  for (index = 0; index < MAX_ENGINES; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN, 
+         "/controls/pneumatic/engine[%d]/bleed", index);  
+      fgTie(name, this, index,
+       &FGControls::get_engine_bleed, 
+        &FGControls::set_engine_bleed);
+      fgSetArchivable(name);
+  }
+
+  // pressurization
+  fgTie("/controls/pressurization/mode", this,
+       &FGControls::get_mode, &FGControls::set_mode);
+  fgSetArchivable("/controls/pressurization/mode");
+
+  fgTie("/controls/pressurization/dump", this,
+       &FGControls::get_dump, &FGControls::set_dump);
+  fgSetArchivable("/controls/pressurization/dump");
+
+  fgTie("/controls/pressurization/outflow-valve", this,
+       &FGControls::get_outflow_valve, 
+        &FGControls::set_outflow_valve);
+  fgSetArchivable("/controls/pressurization/outflow-valve");
+
+  for (index = 0; index < MAX_PACKS; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/pressurization/pack[%d]/pack-on", index);  
+      fgTie(name, this, index,
+       &FGControls::get_pack_on, &FGControls::set_pack_on);
+      fgSetArchivable(name);
+  }
+  // lights
+  fgTie("/controls/lighting/landing-lights", this,
+       &FGControls::get_landing_lights, 
+        &FGControls::set_landing_lights);
+  fgSetArchivable("/controls/lighting/landing-lights");  
+
+  fgTie("/controls/lighting/turn-off-lights", this,
+       &FGControls::get_turn_off_lights,
+        &FGControls::set_turn_off_lights);
+  fgSetArchivable("/controls/lighting/turn-off-lights");
+  
+  fgTie("/controls/lighting/taxi-light", this,
+       &FGControls::get_taxi_light, &FGControls::set_taxi_light);
+  fgSetArchivable("/controls/lighting/taxi-light");
+  
+  fgTie("/controls/lighting/logo-lights", this,
+       &FGControls::get_logo_lights, &FGControls::set_logo_lights);
+  fgSetArchivable("/controls/lighting/logo-lights");
+  
+  fgTie("/controls/lighting/nav-lights", this,
+       &FGControls::get_nav_lights, &FGControls::set_nav_lights);
+  fgSetArchivable("/controls/lighting/nav-lights");  
+
+  fgTie("/controls/lighting/beacon", this,
+       &FGControls::get_beacon, &FGControls::set_beacon);
+  fgSetArchivable("/controls/lighting/beacon");
+  
+  fgTie("/controls/lighting/strobe", this,
+       &FGControls::get_strobe, &FGControls::set_strobe);
+  fgSetArchivable("/controls/lighting/strobe");  
+
+  fgTie("/controls/lighting/panel-norm", this,
+       &FGControls::get_panel_norm, &FGControls::set_panel_norm);
+  fgSetArchivable("/controls/lighting/panel-norm");
+  
+  fgTie("/controls/lighting/instruments-norm", this,
+       &FGControls::get_instruments_norm, 
+        &FGControls::set_instruments_norm);
+  fgSetArchivable("/controls/lighting/instruments-norm");  
+
+  fgTie("/controls/lighting/dome-norm", this,
+       &FGControls::get_dome_norm, &FGControls::set_dome_norm);
+  fgSetArchivable("/controls/lighting/dome-norm"); 
+#ifdef FG_HAVE_ARMAMENT
+  // armament
+  fgTie("/controls/armament/master-arm", this,
+       &FGControls::get_master_arm, &FGControls::set_master_arm);
+  fgSetArchivable("/controls/armament/master-arm");  
+
+  fgTie("/controls/armament/station-select", this,
+       &FGControls::get_station_select, 
+        &FGControls::set_station_select);
+  fgSetArchivable("/controls/armament/station-select");  
+
+  fgTie("/controls/armament/release-all", this,
+       &FGControls::get_release_ALL, 
+        &FGControls::set_release_ALL);
+  fgSetArchivable("/controls/armament/release-all");  
+
+  for (index = 0; index < MAX_STATIONS; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/armament/station[%d]/stick-size", index);  
+      fgTie(name, this, index,
+       &FGControls::get_stick_size, &FGControls::set_stick_size);
+      fgSetArchivable(name);
+
+      snprintf(name, MAX_NAME_LEN, 
+          "/controls/armament/station[%d]/release-stick", index);  
+      fgTie(name, this, index,
+       &FGControls::get_release_stick, &FGControls::set_release_stick);
+      fgSetArchivable(name);
+
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/armament/station[%d]/release-all", index);  
+      fgTie(name, this, index,
+       &FGControls::get_release_all, &FGControls::set_release_all);
+      fgSetArchivable(name);
+
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/armament/station[%d]/jettison-all", index);  
+      fgTie(name, this, index,
+       &FGControls::get_jettison_all, &FGControls::set_jettison_all);
+      fgSetArchivable(name);
+  }
+
+#endif
+
+  // seat
+  fgTie("/controls/seat/vertical-adjust", this,
+       &FGControls::get_vertical_adjust, 
+        &FGControls::set_vertical_adjust);
+  fgSetArchivable("/controls/seat/vertical-adjust");
+
+  fgTie("/controls/seat/fore-aft-adjust", this,
+       &FGControls::get_fore_aft_adjust, 
+        &FGControls::set_fore_aft_adjust);
+  fgSetArchivable("/controls/seat/fore-aft-adjust");
+  
+  fgTie("/controls/seat/eject", this,
+       &FGControls::get_eject, &FGControls::set_eject);
+  fgSetArchivable("/controls/seat/eject");
+
+  // APU
+  fgTie("/controls/APU/off-start-run", this,
+       &FGControls::get_off_start_run, 
+        &FGControls::set_off_start_run);
+  fgSetArchivable("/controls/APU/off-start-run");
+
+  fgTie("/controls/APU/fire-switch", this,
+       &FGControls::get_APU_fire_switch, 
+        &FGControls::set_APU_fire_switch);
+  fgSetArchivable("/controls/APU/fire-switch");
+
+  // autoflight
+  for (index = 0; index < MAX_AUTOPILOTS; index++) {
+      char name[MAX_NAME_LEN];
+      snprintf(name, MAX_NAME_LEN, 
+         "/controls/autoflight/autopilot[%d]/engage", index);  
+      fgTie(name, this, index,
+       &FGControls::get_autopilot_engage, 
+        &FGControls::set_autopilot_engage);
+      fgSetArchivable(name);
+  }
+  fgTie("/controls/autoflight/autothrottle-arm", this,
+       &FGControls::get_autothrottle_arm, 
+        &FGControls::set_autothrottle_arm);
+  fgSetArchivable("/controls/autoflight/autothrottle-arm");
+
+  fgTie("/controls/autoflight/autothrottle-engage", this,
+       &FGControls::get_autothrottle_engage, 
+        &FGControls::set_autothrottle_engage);
+  fgSetArchivable("/controls/autoflight/autothrottle-engage");
+
+  fgTie("/controls/autoflight/heading-select", this,
+       &FGControls::get_heading_select, 
+        &FGControls::set_heading_select);
+  fgSetArchivable("/controls/autoflight/heading-select");
+
+  fgTie("/controls/autoflight/altitude-select", this,
+       &FGControls::get_altitude_select, 
+        &FGControls::set_altitude_select);
+  fgSetArchivable("/controls/autoflight/altitude-select");
+
+  fgTie("/controls/autoflight/bank-angle-select", this,
+       &FGControls::get_bank_angle_select, 
+        &FGControls::set_bank_angle_select);
+  fgSetArchivable("/controls/autoflight/bank-angle-select");
+
+  fgTie("/controls/autoflight/vertical-speed-select", this,
+       &FGControls::get_vertical_speed_select, 
+        &FGControls::set_vertical_speed_select);
+  fgSetArchivable("/controls/autoflight/vertical-speed-select");
+
+  fgTie("/controls/autoflight/speed-select", this,
+       &FGControls::get_speed_select, 
+        &FGControls::set_speed_select);
+  fgSetArchivable("/controls/autoflight/speed-select");
+
+  fgTie("/controls/autoflight/mach-select", this,
+       &FGControls::get_mach_select, 
+        &FGControls::set_mach_select);
+  fgSetArchivable("/controls/autoflight/mach-select");
+
+  fgTie("/controls/autoflight/vertical-mode", this,
+       &FGControls::get_vertical_mode, 
+        &FGControls::set_vertical_mode);
+  fgSetArchivable("/controls/autoflight/vertical-mode");
+
+  fgTie("/controls/autoflight/lateral-mode", this,
+       &FGControls::get_lateral_mode, 
+        &FGControls::set_lateral_mode);
+  fgSetArchivable("/controls/autoflight/lateral-mode");
+
+}
+
+void FGControls::unbind ()
 {
-                               // Tie control properties.
-  fgUntie("/controls/aileron");
-  fgUntie("/controls/elevator");
-  fgUntie("/controls/elevator-trim");
-  fgUntie("/controls/rudder");
-  fgUntie("/controls/flaps");
-  int index;
+  int index, i;
+  //Tie control properties.
+  fgUntie("/controls/flight/aileron");
+  fgUntie("/controls/flight/aileron-trim");
+  fgUntie("/controls/flight/elevator");
+  fgUntie("/controls/flight/elevator-trim");
+  fgUntie("/controls/flight/rudder");
+  fgUntie("/controls/flight/rudder-trim");
+  fgUntie("/controls/flight/flaps");
+  fgUntie("/controls/flight/slats");
+  fgUntie("/controls/flight/BLC");  
+  fgUntie("/controls/flight/spoilers");  
+  fgUntie("/controls/flight/speedbrake");  
+  fgUntie("/controls/flight/wing-sweep");  
+  fgUntie("/controls/flight/wing-fold");  
+  fgUntie("/controls/flight/drag-chute");
   for (index = 0; index < MAX_ENGINES; index++) {
-    char name[32];
-    sprintf(name, "/controls/throttle[%d]", index);
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/throttle", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/starter", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/fuel_pump", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/fire-switch", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+             "/controls/engines/engine[%d]/fire-bottle-discharge", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/throttle_idle", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+             "/controls/engines/engine[%d]/propeller-pitch", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/magnetos", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
     fgUntie(name);
-    sprintf(name, "/controls/mixture[%d]", index);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/cowl-flaps-norm", index);
     fgUntie(name);
-    sprintf(name, "/controls/propellor-pitch[%d]", index);
+    snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/feather", index);
     fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/ignition", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/augmentation", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/reverser", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/water-injection", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/engines/engine[%d]/condition", index);
+    fgUntie(name);
+  }
+  fgUntie("/controls/fuel/dump-valve");
+  for (index = 0; index < MAX_TANKS; index++) {
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/fuel/tank[%d]/fuel_selector", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
+    fgUntie(name);
+    for (i = 0; index < MAX_BOOSTPUMPS; i++) {
+      snprintf(name, MAX_NAME_LEN,
+               "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
+      fgUntie(name);
+    }
   }
+  fgUntie("/controls/gear/parking_brake");
+  fgUntie("/controls/gear/steering");
+  fgUntie("/controls/gear/gear_down");
+  fgUntie("/controls/gear/antiskid");
+  fgUntie("/controls/gear/tailhook");
+  fgUntie("/controls/gear/tailwheel-lock");
   for (index = 0; index < MAX_WHEELS; index++) {
-    char name[32];
-    sprintf(name, "/controls/brakes[%d]", index);
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN, "/controls/gear/wheel[%d]/brakes", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/gear/wheel[%d]/alternate-extension", index);
+    fgUntie(name);
+  }
+  fgUntie("/controls/anti-ice/wing-heat");
+  fgUntie("/controls/anti-ice/pitot-heat");
+  fgUntie("/controls/anti-ice/wiper");
+  fgUntie("/controls/anti-ice/window-heat");
+  for (index = 0; index < MAX_ENGINES; index++) {
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/anti-ice/engine[%d]/carb-heat", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN,
+             "/controls/anti-ice/engine[%d]/inlet-heat", index);
+    fgUntie(name);
+  }
+  for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/hydraulic/system[%d]/engine-pump", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/hydraulic/system[%d]/electric-pump", index);
+    fgUntie(name);
+  }
+  fgUntie("/controls/electric/battery-switch");
+  fgUntie("/controls/electric/external-power");
+  fgUntie("/controls/electric/APU-generator");    
+  for (index = 0; index < MAX_ENGINES; index++) {
+    char name[MAX_NAME_LEN];
+     snprintf(name, MAX_NAME_LEN, 
+       "/controls/electric/engine[%d]/generator", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/electric/engine[%d]/bus-tie", index);
+    fgUntie(name);
+  }
+  fgUntie("/controls/pneumatic/APU-bleed");
+  for (index = 0; index < MAX_ENGINES; index++) {
+    char name[MAX_NAME_LEN];
+     snprintf(name, MAX_NAME_LEN, 
+       "/controls/pneumatic/engine[%d]/bleed", index);
+    fgUntie(name);
+  }
+  fgUntie("/controls/pressurization/mode");
+  fgUntie("/controls/pressurization/dump");
+  for (index = 0; index < MAX_PACKS; index++) {
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/pressurization/pack[%d]/pack-on", index);
+    fgUntie(name);
+  }
+  fgUntie("/controls/lighting/landing-lights");  
+  fgUntie("/controls/lighting/turn-off-lights");  
+  fgUntie("/controls/lighting/taxi-light");  
+  fgUntie("/controls/lighting/logo-lights");  
+  fgUntie("/controls/lighting/nav-lights");  
+  fgUntie("/controls/lighting/beacon");  
+  fgUntie("/controls/lighting/strobe");  
+  fgUntie("/controls/lighting/panel-norm");  
+  fgUntie("/controls/lighting/instruments-norm");  
+  fgUntie("/controls/lighting/dome-norm");
+
+#ifdef FG_HAVE_ARMAMENT
+  fgUntie("/controls/armament/master-arm");  
+  fgUntie("/controls/armament/station-select");  
+  fgUntie("/controls/armament/release-all");  
+  for (index = 0; index < MAX_STATIONS; index++) {
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/armament/station[%d]/stick-size", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/armament/station[%d]/release-stick", index);
+    fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/armament/station[%d]/release-all", index);
     fgUntie(name);
+    snprintf(name, MAX_NAME_LEN, 
+       "/controls/armament/station[%d]/jettison-all", index);
+    fgUntie(name);
+  }
+#endif
+  fgUntie("/controls/seat/vertical-adjust");  
+  fgUntie("/controls/seat/fore-aft-adjust");  
+  fgUntie("/controls/seat/eject");  
+  fgUntie("/controls/APU/off-start-run");  
+  fgUntie("/controls/APU/fire-switch");  
+  for (index = 0; index < MAX_AUTOPILOTS; index++) {
+    char name[MAX_NAME_LEN];
+    snprintf(name, MAX_NAME_LEN,
+       "/controls/autoflight/autopilot[%d]/engage", index);
+    fgUntie(name);
+  }
+  fgUntie("/controls/autoflight/autothrottle-arm");  
+  fgUntie("/controls/autoflight/autothrottle-engage");  
+  fgUntie("/controls/autoflight/heading-select");  
+  fgUntie("/controls/autoflight/altitude-select");  
+  fgUntie("/controls/autoflight/bank-angle-select");  
+  fgUntie("/controls/autoflight/vertical-speed-select");  
+  fgUntie("/controls/autoflight/speed-select");  
+  fgUntie("/controls/autoflight/mach-select");  
+  fgUntie("/controls/autoflight/vertical-mode");  
+  fgUntie("/controls/autoflight/lateral-mode");  
+}
+
+
+void
+FGControls::update (double dt)
+{
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Setters and adjusters.
+////////////////////////////////////////////////////////////////////////
+
+void
+FGControls::set_aileron (double pos)
+{
+  aileron = pos;
+  CLAMP( &aileron, -1.0, 1.0 );
+                       
+  // check for autocoordination
+  if ( auto_coordination->getBoolValue() ) {
+    set_rudder( aileron / 2.0 );
+  }
+}
+
+void
+FGControls::move_aileron (double amt)
+{
+  aileron += amt;
+  CLAMP( &aileron, -1.0, 1.0 );
+                       
+  // check for autocoordination
+  if ( auto_coordination->getBoolValue() ) {
+    set_rudder( aileron / 2.0 );
   }
 }
 
+void
+FGControls::set_aileron_trim( double pos )
+{
+    aileron_trim = pos;
+    CLAMP( &aileron_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::move_aileron_trim( double amt )
+{
+    aileron_trim += amt;
+    CLAMP( &aileron_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::set_elevator( double pos )
+{
+    elevator = pos;
+    CLAMP( &elevator, -1.0, 1.0 );
+}
+
+void
+FGControls::move_elevator( double amt )
+{
+    elevator += amt;
+    CLAMP( &elevator, -1.0, 1.0 );
+}
+
+void
+FGControls::set_elevator_trim( double pos )
+{
+    elevator_trim = pos;
+    CLAMP( &elevator_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::move_elevator_trim( double amt )
+{
+    elevator_trim += amt;
+    CLAMP( &elevator_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::set_rudder( double pos )
+{
+    rudder = pos;
+    CLAMP( &rudder, -1.0, 1.0 );
+}
+
+void
+FGControls::move_rudder( double amt )
+{
+    rudder += amt;
+    CLAMP( &rudder, -1.0, 1.0 );
+}
+
+void
+FGControls::set_rudder_trim( double pos )
+{
+    rudder_trim = pos;
+    CLAMP( &rudder_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::move_rudder_trim( double amt )
+{
+    rudder_trim += amt;
+    CLAMP( &rudder_trim, -1.0, 1.0 );
+}
+
+void
+FGControls::set_flaps( double pos )
+{
+    flaps = pos;
+    CLAMP( &flaps, 0.0, 1.0 );
+}
 
 void
-FGControls::update ()
+FGControls::move_flaps( double amt )
 {
+    flaps += amt;
+    CLAMP( &flaps, 0.0, 1.0 );
 }
 
+void
+FGControls::set_slats( double pos )
+{
+    slats = pos;
+    CLAMP( &slats, 0.0, 1.0 );
+}
+
+void
+FGControls::move_slats( double amt )
+{
+    slats += amt;
+    CLAMP( &slats, 0.0, 1.0 );
+}
+
+void
+FGControls::set_BLC( bool val )
+{
+  BLC = val;
+}
+
+void
+FGControls::set_spoilers( double pos )
+{
+    spoilers = pos;
+    CLAMP( &spoilers, 0.0, 1.0 );
+}
+
+void
+FGControls::move_spoilers( double amt )
+{
+    spoilers += amt;
+    CLAMP( &spoilers, 0.0, 1.0 );
+}
+
+void
+FGControls::set_speedbrake( double pos )
+{
+    speedbrake = pos;
+    CLAMP( &speedbrake, 0.0, 1.0 );
+}
+
+void
+FGControls::move_speedbrake( double amt )
+{
+    speedbrake += amt;
+    CLAMP( &speedbrake, 0.0, 1.0 );
+}
+
+void
+FGControls::set_wing_sweep( double pos )
+{
+    wing_sweep = pos;
+    CLAMP( &wing_sweep, 0.0, 1.0 );
+}
+
+void
+FGControls::move_wing_sweep( double amt )
+{
+    wing_sweep += amt;
+    CLAMP( &wing_sweep, 0.0, 1.0 );
+}
+
+void
+FGControls::set_wing_fold( bool val )
+{
+  wing_fold = val;
+}
+
+void
+FGControls::set_drag_chute( bool val )
+{
+  drag_chute = val;
+}
+
+void
+FGControls::set_throttle_idle( bool val )
+{
+  throttle_idle = val;
+}
+
+void
+FGControls::set_throttle( int engine, double pos )
+{
+  if ( engine == ALL_ENGINES ) {
+    for ( int i = 0; i < MAX_ENGINES; i++ ) {
+      throttle[i] = pos;
+      CLAMP( &throttle[i], 0.0, 1.0 );
+    }
+  } else {
+    if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+      throttle[engine] = pos;
+      CLAMP( &throttle[engine], 0.0, 1.0 );
+    }
+  }
+}
+
+void
+FGControls::move_throttle( int engine, double amt )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           throttle[i] += amt;
+           CLAMP( &throttle[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           throttle[engine] += amt;
+           CLAMP( &throttle[engine], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::set_starter( int engine, bool flag )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           starter[i] = flag;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           starter[engine] = flag;
+       }
+    }
+}
+
+void
+FGControls::set_fuel_pump( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           fuel_pump[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           fuel_pump[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_fire_switch( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           fire_switch[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           fire_switch[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_fire_bottle_discharge( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           fire_bottle_discharge[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           fire_bottle_discharge[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_cutoff( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           cutoff[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           cutoff[engine] = val;
+       }
+    }
+}
+
+
+void
+FGControls::set_mixture( int engine, double pos )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           mixture[i] = pos;
+           CLAMP( &mixture[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           mixture[engine] = pos;
+           CLAMP( &mixture[engine], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::move_mixture( int engine, double amt )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           mixture[i] += amt;
+           CLAMP( &mixture[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           mixture[engine] += amt;
+           CLAMP( &mixture[engine], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::set_prop_advance( int engine, double pos )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           prop_advance[i] = pos;
+           CLAMP( &prop_advance[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           prop_advance[engine] = pos;
+           CLAMP( &prop_advance[engine], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::move_prop_advance( int engine, double amt )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           prop_advance[i] += amt;
+           CLAMP( &prop_advance[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           prop_advance[engine] += amt;
+           CLAMP( &prop_advance[engine], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::set_magnetos( int engine, int pos )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           magnetos[i] = pos;
+           CLAMP( &magnetos[i], 0, 3 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           magnetos[engine] = pos;
+           CLAMP( &magnetos[engine], 0, 3 );
+       }
+    }
+}
+
+void
+FGControls::move_magnetos( int engine, int amt )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           magnetos[i] += amt;
+           CLAMP( &magnetos[i], 0, 3 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           magnetos[engine] += amt;
+           CLAMP( &magnetos[engine], 0, 3 );
+       }
+    }
+}
+
+void
+FGControls::set_nitrous_injection( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           nitrous_injection[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           nitrous_injection[engine] = val;
+       }
+    }
+}
+
+
+void
+FGControls::set_cowl_flaps_norm( int engine, double pos )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           cowl_flaps_norm[i] = pos;
+           CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           cowl_flaps_norm[engine] = pos;
+           CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::move_cowl_flaps_norm( int engine, double amt )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           cowl_flaps_norm[i] += amt;
+           CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           cowl_flaps_norm[engine] += amt;
+           CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::set_feather( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           feather[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           feather[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_ignition( int engine, int pos )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           ignition[i] = pos;
+           CLAMP( &ignition[i], 0, 3 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           ignition[engine] = pos;
+           CLAMP( &ignition[engine], 0, 3 );
+       }
+    }
+}
+
+void
+FGControls::set_augmentation( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           augmentation[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           augmentation[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_reverser( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           reverser[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           reverser[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_water_injection( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           water_injection[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           water_injection[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_condition( int engine, int val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           condition[i] = val;
+           CLAMP( &condition[i], 0, 3 );
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           condition[engine] = val;
+           CLAMP( &condition[engine], 0, 3 );
+       }
+    }
+}
+
+void
+FGControls::set_dump_valve( bool val )
+{
+    dump_valve = val;
+}
+
+
+void
+FGControls::set_fuel_selector( int tank, bool pos )
+{
+    if ( tank == ALL_TANKS ) {
+       for ( int i = 0; i < MAX_TANKS; i++ ) {
+           fuel_selector[i] = pos;
+       }
+    } else {
+       if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+           fuel_selector[tank] = pos;
+       }
+    }
+}
+
+void
+FGControls::set_to_engine( int tank, int engine )
+{
+    if ( tank == ALL_TANKS ) {
+       for ( int i = 0; i < MAX_TANKS; i++ ) {
+           to_engine[i] = engine;
+       }
+    } else {
+       if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+           to_engine[tank] = engine;
+       }
+    }
+}
+
+void
+FGControls::set_to_tank( int tank, int dest_tank )
+{
+    if ( tank == ALL_TANKS ) {
+       for ( int i = 0; i < MAX_TANKS; i++ ) {
+           to_tank[i] = dest_tank;
+       }
+    } else {
+       if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+           to_tank[tank] = dest_tank;
+       }
+    }
+}
+
+void
+FGControls::set_boost_pump( int index, bool val ) 
+{
+    if ( index == -1 ) {
+       for ( int i = 0; i < (MAX_TANKS * MAX_BOOSTPUMPS); i++ ) {
+           boost_pump[i] = val;
+       }
+    } else {
+       if ( (index >= 0) && (index < (MAX_TANKS * MAX_BOOSTPUMPS)) ) {
+           boost_pump[index] = val;
+       }
+    }
+}
+
+
+void
+FGControls::set_parking_brake( double pos )
+{
+    parking_brake = pos;
+    CLAMP(&parking_brake, 0.0, 1.0);
+}
+
+void
+FGControls::set_steering( double angle )
+{
+    steering = angle;
+    CLAMP(&steering, -80.0, 80.0);
+}
+
+void
+FGControls::move_steering( double angle )
+{
+    steering += angle;
+    CLAMP(&steering, -80.0, 80.0);
+}
+
+void
+FGControls::set_gear_down( bool gear )
+{
+  gear_down = gear;
+}
+
+void
+FGControls::set_antiskid( bool state )
+{
+  antiskid = state;
+}
+
+void
+FGControls::set_tailhook( bool state )
+{
+  tailhook = state;
+}
+
+void
+FGControls::set_tailwheel_lock( bool state )
+{
+  tailwheel_lock = state;
+}
+
+
+void
+FGControls::set_brake( int wheel, double pos )
+{
+    if ( wheel == ALL_WHEELS ) {
+       for ( int i = 0; i < MAX_WHEELS; i++ ) {
+           brake[i] = pos;
+           CLAMP( &brake[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+           brake[wheel] = pos;
+           CLAMP( &brake[wheel], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::move_brake( int wheel, double amt )
+{
+    if ( wheel == ALL_WHEELS ) {
+       for ( int i = 0; i < MAX_WHEELS; i++ ) {
+           brake[i] += amt;
+           CLAMP( &brake[i], 0.0, 1.0 );
+       }
+    } else {
+       if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+           brake[wheel] += amt;
+           CLAMP( &brake[wheel], 0.0, 1.0 );
+       }
+    }
+}
+
+void
+FGControls::set_alternate_extension( int wheel, bool val )
+{
+    if ( wheel == ALL_WHEELS ) {
+       for ( int i = 0; i < MAX_WHEELS; i++ ) {
+           alternate_extension[i] = val;
+       }
+    } else {
+       if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+           alternate_extension[wheel] = val;
+       }
+    }
+}
+
+void
+FGControls::set_wing_heat( bool state )
+{
+  wing_heat = state;
+}
+
+void
+FGControls::set_pitot_heat( bool state )
+{
+  pitot_heat = state;
+}
+
+void
+FGControls::set_wiper( int state )
+{
+  wiper = state;
+}
+
+void
+FGControls::set_window_heat( bool state )
+{
+  window_heat = state;
+}
+
+void
+FGControls::set_carb_heat( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           carb_heat[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           carb_heat[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_inlet_heat( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           inlet_heat[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           inlet_heat[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_engine_pump( int system, bool val )
+{
+    if ( system == ALL_HYD_SYSTEMS ) {
+       for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+           engine_pump[i] = val;
+       }
+    } else {
+       if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+           engine_pump[system] = val;
+       }
+    }
+}
+
+void
+FGControls::set_electric_pump( int system, bool val )
+{
+    if ( system == ALL_HYD_SYSTEMS ) {
+       for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+           electric_pump[i] = val;
+       }
+    } else {
+       if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+           electric_pump[system] = val;
+       }
+    }
+}
+
+void
+FGControls::set_battery_switch( bool state )
+{
+  battery_switch = state;
+}
+
+void
+FGControls::set_external_power( bool state )
+{
+  external_power = state;
+}
+
+void
+FGControls::set_APU_generator( bool state )
+{
+  APU_generator = state;
+}
+
+void
+FGControls::set_generator_breaker( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           generator_breaker[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           generator_breaker[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_bus_tie( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           bus_tie[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           bus_tie[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_APU_bleed( bool state )
+{
+  APU_bleed = state;
+}
+
+void
+FGControls::set_engine_bleed( int engine, bool val )
+{
+    if ( engine == ALL_ENGINES ) {
+       for ( int i = 0; i < MAX_ENGINES; i++ ) {
+           engine_bleed[i] = val;
+       }
+    } else {
+       if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+           engine_bleed[engine] = val;
+       }
+    }
+}
+
+void
+FGControls::set_mode( int new_mode )
+{
+  mode = new_mode;
+}
+
+void
+FGControls::set_outflow_valve( double pos )
+{
+  outflow_valve = pos;
+  CLAMP( &outflow_valve, 0.0, 1.0 );
+}
+
+void
+FGControls::move_outflow_valve( double amt )
+{
+  outflow_valve += amt;
+  CLAMP( &outflow_valve, 0.0, 1.0 );
+}
+
+void
+FGControls::set_dump( bool state )
+{
+  dump = state;
+}
+
+void
+FGControls::set_pack_on( int pack, bool val )
+{
+    if ( pack == ALL_PACKS ) {
+       for ( int i = 0; i < MAX_PACKS; i++ ) {
+           pack_on[i] = val;
+       }
+    } else {
+       if ( (pack >= 0) && (pack < MAX_PACKS) ) {
+           pack_on[pack] = val;
+       }
+    }
+}
+
+void
+FGControls::set_landing_lights( bool state )
+{
+  landing_lights = state;
+}
+
+void
+FGControls::set_turn_off_lights( bool state )
+{
+  turn_off_lights = state;
+}
+
+void
+FGControls::set_taxi_light( bool state )
+{
+  taxi_light = state;
+}
+
+void
+FGControls::set_logo_lights( bool state )
+{
+  logo_lights = state;
+}
+
+void
+FGControls::set_nav_lights( bool state )
+{
+  nav_lights = state;
+}
+
+void
+FGControls::set_beacon( bool state )
+{
+  beacon = state;
+}
+
+void
+FGControls::set_strobe( bool state )
+{
+  strobe = state;
+}
+
+void
+FGControls::set_panel_norm( double intensity )
+{
+  panel_norm = intensity;
+  CLAMP( &panel_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_panel_norm( double amt )
+{
+  panel_norm += amt;
+  CLAMP( &panel_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::set_instruments_norm( double intensity )
+{
+  instruments_norm = intensity;
+  CLAMP( &instruments_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_instruments_norm( double amt )
+{
+  instruments_norm += amt;
+  CLAMP( &instruments_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::set_dome_norm( double intensity )
+{
+  dome_norm = intensity;
+  CLAMP( &dome_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_dome_norm( double amt )
+{
+  dome_norm += amt;
+  CLAMP( &dome_norm, 0.0, 1.0 );
+}
+
+#ifdef FG_HAVE_ARMAMENT
+
+void
+FGControls::set_master_arm( bool val )
+{
+  master_arm = val;
+}
+
+void
+FGControls::set_station_select( int station )
+{
+  station_select = station;
+  CLAMP( &station_select, 0, MAX_STATIONS );
+}
+
+void
+FGControls::set_release_ALL( bool val )
+{
+  release_ALL = val;
+}
+
+void
+FGControls::set_stick_size( int station, int size )
+{
+    if ( station == ALL_STATIONS ) {
+       for ( int i = 0; i < MAX_STATIONS; i++ ) {
+           stick_size[i] = size;
+            CLAMP( &stick_size[i], 1, 20 );
+       }
+    } else {
+       if ( (station >= 0) && (station < MAX_STATIONS) ) {
+           stick_size[station] = size;
+            CLAMP( &stick_size[station], 1, 20 );
+       }
+    }
+}
+
+void
+FGControls::set_release_stick( int station, bool val )
+{
+    if ( station == ALL_STATIONS ) {
+       for ( int i = 0; i < MAX_STATIONS; i++ ) {
+           release_stick[i] = val;
+       }
+    } else {
+       if ( (station >= 0) && (station < MAX_STATIONS) ) {
+           release_stick[station] = val;
+       }
+    }
+}
+
+void
+FGControls::set_release_all( int station, bool val )
+{
+    if ( station == ALL_STATIONS ) {
+       for ( int i = 0; i < MAX_STATIONS; i++ ) {
+           release_all[i] = val;
+       }
+    } else {
+       if ( (station >= 0) && (station < MAX_STATIONS) ) {
+           release_all[station] = val;
+       }
+    }
+}
+
+void
+FGControls::set_jettison_all( int station, bool val )
+{
+    if ( station == ALL_STATIONS ) {
+       for ( int i = 0; i < MAX_STATIONS; i++ ) {
+           jettison_all[i] = val;
+       }
+    } else {
+       if ( (station >= 0) && (station < MAX_STATIONS) ) {
+           jettison_all[station] = val;
+       }
+    }
+}
+
+#endif
+
+void
+FGControls::set_vertical_adjust( double pos )
+{
+  vertical_adjust = pos;
+  CLAMP( &vertical_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::move_vertical_adjust( double amt )
+{
+  vertical_adjust += amt;
+  CLAMP( &vertical_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::set_fore_aft_adjust( double pos )
+{
+  fore_aft_adjust = pos;
+  CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::move_fore_aft_adjust( double amt )
+{
+  fore_aft_adjust += amt;
+  CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::set_eject( bool val )
+{
+  eject = val;
+}
+
+void
+FGControls::set_off_start_run( int pos )
+{
+  off_start_run = pos;
+  CLAMP( &off_start_run, 0, 3 );
+}
+
+void
+FGControls::set_APU_fire_switch( bool val )
+{
+  APU_fire_switch = val;
+}
+
+void
+FGControls::set_autothrottle_arm( bool val )
+{
+  autothrottle_arm = val;
+}
+
+void
+FGControls::set_autothrottle_engage( bool val )
+{
+  autothrottle_engage = val;
+}
+
+void
+FGControls::set_heading_select( double heading )
+{
+  heading_select = heading;
+  CLAMP( &heading_select, 0.0, 360.0 );
+}
+
+void
+FGControls::move_heading_select( double amt )
+{
+  heading_select += amt;
+  CLAMP( &heading_select, 0.0, 360.0 );
+}
+
+void
+FGControls::set_altitude_select( double altitude )
+{
+  altitude_select = altitude;
+  CLAMP( &altitude_select, -1000.0, 100000.0 );
+}
+
+void
+FGControls::move_altitude_select( double amt )
+{
+  altitude_select += amt;
+  CLAMP( &altitude_select, -1000.0, 100000.0 );
+}
+
+void
+FGControls::set_bank_angle_select( double angle )
+{
+  bank_angle_select = angle;
+  CLAMP( &bank_angle_select, 10.0, 30.0 );
+}
+
+void
+FGControls::move_bank_angle_select( double amt )
+{
+  bank_angle_select += amt;
+  CLAMP( &bank_angle_select, 10.0, 30.0 );
+}
+
+void
+FGControls::set_vertical_speed_select( double speed )
+{
+  vertical_speed_select = speed;
+  CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+}
+
+void
+FGControls::move_vertical_speed_select( double amt )
+{
+  vertical_speed_select += amt;
+  CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+}
+
+void
+FGControls::set_speed_select( double speed )
+{
+  speed_select = speed;
+  CLAMP( &speed_select, 60.0, 400.0 );
+}
+
+void
+FGControls::move_speed_select( double amt )
+{
+  speed_select += amt;
+  CLAMP( &speed_select, 60.0, 400.0 );
+}
+
+void
+FGControls::set_mach_select( double mach )
+{
+  mach_select = mach;
+  CLAMP( &mach_select, 0.4, 4.0 );
+}
+
+void
+FGControls::move_mach_select( double amt )
+{
+  mach_select += amt;
+  CLAMP( &mach_select, 0.4, 4.0 );
+}
+
+void
+FGControls::set_vertical_mode( int mode )
+{
+  vertical_mode = mode;
+  CLAMP( &vertical_mode, 0, 4 );
+}
+
+void
+FGControls::set_lateral_mode( int mode )
+{
+  lateral_mode = mode;
+  CLAMP( &lateral_mode, 0, 4 );
+}
+
+void
+FGControls::set_autopilot_engage( int ap, bool val )
+{
+    if ( ap == ALL_AUTOPILOTS ) {
+       for ( int i = 0; i < MAX_AUTOPILOTS; i++ ) {
+           autopilot_engage[i] = val;
+       }
+    } else {
+       if ( (ap >= 0) && (ap < MAX_AUTOPILOTS) ) {
+           autopilot_engage[ap] = val;
+       }
+    }
+}