//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/sky/sky.hxx>
+#include <simgear/environment/visual_enviro.hxx>
+#include <simgear/scene/model/particles.hxx>
#include <Main/main.hxx>
#include <Main/fg_props.hxx>
#include <Aircraft/aircraft.hxx>
+#include <FDM/flight.hxx>
#include "environment.hxx"
#include "environment_ctrl.hxx"
#include "environment_mgr.hxx"
+#include "fgclouds.hxx"
+#include "precipitation_mgr.hxx"
+
+class SGSky;
+extern SGSky *thesky;
+
FGEnvironmentMgr::FGEnvironmentMgr ()
- : _environment(new FGEnvironment),
- _controller(new FGInterpolateEnvironmentCtrl)
+ : _environment(new FGEnvironment)
{
+
+ if (fgGetBool("/environment/params/real-world-weather-fetch") == true)
+ _controller = new FGMetarEnvironmentCtrl;
+ else
+ _controller = new FGInterpolateEnvironmentCtrl;
+
_controller->setEnvironment(_environment);
set_subsystem("controller", _controller, 0.5);
+ fgClouds = new FGClouds( _controller );
+ _precipitationManager = new FGPrecipitationMgr;
+ set_subsystem("precipitation", _precipitationManager);
}
FGEnvironmentMgr::~FGEnvironmentMgr ()
{
delete _environment;
+ remove_subsystem("controller");
+ remove_subsystem("precipitation");
delete _controller;
+ delete fgClouds;
+ delete _precipitationManager;
}
void
fgTie("/environment/visibility-m", _environment,
&FGEnvironment::get_visibility_m, &FGEnvironment::set_visibility_m);
fgSetArchivable("/environment/visibility-m");
+ fgTie("/environment/effective-visibility-m", thesky,
+ &SGSky::get_visibility );
fgTie("/environment/temperature-sea-level-degc", _environment,
&FGEnvironment::get_temperature_sea_level_degc,
&FGEnvironment::set_temperature_sea_level_degc);
fgSetArchivable("/environment/temperature-sea-level-degc");
fgTie("/environment/temperature-degc", _environment,
&FGEnvironment::get_temperature_degc); // FIXME: read-only for now
+ fgTie("/environment/temperature-degf", _environment,
+ &FGEnvironment::get_temperature_degf); // FIXME: read-only for now
fgTie("/environment/dewpoint-sea-level-degc", _environment,
&FGEnvironment::get_dewpoint_sea_level_degc,
&FGEnvironment::set_dewpoint_sea_level_degc);
&FGEnvironment::get_pressure_inhg); // FIXME: read-only for now
fgTie("/environment/density-slugft3", _environment,
&FGEnvironment::get_density_slugft3); // read-only
+ fgTie("/environment/relative-humidity", _environment,
+ &FGEnvironment::get_relative_humidity); //ro
+ fgTie("/environment/atmosphere/density-tropo-avg", _environment,
+ &FGEnvironment::get_density_tropo_avg_kgm3); //ro
+ fgTie("/environment/atmosphere/altitude-half-to-sun", _environment,
+ &FGEnvironment::get_altitude_half_to_sun_m,
+ &FGEnvironment::set_altitude_half_to_sun_m);
+ fgTie("/environment/atmosphere/altitude-troposphere-top", _environment,
+ &FGEnvironment::get_altitude_tropo_top_m,
+ &FGEnvironment::set_altitude_tropo_top_m);
fgTie("/environment/wind-from-heading-deg", _environment,
&FGEnvironment::get_wind_from_heading_deg,
&FGEnvironment::set_wind_from_heading_deg);
&FGEnvironmentMgr::set_cloud_layer_coverage);
fgSetArchivable(buf);
}
+ fgTie("/sim/rendering/clouds3d-enable", fgClouds,
+ &FGClouds::get_3dClouds,
+ &FGClouds::set_3dClouds);
+ fgTie("/sim/rendering/clouds3d-density", thesky,
+ &SGSky::get_3dCloudDensity,
+ &SGSky::set_3dCloudDensity);
+ fgTie("/sim/rendering/clouds3d-vis-range", thesky,
+ &SGSky::get_3dCloudVisRange,
+ &SGSky::set_3dCloudVisRange);
+
+ fgTie("/sim/rendering/precipitation-enable", &sgEnviro,
+ &SGEnviro::get_precipitation_enable_state,
+ &SGEnviro::set_precipitation_enable_state);
+ fgTie("/environment/rebuild-layers", fgClouds,
+ &FGClouds::get_update_event,
+ &FGClouds::set_update_event);
+ fgTie("/environment/weather-scenario", fgClouds,
+ &FGClouds::get_scenario,
+ &FGClouds::set_scenario);
+ fgTie("/sim/rendering/lightning-enable", &sgEnviro,
+ &SGEnviro::get_lightning_enable_state,
+ &SGEnviro::set_lightning_enable_state);
+ fgTie("/environment/turbulence/use-cloud-turbulence", &sgEnviro,
+ &SGEnviro::get_turbulence_enable_state,
+ &SGEnviro::set_turbulence_enable_state);
+ sgEnviro.config(fgGetNode("/sim/rendering/precipitation"));
}
void
FGEnvironmentMgr::unbind ()
{
fgUntie("/environment/visibility-m");
+ fgUntie("/environment/effective-visibility-m");
fgUntie("/environment/temperature-sea-level-degc");
fgUntie("/environment/temperature-degc");
fgUntie("/environment/dewpoint-sea-level-degc");
fgUntie("/environment/pressure-sea-level-inhg");
fgUntie("/environment/pressure-inhg");
fgUntie("/environment/density-inhg");
+ fgUntie("/environment/relative-humidity");
+ fgUntie("/environment/atmosphere/density-tropo-avg");
fgUntie("/environment/wind-from-north-fps");
fgUntie("/environment/wind-from-east-fps");
fgUntie("/environment/wind-from-down-fps");
+ fgUntie("/environment/atmosphere/altitude-half-to-sun");
+ fgUntie("/environment/atmosphere/altitude-troposphere-top");
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
char buf[128];
sprintf(buf, "/environment/clouds/layer[%d]/span-m", i);
sprintf(buf, "/environment/clouds/layer[%d]/type", i);
fgUntie(buf);
}
+ fgUntie("/sim/rendering/clouds3d-enable");
+ fgUntie("/sim/rendering/clouds3d-vis-range");
+ fgUntie("/sim/rendering/clouds3d-density");
+ fgUntie("/sim/rendering/precipitation-enable");
+ fgUntie("/environment/rebuild-layers");
+ fgUntie("/environment/weather-scenario");
+ fgUntie("/sim/rendering/lightning-enable");
+ fgUntie("/environment/turbulence/use-cloud-turbulence");
}
void
_environment->get_wind_from_east_fps(),
_environment->get_wind_from_down_fps());
_environment->set_elevation_ft(fgGetDouble("/position/altitude-ft"));
+ osg::Vec3 windVec(-_environment->get_wind_from_north_fps(),
+ -_environment->get_wind_from_east_fps(),
+ _environment->get_wind_from_down_fps());
+ simgear::Particles::setWindVector(windVec * SG_FEET_TO_METER);
_update_fdm();
}
return env;
}
+FGEnvironment
+FGEnvironmentMgr::getEnvironment(const SGGeod& aPos) const
+{
+ // Always returns the same environment
+ // for now; we'll make it interesting
+ // later.
+ FGEnvironment env = *_environment;
+ env.set_elevation_ft(aPos.getElevationFt());
+ return env;
+
+}
+
void
FGEnvironmentMgr::_update_fdm () const
{