#include <simgear/misc/props.hxx>
-#include <Sound/soundmgr.hxx>
#include <Main/fgfs.hxx>
#include <Main/globals.hxx>
CLAMP( &rudder, -1.0, 1.0 );
}
inline void set_flaps( double pos ) {
- if ( flaps != pos ) {
- globals->get_soundmgr()->play_once( "flaps" );
- }
flaps = pos;
CLAMP( &flaps, 0.0, 1.0 );
}
inline void move_flaps( double amt ) {
- if ( fabs(amt) > 0.0 ) {
- globals->get_soundmgr()->play_once( "flaps" );
- }
flaps += amt;
CLAMP( &flaps, 0.0, 1.0 );
}