double elevator;
double elevator_trim;
double rudder;
+ double flaps;
double throttle[MAX_ENGINES];
double brake[MAX_WHEELS];
+ inline void CLAMP(double *x, double min, double max ) {
+ if ( *x < min ) { *x = min; }
+ if ( *x > max ) { *x = max; }
+ }
+
public:
FGControls();
inline double get_elevator() const { return elevator; }
inline double get_elevator_trim() const { return elevator_trim; }
inline double get_rudder() const { return rudder; }
+ inline double get_flaps() const { return flaps; }
inline double get_throttle(int engine) const { return throttle[engine]; }
inline double get_brake(int wheel) const { return brake[wheel]; }
// Update functions
inline void set_aileron( double pos ) {
aileron = pos;
- if ( aileron < -1.0 ) aileron = -1.0;
- if ( aileron > 1.0 ) aileron = 1.0;
-
+ CLAMP( &aileron, -1.0, 1.0 );
+
// check for autocoordination
if ( current_options.get_auto_coordination() ==
fgOPTIONS::FG_AUTO_COORD_ENABLED )
}
inline void move_aileron( double amt ) {
aileron += amt;
- if ( aileron < -1.0 ) aileron = -1.0;
- if ( aileron > 1.0 ) aileron = 1.0;
-
+ CLAMP( &aileron, -1.0, 1.0 );
+
// check for autocoordination
if ( current_options.get_auto_coordination() ==
fgOPTIONS::FG_AUTO_COORD_ENABLED )
}
inline void set_elevator( double pos ) {
elevator = pos;
- if ( elevator < -1.0 ) elevator = -1.0;
- if ( elevator > 1.0 ) elevator = 1.0;
+ CLAMP( &elevator, -1.0, 1.0 );
}
inline void move_elevator( double amt ) {
elevator += amt;
- if ( elevator < -1.0 ) elevator = -1.0;
- if ( elevator > 1.0 ) elevator = 1.0;
+ CLAMP( &elevator, -1.0, 1.0 );
}
inline void set_elevator_trim( double pos ) {
elevator_trim = pos;
- if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
- if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
+ CLAMP( &elevator_trim, -1.0, 1.0 );
}
inline void move_elevator_trim( double amt ) {
elevator_trim += amt;
- if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
- if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
+ CLAMP( &elevator_trim, -1.0, 1.0 );
}
inline void set_rudder( double pos ) {
rudder = pos;
- if ( rudder < -1.0 ) rudder = -1.0;
- if ( rudder > 1.0 ) rudder = 1.0;
+ CLAMP( &rudder, -1.0, 1.0 );
}
inline void move_rudder( double amt ) {
rudder += amt;
- if ( rudder < -1.0 ) rudder = -1.0;
- if ( rudder > 1.0 ) rudder = 1.0;
+ CLAMP( &rudder, -1.0, 1.0 );
+ }
+ inline void set_flaps( double pos ) {
+ flaps = pos;
+ CLAMP( &flaps, 0.0, 1.0 );
+ }
+ inline void move_flaps( double amt ) {
+ flaps += amt;
+ CLAMP( &flaps, 0.0, 1.0 );
}
inline void set_throttle( int engine, double pos ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] = pos;
- if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
- if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
+ CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] = pos;
- if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
- if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
+ CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] += amt;
- if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
- if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
+ CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] += amt;
- if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
- if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
+ CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] = pos;
- if ( brake[i] < 0.0 ) brake[i] = 0.0;
- if ( brake[i] > 1.0 ) brake[i] = 1.0;
+ CLAMP( &brake[i], 0.0, 1.0 );
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] = pos;
- if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
- if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
+ CLAMP( &brake[wheel], 0.0, 1.0 );
}
}
}
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] += amt;
- if ( brake[i] < 0.0 ) brake[i] = 0.0;
- if ( brake[i] > 1.0 ) brake[i] = 1.0;
+ CLAMP( &brake[i], 0.0, 1.0 );
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] += amt;
- if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
- if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
+ CLAMP( &brake[wheel], 0.0, 1.0 );
}
}
}