// $Id$
#include <simgear/debug/logstream.hxx>
+#include <simgear/sky/sky.hxx>
#include <Main/fg_props.hxx>
#include <Aircraft/aircraft.hxx>
+#include "environment.hxx"
+#include "environment_ctrl.hxx"
#include "environment_mgr.hxx"
+extern SGSky *thesky; // FIXME: from main.cxx
+
FGEnvironmentMgr::FGEnvironmentMgr ()
+ : _environment(new FGEnvironment),
+ _controller(new FGUserDefEnvironmentCtrl)
{
- _environment = new FGEnvironment();
}
FGEnvironmentMgr::~FGEnvironmentMgr ()
{
delete _environment;
+ delete _controller;
}
void
FGEnvironmentMgr::init ()
{
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
+ _controller->setEnvironment(_environment);
+ _controller->init();
+ _update_fdm();
}
void
fgTie("/environment/visibility-m", _environment,
&FGEnvironment::get_visibility_m, &FGEnvironment::set_visibility_m);
fgSetArchivable("/environment/visibility-m");
+ fgTie("/environment/temperature-sea-level-degc", _environment,
+ &FGEnvironment::get_temperature_sea_level_degc,
+ &FGEnvironment::set_temperature_sea_level_degc);
+ fgSetArchivable("/environment/temperature-sea-level-degc");
+ fgTie("/environment/temperature-degc", _environment,
+ &FGEnvironment::get_temperature_degc); // FIXME: read-only for now
+ fgTie("/environment/dewpoint-sea-level-degc", _environment,
+ &FGEnvironment::get_dewpoint_sea_level_degc,
+ &FGEnvironment::set_dewpoint_sea_level_degc);
+ fgSetArchivable("/environment/dewpoint-sea-level-degc");
+ fgTie("/environment/dewpoint-degc", _environment,
+ &FGEnvironment::get_dewpoint_degc); // FIXME: read-only for now
+ fgTie("/environment/pressure-sea-level-inhg", _environment,
+ &FGEnvironment::get_pressure_sea_level_inhg,
+ &FGEnvironment::set_pressure_sea_level_inhg);
+ fgSetArchivable("/environment/pressure-sea-level-inhg");
+ fgTie("/environment/pressure-inhg", _environment,
+ &FGEnvironment::get_pressure_inhg); // FIXME: read-only for now
+ fgTie("/environment/density-slugft3", _environment,
+ &FGEnvironment::get_density_slugft3); // read-only
fgTie("/environment/wind-from-heading-deg", _environment,
&FGEnvironment::get_wind_from_heading_deg,
&FGEnvironment::set_wind_from_heading_deg);
&FGEnvironment::get_wind_from_down_fps,
&FGEnvironment::set_wind_from_down_fps);
fgSetArchivable("/environment/wind-from-down-fps");
+
+ for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
+ char buf[128];
+ sprintf(buf, "/environment/clouds/layer[%d]/span-m", i);
+ fgTie(buf, this, i,
+ &FGEnvironmentMgr::get_cloud_layer_span_m,
+ &FGEnvironmentMgr::set_cloud_layer_span_m);
+ fgSetArchivable(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/elevation-ft", i);
+ fgTie(buf, this, i,
+ &FGEnvironmentMgr::get_cloud_layer_elevation_ft,
+ &FGEnvironmentMgr::set_cloud_layer_elevation_ft);
+ fgSetArchivable(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/thickness-ft", i);
+ fgTie(buf, this, i,
+ &FGEnvironmentMgr::get_cloud_layer_thickness_ft,
+ &FGEnvironmentMgr::set_cloud_layer_thickness_ft);
+ fgSetArchivable(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/transition-ft", i);
+ fgTie(buf, this, i,
+ &FGEnvironmentMgr::get_cloud_layer_transition_ft,
+ &FGEnvironmentMgr::set_cloud_layer_transition_ft);
+ fgSetArchivable(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/type", i);
+ fgTie(buf, this, i,
+ &FGEnvironmentMgr::get_cloud_layer_type,
+ &FGEnvironmentMgr::set_cloud_layer_type);
+ fgSetArchivable(buf);
+ }
}
void
FGEnvironmentMgr::unbind ()
{
fgUntie("/environment/visibility-m");
- fgUntie("/environment/wind-from-heading-deg");
- fgUntie("/environment/wind-speed-kt");
+ fgUntie("/environment/temperature-sea-level-degc");
+ fgUntie("/environment/temperature-degc");
+ fgUntie("/environment/dewpoint-sea-level-degc");
+ fgUntie("/environment/dewpoint-degc");
+ fgUntie("/environment/pressure-sea-level-inhg");
+ fgUntie("/environment/pressure-inhg");
+ fgUntie("/environment/density-inhg");
fgUntie("/environment/wind-from-north-fps");
fgUntie("/environment/wind-from-east-fps");
fgUntie("/environment/wind-from-down-fps");
+ for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
+ char buf[128];
+ sprintf(buf, "/environment/clouds/layer[%d]/span-m", i);
+ fgUntie(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/elevation-ft", i);
+ fgUntie(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/thickness-ft", i);
+ fgUntie(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/transition-ft", i);
+ fgUntie(buf);
+ sprintf(buf, "/environment/clouds/layer[%d]/type", i);
+ fgUntie(buf);
+ }
}
void
-FGEnvironmentMgr::update (int dt)
+FGEnvironmentMgr::update (double dt)
{
+ _controller->update(dt);
// FIXME: the FDMs should update themselves
current_aircraft.fdm_state
->set_Velocities_Local_Airmass(_environment->get_wind_from_north_fps(),
_environment->get_wind_from_east_fps(),
_environment->get_wind_from_down_fps());
+ _environment->set_elevation_ft(fgGetDouble("/position/altitude-ft"));
+
+ _update_fdm();
}
-const FGEnvironment *
+FGEnvironment
FGEnvironmentMgr::getEnvironment () const
{
- return _environment;
+ return *_environment;
}
-const FGEnvironment *
+FGEnvironment
FGEnvironmentMgr::getEnvironment (double lat, double lon, double alt) const
{
// Always returns the same environment
// for now; we'll make it interesting
// later.
- return _environment;
+ FGEnvironment env = *_environment;
+ env.set_elevation_ft(alt);
+ return env;
+}
+
+void
+FGEnvironmentMgr::_update_fdm () const
+{
+ //
+ // Pass atmosphere on to FDM
+ // FIXME: have FDMs read properties directly.
+ //
+ if (fgGetBool("/environment/params/control-fdm-atmosphere")) {
+ // convert from Rankine to Celsius
+ cur_fdm_state
+ ->set_Static_temperature((9.0/5.0)
+ * (_environment->get_temperature_degc() + 273.15));
+ // convert from inHG to PSF
+ cur_fdm_state
+ ->set_Static_pressure(_environment->get_pressure_inhg() * 70.726566);
+ // keep in slugs/ft^3
+ cur_fdm_state
+ ->set_Density(_environment->get_density_slugft3());
+ }
+}
+
+double
+FGEnvironmentMgr::get_cloud_layer_span_m (int index) const
+{
+ return thesky->get_cloud_layer(index)->getSpan_m();
+}
+
+void
+FGEnvironmentMgr::set_cloud_layer_span_m (int index, double span_m)
+{
+ thesky->get_cloud_layer(index)->setSpan_m(span_m);
+}
+
+double
+FGEnvironmentMgr::get_cloud_layer_elevation_ft (int index) const
+{
+ return thesky->get_cloud_layer(index)->getElevation_m() * SG_METER_TO_FEET;
+}
+
+void
+FGEnvironmentMgr::set_cloud_layer_elevation_ft (int index, double elevation_ft)
+{
+ thesky->get_cloud_layer(index)
+ ->setElevation_m(elevation_ft * SG_FEET_TO_METER);
+}
+
+double
+FGEnvironmentMgr::get_cloud_layer_thickness_ft (int index) const
+{
+ return thesky->get_cloud_layer(index)->getThickness_m() * SG_METER_TO_FEET;
+}
+
+void
+FGEnvironmentMgr::set_cloud_layer_thickness_ft (int index, double thickness_ft)
+{
+ thesky->get_cloud_layer(index)
+ ->setThickness_m(thickness_ft * SG_FEET_TO_METER);
+}
+
+double
+FGEnvironmentMgr::get_cloud_layer_transition_ft (int index) const
+{
+ return thesky->get_cloud_layer(index)->getTransition_m() * SG_METER_TO_FEET;
+}
+
+void
+FGEnvironmentMgr::set_cloud_layer_transition_ft (int index,
+ double transition_ft)
+{
+ thesky->get_cloud_layer(index)
+ ->setTransition_m(transition_ft * SG_FEET_TO_METER);
+}
+
+const char *
+FGEnvironmentMgr::get_cloud_layer_type (int index) const
+{
+ switch (thesky->get_cloud_layer(index)->getType()) {
+ case SGCloudLayer::SG_CLOUD_OVERCAST:
+ return "overcast";
+ case SGCloudLayer::SG_CLOUD_MOSTLY_CLOUDY:
+ return "mostly-cloudy";
+ case SGCloudLayer::SG_CLOUD_MOSTLY_SUNNY:
+ return "mostly-sunny";
+ case SGCloudLayer::SG_CLOUD_CIRRUS:
+ return "cirrus";
+ case SGCloudLayer::SG_CLOUD_CLEAR:
+ return "clear";
+ default:
+ return "unknown";
+ }
}
+void
+FGEnvironmentMgr::set_cloud_layer_type (int index, const char * type_name)
+{
+ SGCloudLayer::Type type;
+ if (!strcmp(type_name, "overcast"))
+ type = SGCloudLayer::SG_CLOUD_OVERCAST;
+ else if (!strcmp(type_name, "mostly-cloudy"))
+ type = SGCloudLayer::SG_CLOUD_MOSTLY_CLOUDY;
+ else if (!strcmp(type_name, "mostly-sunny"))
+ type = SGCloudLayer::SG_CLOUD_MOSTLY_SUNNY;
+ else if (!strcmp(type_name, "cirrus"))
+ type = SGCloudLayer::SG_CLOUD_CIRRUS;
+ else if (!strcmp(type_name, "clear"))
+ type = SGCloudLayer::SG_CLOUD_CLEAR;
+ else {
+ SG_LOG(SG_INPUT, SG_WARN, "Unknown cloud type " << type_name);
+ type = SGCloudLayer::SG_CLOUD_CLEAR;
+ }
+ thesky->get_cloud_layer(index)->setType(type);
+}
+
+
+
// end of environment-mgr.cxx