# include <config.h>
#endif
+#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/sky/sky.hxx>
#include <simgear/environment/visual_enviro.hxx>
+#include <simgear/scene/model/particles.hxx>
#include <Main/main.hxx>
#include <Main/fg_props.hxx>
#include <Aircraft/aircraft.hxx>
+#include <FDM/flight.hxx>
#include "environment.hxx"
#include "environment_ctrl.hxx"
&FGEnvironmentMgr::set_cloud_layer_coverage);
fgSetArchivable(buf);
}
- fgTie("/sim/rendering/clouds3d-enable", &sgEnviro,
- &SGEnviro::get_clouds_enable_state,
- &SGEnviro::set_clouds_enable_state);
- fgTie("/sim/rendering/clouds3d-vis-range", &sgEnviro,
- &SGEnviro::get_clouds_visibility,
- &SGEnviro::set_clouds_visibility);
- fgTie("/sim/rendering/clouds3d-density", &sgEnviro,
- &SGEnviro::get_clouds_density,
- &SGEnviro::set_clouds_density);
- fgTie("/sim/rendering/clouds3d-cache-size", &sgEnviro,
- &SGEnviro::get_clouds_CacheSize,
- &SGEnviro::set_clouds_CacheSize);
- fgTie("/sim/rendering/clouds3d-cache-resolution", &sgEnviro,
- &SGEnviro::get_CacheResolution,
- &SGEnviro::set_CacheResolution);
+ fgTie("/sim/rendering/clouds3d-enable", fgClouds,
+ &FGClouds::get_3dClouds,
+ &FGClouds::set_3dClouds);
+ fgTie("/sim/rendering/clouds3d-density", thesky,
+ &SGSky::get_3dCloudDensity,
+ &SGSky::set_3dCloudDensity);
+ fgTie("/sim/rendering/clouds3d-vis-range", thesky,
+ &SGSky::get_3dCloudVisRange,
+ &SGSky::set_3dCloudVisRange);
+
fgTie("/sim/rendering/precipitation-enable", &sgEnviro,
- &SGEnviro::get_precipitation_enable_state,
+ &SGEnviro::get_precipitation_enable_state,
&SGEnviro::set_precipitation_enable_state);
fgTie("/environment/rebuild-layers", fgClouds,
&FGClouds::get_update_event,
&FGClouds::set_update_event);
+ fgTie("/environment/weather-scenario", fgClouds,
+ &FGClouds::get_scenario,
+ &FGClouds::set_scenario);
fgTie("/sim/rendering/lightning-enable", &sgEnviro,
&SGEnviro::get_lightning_enable_state,
&SGEnviro::set_lightning_enable_state);
fgUntie("/sim/rendering/clouds3d-enable");
fgUntie("/sim/rendering/clouds3d-vis-range");
fgUntie("/sim/rendering/clouds3d-density");
- fgUntie("/sim/rendering/clouds3d-cache-size");
- fgUntie("/sim/rendering/clouds3d-cache-resolution");
fgUntie("/sim/rendering/precipitation-enable");
fgUntie("/environment/rebuild-layers");
+ fgUntie("/environment/weather-scenario");
fgUntie("/sim/rendering/lightning-enable");
fgUntie("/environment/turbulence/use-cloud-turbulence");
}
_environment->get_wind_from_east_fps(),
_environment->get_wind_from_down_fps());
_environment->set_elevation_ft(fgGetDouble("/position/altitude-ft"));
+ osg::Vec3 windVec(-_environment->get_wind_from_north_fps(),
+ -_environment->get_wind_from_east_fps(),
+ _environment->get_wind_from_down_fps());
+ simgear::Particles::setWindVector(windVec * SG_FEET_TO_METER);
_update_fdm();
}
return env;
}
+FGEnvironment
+FGEnvironmentMgr::getEnvironment(const SGGeod& aPos) const
+{
+ // Always returns the same environment
+ // for now; we'll make it interesting
+ // later.
+ FGEnvironment env = *_environment;
+ env.set_elevation_ft(aPos.getElevationFt());
+ return env;
+
+}
+
void
FGEnvironmentMgr::_update_fdm () const
{