#include "ridge_lift.hxx"
#include "terrainsampler.hxx"
#include "Airports/simple.hxx"
+#include "gravity.hxx"
class SGSky;
extern SGSky *thesky;
+class FG3DCloudsListener : public SGPropertyChangeListener {
+public:
+ FG3DCloudsListener( FGClouds * fgClouds );
+ virtual ~FG3DCloudsListener();
+
+ virtual void valueChanged (SGPropertyNode * node);
+
+private:
+ FGClouds * _fgClouds;
+ SGPropertyNode_ptr _shaderNode;
+ SGPropertyNode_ptr _enableNode;
+};
+
+FG3DCloudsListener::FG3DCloudsListener( FGClouds * fgClouds ) :
+ _fgClouds( fgClouds )
+{
+ _shaderNode = fgGetNode( "/sim/rendering/shader-effects", true );
+ _shaderNode->addChangeListener( this );
+
+ _enableNode = fgGetNode( "/sim/rendering/clouds3d-enable", true );
+ _enableNode->addChangeListener( this );
+
+ valueChanged( _enableNode );
+}
+
+FG3DCloudsListener::~FG3DCloudsListener()
+{
+ _enableNode->removeChangeListener( this );
+ _shaderNode->removeChangeListener( this );
+}
+
+void FG3DCloudsListener::valueChanged( SGPropertyNode * node )
+{
+ _fgClouds->set_3dClouds( _enableNode->getBoolValue() && _shaderNode->getBoolValue() );
+}
+
FGEnvironmentMgr::FGEnvironmentMgr () :
_environment(new FGEnvironment()),
fgClouds(new FGClouds()),
_cloudLayersDirty(true),
- _altitudeNode(fgGetNode("/position/altitude-ft", true)),
+ _altitude_n(fgGetNode("/position/altitude-ft", true)),
_longitude_n(fgGetNode( "/position/longitude-deg", true )),
_latitude_n( fgGetNode( "/position/latitude-deg", true )),
- _positionTimeToLive(0.0)
+ _positionTimeToLive(0.0),
+ _3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) )
{
set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
delete fgClouds;
delete _environment;
+
+ delete _3dCloudsEnableListener;
}
void
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
SGSubsystemGroup::init();
fgClouds->Init();
+
+ // FIXME: is this really part of the environment_mgr?
+ // Initialize the longitude, latitude and altitude to the initial position
+ // of the aircraft so that the atmospheric properties (pressure, temperature
+ // and density) can be initialized accordingly.
+ _altitude_n->setDoubleValue(fgGetDouble("/sim/presets/altitude-ft"));
+ _longitude_n->setDoubleValue(fgGetDouble("/sim/presets/longitude-deg"));
+ _latitude_n->setDoubleValue(fgGetDouble("/sim/presets/latitude-deg"));
}
void
_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
- _tiedProperties.Tie( "clouds3d-enable", fgClouds,
- &FGClouds::get_3dClouds,
- &FGClouds::set_3dClouds);
-
_tiedProperties.Tie( "clouds3d-density", thesky,
&SGSky::get_3dCloudDensity,
&SGSky::set_3dCloudDensity);
{
SGSubsystemGroup::update(dt);
- _environment->set_elevation_ft( _altitudeNode->getDoubleValue() );
+ _environment->set_elevation_ft( _altitude_n->getDoubleValue() );
simgear::Particles::setWindFrom( _environment->get_wind_from_heading_deg(),
_environment->get_wind_speed_kt() );
fgClouds->set_update_event( fgClouds->get_update_event()+1 );
}
+
+ fgSetDouble( "/environment/gravitational-acceleration-mps2",
+ Environment::Gravity::instance()->getGravity(SGGeod::fromDegFt(
+ _longitude_n->getDoubleValue(),
+ _latitude_n->getDoubleValue(),
+ _altitude_n->getDoubleValue()
+ )));
+
_positionTimeToLive -= dt;
if( _positionTimeToLive <= 0.0 )
{