#include <simgear/structure/event_mgr.hxx>
#include <Main/main.hxx>
+#include <Main/renderer.hxx>
#include <Main/fg_props.hxx>
#include <FDM/flight.hxx>
#include "Airports/simple.hxx"
#include "gravity.hxx"
-class SGSky;
-extern SGSky *thesky;
-
class FG3DCloudsListener : public SGPropertyChangeListener {
public:
FG3DCloudsListener( FGClouds * fgClouds );
_altitude_n(fgGetNode("/position/altitude-ft", true)),
_longitude_n(fgGetNode( "/position/longitude-deg", true )),
_latitude_n( fgGetNode( "/position/latitude-deg", true )),
- _3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) )
+ _3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) ),
+ _sky(globals->get_renderer()->getSky())
{
set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
_tiedProperties.setRoot( fgGetNode( "/environment", true ) );
- _tiedProperties.Tie( "effective-visibility-m", thesky,
+ _tiedProperties.Tie( "effective-visibility-m", _sky,
&SGSky::get_visibility );
_tiedProperties.Tie("rebuild-layers", fgClouds,
_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
- _tiedProperties.Tie( "clouds3d-density", thesky,
+ _tiedProperties.Tie( "clouds3d-density", _sky,
&SGSky::get_3dCloudDensity,
&SGSky::set_3dCloudDensity);
- _tiedProperties.Tie("clouds3d-vis-range", thesky,
+ _tiedProperties.Tie("clouds3d-vis-range", _sky,
&SGSky::get_3dCloudVisRange,
&SGSky::set_3dCloudVisRange);
- _tiedProperties.Tie("clouds3d-wrap", thesky,
+ _tiedProperties.Tie("clouds3d-wrap", _sky,
&SGSky::get_3dCloudWrap,
&SGSky::set_3dCloudWrap);
double
FGEnvironmentMgr::get_cloud_layer_span_m (int index) const
{
- return thesky->get_cloud_layer(index)->getSpan_m();
+ return _sky->get_cloud_layer(index)->getSpan_m();
}
void
FGEnvironmentMgr::set_cloud_layer_span_m (int index, double span_m)
{
- thesky->get_cloud_layer(index)->setSpan_m(span_m);
+ _sky->get_cloud_layer(index)->setSpan_m(span_m);
}
double
FGEnvironmentMgr::get_cloud_layer_elevation_ft (int index) const
{
- return thesky->get_cloud_layer(index)->getElevation_m() * SG_METER_TO_FEET;
+ return _sky->get_cloud_layer(index)->getElevation_m() * SG_METER_TO_FEET;
}
void
FGEnvironment env = *_environment;
env.set_elevation_ft(elevation_ft);
- thesky->get_cloud_layer(index)
+ _sky->get_cloud_layer(index)
->setElevation_m(elevation_ft * SG_FEET_TO_METER);
- thesky->get_cloud_layer(index)
+ _sky->get_cloud_layer(index)
->setSpeed(env.get_wind_speed_kt() * 0.5151); // 1 kt = 0.5151 m/s
- thesky->get_cloud_layer(index)
+ _sky->get_cloud_layer(index)
->setDirection(env.get_wind_from_heading_deg());
}
double
FGEnvironmentMgr::get_cloud_layer_thickness_ft (int index) const
{
- return thesky->get_cloud_layer(index)->getThickness_m() * SG_METER_TO_FEET;
+ return _sky->get_cloud_layer(index)->getThickness_m() * SG_METER_TO_FEET;
}
void
FGEnvironmentMgr::set_cloud_layer_thickness_ft (int index, double thickness_ft)
{
- thesky->get_cloud_layer(index)
+ _sky->get_cloud_layer(index)
->setThickness_m(thickness_ft * SG_FEET_TO_METER);
}
double
FGEnvironmentMgr::get_cloud_layer_transition_ft (int index) const
{
- return thesky->get_cloud_layer(index)->getTransition_m() * SG_METER_TO_FEET;
+ return _sky->get_cloud_layer(index)->getTransition_m() * SG_METER_TO_FEET;
}
void
FGEnvironmentMgr::set_cloud_layer_transition_ft (int index,
double transition_ft)
{
- thesky->get_cloud_layer(index)
+ _sky->get_cloud_layer(index)
->setTransition_m(transition_ft * SG_FEET_TO_METER);
}
const char *
FGEnvironmentMgr::get_cloud_layer_coverage (int index) const
{
- return thesky->get_cloud_layer(index)->getCoverageString().c_str();
+ return _sky->get_cloud_layer(index)->getCoverageString().c_str();
}
void
FGEnvironmentMgr::set_cloud_layer_coverage (int index,
const char * coverage_name)
{
- if( thesky->get_cloud_layer(index)->getCoverageString() == coverage_name )
+ if( _sky->get_cloud_layer(index)->getCoverageString() == coverage_name )
return;
- thesky->get_cloud_layer(index)->setCoverageString(coverage_name);
+ _sky->get_cloud_layer(index)->setCoverageString(coverage_name);
_cloudLayersDirty = true;
}
int
FGEnvironmentMgr::get_cloud_layer_coverage_type (int index) const
{
- return thesky->get_cloud_layer(index)->getCoverage();
+ return _sky->get_cloud_layer(index)->getCoverage();
}
double
FGEnvironmentMgr::get_cloud_layer_visibility_m (int index) const
{
- return thesky->get_cloud_layer(index)->getVisibility_m();
+ return _sky->get_cloud_layer(index)->getVisibility_m();
}
void
FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
{
- thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
+ _sky->get_cloud_layer(index)->setVisibility_m(visibility_m);
}
double
FGEnvironmentMgr::get_cloud_layer_maxalpha (int index ) const
{
- return thesky->get_cloud_layer(index)->getMaxAlpha();
+ return _sky->get_cloud_layer(index)->getMaxAlpha();
}
void
FGEnvironmentMgr::set_cloud_layer_maxalpha (int index, double maxalpha)
{
- thesky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
+ _sky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
}
void
return;
}
- if( static_cast<SGCloudLayer::Coverage>(type) == thesky->get_cloud_layer(index)->getCoverage() )
+ if( static_cast<SGCloudLayer::Coverage>(type) == _sky->get_cloud_layer(index)->getCoverage() )
return;
- thesky->get_cloud_layer(index)->setCoverage(static_cast<SGCloudLayer::Coverage>(type));
+ _sky->get_cloud_layer(index)->setCoverage(static_cast<SGCloudLayer::Coverage>(type));
_cloudLayersDirty = true;
}